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From Home 2D Animation Artist Jobs (NOW HIRING)

Senior Technical Animator

Las Vegas, NV ยท On-site +1

$101K - $115K/yr

... from/relocate to those locations. The art team is expected to be available to work during the hours ... You'll work closely with artists, designers, and developers to build efficient animation pipelines ...

Visual Effects Animation Artist

Santa Clara, CA ยท On-site

$80K - $120K/yr

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

As a VFX and Animation Artist at Anatomage, you will be the driving creative force behind our real ... With a diverse group of people from various technical, clinical, and artistic backgrounds ...

Visual Effects Animation Artist

Santa Clara, CA ยท On-site

$80K - $120K/yr

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

As a VFX and Animation Artist at Anatomage, you will be the driving creative force behind our real ... With a diverse group of people from various technical, clinical, and artistic backgrounds ...

Technical Artist

Oregon, WI ยท On-site

$70 - $110/hr

Knowledge of Spine 2D animation * Knowledge of particle systems (Pixi) * Familiarity with HTML and ... games from which to take our pick from. We strive to establish a "one team" mentality with our ...

New

Motion Graphics Producer

Hawthorne, CA

$95K - $120K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

... 2D animation projects across the SpaceX organization with the ultimate goal of inspiring and ... Plan, organize, conceptualize, edit, and create animation pieces for external and internal use from ...

Adjunct Faculty DAA

San Jose, CA ยท On-site

$3.0K - $4.5K/mo

Skilled in storyboarding, digital painting, rigging, modeling and 2D animation * Strong computer ... Ability to establish interpersonal rapport and relate to individuals from a wide range of ...

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How much do from home 2d animation artist jobs pay per hour?

As of Aug 19, 2026, the average hourly pay for from home 2d animation artist in the United States is $24.65, according to ZipRecruiter salary data. Most workers in this role earn between $17.55 and $27.88 per hour, depending on experience, location, and employer.

Can you work in animation from home?

A 2D animation artist can often work from home, especially with digital tools like Adobe Animate or Toon Boom. Remote work requires strong communication skills, a reliable internet connection, and a suitable workspace, and many companies offer flexible or freelance opportunities for remote animators.

Is there a demand for from home 2D animation artists?

There is a growing demand for from home 2D animation artists as many companies and studios seek remote talent for advertising, entertainment, and educational content. Skills in animation software like Adobe Animate or Toon Boom Harmony and a strong portfolio can improve job prospects in this flexible work environment.

What cities are hiring for From Home 2D Animation Artist jobs?

Cities with the most From Home 2D Animation Artist job openings:

What are the most commonly searched types of 2D Animation Artist jobs?

The most popular types of 2D Animation Artist jobs are:

What states have the most From Home 2D Animation Artist jobs?

States with the most job openings for From Home 2D Animation Artist jobs include:

Senior Technical Animator

Spinplay Games

Las Vegas, NV โ€ข On-site, Remote

$101K - $115K/yr

Full-time

Posted 15 days ago


Job description

Description
Please note that although our team is fully remote, SpinPlay currently only operates out of NV and TX. Candidate must be willing to work from/relocate to those locations. The art team is expected to be available to work during the hours of 9am-3pm Pacific time.  Relocation assistance is available.
SpinPlay Games is looking for a Technical Animator who enjoys solving technical challenges just as much as creating exceptional animation. This role sits at the intersection of art, design, and engineering, helping transform game concepts into polished, optimized player experiences.
You'll work closely with artists, designers, and developers to build efficient animation pipelines, optimize assets for production, and ensure game features are implemented accurately. Success in this role requires strong technical animation skills, attention to detail, and the ability to identify potential issues before they reach production.

Key Responsibilities
  • Build, rig, and maintain high-quality Spine animation files for production.
  • Create animator-ready files with clean skeletons, skins, constraints, and reusable setups. 
  • Optimize animations for performance while maintaining visual quality. 
  • Manage animation assets, project structure, and technical workflows throughout development. 
  • Coordinate technical handoffs between art and engineering teams. 
  • Review game design documentation to understand feature requirements and identify technical considerations before implementation. 
  • Recognize missing, unclear, or inconsistent requirements and work with designers and developers to resolve them. 
  • Conduct technical reviews of animation files to ensure they meet team standards before export. 
  • Continuously improve animation workflows and production efficiency.

Skills, Knowledge and Expertise
  • Minimum 6 years experience using Spine, ideally without use of the mesh tool
  • Minimum 6 years experience in 2D animation, drawing and illustration
  • Experience in slot machine games (mobile platform) is a plus.
  • Strong understanding of rigging, animation workflows, and optimization.
  • Excellent organizational skills and attention to detail. 
  • Ability to work independently while collaborating effectively across disciplines. 
  • Strong problem-solving skills with the ability to anticipate technical challenges before they become production issues. 
  • Comfortable reading and understanding detailed game design and technical documentation.
  • Applications without a 2D animation portfolio will not be considered.