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3D Props Modeling Jobs (NOW HIRING)

3D Artist (Remote)

San Francisco, CA · Remote

$110K - $140K/yr

Rigging and animating characters and props; * Retargeting character animation using mocap data ... modeling, texturing, Unity scene layout and lighting, and motion graphic animation. * Ability to ...

Model and texture characters, accessories, props, environments, and world objects that define the ... You can create beautiful stylized 3D assets from scratch, with taste, polish, and a clear point of ...

... of props being created * Provide and manage documentation of processes and procedures for the ... 3D modeling and 2D/3D texturing software (A plus if experienced with Flow ("Shotgrid") and Miro)

... props for galleries. -Ensuring everything leaving the Art Department meets standards both in ... 3D Modeling experience is a plus. -Must have an eye for detail, including the ability to stage ...

... 3D models, environmental design, and polished renderings for presentations * Work as part of a ... Ensuring alignment of furniture, props and decor with design concepts and project requirements * Co ...

... 3D models, environmental design, and polished renderings for presentations * Work as part of a ... Ensuring alignment of furniture, props and decor with design concepts and project requirements * Co ...

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3D Props Modeling information

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$39.5K

$78.5K

$124.5K

How much do 3d props modeling jobs pay per year?

As of Jul 17, 2026, the average yearly pay for 3d props modeling in the United States is $78,472.00, according to ZipRecruiter salary data. Most workers in this role earn between $58,500.00 and $98,000.00 per year, depending on experience, location, and employer.

Is 3D modeling still in demand?

3D props modeling remains in demand within industries such as gaming, film, and virtual reality, where high-quality 3D assets are essential. Skilled modelers proficient in software like Blender, Maya, or 3ds Max continue to find opportunities as demand for immersive digital content grows.

How much do 3D prop artists make?

3D prop artists typically earn between $40,000 and $80,000 annually, depending on experience, location, and industry. Entry-level artists may start lower, while experienced professionals working in gaming, film, or advertising can earn higher salaries, especially with proficiency in tools like Maya or Blender.

Is 3D modeling getting replaced by AI?

3D props modeling is increasingly supported by AI tools that assist with automating repetitive tasks and generating initial models, but human expertise remains essential for detailed, creative, and high-quality work. AI can enhance productivity and streamline workflows, yet it does not fully replace the need for skilled 3D artists who understand design principles and software like Blender or Maya. The role of a 3D props modeler continues to evolve with technology, emphasizing the integration of AI as a complementary tool rather than a replacement.

What does a typical workday look like for someone in a 3D Props Modeling role?

A typical workday for a 3D Props Modeler involves collaborating closely with concept artists, animators, and other members of the art team to create detailed and realistic digital props. You’ll spend a significant portion of your day modeling and texturing assets using specialized 3D software, reviewing feedback from supervisors, and making necessary adjustments to align with project specifications. Deadlines can be tight, so staying organized and managing multiple tasks effectively is important. You may also attend team meetings to discuss artistic direction, provide progress updates, and troubleshoot any technical or creative challenges that arise. This role offers a dynamic mix of independent work and teamwork, making it both creatively rewarding and collaborative.

What are the key skills and qualifications needed to thrive in the 3D Props Modeling position, and why are they important?

Success in 3D Props Modeling requires strong skills in 3D modeling, texturing, and an understanding of form and proportion, often supported by a degree or diploma in 3D art, animation, or a related field. Mastery of industry-standard software such as Autodesk Maya, Blender, 3ds Max, and familiarity with game engines like Unreal Engine or Unity are typically expected. Attention to detail, creativity, time management, and the ability to collaborate with art directors and team members are essential soft skills. These capabilities are crucial for producing high-quality, visually accurate props that meet the creative vision and technical requirements of films, games, or visual effects projects.

Is 3D modeling a high paying job?

3D props modeling can be a well-paying career, especially for experienced artists working in industries like gaming, film, or advertising. Salaries vary based on skill level, location, and the complexity of projects, with skilled 3D modelers often earning competitive wages and benefits. Developing proficiency in industry-standard tools like Blender, Maya, or 3ds Max can enhance earning potential.

