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On Call 3D Props Modeling Jobs (NOW HIRING)

... modeling o Create general props and technically accurate aircraft using reference o Clean, organize, and prep assets for game engine use o Create materials as needed, including texture maps and UV ...

Contract 3D Artist

Austin, TX · On-site

$20 - $25/hr

Create accurate 3D character models, props, and environments that align with video concepts and channel branding. * Pose and work with rigged character models. * Build environments through set ...

Contract 3D Artist

Austin, TX · Remote

$20 - $25/hr

Create accurate 3D character models, props, and environments that align with video concepts and channel branding. * Pose and work with rigged character models. * Build environments through set ...

New

Contract 3D Artist

Austin, TX · On-site

$20 - $25/hr

Create accurate 3D character models, props, and environments that align with video concepts and channel branding. * Pose and work with rigged character models. * Build environments through set ...

Model and texture characters, accessories, props, environments, and world objects that define the ... You can create beautiful stylized 3D assets from scratch, with taste, polish, and a clear point of ...

3D Artist (Remote)

San Francisco, CA · Remote

$110K - $140K/yr

Rigging and animating characters and props; * Retargeting character animation using mocap data ... modeling, texturing, Unity scene layout and lighting, and motion graphic animation. * Ability to ...

... modeling software. * Solid understanding of scale, composition, and modular design for props and ... Familiarity with Rhinoceros (Rhino) 3D is advantageous. * Understanding of rigging and animation is ...

... modeling software. * Solid understanding of scale, composition, and modular design for props and ... Familiarity with Rhinoceros (Rhino) 3D is advantageous. * Understanding of rigging and animation is ...

Modeling Outsource Lead

Cary, NC · On-site

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

... of props being created * Provide and manage documentation of processes and procedures for the ... 3D modeling and 2D/3D texturing software (A plus if experienced with Flow ("Shotgrid") and Miro)

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On Call 3D Props Modeling information

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$39.5K

$78.5K

$124.5K

How much do on call 3d props modeling jobs pay per year?

As of Aug 16, 2026, the average yearly pay for on call 3d props modeling in the United States is $78,472.00, according to ZipRecruiter salary data. Most workers in this role earn between $58,500.00 and $98,000.00 per year, depending on experience, location, and employer.

What is an on call 3D props modeler?

On Call 3D Props Modeling jobs involve creating digital models of props—such as furniture, tools, weapons, or set pieces—for use in films, video games, animation, and virtual reality projects. Being 'on call' means artists are hired as needed, often for short-term assignments or to meet tight deadlines. These professionals use software like Blender, Maya, or 3ds Max to design, sculpt, and texture props according to project specifications. Flexibility, strong artistic skills, and the ability to adapt to different art styles are essential for success in this role.

What are the key skills and qualifications needed to thrive as an on call 3D props modeler?

To excel as an On Call 3D Props Modeler, you need strong 3D modeling skills, a solid grasp of design principles, and proficiency in industry-standard software such as Blender, Maya, or 3ds Max, often supported by a relevant degree or portfolio. Experience with texture mapping, rendering engines, and familiarity with asset management systems or pipelines is highly valued. Attention to detail, creativity, time management, and effective communication help you deliver high-quality assets on tight deadlines and collaborate with art and production teams. These skills ensure that props meet technical and artistic standards, support overall project goals, and contribute to seamless production workflows.

What are some common challenges faced in an on call 3D props modeling role, and how can new hires prepare for them?

In an On Call 3D Props Modeling position, one of the main challenges is adapting quickly to varying project requirements and deadlines, as assignments can be unpredictable and fast-paced. New hires may also need to familiarize themselves with different production pipelines, software, and artistic styles, depending on the client or studio's needs. Building a strong foundation in industry-standard 3D modeling tools, maintaining a flexible workflow, and developing excellent communication skills will help you integrate smoothly with teams and deliver quality assets on tight schedules.
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Infographic showing various On Call 3D Props Modeling job openings in the United States as of August 2026, with employment types broken down into 1% Locum Tenens, 1% As Needed, 78% Full Time, 14% Part Time, and 6% Contract. Highlights an 96% Physical, 1% Hybrid, and 3% Remote job distribution, with an average salary of $78,472 per year, or $37.7 per hour.

3D Video Production Artist

CTI

Memphis, TN

Full-time

Posted 8 days ago


Job description

PURPOSE OF POSITION: This position is part of a development team creating both high-level interactive courseware and case study videos; responsible for the conception, design, and development of 3D visuals and videos for final delivery of computer-based training courseware. This position will be responsible for creating 3d animations as well as previz and post-production tasks such as animatics and video editing. Additional skills in 3d modeling, rigging, and game engine tasks such as lighting, camera staging, and scene setup will strengthen success in this role to cover a wide range of abilities in the 3d production pipeline.

QUALIFICATIONS: Education: Bachelor's Degree in 3D animation or 3D art/ game design (with animation skills) Training and Experience: 3+ years' experience working as a 3D Animator or Multimedia/ Technical Artist Proficiency in industry standard 3D software for animation and modeling Proficiency in video editing software Experience in game engine(s) Experience in animatic creation Experience in 3D video production pipeline Required Software: Autodesk Maya or 3DsMax Adobe Creative Suite o Premier o Photoshop Unity (non-coding) Other Preferred Software: Substance Painter Unreal Engine/ Meta Human Source Control Systems (Plastic, Perforce) Cascadure General Skills: Oral, written, and visual communication skills Handle multiple tasks, be flexible with assignments, and meet deadlines Collaborates well and can work with little to no supervision Follow organization and naming conventions for file and project structures Ability to troubleshoot technical issues, creatively problem-solve Ability to research new ways of working to keep our team innovative and working smarter, not harder Other Preferred Skills: 3D soft surface/ character modeling Rigging hard surface models Rigging soft surface models 2D/ 3D FX skills Game Engine o Importing assets to game engine o Material setup o Lighting o Scene dressing o Prefab basics o Rendering image sequences in game engine Portfolio: Must submit link to portfolio/ demo reel. Include examples of animation, animatics, storyboarding, 3D modeling (UV, wireframes, and texture maps). Rigging and game engine rendering a plus.

DUTIES AND RESPONSIBILITIES: Skills: PreViz Skills o Storyboarding Ability to understand/ interpret script storyboards Create story visuals for case study scenarios using 3d/ 2d mediums Plan shots with animation needs and storytelling efficiency in mind Strong eye for compositions that emphasize story points and keep 3d camera limitations in mind o 3D layout Prep 3d scenes by set dressing and environment generation for animation projects Prep 3d cameras to match storyboard visuals for final rendering o Animatics Combine and arrange storyboard visuals with audio tracks Strong sense of story flow, timing, and pacing 3D Animation o Animate 3d props, aircraft, characters, and 3d cameras o Animate with natural posing/gestures and the key principles of animation o Facial animation and lip syncing Postproduction Skills o Non-linear video compositing and editing to create animatics and videos o Organize, combine, cut, and arrange footage, image sequences, and audio o Strong eyes/ ears to spot animation errors, color correct, and fix audio o Strong sense of timing and pacing for story flow 3D hard surface modeling o Create general props and technically accurate aircraft using reference o Clean, organize, and prep assets for game engine use o Create materials as needed, including texture maps and UV unwrapping SUPERVISORY/MANAGEMENT RESPONSIBILITY: None