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Full Time 3D Props Modeling Jobs (NOW HIRING)

3D Artist

San Francisco, CA · On-site +1

$110K - $140K/yr

Rigging and animating characters and props; * Retargeting character animation using mocap data ... modeling, texturing, Unity scene layout and lighting, and motion graphic animation. * Ability to ...

3D Artist (Remote)

San Francisco, CA · Remote

$110K - $140K/yr

Rigging and animating characters and props; * Retargeting character animation using mocap data ... modeling, texturing, Unity scene layout and lighting, and motion graphic animation. * Ability to ...

Build other models as needed--such as props, anatomical models or characters * Build real-time-ready 3D models based on the above assets * Animate, light and render scenes for various projects

Build other models as needed-such as props, anatomical models or characters * Build real-time-ready 3D models based on the above assets * Animate, light and render scenes for various projects

Build other models as needed-such as props, anatomical models or characters * Build real-time-ready 3D models based on the above assets * Animate, light and render scenes for various projects

Vision insurance 3D Solid Modeler / CAD Engineer (Automotive Coachbuilding) Company: SaltWorks MFG ... Sarasota, FL Job Type: Full-Time This is not a drafting position. If your experience is limited to ...

... modeling software. * Solid understanding of scale, composition, and modular design for props and ... Familiarity with Rhinoceros (Rhino) 3D is advantageous. * Understanding of rigging and animation is ...

3D ORD Modeler

$26.59 - $46.54/hr

Parsons is looking for a talented 3D ORD Modeler to join our team full-time to support one of the many large transformative transportation projects that we have either won, are currently pursuing, or ...

3D ORD Modeler

$26.59 - $46.54/hr

Parsons is looking for a talented 3D ORD Modeler to join our team full-time to support one of the many large transformative transportation projects that we have either won, are currently pursuing, or ...

Only applies to full-time positions. We are looking for a Principal 3D Generalist to work on a ... Occasionally rig and skin props and characters. * Foresee technical issues with concept designs.

Only applies to full-time positions. We are looking for a Principal 3D Generalist to work on a ... Occasionally rig and skin props and characters. * Foresee technical issues with concept designs.

Only applies to full-time positions. We are looking for a Principal 3D Generalist to work on a ... Occasionally rig and skin props and characters. * Foresee technical issues with concept designs.

Schedule: Full-Time Shift: Day Job Travel: No Minimum Clearance Required: None Clearance Level Must ... Create and modify 3D models for airport terminals, control towers, hangars, buildings, signage ...

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Full Time 3D Props Modeling information

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$39.5K

$78.5K

$124.5K

How much do full time 3d props modeling jobs pay per year?

As of Sep 4, 2026, the average yearly pay for full time 3d props modeling in the United States is $78,472.00, according to ZipRecruiter salary data. Most workers in this role earn between $58,500.00 and $98,000.00 per year, depending on experience, location, and employer.

What is a full time 3D props modeler?

A Full Time 3D Props Modeler is a professional who creates three-dimensional models of objects, or 'props,' used in video games, movies, animation, and other digital media. Their job involves designing, sculpting, and texturing various items such as furniture, vehicles, weapons, or everyday objects to be used in virtual environments. These artists typically work closely with concept artists, animators, and environment artists to ensure the props fit the project’s style and technical requirements. Working full time means they are employed as regular staff rather than as freelancers or contractors.

What are the key skills and qualifications needed to thrive as a full time 3D props modeler?

To excel as a Full Time 3D Props Modeler, you need strong proficiency in 3D modeling, texturing, and digital sculpting, usually demonstrated by a portfolio and a relevant degree or equivalent experience. Mastery of industry-standard software such as Autodesk Maya, Blender, ZBrush, and familiarity with game engines like Unreal Engine or Unity is commonly required. Creativity, attention to detail, and effective communication are vital soft skills for collaborating with art teams and meeting project goals. These competencies ensure high-quality, visually compelling props that fit seamlessly within interactive or cinematic environments.

What are some typical challenges faced by full time 3D props modelers working in a studio environment?

