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3D Props Modeling Jobs (NOW HIRING)

... props-from thumbnails to final illustrations. * Adapt to a wide range of visual styles, from ... Proficiency in standard industry tools; 3D skills (modeling, sculpting, materials, lighting) are a ...

Experiential Design Associate Manager

New York, NY · On-site +1

$73.80K - $182.60K/yr

Working in electronic and with environmental design, digital formats and AI models come naturally ... A minimum of 5 years of relevant experiential / 3D design experience * A minimum of 5 years ...

Concept Artist [Contract] (Retro Studios)

Austin, TX · On-site

$125.90K - $144.70K/yr

... props, and effects, with an emphasis on boss characters. * Work closely with Design to rapidly ... Examples of modern rendering process using 3D art and modeling tools (Maya, Blender). * Mastery of ...

Concept Artist [Contract] (Retro Studios)

Austin, TX

$125.90K - $144.70K/yr

... props, and effects, with an emphasis on boss characters. * Work closely with Design to rapidly ... Examples of modern rendering process using 3D art and modeling tools (Maya, Blender). * Mastery of ...

Concept Artist [Contract] (Retro Studios)

Austin, TX

$125.90K - $144.70K/yr

... props, and effects, with an emphasis on boss characters. Work closely with Design to rapidly ... Examples of modern rendering process using 3D art and modeling tools (Maya, Blender). Mastery of ...

Create shot-ready assets (e.g., characters, props, environments) using a combination of generative ... Build and fine-tune generative image and video models. * Test and compare multiple generative tools ...

Create shot-ready assets (e.g., characters, props, environments) using a combination of generative ... Build and fine-tune generative image and video models. Test and compare multiple generative tools ...

OR

$62.74/hr

Create shot-ready assets (e.g., characters, props, environments) using a combination of generative ... Build and fine-tune generative image and video models. * Test and compare multiple generative tools ...

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3D Props Modeling information

See salary details

$39.5K

$78.5K

$124.5K

How much do 3d props modeling jobs pay per year?

As of Jun 1, 2026, the average yearly pay for 3d props modeling in the United States is $78,472.00, according to ZipRecruiter salary data. Most workers in this role earn between $58,500.00 and $98,000.00 per year, depending on experience, location, and employer.

What is a 3D Props Modeling job?

A 3D Props Modeling job involves creating digital assets such as furniture, weapons, vehicles, and other inanimate objects used in video games, films, animations, and VR experiences. Modelers use software like Blender, Maya, or 3ds Max to sculpt, texture, and optimize 3D models for real-time or pre-rendered environments. They work closely with concept artists and designers to ensure props fit the artistic vision and technical constraints. Attention to detail, knowledge of topology, and texturing skills are crucial for success in this role.

What are the key skills and qualifications needed to thrive in the 3D Props Modeling position, and why are they important?

Success in 3D Props Modeling requires strong skills in 3D modeling, texturing, and an understanding of form and proportion, often supported by a degree or diploma in 3D art, animation, or a related field. Mastery of industry-standard software such as Autodesk Maya, Blender, 3ds Max, and familiarity with game engines like Unreal Engine or Unity are typically expected. Attention to detail, creativity, time management, and the ability to collaborate with art directors and team members are essential soft skills. These capabilities are crucial for producing high-quality, visually accurate props that meet the creative vision and technical requirements of films, games, or visual effects projects.

What does a typical workday look like for someone in a 3D Props Modeling role?

A typical workday for a 3D Props Modeler involves collaborating closely with concept artists, animators, and other members of the art team to create detailed and realistic digital props. You’ll spend a significant portion of your day modeling and texturing assets using specialized 3D software, reviewing feedback from supervisors, and making necessary adjustments to align with project specifications. Deadlines can be tight, so staying organized and managing multiple tasks effectively is important. You may also attend team meetings to discuss artistic direction, provide progress updates, and troubleshoot any technical or creative challenges that arise. This role offers a dynamic mix of independent work and teamwork, making it both creatively rewarding and collaborative.

What jobs make 5000 a week without a degree?

3D props modeling is a specialized skill often used in video game, film, and virtual reality industries. Experienced freelance 3D modelers with a strong portfolio can earn around $5,000 weekly by taking on high-paying projects, especially if they have proficiency in software like Blender or Maya. However, reaching this income level typically requires significant experience, a solid client base, and the ability to work independently or as part of a creative team.
What cities are hiring for 3D Props Modeling jobs? Cities with the most 3D Props Modeling job openings:
What are the most commonly searched types of 3D Props Modeling jobs? The most popular types of 3D Props Modeling jobs are:
What states have the most 3D Props Modeling jobs? States with the most job openings for 3D Props Modeling jobs include:
Infographic showing various 3D Props Modeling job openings in the United States as of May 2026, with employment types broken down into 72% Full Time, 14% Part Time, and 14% Temporary. Highlights an 71% In-person, and 29% Remote job distribution, with an average salary of $78,472 per year, or $37.7 per hour.
Lead Concept Artist (Retro Studios)

Lead Concept Artist (Retro Studios)

Nintendo of America Inc.

Austin, TX

Other

Posted 2 days ago


Nintendo rating

8.0

Company rating: 8.0 out of 10

Based on 7 frontline employees who took The Breakroom Quiz

92nd of 184 rated software companies


Job description

RETRO STUDIOS:

Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence.
Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture. With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game.

DESCRIPTION OF DUTIES:

  • Collaborate with the Art Director and cross-disciplinary teams to define and execute the visual style of the project.
  • Create high-quality concept art across a variety of subjects including characters, environments, and props-from thumbnails to final illustrations.
  • Adapt to a wide range of visual styles, from realistic to stylized, based on project needs.
  • Own and drive concept development while aligning with Design, Art, and Engineering teams to ensure visual cohesion and innovation.
  • Provide contextual visual support for gameplay design throughout development.
  • Offer mentorship, guidance, and actionable feedback to internal artists, fostering their growth and career development.
  • Partner with Producers to plan, schedule, and manage internal and external concept art resources.
  • Advocate for the concept art team within the studio and help define best practices and pipelines.
  • Conduct regular 1:1s, performance reviews, and support individual career goals for direct reports.

*This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing.

SUMMARY OF REQUIREMENTS:

  • 8+ years of professional experience in concept art, with at least 2 full product cycles and 1 shipped project in a lead role.
  • A strong portfolio demonstrating expertise in character and environmental concept design.
  • Mastery of 2D art fundamentals including composition, color, lighting, anatomy, and perspective.
  • Versatility across a wide range of art styles.
  • Proficiency in standard industry tools; 3D skills (modeling, sculpting, materials, lighting) are a strong plus.
  • Experience with project management tools such as Flow or Jira is a plus.
  • Excellent communication skills, highly self-motivated, and team-oriented.
  • Degree in an art-related field, formal art training, or equivalent experience.


Retro Studios is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.