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Entry Level 2D Animation Artist Jobs in Texas (NOW HIRING)

Technical Artist

Austin, TX · On-site

$75 - $95/hr

Create 2D assets for all aspects of the product, including UI, composition, VFX, and animations ... Education Bachelor of Arts in art/animation or technical degree or equivalent industry experience.

Technical Artist

Austin, TX · On-site

$125K - $150K/yr

Create 2D assets for all aspects of the product including UI, composition, VFX, and animations ... Bachelor of Arts in art/animation or technical degree or equivalent industry experience. * At least ...

Technical Artist

Austin, TX · On-site

$125K - $150K/yr

Create 2D assets for all aspects of the product including UI, composition, VFX, and animations ... Bachelor of Arts in art/animation or technical degree or equivalent industry experience. * At least ...

Senior Technical Artist

Austin, TX · On-site

$80 - $100/hr

The Senior Technical Artist acts as a resource within the art team, mentoring other artists in the ... Create 2D assets for all aspects of the product including UI, composition, VFX, and animations*

Entry Level 2D Animation Artist information

What does an entry level 2D animation artist do?

An Entry Level 2D Animation Artist creates basic animations, illustrations, and visual assets for various media such as games, television, or online content. They typically work under the guidance of senior animators and collaborate with other artists to bring characters, backgrounds, and scenes to life. Their tasks often include drawing storyboards, cleaning up frames, creating simple motion sequences, and assisting with revisions based on feedback. This role is ideal for those looking to build foundational skills and gain experience in the field of animation.

What are some common challenges faced by entry level 2D animation artists in their first year on the job?

As an entry-level 2D animation artist, you might encounter challenges such as adapting to industry-standard software, meeting tight deadlines, and balancing creative input with project guidelines. Collaboration with other team members, such as storyboard artists and animators, is essential and can require strong communication skills. Additionally, learning to accept and implement feedback quickly is a key part of professional growth in this role. Overcoming these challenges can help you build a solid foundation for advancement within the animation industry.

What are the key skills and qualifications needed to thrive as an entry level 2D animation artist, and why are they important?

To thrive as an Entry Level 2D Animation Artist, you need a solid grasp of drawing fundamentals, animation principles, and a portfolio showcasing your creative abilities, usually supported by a degree or coursework in animation or a related field. Proficiency with industry-standard software such as Adobe Animate, Toon Boom Harmony, and Photoshop is typically expected. Strong communication, attention to detail, and openness to feedback help artists collaborate effectively and grow in their roles. These skills and qualities are crucial for producing professional animations that meet project requirements and contribute to a creative team environment.

What is the difference between Entry Level 2D Animation Artist vs Junior 2D Animator?

AspectEntry Level 2D Animation ArtistJunior 2D Animator
Required SkillsBasic drawing, software proficiency, understanding of animation principlesAdvanced animation techniques, storytelling, character development
Work EnvironmentAnimation studios, freelance projects, educational settingsProduction teams, media companies, advertising agencies
Typical ResponsibilitiesAssisting in animations, creating assets, learning workflowsCreating animations, refining scenes, collaborating with teams

The Entry Level 2D Animation Artist typically focuses on foundational skills and assisting in animation projects, often in educational or entry-level roles. A Junior 2D Animator has more experience, handles more complex animations, and contributes more directly to production. Both roles require similar certifications and work environments, but the Junior 2D Animator is expected to have a deeper understanding of animation techniques and storytelling.

What are the most commonly searched types of 2D Animation Artist jobs in Texas?

The most popular types of 2D Animation Artist jobs in Texas are:

What are popular job titles related to Entry Level 2D Animation Artist jobs in Texas?

For Entry Level 2D Animation Artist jobs in Texas, the most frequently searched job titles are:

What job categories do people searching Entry Level 2D Animation Artist jobs in Texas look for?

The top searched job categories for Entry Level 2D Animation Artist jobs in Texas are:

What cities in Texas are hiring for Entry Level 2D Animation Artist jobs?

