1

Commission 2D Animation Artist Jobs (NOW HIRING)

Senior Technical Animator

Las Vegas, NV ยท On-site +1

$101K - $115K/yr

You'll work closely with artists, designers, and developers to build efficient animation pipelines ... Applications without a 2D animation portfolio will not be considered.

Artists are expected to have superior talents in several artistic categories, including ... Create illustrations that are pre-planned to work well with 2D animation and vfx. * Create logo ...

Artists are expected to have superior talents in several artistic categories, including ... Create illustrations that are pre-planned to work well with 2D animation and vfx. * Create logo ...

Be Seen First

Animation graphics artist wanted to create digital content for video, digital signage, social media and web at a large national company. Successful candidate will have a minimum of five years ...

Technical Artist

Oregon, WI ยท On-site

$70 - $110/hr

As a Technical Artist, you will work closely with the Art Lead and Product Owner to create visually ... Knowledge of Spine 2D animation * Knowledge of particle systems (Pixi) * Familiarity with HTML and ...

Animator II

Reno, NV ยท Hybrid

$110K - $135K/yr

Create high-quality 2D animations using Spine and Adobe Creative Cloud, ensuring they match the ... Depending on the role, employees may be eligible for bonus or commission opportunities. IGT also ...

Animator II

Reno, NV ยท Hybrid

$110K - $135K/yr

Create high-quality 2D animations using Spine and Adobe Creative Cloud, ensuring they match the ... Depending on the role, employees may be eligible for bonus or commission opportunities. IGT also ...

next page

Showing results 1-20

Commission 2D Animation Artist information

See salary details

$5

$29

$37

How much do commission 2d animation artist jobs pay per hour?

As of Aug 28, 2026, the average hourly pay for commission 2d animation artist in the United States is $29.11, according to ZipRecruiter salary data. Most workers in this role earn between $24.76 and $32.93 per hour, depending on experience, location, and employer.

What is the difference between Commission 2D Animation Artist vs 2D Animator?

AspectCommission 2D Animation Artist2D Animator
CredentialsPortfolio, proficiency in animation softwarePortfolio, proficiency in animation software
Work EnvironmentFreelance, project-basedStudio or freelance, project or full-time
Industry UsageEntertainment, advertising, online contentEntertainment, gaming, advertising

The Commission 2D Animation Artist and 2D Animator roles share similar skills and work environments, often requiring proficiency in animation software and a strong portfolio. However, the Commission 2D Animation Artist typically works on a freelance, project-by-project basis, focusing on custom commissions, while a 2D Animator may work in a studio or as a full-time employee on various projects. Both roles are integral to the animation industry, but their work settings and client interactions differ.

More about Commission 2D Animation Artist jobs

What cities are hiring for Commission 2D Animation Artist jobs?

Cities with the most Commission 2D Animation Artist job openings:

What are the most commonly searched types of 2D Animation Artist jobs?

The most popular types of 2D Animation Artist jobs are:

What states have the most Commission 2D Animation Artist jobs?

States with the most job openings for Commission 2D Animation Artist jobs include:

Infographic showing various Commission 2D Animation Artist job openings in the United States as of August 2026, with employment types broken down into 88% Full Time, 7% Part Time, and 5% Contract. Highlights an 57% Physical, 1% Hybrid, and 42% Remote job distribution, with an average salary of $60,546 per year, or $29.1 per hour.

Senior Technical Animator

Spinplay Games

Las Vegas, NV โ€ข On-site, Remote

$101K - $115K/yr

Full-time

Posted 24 days ago


Job description

Description
Please note that although our team is fully remote, SpinPlay currently only operates out of NV and TX. Candidate must be willing to work from/relocate to those locations. The art team is expected to be available to work during the hours of 9am-3pm Pacific time.  Relocation assistance is available.
SpinPlay Games is looking for a Technical Animator who enjoys solving technical challenges just as much as creating exceptional animation. This role sits at the intersection of art, design, and engineering, helping transform game concepts into polished, optimized player experiences.
You'll work closely with artists, designers, and developers to build efficient animation pipelines, optimize assets for production, and ensure game features are implemented accurately. Success in this role requires strong technical animation skills, attention to detail, and the ability to identify potential issues before they reach production.

Key Responsibilities
  • Build, rig, and maintain high-quality Spine animation files for production.
  • Create animator-ready files with clean skeletons, skins, constraints, and reusable setups. 
  • Optimize animations for performance while maintaining visual quality. 
  • Manage animation assets, project structure, and technical workflows throughout development. 
  • Coordinate technical handoffs between art and engineering teams. 
  • Review game design documentation to understand feature requirements and identify technical considerations before implementation. 
  • Recognize missing, unclear, or inconsistent requirements and work with designers and developers to resolve them. 
  • Conduct technical reviews of animation files to ensure they meet team standards before export. 
  • Continuously improve animation workflows and production efficiency.

Skills, Knowledge and Expertise
  • Minimum 6 years experience using Spine, ideally without use of the mesh tool
  • Minimum 6 years experience in 2D animation, drawing and illustration
  • Experience in slot machine games (mobile platform) is a plus.
  • Strong understanding of rigging, animation workflows, and optimization.
  • Excellent organizational skills and attention to detail. 
  • Ability to work independently while collaborating effectively across disciplines. 
  • Strong problem-solving skills with the ability to anticipate technical challenges before they become production issues. 
  • Comfortable reading and understanding detailed game design and technical documentation.
  • Applications without a 2D animation portfolio will not be considered.