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Temp 3D Props Modeling Jobs (NOW HIRING)

Senior Civil 3D CADD Designer

Denver, CO · Hybrid

$105K - $112K/yr

  • PTO

... 3D for surface modeling, alignments, profiles, and site grading design Develop detailed plan and ... Since 1994, RCS recruits top talent for direct hire, temp-to-perm and contract staffing positions ...

Senior Design Manager

Birmingham, AL · On-site

$95K - $102K/yr

Review and approve drawings, 3D models, material specifications, storyboards, and technical ... Understanding of fabrication methods including carpentry, metalwork, scenic painting, props ...

Civil 3d Designer

Pompano Beach, FL

$30 - $35/hr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

Support stormwater management design and modeling using software such as ICPR, POND, HydroCAD, or ... If eligible, the benefits available for this temporary role may include the following: * Medical ...

Develop 3D SolidWorks models, parts, and assembly drawings for electrical switchgear and Low ... Individuals with temporary visas such as E, F-1, H-1, H-2, L, B, J, or TN or who need sponsorship ...

Showing results 21-40

Temp 3D Props Modeling information

See salary details

$39.5K

$78.5K

$124.5K

How much do temp 3d props modeling jobs pay per year?

As of Aug 12, 2026, the average yearly pay for temp 3d props modeling in the United States is $78,472.00, according to ZipRecruiter salary data. Most workers in this role earn between $58,500.00 and $98,000.00 per year, depending on experience, location, and employer.

What is the difference between Temp 3D Props Modeling vs 3D Environment Artist?

AspectTemp 3D Props Modeling3D Environment Artist
Primary FocusCreating individual 3D props for scenes or assetsDesigning entire 3D environments and landscapes
Skills & ToolsModeling, texturing, prop-specific workflows (e.g., low-poly, UV mapping)Environment design, scene composition, terrain modeling
Work EnvironmentFilm, game, or advertising projects requiring specific propsGame development, film sets, virtual worlds
Common UsageUsed for detailed props in scenesUsed for creating immersive environments

While Temp 3D Props Modeling focuses on creating individual props, 3D Environment Artists design entire scenes and landscapes. Both roles require strong modeling skills, but their scope and application differ significantly in project workflows.

More about Temp 3D Props Modeling jobs
What cities are hiring for Temp 3D Props Modeling jobs? Cities with the most Temp 3D Props Modeling job openings:
What are the most commonly searched types of 3D Props Modeling jobs? The most popular types of 3D Props Modeling jobs are:
What states have the most Temp 3D Props Modeling jobs? States with the most job openings for Temp 3D Props Modeling jobs include:
Infographic showing various Temp 3D Props Modeling job openings in the United States as of August 2026, with employment types broken down into 87% Full Time, 10% Part Time, and 3% Contract. Highlights an 84% Physical, 5% Hybrid, and 11% Remote job distribution, with an average salary of $78,472 per year, or $37.7 per hour.

Senior CG Generalist (Modeler)

Swaybox Studios

New Orleans, LA • On-site

$66K - $85K/yr

Full-time

Posted 9 days ago


Job description

Job Summary:

Swaybox Studios is currently seeking a Senior CG Generalist (Modeler) to join our dynamic VFX team in bringing visually stunning work to life. This role is central to maintaining the stylistic aesthetic of the film, ensuring the final output meets the high artistic standards of the studio. It requires technical expertise, artistic sensibility, and a collaborative mindset.

The Senior CG Generalist (Modeler) will focus on the full CG creation of our assets with a strong emphasis on modeling. This person will play a hands-on role in breathing life into our CG assets and resolving creative challenges. While also collaborating with the VFX Supervisor, Unreal Supervisor, MoMo Supervisor and Art Director to ensure technical and creative goals are met, while also offering input to the TD team on ways to streamline and improve the production pipeline. This is a perfect position for a VFX artist who is passionate about the cinematic quality that can be achieved with CG and hybrid visual storytelling.

Key Responsibilities:

  • Create and refine high-quality digital models for sets, props, and vehicles based on provided references, concept art, and/or directorial feedback.
  • Communicate effectively with supervisors and production to ensure models meet both creative and technical requirements for layout, lookdev, and lighting.
  • Demonstrate a strong understanding of surface characteristics to create, adjust, and assist in matching the style of our fabricated assets.
  • Manage and optimize UV mapping for clean and efficient texture workflows.
  • When needed, create custom textures and materials utilizing various techniques including: hand painting, photo-sourcing, projection mapping, scans, and photogrammetry.
  • Research and collect visual reference materials to inform surface detail and realism.
  • Maintain organized texture libraries and adhere to studio naming conventions and pipeline standards, where necessary.
  • Replicate texture, lookdev, and lighting from live action plates onto our environments, vehicles, and props with an emphasis on fine details, texture nuances, and the overall aesthetic of our film.
  • Implement both static (baked) and dynamic lighting solutions using Unreal Engine.
  • Collaborate with VFX Supervisor, CG Supervisor, MoMo Supervisor, and TDs to identify areas of improvement in the pipeline, including tool and workflow development.
  • Excel in a fast-paced environment, where priorities can shift quickly, demonstrating exceptional organization, flexibility, and the ability to maintain output quality amid evolving creative direction.
  • Work closely with the art and production teams to maintain visual consistency across environments.

Required Qualifications:

  • 5+ years of experience in high-end live action VFX films, animation, or television, specifically as a set or environment modeler.
  • Strong proficiency in Maya, ZBrush, Blender or any standard modeling software.
  • Highly skilled in hard surface and soft surface modeling as well as UV work.
  • Proficient in UV, texture, and shading/lookdev within the following programs: Substance Painter, Substance Designer, Mari, Photoshop, or Maya.
  • Proven experience working with physically based rendering (PBR) and stylized art pipelines within the following programs: Unreal Engine, Maya, and/or Houdini.
  • Ability to model both stylized and realistic environments with attention to storytelling detail.
  • In-depth knowledge of texture mapping techniques, layout, lookdev, and lighting.
  • Solid understanding of scale, composition, and modular design for props and environments.
  • Deep understanding of visual language- texture, color, dimension, perspective, shade, motion blur, depth of field, proportion, spatial awareness, etc.
  • Strong problem-solving skills, attention to detail, and the ability to adapt quickly to unique or proprietary workflows.
  • An artistic mindset and willingness to receive and implement constructive feedback.

Preferred Qualifications:

  • Familiarity with Rhinoceros (Rhino) 3D is advantageous.
  • Understanding of rigging and animation is a plus.
  • Familiarity with Unreal Engine or other similar rendering tools.
  • Background in architecture, industrial design, or scenic/set design.
  • Basic knowledge of compositing in Nuke to create and refine slap comps for presentation.
  • Familiarity with tracking software such as Shotgrid (Flow Production Tracking) and version control software such as Perforce.