Create high-quality 3D environment art, props, modular assets, materials, set dressing, and world ... Support the full environment art pipeline, including modeling, UVs, baking, texturing, material ...
Create high-quality 3D environment art, props, modular assets, materials, set dressing, and world ... Support the full environment art pipeline, including modeling, UVs, baking, texturing, material ...
Create high-quality 3D environment art, props, modular assets, materials, set dressing, and world ... Support the full environment art pipeline, including modeling, UVs, baking, texturing, material ...
Create high-quality 3D environment art, props, modular assets, materials, set dressing, and world ... Support the full environment art pipeline, including modeling, UVs, baking, texturing, material ...
Responsibilities : • Own and deliver complex 2D and 3D web-based frontend features end-to-end ... props, custom hooks architecture), state management strategies, and performance optimization ...
Responsibilities : • Own and deliver complex 2D and 3D web-based frontend features end-to-end ... props, custom hooks architecture), state management strategies, and performance optimization ...
Responsibilities : • Own and deliver complex 2D and 3D web-based frontend features end-to-end ... props, custom hooks architecture), state management strategies, and performance optimization ...
Responsibilities : • Own and deliver complex 2D and 3D web-based frontend features end-to-end ... props, custom hooks architecture), state management strategies, and performance optimization ...
... modeling and simulation software, owning entire feature domains from conception to production ... Responsibilities : • Own and deliver complex 2D and 3D web-based frontend features end-to-end ...
... modeling and simulation software, owning entire feature domains from conception to production ... Responsibilities : • Own and deliver complex 2D and 3D web-based frontend features end-to-end ...
Scenic Fabricator
March Air Reserve Base, CA · On-site
$20 - $28/hr
This role supports the build and finish of immersive themed-entertainment environments, props ... The ideal candidate can take a project from drawings, models, or design intent through fabrication ...
New
Scenic Fabricator
March Air Reserve Base, CA · On-site
$20 - $28/hr
This role supports the build and finish of immersive themed-entertainment environments, props ... The ideal candidate can take a project from drawings, models, or design intent through fabrication ...
New
Scenic Fabricator
March Air Reserve Base, CA · On-site
$20 - $28/hr
This role supports the build and finish of immersive themed-entertainment environments, props ... The ideal candidate can take a project from drawings, models, or design intent through fabrication ...
New
Scenic Fabricator
March Air Reserve Base, CA · On-site
$20 - $28/hr
This role supports the build and finish of immersive themed-entertainment environments, props ... The ideal candidate can take a project from drawings, models, or design intent through fabrication ...
New
Senior Software Engineer, Front End
Long Beach, CA · On-site
$133K - $176K/yr
Responsibilities : • Own and deliver complex 2D and 3D web-based frontend features end-to-end ... props, custom hooks architecture), state management strategies, and performance optimization ...
Senior Software Engineer, Front End
Long Beach, CA · On-site
$133K - $176K/yr
Responsibilities : • Own and deliver complex 2D and 3D web-based frontend features end-to-end ... props, custom hooks architecture), state management strategies, and performance optimization ...
Scenic Fabricator
Riverside, CA · On-site
$20 - $28/hr
This role supports the build and finish of immersive themed-entertainment environments, props ... The ideal candidate can take a project from drawings, models, or design intent through fabrication ...
Scenic Fabricator
Riverside, CA · On-site
$20 - $28/hr
This role supports the build and finish of immersive themed-entertainment environments, props ... The ideal candidate can take a project from drawings, models, or design intent through fabrication ...
Model and render entire spaces and custom scenic pieces to communicate and sell through design ... Manage the selection of props, furniture, and decor and maintain organized documentation for all ...
Model and render entire spaces and custom scenic pieces to communicate and sell through design ... Manage the selection of props, furniture, and decor and maintain organized documentation for all ...
Environmental Designer
Los Angeles, CA · On-site
$70K - $90K/yr
Model and render entire spaces and custom scenic pieces to communicate and sell through design ... Manage the selection of props, furniture, and decor and maintain organized documentation for all ...
Environmental Designer
Los Angeles, CA · On-site
$70K - $90K/yr
Model and render entire spaces and custom scenic pieces to communicate and sell through design ... Manage the selection of props, furniture, and decor and maintain organized documentation for all ...
Creative Director | Experiential + Integrated
Brooklyn, NY · On-site
$150K - $170K/yr
Work with production teams to source props/rentals/decor * Manage onsite installation of creative ... Software skills in 2D design (graphic/motion design in Adobe CC) and/or 3D design work (modeling ...
