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Afternoon 3D Props Modeling Jobs (NOW HIRING)

Build other models as needed-such as props, anatomical models or characters * Build real-time-ready 3D models based on the above assets * Animate, light and render scenes for various projects

... modeling software. * Solid understanding of scale, composition, and modular design for props and ... Familiarity with Rhinoceros (Rhino) 3D is advantageous. * Understanding of rigging and animation is ...

Occasionally rig and skin props and characters. * Foresee technical issues with concept designs ... Modeling, texturing, lighting, rigging, skinning and shader development experience. * Must have ...

Occasionally rig and skin props and characters. * Foresee technical issues with concept designs ... Modeling, texturing, lighting, rigging, skinning and shader development experience. * Must have ...

Occasionally rig and skin props and characters. * Foresee technical issues with concept designs ... Modeling, texturing, lighting, rigging, skinning and shader development experience. * Must have ...

... modeling software. * Solid understanding of scale, composition, and modular design for props and ... Familiarity with Rhinoceros (Rhino) 3D is advantageous. * Understanding of rigging and animation is ...

... props, and environments. You'll work with industry-standard tools, integrate assets into Unreal ... models * Use ZBrush, Photoshop, Substance 3D Painter, and Substance Designer * Integrate and ...

... of props being created * Provide and manage documentation of processes and procedures for the ... 3D modeling and 2D/3D texturing software (A plus if experienced with Flow ("Shotgrid") and Miro)

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Afternoon 3D Props Modeling information

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$39.5K

$78.5K

$124.5K

How much do afternoon 3d props modeling jobs pay per year?

As of Sep 7, 2026, the average yearly pay for afternoon 3d props modeling in the United States is $78,472.00, according to ZipRecruiter salary data. Most workers in this role earn between $58,500.00 and $98,000.00 per year, depending on experience, location, and employer.

What is an afternoon 3D props modeling artist?

An Afternoon 3D Props Modeling job typically involves creating digital models of props—such as furniture, tools, or decorative items—for use in films, games, animations, or virtual environments, with work scheduled specifically in the afternoon hours. 3D prop modelers use specialized software like Blender, Maya, or 3ds Max to build and texture assets that meet the specifications of a project. These roles require both creative and technical skills, as well as the ability to collaborate with other artists and designers. Afternoon shifts might be offered to accommodate specific project timelines or to provide flexible working hours.

What are the key skills and qualifications needed to thrive as an afternoon 3D props modeling artist?

To thrive as a 3D Props Modeler, you need strong proficiency in 3D modeling, texturing, and a solid portfolio demonstrating your abilities, often supported by a degree in game design, animation, or a related field. Familiarity with industry-standard tools such as Autodesk Maya, Blender, ZBrush, and Substance Painter is typically required. Attention to detail, creativity, and effective communication are vital soft skills for collaborating with artists and meeting project specifications. These skills and qualities ensure that props meet visual and technical requirements, contributing to the overall quality and efficiency of production pipelines.

What are some common challenges faced by an afternoon 3D props modeling artist and how can these be addressed?

Afternoon 3D Props Modeling artists often work under tight deadlines to deliver high-quality assets for ongoing projects, which can be challenging when juggling multiple assignments. Balancing creative vision with technical constraints, such as polygon count and texture optimization, is also a frequent hurdle. Effective communication with other team members—like environment artists, animators, and project leads—helps ensure that props integrate smoothly into larger scenes. Staying organized and proactively seeking feedback can address many of these challenges and contribute to a positive workflow.

What is the difference between Afternoon 3D Props Modeling vs 3D Environment Artist?

AspectAfternoon 3D Props Modeling3D Environment Artist
Primary FocusCreating detailed 3D props and objects for scenesDesigning entire 3D environments and landscapes
Skills RequiredModeling, texturing, UV mapping, software proficiency (e.g., Maya, Blender)Modeling, texturing, layout, lighting, scene composition
Work EnvironmentGame studios, animation, film productionGame development, film, virtual reality projects
Typical OutputIndividual props, assets for scenesComplete environments, immersive worlds

Afternoon 3D Props Modeling focuses on creating detailed objects used within larger scenes, while 3D Environment Artists design entire scenes and worlds. Both roles require strong modeling and texturing skills, but differ in scope and output, with props being individual assets and environment artists crafting full environments.

More about Afternoon 3D Props Modeling jobs

What cities are hiring for Afternoon 3D Props Modeling jobs?

Cities with the most Afternoon 3D Props Modeling job openings:

What are the most commonly searched types of 3D Props Modeling jobs?

