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Fantasy Artist Jobs (NOW HIRING)

Unreal Engine Technical Artist

Winston Salem, NC · On-site

$109K - $130K/yr

SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4): For more information about the game ...

LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is ... Ability to manage others, especially 3D Game Artists * Ability to work with and provide ...

SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4): For more information about the game, please check ...

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How much do fantasy artist jobs pay per hour?

As of Sep 2, 2026, the average hourly pay for fantasy artist in the United States is $30.24, according to ZipRecruiter salary data. Most workers in this role earn between $21.63 and $37.02 per hour, depending on experience, location, and employer.

What is a fantasy artist?

A Fantasy Artist is a creative professional who specializes in designing imaginative and otherworldly visuals, often for books, games, films, or digital media. They use traditional and digital techniques to create characters, environments, and creatures that align with fantasy themes. Their work involves collaborating with authors, game developers, and directors to bring fictional worlds to life. Many Fantasy Artists work as freelancers, while others are employed by gaming studios, book publishers, or film production companies.

What skills and qualifications are needed to be a fantasy artist?

To thrive as a Fantasy Artist, you need strong drawing and painting skills, a vivid imagination, and a proven portfolio showcasing your ability to create compelling fantasy imagery. Mastery of digital art software such as Adobe Photoshop, Corel Painter, or Procreate is typically required—while formal art education or specialized workshops can be beneficial. Creativity, attention to detail, and effective communication are key soft skills for collaborating with writers, art directors, and clients. These competencies are essential for producing high-quality artwork that captivates audiences and meets project specifications on time.

What are common challenges faced by fantasy artists in their daily work?

Fantasy Artists often navigate tight deadlines while maintaining high standards of creativity and detail in their artwork. They may face challenges in interpreting broad or abstract creative briefs and translating imaginative concepts into visually coherent images that align with a project’s vision. Additionally, balancing client feedback with personal artistic style can require flexibility and strong communication skills. Despite these challenges, many Fantasy Artists find the work rewarding as it allows for significant creative expression and the opportunity to collaborate with other creative professionals in gaming, publishing, or entertainment industries.

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Infographic showing various Fantasy Artist job openings in the United States as of August 2026, with employment types broken down into 50% Part Time, and 50% Contract. Highlights an 50% In-person, and 50% Remote job distribution, with an average salary of $62,907 per year, or $30.2 per hour.

Sr Concept Artist, Environments

PlayStation Global

Los Angeles, CA

Full-time

Posted 26 days ago


Job description


Join the award-winning team that created God of War

Santa Monica Studio is seeking an experienced Sr Environment Concept Artist for the development of a new unannounced title!

We are looking for an experienced concept artist with a focus on environments to help us visualize imaginative and unique worlds that set the bar for creativity and complexity on the PlayStation console. You would contribute to the artistic vision, working with art teams to establish the tone of the game, and bring it to life. As a member of the team passionate about environments, you must effectively collaborate with the Art Director, Game Director, and Art Leads to craft worlds that are visually spectacular and cohesive while also working with a wide range of development team members to ensure technical feasibility. Help us craft unique visuals that define our industry!

Responsibilities
  • Design environments, props, production callouts, system interacts, high vision concept art, color scripts, marketing material and other visual guides and tasks as needed to assist the development team
  • Combine the goals of game design, art direction, and technological considerations to build industry defining environments
  • Research and initiate information gathering of pertinent subject matter to your task
  • Develop and maintain strong creative and collaborative partnerships across disciplines to help further develop the in-game environments, visual language, and rule sets for fantasy-based worlds
  • Solve complex artistic development issues for both artists as well as other team members
  • Actively improve your skills and maintain an awareness of industry techniques, tools, evaluate competitive products, learning new software packages and traditional art methods
  • Serve as an artistic resource for overall product or as a studio resource - this includes, but is not limited to conducting general research, developing ground-breaking techniques, or testing new systems and tools
Requirements
  • Strong command of foundation art skills (drawing, painting and rendering, material indication, perspective, composition, color theory, design, anatomy and 2d and 3d design techniques)
  • Strong design skills with the ability to render realistic believable fantasy based props, architecture, and natural landscapes using contemporary industry standard tools and techniques
  • Strong ideation, brainstorming and documentation skills
  • Proficiency in Photoshop with an emphasis on drawing, painting and image making
  • Ability to block out ideas in 3D as well as 2D depending on the needs of the task
  • Strong time management and prioritization skills - this entails collaborating with the Production group to coordinate task lists to ensure assignments are progressing well according to schedules, objectives, and overall project goals
  • Familiarity with video game product development and the fundamentals of 3D packages
  • Good communication, organizational, and interpersonal skills
  • Bachelor's Degree in Fine Arts or relevant curriculum or equivalent skillset
  • 3+ years of AAA video game platform experience
Preferred Experience
  •  Two or more published titles is desirable

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