Creative Director | Experiential + Integrated
Brooklyn, NY · On-site
$150K - $170K/yr
Work with production teams to source props/rentals/decor * Manage onsite installation of creative ... Software skills in 2D design (graphic/motion design in Adobe CC) and/or 3D design work (modeling ...
Experiential Design Associate Manager
New York, NY · On-site +1
$73K - $182K/yr
Working in electronic and with environmental design, digital formats and AI models come naturally ... A minimum of 5 years of relevant experiential / 3D design experience * A minimum of 5 years ...
Experiential Design Associate Manager
New York, NY · On-site +1
$73K - $182K/yr
Working in electronic and with environmental design, digital formats and AI models come naturally ... A minimum of 5 years of relevant experiential / 3D design experience * A minimum of 5 years ...
Concept Artist [Contract] (Retro Studios)
Austin, TX · On-site
$125K - $144K/yr
... props, and effects, with an emphasis on boss characters. * Work closely with Design to rapidly ... Examples of modern rendering process using 3D art and modeling tools (Maya, Blender). * Mastery of ...
Concept Artist [Contract] (Retro Studios)
Austin, TX · On-site
$125K - $144K/yr
... props, and effects, with an emphasis on boss characters. * Work closely with Design to rapidly ... Examples of modern rendering process using 3D art and modeling tools (Maya, Blender). * Mastery of ...
Concept Artist [Contract] (Retro Studios)
Austin, TX · On-site
$125K - $144K/yr
... props, and effects, with an emphasis on boss characters. Work closely with Design to rapidly ... Examples of modern rendering process using 3D art and modeling tools (Maya, Blender). Mastery of ...
Concept Artist [Contract] (Retro Studios)
Austin, TX · On-site
$125K - $144K/yr
... props, and effects, with an emphasis on boss characters. Work closely with Design to rapidly ... Examples of modern rendering process using 3D art and modeling tools (Maya, Blender). Mastery of ...
Concept Artist [Contract] (Retro Studios)
$125K - $144K/yr
... props, and effects, with an emphasis on boss characters. * Work closely with Design to rapidly ... Examples of modern rendering process using 3D art and modeling tools (Maya, Blender). * Mastery of ...
Concept Artist [Contract] (Retro Studios)
$125K - $144K/yr
... props, and effects, with an emphasis on boss characters. * Work closely with Design to rapidly ... Examples of modern rendering process using 3D art and modeling tools (Maya, Blender). * Mastery of ...
Creates levels and grids as datum elements for a model and 3D building model with walls, curtain ... props, and other learning aids 4. Provides continual feedback and various methods of assessment ...
Creates levels and grids as datum elements for a model and 3D building model with walls, curtain ... props, and other learning aids 4. Provides continual feedback and various methods of assessment ...
Build and contribute to Photo / CGI / AI libraries (models, materials, scenes, props) and optimize ... Bachelor's degree in Art / Design * 2-5+ years working in 3D photorealistic imaging; experience ...
Build and contribute to Photo / CGI / AI libraries (models, materials, scenes, props) and optimize ... Bachelor's degree in Art / Design * 2-5+ years working in 3D photorealistic imaging; experience ...
Build and contribute to Photo / CGI / AI libraries (models, materials, scenes, props) and optimize ... Bachelor's degree in Art / Design * 2-5+ years working in 3D photorealistic imaging; experience ...
Build and contribute to Photo / CGI / AI libraries (models, materials, scenes, props) and optimize ... Bachelor's degree in Art / Design * 2-5+ years working in 3D photorealistic imaging; experience ...
Build and contribute to Photo / CGI / AI libraries (models, materials, scenes, props) and optimize ... Bachelor's degree in Art / Design * 2-5+ years working in 3D photorealistic imaging; experience ...
Build and contribute to Photo / CGI / AI libraries (models, materials, scenes, props) and optimize ... Bachelor's degree in Art / Design * 2-5+ years working in 3D photorealistic imaging; experience ...
3D Props Modeling information
See salary details
$39.5K - $47.2K
8% of jobs
$47.2K - $55K
7% of jobs
$57.5K is the 25th percentile. Wages below this are outliers.
$55K - $62.7K
28% of jobs
The median wage is $66K / yr.
$62.7K - $70.4K
15% of jobs
$70.4K - $78.1K
5% of jobs
$78.1K - $85.9K
6% of jobs
$91.4K is the 75th percentile. Wages above this are outliers.
