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Assistant 3D Maya Jobs (NOW HIRING)

... * Assist with animation of environmental objects and airport assets where required. * Optimize ... Modern 3D modeling software such as Blender, Autodesk 3ds Max, Maya, or equivalent * Creation of ...

... * Assist with animation of environmental objects and airport assets where required. * Optimize ... Modern 3D modeling software such as Blender, Autodesk 3ds Max, Maya, or equivalent * Creation of ...

Pipeline Engineer (Graphics/3D)

San Francisco, CA · Remote

$164K - $203K/yr

... * Assist in integrations across the 3D ecosystem, including asset import/export and format ... Hands-on experience with DCC tools such as Blender, Maya, Houdini, Unreal, or Unity . * Familiarity ...

Pipeline Engineer (Graphics/3D)

San Francisco, CA · On-site

$164K - $203K/yr

... * Assist in integrations across the 3D ecosystem, including asset import/export and format ... Hands-on experience with DCC tools such as Blender, Maya, Houdini, Unreal, or Unity . * Familiarity ...

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Assistant 3D Maya information

What is the difference between Assistant 3D Maya vs 3D Modeler?

AspectAssistant 3D Maya3D Modeler
CredentialsOften requires a diploma or certification in 3D animation or related fieldTypically holds a degree or certification in 3D modeling or animation
Work EnvironmentStudio or production environment, assisting senior artistsStudio, freelance, or in-house teams focused on creating 3D models
Industry UsageUsed in animation, gaming, film, and advertising industriesPrimarily in gaming, film, and product visualization sectors

Assistant 3D Maya roles focus on supporting senior artists with tasks like scene setup and asset management, often requiring familiarity with Maya software. 3D Modelers concentrate on creating detailed 3D models, with a stronger emphasis on modeling skills. While both roles require knowledge of 3D software, Assistant 3D Maya positions are more supportive, whereas 3D Modelers are more hands-on in model creation.

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Infographic showing various Assistant 3D Maya job openings in the United States as of August 2026, with employment types broken down into 2% As Needed, 75% Full Time, 20% Part Time, 1% Temporary, and 2% Contract. Highlights an 98% Physical, 1% Hybrid, and 1% Remote job distribution.

3D Developer and 360/Stereoscopic Camera Operator

University of St Thomas

Saint Paul, MN • On-site

Other

Posted 4 days ago


University Of St. Thomas (Minnesota) rating

8.1

Company rating: 8.1 out of 10

Based on 10 frontline employees who took The Breakroom Quiz

168th of 622 rated colleges and universities


Job description

OVERVIEW
  • Work with 3D modeling software, specifically Blender or Maya, to assist the visualization lab team produce 3D content and 3D assets for Extended Reality (XR) experiences. Work with other creative tools including Photoshop and Canva to support user-interface design, graphic presentations, and interactive experiences. Operate our 360/Stereoscopic camera(70%)
  • Assist the lab team with planning and delivering tours, events, and group presentations of visualization experiences for classes and other gatherings. (20%)
  • Support the maintenance and upkeep of lab equipment and technology. (10%)

SPECIAL INSTRUCTIONS:
The Visualization Lab at the University of St. Thomas is growing, and we are looking for a part-time 3D Developer to join our team. The position is up to 20 hours a week and will assist the principal designer with the development of 3D and 2D visualization projects for the 2026-27 academic year.
Be prepared to show some evidence of your ability. A link to a porftolio or video examples.
There will be a brief, live Blender test during the interview to verify basic abilities.
Desireable, but not required:
Familiarity with game development engines like Unity, Unreal Engine, or Godot.
Experience with projects involving programming languages, especially Python, JavaScript, or C++.
Skills in Data Science or Amazon Web Services.
The position is flexible, but most of the work hours are required to be done in person in the visualization lab.
For questions please contact Eric Tornoe at ejtornoe@stthomas.edu
QUALIFICATIONS
Experience designing 3D models using Blender or Maya.
Basic graphic design skills in Photoshop (or Canva).
An interest in design and aesthetics.
Eagerness to learn new technology and software.
Good communication skills, professionalism, and punctuality.
SPECIAL INSTRUCTIONS FOR CANDIDATES

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