1

Temp 3D Props Modeling Jobs (NOW HIRING)

Contract 3D Artist

Austin, TX · On-site

$20 - $25/hr

Create accurate 3D character models, props, and environments that align with video concepts and channel branding. * Pose and work with rigged character models. * Build environments through set ...

3D Artist

San Francisco, CA · On-site +1

$110K - $140K/yr

Rigging and animating characters and props; * Retargeting character animation using mocap data ... modeling, texturing, Unity scene layout and lighting, and motion graphic animation. * Ability to ...

Rigging and animating characters and props; * Retargeting character animation using mocap data ... modeling, texturing, Unity scene layout and lighting, and motion graphic animation. * Ability to ...

3D Modeler

Corte Madera, CA · On-site

$65 - $66.66/hr

Temporary Salary: $65-66.66 Hourly Start Date: Aug 31, 2026 Aquent is thrilled to partner with a ... You will collaborate closely with industrial designers, providing essential modeling expertise and ...

Build other models as needed--such as props, anatomical models or characters * Build real-time-ready 3D models based on the above assets * Animate, light and render scenes for various projects

Build other models as needed-such as props, anatomical models or characters * Build real-time-ready 3D models based on the above assets * Animate, light and render scenes for various projects

Build other models as needed-such as props, anatomical models or characters * Build real-time-ready 3D models based on the above assets * Animate, light and render scenes for various projects

... modeling software. * Solid understanding of scale, composition, and modular design for props and ... Familiarity with Rhinoceros (Rhino) 3D is advantageous. * Understanding of rigging and animation is ...

Occasionally rig and skin props and characters. * Foresee technical issues with concept designs ... Modeling, texturing, lighting, rigging, skinning and shader development experience. * Must have ...

Occasionally rig and skin props and characters. * Foresee technical issues with concept designs ... Modeling, texturing, lighting, rigging, skinning and shader development experience. * Must have ...

Occasionally rig and skin props and characters. * Foresee technical issues with concept designs ... Modeling, texturing, lighting, rigging, skinning and shader development experience. * Must have ...

... modeling software. * Solid understanding of scale, composition, and modular design for props and ... Familiarity with Rhinoceros (Rhino) 3D is advantageous. * Understanding of rigging and animation is ...

next page

Showing results 1-20

Temp 3D Props Modeling information

See salary details

$39.5K

$78.5K

$124.5K

How much do temp 3d props modeling jobs pay per year?

As of Sep 2, 2026, the average yearly pay for temp 3d props modeling in the United States is $78,472.00, according to ZipRecruiter salary data. Most workers in this role earn between $58,500.00 and $98,000.00 per year, depending on experience, location, and employer.

What is the difference between Temp 3D Props Modeling vs 3D Environment Artist?

AspectTemp 3D Props Modeling3D Environment Artist
Primary FocusCreating individual 3D props for scenes or assetsDesigning entire 3D environments and landscapes
Skills & ToolsModeling, texturing, prop-specific workflows (e.g., low-poly, UV mapping)Environment design, scene composition, terrain modeling
Work EnvironmentFilm, game, or advertising projects requiring specific propsGame development, film sets, virtual worlds
Common UsageUsed for detailed props in scenesUsed for creating immersive environments

While Temp 3D Props Modeling focuses on creating individual props, 3D Environment Artists design entire scenes and landscapes. Both roles require strong modeling skills, but their scope and application differ significantly in project workflows.

More about Temp 3D Props Modeling jobs

What cities are hiring for Temp 3D Props Modeling jobs?

Cities with the most Temp 3D Props Modeling job openings:

What are the most commonly searched types of 3D Props Modeling jobs?

The most popular types of 3D Props Modeling jobs are:

What states have the most Temp 3D Props Modeling jobs?