$85.9K - $93.6K
7% of jobs
$93.6K - $101.3K
5% of jobs
$101.3K - $109K
2% of jobs
$109K - $116.8K
8% of jobs
$116.8K - $124.5K
7% of jobs
$39.5K
$78.5K
$124.5K
How much do 3d props modeling jobs pay per year?
What does a typical workday look like for someone in 3d props modeling?
A typical workday for a 3D Props Modeler involves collaborating closely with concept artists, animators, and other members of the art team to create detailed and realistic digital props. You’ll spend a significant portion of your day modeling and texturing assets using specialized 3D software, reviewing feedback from supervisors, and making necessary adjustments to align with project specifications. Deadlines can be tight, so staying organized and managing multiple tasks effectively is important. You may also attend team meetings to discuss artistic direction, provide progress updates, and troubleshoot any technical or creative challenges that arise. This role offers a dynamic mix of independent work and teamwork, making it both creatively rewarding and collaborative.
What are the key skills and qualifications needed to thrive in 3d props modeling, and why are they important?
Success in 3D Props Modeling requires strong skills in 3D modeling, texturing, and an understanding of form and proportion, often supported by a degree or diploma in 3D art, animation, or a related field. Mastery of industry-standard software such as Autodesk Maya, Blender, 3ds Max, and familiarity with game engines like Unreal Engine or Unity are typically expected. Attention to detail, creativity, time management, and the ability to collaborate with art directors and team members are essential soft skills. These capabilities are crucial for producing high-quality, visually accurate props that meet the creative vision and technical requirements of films, games, or visual effects projects.
Is 3D props modeling still in demand?
How to get into 3D props modeling jobs?
What is a 3d props modeling?
A 3D Props Modeling job involves creating digital assets such as furniture, weapons, vehicles, and other inanimate objects used in video games, films, animations, and VR experiences. Modelers use software like Blender, Maya, or 3ds Max to sculpt, texture, and optimize 3D models for real-time or pre-rendered environments. They work closely with concept artists and designers to ensure props fit the artistic vision and technical constraints. Attention to detail, knowledge of topology, and texturing skills are crucial for success in this role.

Environment Artist - GameSim - Talent Pipeline (Orlando)
Orlando, FL • On-site
Full-time
Posted 14 days ago
Job description
Liquid Development is hiring on behalf of GameSim, a Keywords Studio. This position will support GameSim production teams.
GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we’re proud to put our names on. If you love building environments and believable spaces we’d like to meet you. Our headquarters is based in Orlando, FL!
Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely talented team to remain on the cutting edge of content creation. Everyday Liquid Development is producing work at the forefront of modern game production and the demands for our services continue to grow. Our team has contributed to AAA titles within the Halo, Mass Effect, Borderlands, and Call of Duty franchises - Liquid Development is the team these titles turn to when they need the best.
Talent Pipeline Posting Notice Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.
We are looking for an Environment Artist / Generalist with strong hands‑on art skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.
This role is ideal for someone who enjoys both creating high-quality 3D art and helping teams work more clearly, consistently, and efficiently. Depending on the project, this person may contribute directly to asset creation, world building, scene assembly, feedback, task breakdowns, workflow documentation, quality reviews, and cross‑studio collaboration.
Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable artist with a strong art eye, a practical production mindset, and the ability to help translate creative direction into actionable work for other artists.
This is a hands‑on production role with opportunities to support team alignment, mentor other artists, improve workflows, and grow toward lead‑level responsibilities.
Responsibilities- Create high-quality 3D environment art, props, modular assets, materials, set dressing, and world-building content across a variety of visual styles.
- Work from concept art, reference, style guides, blockouts, client direction, or incomplete/vague creative briefs to produce clear and polished results.
- Build, assemble, and integrate assets and environments in Unreal Engine, with attention to composition, readability, performance, and technical requirements.
- Support the full environment art pipeline, including modeling, UVs, baking, texturing, material creation, optimization, engine integration, and final polish.
- Review artwork from internal teammates, partner studios, or external vendors and provide clear, constructive, actionable feedback.
- Help translate broad client or project feedback into specific tasks, priorities, notes, and acceptance criteria that artists can execute against.
- Assist with maintaining visual consistency across assets, scenes, and artists by helping define quality bars, style expectations, and review standards.
- Collaborate with art directors, leads, producers, technical artists, designers, engineers, and artists across multiple studios and time zones.
