1

3D Art Jobs (NOW HIRING)

Responsibilities * 3D Rendering & Asset Capture - Render and deliver final 3D UI art assets within ... Adapt and apply art direction as it is refined throughout production * Detail Authoring in ...

Job Title: 3D Artist Location: Wilmington, NC Department ... NC Art Reports To: Art Lead Status: Exempt Online art portfolio (Required at the time of ...

Art Lead

Chicago, IL · On-site

$90K - $110K/yr

A strong 2D and/or 3D portfolio demonstrating versatility, attention to detail, and a range of styles. * Proficiency in Adobe Photoshop, After Effects, and Illustrator. * Strong traditional art ...

Art Lead

Chicago, IL · On-site

$90K - $110K/yr

A strong 2D and/or 3D portfolio demonstrating versatility, attention to detail, and a range of styles. * Proficiency in Adobe Photoshop, After Effects, and Illustrator. * Strong traditional art ...

You are able to provide art solutions outside of the wheelhouse of a regular artist, with an ... You are able to fit within any 3D art department and help out and bring an asset to full completion.

New

You are able to provide art solutions outside of the wheelhouse of a regular artist, with an ... You are able to fit within any 3D art department and help out and bring an asset to full completion.

You are able to provide art solutions outside of the wheelhouse of a regular artist, with an ... You are able to fit within any 3D art department and help out and bring an asset to full completion.

Responsibilities * 3D Rendering & Asset Capture - Render and deliver final 3D UI art assets within ... Adapt and apply art direction as it is refined throughout production * Detail Authoring in ...

3D Creative Art Director

Portland, OR · On-site +1

$128K - $134K/yr

Salary Full Time The 3D Creative Art Director role at Floss Creatives is one of creative leadership, an unwavering eye for detail, and using the design process to solve creative challenges. As an AD ...

next page

Showing results 1-20

3D Art information

See salary details

$19

$39

$68

How much do 3d art jobs pay per hour?

As of Sep 1, 2026, the average hourly pay for 3d art in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What is 3d art?

3D art is the creation of visual content using three-dimensional modeling software, allowing artists to build objects, scenes, and characters that appear to have depth and space. 3D artists design and construct digital models, textures, lighting, and animations for use in video games, movies, advertisements, virtual reality, and more. Their work involves technical skills with specialized software, as well as creativity to bring concepts to life in a realistic or stylized manner. The process includes modeling, texturing, rigging, rendering, and sometimes animating the assets.

What are the key skills and qualifications needed to thrive as a 3d artist?

To thrive as a 3D Artist, you need strong skills in 3D modeling, texturing, animation, and a solid understanding of art fundamentals, often supported by a degree in art, design, or a related field. Proficiency with industry-standard software like Autodesk Maya, Blender, ZBrush, and Adobe Creative Suite is typically required, and certifications in these tools can be advantageous. Creativity, attention to detail, teamwork, and effective communication help 3D Artists stand out when collaborating on complex projects. These skills are crucial for producing visually compelling and technically accurate assets that meet project requirements and client expectations.

What are some common challenges 3d artists face when working on collaborative projects?

3D artists often collaborate with other departments such as animation, game design, or visual effects, which can present challenges like maintaining consistent art styles and meeting diverse technical requirements. Communication is key, as misunderstandings about project goals or technical constraints can lead to rework. Additionally, managing large file sizes and version control in shared environments requires organization and attention to detail. Adapting to feedback and incorporating changes quickly is also an important part of the collaborative workflow.

What is the difference between 3D Art vs 3D Modeling?

Aspect3D Art3D Modeling
Primary FocusCreating visual assets, textures, and stylized or realistic artwork for projectsBuilding the 3D models and structures used in scenes or assets
Skills & ToolsDigital painting, texturing, shading, software like Photoshop, Substance PainterModeling software like Blender, Maya, 3ds Max, topology, and mesh creation
Work EnvironmentGame studios, animation houses, advertising agenciesGame development, film, product visualization, architectural visualization

While 3D Art involves designing the visual elements and textures, 3D Modeling focuses on creating the actual 3D structures. Both roles often collaborate closely but serve different parts of the production pipeline.