States with the most job openings for Temp 3D Props Modeling jobs include:

Infographic showing various Temp 3D Props Modeling job openings in the United States as of August 2026, with employment types broken down into 88% Full Time, 10% Part Time, and 2% Contract. Highlights an 85% Physical, 4% Hybrid, and 11% Remote job distribution, with an average salary of $78,472 per year, or $37.7 per hour.

3D Video Production Artist

Crew Training International

Memphis, TN • On-site

Other

Posted 24 days ago


Job description

Requisition #
03001002_COMPANY_1.1
Job Title
3D Video Production Artist
Job Type
Full-time
Location
Corporate - TN US (Primary)
Remote, US
Category
Operations
Job Description

POSITION LOCATION: Remote

PURPOSE OF POSITION:

This position is part of a development team creating both high-level interactive courseware and case study videos; responsible for the conception, design, and development of 3D visuals and videos for final delivery of computer-based training courseware. This position will be responsible for creating 3d animations as well as previz and post-production tasks such as animatics and video editing. Additional skills in 3d modeling, rigging, and game engine tasks such as lighting, camera staging, and scene setup will strengthen success in this role to cover a wide range of abilities in the 3d production pipeline.


QUALIFICATIONS:

Education: Bachelor's Degree in 3D animation or 3D art/ game design (with animation skills)

Training and Experience:
* 3+ years' experience working as a 3D Animator or Multimedia/ Technical Artist
* Proficiency in industry standard 3D software for animation and modeling
* Proficiency in video editing software
* Experience in game engine(s)
* Experience in animatic creation
* Experience in 3D video production pipeline

Required Software:
* Autodesk Maya or 3DsMax
* Adobe Creative Suite
o Premier
o Photoshop
* Unity (non-coding)


Other Preferred Software:
* Substance Painter
* Unreal Engine/ Meta Human
* Source Control Systems (Plastic, Perforce)
* Cascadure

General Skills:
* Oral, written, and visual communication skills
* Handle multiple tasks, be flexible with assignments, and meet deadlines
* Collaborates well and can work with little to no supervision
* Follow organization and naming conventions for file and project structures
* Ability to troubleshoot technical issues, creatively problem-solve
* Ability to research new ways of working to keep our team innovative and working smarter, not harder

Other Preferred Skills:
* 3D soft surface/ character modeling
* Rigging hard surface models
* Rigging soft surface models
* 2D/ 3D FX skills
* Game Engine
o Importing assets to game engine
o Material setup
o Lighting
o Scene dressing
o Prefab basics
o Rendering image sequences in game engine

Portfolio:
Must submit link to portfolio/ demo reel. Include examples of animation, animatics, storyboarding, 3D modeling (UV, wireframes, and texture maps). Rigging and game engine rendering a plus.


DUTIES AND RESPONSIBILITIES:
Skills:
* PreViz Skills
o Storyboarding
* Ability to understand/ interpret script storyboards
* Create story visuals for case study scenarios using 3d/ 2d mediums
* Plan shots with animation needs and storytelling efficiency in mind
* Strong eye for compositions that emphasize story points and keep 3d camera limitations in mind
o 3D layout
* Prep 3d scenes by set dressing and environment generation for animation projects
* Prep 3d cameras to match storyboard visuals for final rendering
o Animatics
* Combine and arrange storyboard visuals with audio tracks
* Strong sense of story flow, timing, and pacing
* 3D Animation
o Animate 3d props, aircraft, characters, and 3d cameras
o Animate with natural posing/gestures and the key principles of animation
o Facial animation and lip syncing
* Postproduction Skills
o Non-linear video compositing and editing to create animatics and videos
o Organize, combine, cut, and arrange footage, image sequences, and audio
o Strong eyes/ ears to spot animation errors, color correct, and fix audio
o Strong sense of timing and pacing for story flow
* 3D hard surface modeling
o Create general props and technically accurate aircraft using reference
o Clean, organize, and prep assets for game engine use
o Create materials as needed, including texture maps and UV unwrapping


SUPERVISORY/MANAGEMENT RESPONSIBILITY:

None