Cities in Texas with the most Entry Level 2D Animation Artist job openings:

Infographic showing various Entry Level 2D Animation Artist job openings in Texas as of August 2026, with employment types broken down into 49% Full Time, 32% Part Time, 5% Temporary, and 14% Contract. Highlights an 91% In-person, and 9% Remote job distribution.

$75 - $95/hr

Other

Retirement, PTO

Posted 4 days ago


Job description

Position Summary

The Senior Technical Artist acts as a resource within the art team, mentoring other artists in the use of Unity, optimizing asset creation pipelines, troubleshooting technical issues, and operating as a liaison between the art and engineering teams to ensure art content is correctly integrated into the game. Responsibilities include creating UI prefabs, Mechanim, timelines, particle systems, shaders, and materials, supporting Live events and economy rollouts, and packaging assets for dynamic delivery to players.

Essential Job Functions
  • Mentor the art team in the technical aspects of Unity asset creation.
  • Perform R&D for new technology required for feature implementation through creative problem solving, iterative design, and prototyping.
  • Assist in developing standards, processes, and proprietary tools alongside Production and Development teams.
  • Document processes and procedures for game features and associated Unity implementation.
  • Adhere to file structure in artistic source, directory, and version management.
  • Communicate between engineers, designers, and non-technical artists to package assets efficiently for quality products on the target platform.
  • Coordinate with LiveOps and Configuration Managers to identify, package, create, and verify assets required to support in-game events and economy rollouts.
  • Own technical delivery of assets for scheduled updates, ensuring all assets are fully tested and perform reliably delivered against production deadlines.
  • Demonstrate a strong desire to continuously improve skills through independent learning and collaboration with team members; identify more efficient processes to improve throughput.
  • Maintain a high degree of professionalism and receptiveness to critique from team members.
  • Self‑manage time effectively with a reasonable degree of accountability and minimal instruction.
  • Create 2D assets for all aspects of the product, including UI, composition, VFX, and animations.
  • Oversee and support items across the art pipeline – from asset optimization, exporting, through implementation and test.
Education

Bachelor of Arts in art/animation or technical degree or equivalent industry experience.

Required Knowledge, Skills & Abilities
  • Deep practical knowledge of Unity features including UI system, Mechanim, timelines, particle system, shaders, materials, optimizations, and troubleshooting.
  • Proficient in Photoshop, Unity, 3DS Max.
  • Proficient in UI Design and development in Unity.
  • Proficient in Unity animation systems and knowledge of event‑driven programming.
  • Proficient in implementing art into Unity prefabs complete with animations and atlases.
  • Excellent written and verbal communication skills.
  • Understanding of how to design art for various themes and target platform.
  • Working knowledge of production collaboration tools (Jira, Confluence).
  • Proficient in asset management and managing branching inside of version control systems (Git).
  • Working knowledge of MS Office.
  • 3D experience.
Level Requirements

Portfolio (website or blog required for pre‑interview).

Bonus XP
  • Released titles that use Unity game engine.
  • Working knowledge of Unity’s Universal Rendering Pipeline.
  • Animation – 2D character specific.
  • Scripting ability to common art tooling (Photoshop, 3ds Max).
  • C# scripting knowledge in Unity.
  • Scripting ability using Python.
Benefits
  • Competitive salaries.
  • Annual bonuses, matching 401(k).
  • Fun environment: open office concept with ergonomic seating and standing desks.
  • Game room featuring current generation consoles, numerous game titles, and various table games.
  • Fully stocked kitchen with beverages and snacks, as well as company‑paid lunches 2×/week.
  • Paid family leave.
  • Paid volunteer time.
  • Annual 2‑night company retreat.

Society to be an equal opportunity employer and does not discriminate against applicants due to race, color, sex, age, national origin, religion, sexual orientation, gender identity, status as a veteran, or basis of disability or any other federal, state or local protected class.

If you’d like more information about your equal employment opportunity rights as an applicant under the law, please click here for EEOC Poster.

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