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Full Time 3D Props Modeling Jobs (NOW HIRING)

3D Artist (Remote)

San Francisco, CA · Remote

$110K - $140K/yr

Rigging and animating characters and props; * Retargeting character animation using mocap data ... modeling, texturing, Unity scene layout and lighting, and motion graphic animation. * Ability to ...

Model and texture characters, accessories, props, environments, and world objects that define the ... You can create beautiful stylized 3D assets from scratch, with taste, polish, and a clear point of ...

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3D Modeler

Louisville, KY · On-site

$60K - $79K/yr

Vice President Position Type: Full-Time Position Summary Flynn Brothers Contracting is seeking a ... Key Responsibilities 3D Modeling & Site Preparation · Develop complete 3D models of project sites ...

Vision insurance 3D Solid Modeler / CAD Engineer (Automotive Coachbuilding) Company: SaltWorks MFG ... Sarasota, FL Job Type: Full-Time This is not a drafting position. If your experience is limited to ...

3D ORD Modeler

$26.59 - $46.54/hr

Parsons is looking for a talented 3D ORD Modeler to join our team full-time to support one of the many large transformative transportation projects that we have either won, are currently pursuing, or ...

This full-time, exempt role reports to the Design Director. Responsibilities: 3D Designer * The primary function of the 3D Designer is to conceptualize, model and prototype design concepts into ...

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Full Time 3D Props Modeling information

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$39.5K

$78.5K

$124.5K

How much do full time 3d props modeling jobs pay per year?

As of Jul 25, 2026, the average yearly pay for full time 3d props modeling in the United States is $78,472.00, according to ZipRecruiter salary data. Most workers in this role earn between $58,500.00 and $98,000.00 per year, depending on experience, location, and employer.

What jobs in the US pay $300,000 a year?

In the US, high-paying roles related to full-time 3D props modeling are rare, with most salaries below $200,000. However, senior 3D artists, lead designers, or those working in specialized industries like film, gaming, or virtual reality with extensive experience and advanced skills can approach or exceed $200,000, especially with bonuses or profit sharing. Achieving a $300,000 annual salary typically requires additional roles such as creative director, executive producer, or senior technical specialist with significant industry experience and leadership responsibilities.

Is 3D modeling still in demand?

Full-time 3D props modeling remains in demand in industries such as gaming, film, and virtual reality, where high-quality 3D assets are essential. Skilled modelers proficient in software like Blender, Maya, or 3ds Max are sought after to create detailed, optimized models for various digital environments.

Is 3D modeling a high paying job?

Full-time 3D props modeling can be a well-paying career, especially for those with strong skills in software like Blender, Maya, or 3ds Max, and experience in industries such as gaming, film, or advertising. Salaries vary based on experience, location, and project complexity, but experienced 3D modelers often earn competitive wages compared to other creative roles.

What is a Full Time 3D Props Modeler?

A Full Time 3D Props Modeler is a professional who creates three-dimensional models of objects, or 'props,' used in video games, movies, animation, and other digital media. Their job involves designing, sculpting, and texturing various items such as furniture, vehicles, weapons, or everyday objects to be used in virtual environments. These artists typically work closely with concept artists, animators, and environment artists to ensure the props fit the project’s style and technical requirements. Working full time means they are employed as regular staff rather than as freelancers or contractors.

What are some typical challenges faced by 3D props modelers working in a full-time studio environment?

Full-time 3D props modelers in studio settings often encounter challenges such as balancing creativity with strict technical specifications, managing tight production deadlines, and adapting to evolving project requirements. Collaboration with other departments, such as animation and texture artists, requires strong communication skills to ensure assets are both visually appealing and optimized for performance. Additionally, staying updated with the latest 3D modeling software and workflows is essential to remain efficient and meet industry standards.

How much do 3D prop artists make?

Full-time 3D prop artists typically earn between $40,000 and $80,000 annually, depending on experience, skill level, and industry. Entry-level artists may start lower, while experienced professionals with advanced skills in software like Maya or Blender can earn higher salaries, especially in larger studios or with specialized expertise.

What are the key skills and qualifications needed to thrive as a Full Time 3D Props Modeler, and why are they important?