What is a 3D Props Modeling job?

A 3D Props Modeling job involves creating digital assets such as furniture, weapons, vehicles, and other inanimate objects used in video games, films, animations, and VR experiences. Modelers use software like Blender, Maya, or 3ds Max to sculpt, texture, and optimize 3D models for real-time or pre-rendered environments. They work closely with concept artists and designers to ensure props fit the artistic vision and technical constraints. Attention to detail, knowledge of topology, and texturing skills are crucial for success in this role.

What cities are hiring for 3D Props Modeling jobs? Cities with the most 3D Props Modeling job openings:
What are the most commonly searched types of 3D Props Modeling jobs? The most popular types of 3D Props Modeling jobs are:
What states have the most 3D Props Modeling jobs? States with the most job openings for 3D Props Modeling jobs include:
3D Artist (Remote)

3D Artist (Remote)

Prisms VR

San Francisco, CA • Remote

$110K - $140K/yr

Full-time

Posted 9 days ago


Job description

OUR MISSION:

Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming K12 STEM education through experiential real-world problem-solving powered by the next generation of spatial computing. We utilize adaptive Virtual Reality (VR) to engage, inspire, and open pathways to creative problem-solving to rapidly improve engagement and proficiencies in Math and Science across our country and beyond. Our mission is to break down barriers to access and build STEM proficiencies at scale for all students, worldwide.

JOB DESCRIPTION:

Prisms is looking for a multifaceted 3D Artist who enjoys designing all aspects of 3D content development. As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic animations for virtual reality. The ideal candidate should know and enjoy every aspect of the 3D content development process and have a working knowledge of developing assets for Unity.

KEY RESPONSIBILITIES

  • Collaborate with a team of content designers and developers to design rich and attractive immersive environments and interactive props in a fast and iterative manner.
  • Demonstrate the generalist ability to problem-solve multiple facets of a 3D-for-real-time pipeline fo numerous projects with tight deadlines. Day-to-day tasks include but are not limited to:
    • Designing & creating characters, environments & prop assets;
    • Rigging and animating characters and props;
    • Retargeting character animation using mocap data;
    • Scene Layout and Lighting in Unity;
    • Creating Particle Effects;
    • Asset optimization for Mobile Standalone VR;
    • Creating 3D explainer animations based on STEM concepts using the in-house Unity Animation Timeline tool.
  • Design and adhere to standards and specifications that are consistent with the project vision and brand
    aesthetics.
  • Be a proactive member of the development team and report on task status and potential issues to
  • Ensure the product meets brand standards and expectations in all aspects.
  • Create and maintain documentation and guidelines relating to Art development.

REQUIREMENTS

  • Solid understanding of compositions, color theories, and other industry-standard best 3D art practices.
  • Solid knowledge of modern 3D authoring tools (Maya, Blender, Houdini, ZBrush, etc.)
  • Solid knowledge of Texture and Material Authoring tools like Substance Painter & Designer, Photoshop, etc.
  • Solid understanding of the technical limitations of real-time game engines and mobile VR platforms.
  • Experience in creating Motion Graphic Animation in After Effects or a similar tool.
  • Working experience in Unity.
  • Experience in creating shaders using Shadergraph or Amplify Editor.
  • Experience in creating particle effects using Unity Shuriken Particle System or VFX Graph.
  • Working experience in version control systems (Git Preferred).
  • Ability to maintain clean, organized, and non-destructive workflow.
  • Receptive to the iterative design process and willing to participate in many areas of VR development beyond art responsibilities.
  • Highly motivated and skilled at both working individually and collaborating with a team.
  • Strong written and verbal communication skills

PREFERRED QUALIFICATIONS

  • Experience in Virtual Reality Development.
  • Experience working in a fast-paced production environment
  • Experience in 3D Simulation, such as cloth, water, and/or particles.

PORTFOLIO

  • Applicant must provide a link to the portfolio in the resume.
  • The ideal portfolio should showcase all aspects of 3D generalist skills, including your ability in modeling, texturing, Unity scene layout and lighting, and motion graphic animation.
  • Ability to complete an art test if requested.

      3D Artist