More about 3D Art jobs

What cities are hiring for 3D Art jobs?

Cities with the most 3D Art job openings:

What are the most commonly searched types of 3D Art jobs?

The most popular types of 3D Art jobs are:

What states have the most 3D Art jobs?

States with the most job openings for 3D Art jobs include:

Infographic showing various 3D Art job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 77% Full Time, 20% Part Time, 1% Contract, and 1% Nights. Highlights an 95% Physical, 1% Hybrid, and 4% Remote job distribution, with an average salary of $82,070 per year, or $39.5 per hour.

Senior 3D UI Artist

Los Angeles, CA • On-site

PlayStation Global
Manufacturing • 1 - 5K employees

Full-time

Posted 10 days ago


Job description


Join the award-winning team that created God of War

Santa Monica Studio is seeking an experienced Senior 3D UI Artist to join our UI team on a short-term contract basis to help bring our current project across the finish line. In this role, you will work within an established pipeline to render and capture polished 3D UI art assets, populate in-game content systems, and contribute to late-stage UI work including icon creation and photo mode support.

The ideal candidate is a self-sufficient, execution-focused 3D artist who thrives in a structured, sprint-driven environment, can hit the ground running within existing workflows, and brings the technical range to handle both rendering and hands-on asset production. Join us in creating legendary games with PlayStation.

Responsibilities
  • 3D Rendering & Asset Capture - Render and deliver final 3D UI art assets within the established capture pipeline, working efficiently within the proven loop already in place. Adapt and apply art direction as it is refined throughout production
  • Detail Authoring in Substance - Use Substance Painter and/or Substance Designer to add surface detail, material refinement, and finishing passes to 3D assets in support of the visual target
  • Codex Image Population - Capture and deliver in-game images for all Codex categories, including Gear, Bestiary entries, and Codex Category Thumbnails, ensuring consistency of framing, lighting, and presentation across all entries
  • Test Bed Image Capture - Operate within an in-engine test bed environment to capture game images for UI integration, maintaining technical quality and visual consistency throughout
  • Icon Production - Create and refine UI icons across relevant game systems, maintaining visual coherence with established style and quality standards
  • Photo Mode UI Support - Contribute UI art assets and support visual polish work related to the game's photo mode feature.
Requirements
  • 4+ years of professional experience in 3D art for games, with a focus on UI, rendering, or real-time asset production on console or PC titles
  • At least one shipped AAA game credit in a 3D art or UI art capacity
  • Strong proficiency in Substance Painter and/or Substance Designer for material authoring and detail addition
  • Demonstrated experience with 3D rendering workflows and in-engine asset capture, including familiarity with lighting setups, camera framing, and render pass organization
  • Experience working within established pipelines and capture loops, with the ability to onboard quickly and execute with minimal ramp-up time
  • Solid understanding of UI art standards, including icon design principles, image framing for UI contexts, and asset organization
  • Strong ability to work independently, self-prioritize, and deliver high-quality assets consistently within a fast-moving, deadline-driven environment
  • Proficiency in Maya, Adobe Photoshop, and standard DCC tools for post-processing and asset prep
Preferred Experience
  • Prior experience populating in-game content databases or encyclopedic systems (e.g., bestiary, codex, inventory) with rendered or captured imagery
  • Familiarity with photo mode UI systems and the asset considerations unique to that feature space
  • Experience with icon design and light visual development within a defined art direction
  • Comfort working with Art Directors and Leads in an iterative feedback loop, incorporating direction quickly and adapting to evolving creative decisions late in production
  • Background working on narrative-driven AAA titles with high visual fidelity standards

#LI-SMS
#LI-AM1

Avoid Recruitment Scams/Phishing Attempts: 

Please be aware that any official outreach in response to your application will always be done from a @sony.com email address. Always make sure to double check the spelling on Sony is correct and the characters have not been replaced with any numbers/symbols before replying.

Anyone using an email that is not @sony.com is not affiliated with us and should be reported either via the platform they are contacting you on or directly to your email service as a phishing attempt/scam.