Full Time 3D Props Modeling information
See salary details
$39.5K - $47.2K
8% of jobs
$57.5K is the 25th percentile. Wages below this are outliers.
$55K - $62.7K
28% of jobs
The median wage is $66K / yr.
$62.7K - $70.4K
15% of jobs
$70.4K - $78.1K
5% of jobs
$78.1K - $85.9K
6% of jobs
$91.4K is the 75th percentile. Wages above this are outliers.
$85.9K - $93.6K
7% of jobs
$93.6K - $101.3K
5% of jobs
$101.3K - $109K
2% of jobs
$109K - $116.8K
8% of jobs
$116.8K - $124.5K
7% of jobs
How much do full time 3d props modeling jobs pay per year?
As of Aug 16, 2026, the average yearly pay for full time 3d props modeling in the United States is $78,472.00, according to ZipRecruiter salary data. Most workers in this role earn between $58,500.00 and $98,000.00 per year, depending on experience, location, and employer.
A Full Time 3D Props Modeler is a professional who creates three-dimensional models of objects, or 'props,' used in video games, movies, animation, and other digital media. Their job involves designing, sculpting, and texturing various items such as furniture, vehicles, weapons, or everyday objects to be used in virtual environments. These artists typically work closely with concept artists, animators, and environment artists to ensure the props fit the project’s style and technical requirements. Working full time means they are employed as regular staff rather than as freelancers or contractors.
Full-time 3D props modelers in studio settings often encounter challenges such as balancing creativity with strict technical specifications, managing tight production deadlines, and adapting to evolving project requirements. Collaboration with other departments, such as animation and texture artists, requires strong communication skills to ensure assets are both visually appealing and optimized for performance. Additionally, staying updated with the latest 3D modeling software and workflows is essential to remain efficient and meet industry standards.
To excel as a Full Time 3D Props Modeler, you need strong proficiency in 3D modeling, texturing, and digital sculpting, usually demonstrated by a portfolio and a relevant degree or equivalent experience. Mastery of industry-standard software such as Autodesk Maya, Blender, ZBrush, and familiarity with game engines like Unreal Engine or Unity is commonly required. Creativity, attention to detail, and effective communication are vital soft skills for collaborating with art teams and meeting project goals. These competencies ensure high-quality, visually compelling props that fit seamlessly within interactive or cinematic environments.
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