Full-time 3D props modelers in studio settings often encounter challenges such as balancing creativity with strict technical specifications, managing tight production deadlines, and adapting to evolving project requirements. Collaboration with other departments, such as animation and texture artists, requires strong communication skills to ensure assets are both visually appealing and optimized for performance. Additionally, staying updated with the latest 3D modeling software and workflows is essential to remain efficient and meet industry standards.
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Infographic showing various Full Time 3D Props Modeling job openings in the United States as of August 2026, with employment types broken down into 88% Full Time, 10% Part Time, and 2% Contract. Highlights an 85% Physical, 4% Hybrid, and 11% Remote job distribution, with an average salary of $78,472 per year, or $37.7 per hour.

3D Artist

Prisms VR

San Francisco, CA • On-site, Remote

$110K - $140K/yr

Full-time

This job post has expired 1 day ago. Applications are no longer accepted.


Job description

OUR MISSION:
Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming K12 STEM education through experiential real-world problem-solving powered by the next generation of spatial computing. We utilize adaptive Virtual Reality (VR) to engage, inspire, and open pathways to creative problem-solving to rapidly improve engagement and proficiencies in Math and Science across our country and beyond. Our mission is to break down barriers to access and build STEM proficiencies at scale for all students, worldwide.
JOB DESCRIPTION:
Prisms is looking for a multifaceted 3D Artist who enjoys designing all aspects of 3D content development. As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic animations for virtual reality. The ideal candidate should know and enjoy every aspect of the 3D content development process and have a working knowledge of developing assets for Unity.
KEY RESPONSIBILITIES
  • Collaborate with a team of content designers and developers to design rich and attractive immersive environments and interactive props in a fast and iterative manner.
  • Demonstrate the generalist ability to problem-solve multiple facets of a 3D-for-real-time pipeline fo numerous projects with tight deadlines. Day-to-day tasks include but are not limited to:
    • Designing & creating characters, environments & prop assets;
    • Rigging and animating characters and props;
    • Retargeting character animation using mocap data;
    • Scene Layout and Lighting in Unity;
    • Creating Particle Effects;
    • Asset optimization for Mobile Standalone VR;
    • Creating 3D explainer animations based on STEM concepts using the in-house Unity Animation Timeline tool.
  • Design and adhere to standards and specifications that are consistent with the project vision and brand
    aesthetics.
  • Be a proactive member of the development team and report on task status and potential issues to
  • Ensure the product meets brand standards and expectations in all aspects.
  • Create and maintain documentation and guidelines relating to Art development.

REQUIREMENTS
  • Solid understanding of compositions, color theories, and other industry-standard best 3D art practices.
  • Solid knowledge of modern 3D authoring tools (Maya, Blender, Houdini, ZBrush, etc.)
  • Solid knowledge of Texture and Material Authoring tools like Substance Painter & Designer, Photoshop, etc.
  • Solid understanding of the technical limitations of real-time game engines and mobile VR platforms.
  • Experience in creating Motion Graphic Animation in After Effects or a similar tool.
  • Working experience in Unity.
  • Experience in creating shaders using Shadergraph or Amplify Editor.
  • Experience in creating particle effects using Unity Shuriken Particle System or VFX Graph.
  • Working experience in version control systems (Git Preferred).
  • Ability to maintain clean, organized, and non-destructive workflow.
  • Receptive to the iterative design process and willing to participate in many areas of VR development beyond art responsibilities.
  • Highly motivated and skilled at both working individually and collaborating with a team.
  • Strong written and verbal communication skills

PREFERRED QUALIFICATIONS
  • Experience in Virtual Reality Development.
  • Experience working in a fast-paced production environment
  • Experience in 3D Simulation, such as cloth, water, and/or particles.

PORTFOLIO
  • Applicant must provide a link to the portfolio in the resume.
  • The ideal portfolio should showcase all aspects of 3D generalist skills, including your ability in modeling, texturing, Unity scene layout and lighting, and motion graphic animation.
  • Ability to complete an art test if requested.

3D Artist