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Afternoon 3D Props Modeling Jobs (NOW HIRING)

3D Artist (Remote)

San Francisco, CA · Remote

$110K - $140K/yr

Rigging and animating characters and props; * Retargeting character animation using mocap data ... modeling, texturing, Unity scene layout and lighting, and motion graphic animation. * Ability to ...

Model and texture characters, accessories, props, environments, and world objects that define the ... You can create beautiful stylized 3D assets from scratch, with taste, polish, and a clear point of ...

... of props being created * Provide and manage documentation of processes and procedures for the ... 3D modeling and 2D/3D texturing software (A plus if experienced with Flow ("Shotgrid") and Miro)

Senior Design Manager

Birmingham, AL

$95K - $102K/yr

Review and approve drawings, 3D models, material specifications, storyboards, and technical ... Understanding of fabrication methods including carpentry, metalwork, scenic painting, props ...

Senior Model Artist

Redmond, WA · On-site

$130K - $160K/yr

By combining geospatial intelligence, physics-based 3D simulation, and reward-driven AI, Worldscape ... props. * Deep understanding of modeling, UV mapping, texturing, material creation, and asset ...

Capture high-quality 3D scans of props in the studio. * Scouting locations and conduct environment ... Proficiency in 3D modeling software, including ZBrush, Maya, or Blender. * Deep attention to detail ...

Capture high-quality 3D scans of props in the studio. * Scouting locations and conduct environment ... Proficiency in 3D modeling software, including ZBrush, Maya, or Blender. * Deep attention to detail ...

... props for galleries. -Ensuring everything leaving the Art Department meets standards both in ... 3D Modeling experience is a plus. -Must have an eye for detail, including the ability to stage ...

Scanning Specialist

Boston, MA · On-site

$78K - $130K/yr

Capture high-quality 3D scans of props in the studio. * Scouting locations and conduct environment ... Proficiency in 3D modeling software, including ZBrush, Maya, or Blender. * Deep attention to detail ...

Examines dressed set to ensure props and scenery do not interfere with movements of cast or view of ... Designs and builds scale models of set design or miniature sets used in filming backgrounds or ...

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Afternoon 3D Props Modeling information

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$39.5K

$78.5K

$124.5K

How much do afternoon 3d props modeling jobs pay per year?

As of Jul 27, 2026, the average yearly pay for afternoon 3d props modeling in the United States is $78,472.00, according to ZipRecruiter salary data. Most workers in this role earn between $58,500.00 and $98,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an Afternoon 3D Props Modeler, and why are they important?

To thrive as a 3D Props Modeler, you need strong proficiency in 3D modeling, texturing, and a solid portfolio demonstrating your abilities, often supported by a degree in game design, animation, or a related field. Familiarity with industry-standard tools such as Autodesk Maya, Blender, ZBrush, and Substance Painter is typically required. Attention to detail, creativity, and effective communication are vital soft skills for collaborating with artists and meeting project specifications. These skills and qualities ensure that props meet visual and technical requirements, contributing to the overall quality and efficiency of production pipelines.

What is an Afternoon 3D Props Modeling job?

An Afternoon 3D Props Modeling job typically involves creating digital models of props—such as furniture, tools, or decorative items—for use in films, games, animations, or virtual environments, with work scheduled specifically in the afternoon hours. 3D prop modelers use specialized software like Blender, Maya, or 3ds Max to build and texture assets that meet the specifications of a project. These roles require both creative and technical skills, as well as the ability to collaborate with other artists and designers. Afternoon shifts might be offered to accommodate specific project timelines or to provide flexible working hours.

What is the difference between Afternoon 3D Props Modeling vs 3D Environment Artist?

AspectAfternoon 3D Props Modeling3D Environment Artist
Primary FocusCreating detailed 3D props and objects for scenesDesigning entire 3D environments and landscapes
Skills RequiredModeling, texturing, UV mapping, software proficiency (e.g., Maya, Blender)Modeling, texturing, layout, lighting, scene composition
Work EnvironmentGame studios, animation, film productionGame development, film, virtual reality projects
Typical OutputIndividual props, assets for scenesComplete environments, immersive worlds

Afternoon 3D Props Modeling focuses on creating detailed objects used within larger scenes, while 3D Environment Artists design entire scenes and worlds. Both roles require strong modeling and texturing skills, but differ in scope and output, with props being individual assets and environment artists crafting full environments.

What are some common challenges faced by an Afternoon 3D Props Modeling artist and how can these be addressed?