To excel as a Full Time 3D Props Modeler, you need strong proficiency in 3D modeling, texturing, and digital sculpting, usually demonstrated by a portfolio and a relevant degree or equivalent experience. Mastery of industry-standard software such as Autodesk Maya, Blender, ZBrush, and familiarity with game engines like Unreal Engine or Unity is commonly required. Creativity, attention to detail, and effective communication are vital soft skills for collaborating with art teams and meeting project goals. These competencies ensure high-quality, visually compelling props that fit seamlessly within interactive or cinematic environments.
More about Full Time 3D Props Modeling jobs
What cities are hiring for Full Time 3D Props Modeling jobs? Cities with the most Full Time 3D Props Modeling job openings:
What are the most commonly searched types of 3D Props Modeling jobs? The most popular types of 3D Props Modeling jobs are:
What job categories do people searching Full Time 3D Props Modeling jobs look for? The top searched job categories for Full Time 3D Props Modeling jobs are:
Infographic showing various Full Time 3D Props Modeling job openings in the United States as of July 2026, with employment types broken down into 88% Full Time, 9% Part Time, and 3% Contract. Highlights an 88% Physical, 4% Hybrid, and 8% Remote job distribution, with an average salary of $78,472 per year, or $37.7 per hour.
3D Artist (Remote)

3D Artist (Remote)

Prisms VR

San Francisco, CA • Remote

$110K - $140K/yr

Full-time

Posted 17 days ago


Job description

OUR MISSION:

Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming K12 STEM education through experiential real-world problem-solving powered by the next generation of spatial computing. We utilize adaptive Virtual Reality (VR) to engage, inspire, and open pathways to creative problem-solving to rapidly improve engagement and proficiencies in Math and Science across our country and beyond. Our mission is to break down barriers to access and build STEM proficiencies at scale for all students, worldwide.

JOB DESCRIPTION:

Prisms is looking for a multifaceted 3D Artist who enjoys designing all aspects of 3D content development. As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic animations for virtual reality. The ideal candidate should know and enjoy every aspect of the 3D content development process and have a working knowledge of developing assets for Unity.

KEY RESPONSIBILITIES

  • Collaborate with a team of content designers and developers to design rich and attractive immersive environments and interactive props in a fast and iterative manner.
  • Demonstrate the generalist ability to problem-solve multiple facets of a 3D-for-real-time pipeline fo numerous projects with tight deadlines. Day-to-day tasks include but are not limited to:
    • Designing & creating characters, environments & prop assets;
    • Rigging and animating characters and props;
    • Retargeting character animation using mocap data;
    • Scene Layout and Lighting in Unity;
    • Creating Particle Effects;
    • Asset optimization for Mobile Standalone VR;
    • Creating 3D explainer animations based on STEM concepts using the in-house Unity Animation Timeline tool.
  • Design and adhere to standards and specifications that are consistent with the project vision and brand
    aesthetics.
  • Be a proactive member of the development team and report on task status and potential issues to
  • Ensure the product meets brand standards and expectations in all aspects.
  • Create and maintain documentation and guidelines relating to Art development.

REQUIREMENTS

  • Solid understanding of compositions, color theories, and other industry-standard best 3D art practices.
  • Solid knowledge of modern 3D authoring tools (Maya, Blender, Houdini, ZBrush, etc.)
  • Solid knowledge of Texture and Material Authoring tools like Substance Painter & Designer, Photoshop, etc.
  • Solid understanding of the technical limitations of real-time game engines and mobile VR platforms.
  • Experience in creating Motion Graphic Animation in After Effects or a similar tool.
  • Working experience in Unity.
  • Experience in creating shaders using Shadergraph or Amplify Editor.
  • Experience in creating particle effects using Unity Shuriken Particle System or VFX Graph.
  • Working experience in version control systems (Git Preferred).
  • Ability to maintain clean, organized, and non-destructive workflow.
  • Receptive to the iterative design process and willing to participate in many areas of VR development beyond art responsibilities.
  • Highly motivated and skilled at both working individually and collaborating with a team.
  • Strong written and verbal communication skills

PREFERRED QUALIFICATIONS

  • Experience in Virtual Reality Development.
  • Experience working in a fast-paced production environment
  • Experience in 3D Simulation, such as cloth, water, and/or particles.

PORTFOLIO

  • Applicant must provide a link to the portfolio in the resume.
  • The ideal portfolio should showcase all aspects of 3D generalist skills, including your ability in modeling, texturing, Unity scene layout and lighting, and motion graphic animation.
  • Ability to complete an art test if requested.

      3D Artist