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On Call 3D Props Modeling Jobs (NOW HIRING)

3D Artist (Remote)

San Francisco, CA · Remote

$110K - $140K/yr

Rigging and animating characters and props; * Retargeting character animation using mocap data ... modeling, texturing, Unity scene layout and lighting, and motion graphic animation. * Ability to ...

Model and texture characters, accessories, props, environments, and world objects that define the ... You can create beautiful stylized 3D assets from scratch, with taste, polish, and a clear point of ...

... of props being created * Provide and manage documentation of processes and procedures for the ... 3D modeling and 2D/3D texturing software (A plus if experienced with Flow ("Shotgrid") and Miro)

Senior Design Manager

Birmingham, AL

$95K - $102K/yr

Review and approve drawings, 3D models, material specifications, storyboards, and technical ... Understanding of fabrication methods including carpentry, metalwork, scenic painting, props ...

Capture high-quality 3D scans of props in the studio. * Scouting locations and conduct environment ... Proficiency in 3D modeling software, including ZBrush, Maya, or Blender. * Deep attention to detail ...

Capture high-quality 3D scans of props in the studio. * Scouting locations and conduct environment ... Proficiency in 3D modeling software, including ZBrush, Maya, or Blender. * Deep attention to detail ...

... props for galleries. -Ensuring everything leaving the Art Department meets standards both in ... 3D Modeling experience is a plus. -Must have an eye for detail, including the ability to stage ...

Scanning Specialist

Boston, MA · On-site

$78K - $130K/yr

Capture high-quality 3D scans of props in the studio. * Scouting locations and conduct environment ... Proficiency in 3D modeling software, including ZBrush, Maya, or Blender. * Deep attention to detail ...

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On Call 3D Props Modeling information

See salary details

$39.5K

$78.5K

$124.5K

How much do on call 3d props modeling jobs pay per year?

As of Jul 27, 2026, the average yearly pay for on call 3d props modeling in the United States is $78,472.00, according to ZipRecruiter salary data. Most workers in this role earn between $58,500.00 and $98,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an On Call 3D Props Modeler, and why are they important?

To excel as an On Call 3D Props Modeler, you need strong 3D modeling skills, a solid grasp of design principles, and proficiency in industry-standard software such as Blender, Maya, or 3ds Max, often supported by a relevant degree or portfolio. Experience with texture mapping, rendering engines, and familiarity with asset management systems or pipelines is highly valued. Attention to detail, creativity, time management, and effective communication help you deliver high-quality assets on tight deadlines and collaborate with art and production teams. These skills ensure that props meet technical and artistic standards, support overall project goals, and contribute to seamless production workflows.

What are some common challenges faced in an On Call 3D Props Modeling role, and how can new hires prepare for them?

In an On Call 3D Props Modeling position, one of the main challenges is adapting quickly to varying project requirements and deadlines, as assignments can be unpredictable and fast-paced. New hires may also need to familiarize themselves with different production pipelines, software, and artistic styles, depending on the client or studio's needs. Building a strong foundation in industry-standard 3D modeling tools, maintaining a flexible workflow, and developing excellent communication skills will help you integrate smoothly with teams and deliver quality assets on tight schedules.

What are On Call 3D Props Modeling jobs?

On Call 3D Props Modeling jobs involve creating digital models of props—such as furniture, tools, weapons, or set pieces—for use in films, video games, animation, and virtual reality projects. Being 'on call' means artists are hired as needed, often for short-term assignments or to meet tight deadlines. These professionals use software like Blender, Maya, or 3ds Max to design, sculpt, and texture props according to project specifications. Flexibility, strong artistic skills, and the ability to adapt to different art styles are essential for success in this role.
More about On Call 3D Props Modeling jobs
What cities are hiring for On Call 3D Props Modeling jobs? Cities with the most On Call 3D Props Modeling job openings:
What are the most commonly searched types of 3D Props Modeling jobs? The most popular types of 3D Props Modeling jobs are:
What job categories do people searching On Call 3D Props Modeling jobs look for? The top searched job categories for On Call 3D Props Modeling jobs are:
Infographic showing various On Call 3D Props Modeling job openings in the United States as of July 2026, with employment types broken down into 88% Full Time, 9% Part Time, and 3% Contract. Highlights an 88% Physical, 4% Hybrid, and 8% Remote job distribution, with an average salary of $78,472 per year, or $37.7 per hour.
3D Artist (Remote)

3D Artist (Remote)

Prisms VR

San Francisco, CA • Remote

$110K - $140K/yr

Full-time

Posted 19 days ago


Job description

OUR MISSION:

Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming K12 STEM education through experiential real-world problem-solving powered by the next generation of spatial computing. We utilize adaptive Virtual Reality (VR) to engage, inspire, and open pathways to creative problem-solving to rapidly improve engagement and proficiencies in Math and Science across our country and beyond. Our mission is to break down barriers to access and build STEM proficiencies at scale for all students, worldwide.

JOB DESCRIPTION:

Prisms is looking for a multifaceted 3D Artist who enjoys designing all aspects of 3D content development. As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic animations for virtual reality. The ideal candidate should know and enjoy every aspect of the 3D content development process and have a working knowledge of developing assets for Unity.

KEY RESPONSIBILITIES

  • Collaborate with a team of content designers and developers to design rich and attractive immersive environments and interactive props in a fast and iterative manner.
  • Demonstrate the generalist ability to problem-solve multiple facets of a 3D-for-real-time pipeline fo numerous projects with tight deadlines. Day-to-day tasks include but are not limited to:
    • Designing & creating characters, environments & prop assets;
    • Rigging and animating characters and props;
    • Retargeting character animation using mocap data;
    • Scene Layout and Lighting in Unity;
    • Creating Particle Effects;
    • Asset optimization for Mobile Standalone VR;
    • Creating 3D explainer animations based on STEM concepts using the in-house Unity Animation Timeline tool.
  • Design and adhere to standards and specifications that are consistent with the project vision and brand
    aesthetics.
  • Be a proactive member of the development team and report on task status and potential issues to
  • Ensure the product meets brand standards and expectations in all aspects.
  • Create and maintain documentation and guidelines relating to Art development.

REQUIREMENTS

  • Solid understanding of compositions, color theories, and other industry-standard best 3D art practices.
  • Solid knowledge of modern 3D authoring tools (Maya, Blender, Houdini, ZBrush, etc.)
  • Solid knowledge of Texture and Material Authoring tools like Substance Painter & Designer, Photoshop, etc.
  • Solid understanding of the technical limitations of real-time game engines and mobile VR platforms.
  • Experience in creating Motion Graphic Animation in After Effects or a similar tool.
  • Working experience in Unity.
  • Experience in creating shaders using Shadergraph or Amplify Editor.
  • Experience in creating particle effects using Unity Shuriken Particle System or VFX Graph.
  • Working experience in version control systems (Git Preferred).
  • Ability to maintain clean, organized, and non-destructive workflow.
  • Receptive to the iterative design process and willing to participate in many areas of VR development beyond art responsibilities.
  • Highly motivated and skilled at both working individually and collaborating with a team.
  • Strong written and verbal communication skills

PREFERRED QUALIFICATIONS

  • Experience in Virtual Reality Development.
  • Experience working in a fast-paced production environment
  • Experience in 3D Simulation, such as cloth, water, and/or particles.

PORTFOLIO

  • Applicant must provide a link to the portfolio in the resume.
  • The ideal portfolio should showcase all aspects of 3D generalist skills, including your ability in modeling, texturing, Unity scene layout and lighting, and motion graphic animation.
  • Ability to complete an art test if requested.

      3D Artist