- Help identify production risks early, including unclear direction, workflow gaps, quality issues, technical constraints, or schedule concerns.
- Contribute to workflow and pipeline improvements that help the team work more efficiently and consistently.
- Document processes, best practices, feedback, and workflow guidance when needed using tools such as Confluence, Miro, or Jira.
- Balance visual quality, production efficiency, and performance requirements while supporting the needs of each project.
- 5+ years of professional experience as a 3D Environment Artist, Generalist, World Artist, or similar role in games or real-time production.
- At least one shipped game or comparable real-time interactive project.
- Strong portfolio demonstrating high-quality environment art, world building, prop creation, materials, and/or scene assembly.
- Strong artistic eye for form, composition, lighting, material definition, scale, visual hierarchy, and style consistency.
- Ability to work across different visual styles, from realistic to stylized, depending on project needs.
- Experience creating both individual assets and assembled environments/scenes.
- Solid understanding of the full environment art pipeline, including modeling, UV layout, baking, texturing, materials, optimization, and engine implementation.
- Professional experience with Unreal Engine.
- Proficiency with common production tools such as Maya, Blender, ZBrush, Substance Painter, Substance Designer, Photoshop.
- Practical understanding of real-time performance considerations, including LODs, draw calls, texel density, texture memory, collision, lightmaps, shaders/material complexity, scene organization, and asset budgets.
- Strong communication skills, especially when giving feedback, clarifying direction, documenting decisions, or breaking down complex problems.
- Ability to take vague or high-level direction and turn it into clear, actionable work.
- Comfortable collaborating with artists, leads, producers, and cross-discipline partners.
- Able to give and receive feedback professionally, clearly, and constructively.
- Strong ownership, follow-through, and problem-solving ability.
- Interest in growing into broader leadership responsibilities over time.
- Previous experience mentoring artists, reviewing work, or informally supporting lead-level responsibilities.
- Experience working with outsourcing, co-development, partner studios, or external vendors.
- Experience collaborating with teams across different countries, cultures, and time zones.
- Experience providing feedback through written notes, paintovers, draws, video reviews, live calls, or structured review documents.
- Proficiency with common production tools such as Perforce, Jira, Miro, and Confluence.
- Experience helping define style guides, quality bars, workflow documentation, or art review standards.
- Experience breaking down client feedback into Jira tasks, art notes, production plans, or acceptance criteria.
- Experience with procedural workflows, Houdini, Blueprint, Python, scripting, or tool-assisted content creation.
- Experience with optimization passes, performance profiling, memory budgets, or platform-specific art constraints.
- Experience with both realistic and stylized production art.
- Experience in multiple engines or real-time pipelines.
- Experience working directly with clients or helping support client-facing reviews.
- Please include a portfolio that clearly demonstrates your environment art and/or generalist capabilities.
- Strong portfolios should include:
- Finished 3D environments, scenes, props, or world-building examples.
- Examples rendered or captured in a real-time engine, preferably Unreal Engine.
- Breakdowns showing your process, including blockout, modeling, UVs, baking, texturing, materials, set dressing, lighting, and final integration where applicable.
- Examples that show your ability to work across different visual styles.
- Examples of modular kits, reusable asset systems, material workflows, or production-friendly environment pipelines.
- Any examples that show technical problem solving, optimization, performance-aware decisions, or efficient workflows.
- If showing team-created work, please clearly explain what you personally contributed.
- Nice to have: examples of feedback, mentorship, documentation, workflow improvements, style matching, or before/after improvements you helped guide.
- Nice to have: written context explaining the goal of the work, constraints, tools used, your role, and any production challenges you helped solve.
- The ideal candidate is not just a strong artist, but someone who naturally thinks about how the whole team succeeds.
- You may be a great fit if you:
- Care about making great-looking art and making the process better for the team.
- Enjoy solving production problems, not just completing assigned assets.
- Can look at a scene or asset and identify what is working, what is not, and how to improve it.
- Communicate feedback in a way that is clear, respectful, and useful.
- Can help artists understand not just what to change, but why it matters.
- Are comfortable adapting to different clients, art styles, pipelines, and project needs.
- Have the judgment to balance quality, speed, technical constraints, and team bandwidth.
- Are interested in growing toward lead responsibilities while remaining hands‑on in production.
- English proficiency: B2 or higher required.
- All applicants are required to submit their CVs in English as part of the application process.
- Resume + portfolio link required.
- An art test may be required as part of the process.