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What states have the most Afternoon 3D Props Modeling jobs?

States with the most job openings for Afternoon 3D Props Modeling jobs include:

What job categories do people searching Afternoon 3D Props Modeling jobs look for?

The top searched job categories for Afternoon 3D Props Modeling jobs are:

Infographic showing various Afternoon 3D Props Modeling job openings in the United States as of August 2026, with employment types broken down into 88% Full Time, 10% Part Time, and 2% Contract. Highlights an 85% Physical, 4% Hybrid, and 11% Remote job distribution, with an average salary of $78,472 per year, or $37.7 per hour.

3D Video Production Artist

Crew Training International

Memphis, TN • On-site

Other

Posted 29 days ago


Key responsibilities

  • Create 3D visuals and videos for computer-based training courseware.

  • Perform tasks such as 3D animation, previz, storyboarding, and video editing.

  • Prepare 3D scenes, animate props and characters, and organize footage for postproduction.


Job description

Requisition #
03001002_COMPANY_1.1
Job Title
3D Video Production Artist
Job Type
Full-time
Location
Corporate - TN US (Primary)
Remote, US
Category
Operations
Job Description

POSITION LOCATION: Remote

PURPOSE OF POSITION:

This position is part of a development team creating both high-level interactive courseware and case study videos; responsible for the conception, design, and development of 3D visuals and videos for final delivery of computer-based training courseware. This position will be responsible for creating 3d animations as well as previz and post-production tasks such as animatics and video editing. Additional skills in 3d modeling, rigging, and game engine tasks such as lighting, camera staging, and scene setup will strengthen success in this role to cover a wide range of abilities in the 3d production pipeline.


QUALIFICATIONS:

Education: Bachelor's Degree in 3D animation or 3D art/ game design (with animation skills)

Training and Experience:
* 3+ years' experience working as a 3D Animator or Multimedia/ Technical Artist
* Proficiency in industry standard 3D software for animation and modeling
* Proficiency in video editing software
* Experience in game engine(s)
* Experience in animatic creation
* Experience in 3D video production pipeline

Required Software:
* Autodesk Maya or 3DsMax
* Adobe Creative Suite
o Premier
o Photoshop
* Unity (non-coding)


Other Preferred Software:
* Substance Painter
* Unreal Engine/ Meta Human
* Source Control Systems (Plastic, Perforce)
* Cascadure

General Skills:
* Oral, written, and visual communication skills
* Handle multiple tasks, be flexible with assignments, and meet deadlines
* Collaborates well and can work with little to no supervision
* Follow organization and naming conventions for file and project structures
* Ability to troubleshoot technical issues, creatively problem-solve
* Ability to research new ways of working to keep our team innovative and working smarter, not harder

Other Preferred Skills:
* 3D soft surface/ character modeling
* Rigging hard surface models
* Rigging soft surface models
* 2D/ 3D FX skills
* Game Engine
o Importing assets to game engine
o Material setup
o Lighting
o Scene dressing
o Prefab basics
o Rendering image sequences in game engine

Portfolio:
Must submit link to portfolio/ demo reel. Include examples of animation, animatics, storyboarding, 3D modeling (UV, wireframes, and texture maps). Rigging and game engine rendering a plus.


DUTIES AND RESPONSIBILITIES:
Skills:
* PreViz Skills
o Storyboarding
* Ability to understand/ interpret script storyboards
* Create story visuals for case study scenarios using 3d/ 2d mediums
* Plan shots with animation needs and storytelling efficiency in mind
* Strong eye for compositions that emphasize story points and keep 3d camera limitations in mind
o 3D layout
* Prep 3d scenes by set dressing and environment generation for animation projects
* Prep 3d cameras to match storyboard visuals for final rendering
o Animatics
* Combine and arrange storyboard visuals with audio tracks
* Strong sense of story flow, timing, and pacing
* 3D Animation
o Animate 3d props, aircraft, characters, and 3d cameras
o Animate with natural posing/gestures and the key principles of animation
o Facial animation and lip syncing
* Postproduction Skills
o Non-linear video compositing and editing to create animatics and videos
o Organize, combine, cut, and arrange footage, image sequences, and audio
o Strong eyes/ ears to spot animation errors, color correct, and fix audio
o Strong sense of timing and pacing for story flow
* 3D hard surface modeling
o Create general props and technically accurate aircraft using reference
o Clean, organize, and prep assets for game engine use
o Create materials as needed, including texture maps and UV unwrapping


SUPERVISORY/MANAGEMENT RESPONSIBILITY:

None