Afternoon 3D Props Modeling artists often work under tight deadlines to deliver high-quality assets for ongoing projects, which can be challenging when juggling multiple assignments. Balancing creative vision with technical constraints, such as polygon count and texture optimization, is also a frequent hurdle. Effective communication with other team members—like environment artists, animators, and project leads—helps ensure that props integrate smoothly into larger scenes. Staying organized and proactively seeking feedback can address many of these challenges and contribute to a positive workflow.
More about Afternoon 3D Props Modeling jobs
What cities are hiring for Afternoon 3D Props Modeling jobs? Cities with the most Afternoon 3D Props Modeling job openings:
What are the most commonly searched types of 3D Props Modeling jobs? The most popular types of 3D Props Modeling jobs are:
What states have the most Afternoon 3D Props Modeling jobs? States with the most job openings for Afternoon 3D Props Modeling jobs include:
What job categories do people searching Afternoon 3D Props Modeling jobs look for? The top searched job categories for Afternoon 3D Props Modeling jobs are:
Infographic showing various Afternoon 3D Props Modeling job openings in the United States as of July 2026, with employment types broken down into 88% Full Time, 9% Part Time, and 3% Contract. Highlights an 88% Physical, 4% Hybrid, and 8% Remote job distribution, with an average salary of $78,472 per year, or $37.7 per hour.
3D Artist (Remote)

3D Artist (Remote)

Prisms VR

San Francisco, CA • Remote

$110K - $140K/yr

Full-time

Posted 19 days ago


Job description

OUR MISSION:

Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming K12 STEM education through experiential real-world problem-solving powered by the next generation of spatial computing. We utilize adaptive Virtual Reality (VR) to engage, inspire, and open pathways to creative problem-solving to rapidly improve engagement and proficiencies in Math and Science across our country and beyond. Our mission is to break down barriers to access and build STEM proficiencies at scale for all students, worldwide.

JOB DESCRIPTION:

Prisms is looking for a multifaceted 3D Artist who enjoys designing all aspects of 3D content development. As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic animations for virtual reality. The ideal candidate should know and enjoy every aspect of the 3D content development process and have a working knowledge of developing assets for Unity.

KEY RESPONSIBILITIES

  • Collaborate with a team of content designers and developers to design rich and attractive immersive environments and interactive props in a fast and iterative manner.
  • Demonstrate the generalist ability to problem-solve multiple facets of a 3D-for-real-time pipeline fo numerous projects with tight deadlines. Day-to-day tasks include but are not limited to:
    • Designing & creating characters, environments & prop assets;
    • Rigging and animating characters and props;
    • Retargeting character animation using mocap data;
    • Scene Layout and Lighting in Unity;
    • Creating Particle Effects;
    • Asset optimization for Mobile Standalone VR;
    • Creating 3D explainer animations based on STEM concepts using the in-house Unity Animation Timeline tool.
  • Design and adhere to standards and specifications that are consistent with the project vision and brand
    aesthetics.
  • Be a proactive member of the development team and report on task status and potential issues to
  • Ensure the product meets brand standards and expectations in all aspects.
  • Create and maintain documentation and guidelines relating to Art development.

REQUIREMENTS

  • Solid understanding of compositions, color theories, and other industry-standard best 3D art practices.
  • Solid knowledge of modern 3D authoring tools (Maya, Blender, Houdini, ZBrush, etc.)
  • Solid knowledge of Texture and Material Authoring tools like Substance Painter & Designer, Photoshop, etc.
  • Solid understanding of the technical limitations of real-time game engines and mobile VR platforms.
  • Experience in creating Motion Graphic Animation in After Effects or a similar tool.
  • Working experience in Unity.
  • Experience in creating shaders using Shadergraph or Amplify Editor.
  • Experience in creating particle effects using Unity Shuriken Particle System or VFX Graph.
  • Working experience in version control systems (Git Preferred).
  • Ability to maintain clean, organized, and non-destructive workflow.
  • Receptive to the iterative design process and willing to participate in many areas of VR development beyond art responsibilities.
  • Highly motivated and skilled at both working individually and collaborating with a team.
  • Strong written and verbal communication skills

PREFERRED QUALIFICATIONS

  • Experience in Virtual Reality Development.
  • Experience working in a fast-paced production environment
  • Experience in 3D Simulation, such as cloth, water, and/or particles.

PORTFOLIO

  • Applicant must provide a link to the portfolio in the resume.
  • The ideal portfolio should showcase all aspects of 3D generalist skills, including your ability in modeling, texturing, Unity scene layout and lighting, and motion graphic animation.
  • Ability to complete an art test if requested.

      3D Artist