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Afternoon 3D Props Modeling Jobs (NOW HIRING)

Define and enforce asset standards for modeling, UVs, materials, naming conventions, LODs, and optimization * Create and refine photo-realistic 3D props and materials that meet both artistic and ...

The ideal candidate has mastery of ideal model topology, texturing, shader networks, and physically ... Capable of producing high quality props, objects, vehicles, etc for photo real VFX composites ...

The ideal candidate has mastery of ideal model topology, texturing, shader networks, and physically ... Capable of producing high quality props, objects, vehicles, etc for photo real VFX composites ...

3D Generalist

Redlands, CA · On-site

$90K - $120K/yr

We specialize in 3D animated visual aids for attorneys to use in demand packages, mediation, and ... The artist will create a wide variety of Models for Architecture, Characters, Props, Vehicles, and ...

3D Generalist

Redlands, CA · On-site

$90K - $120K/yr

We specialize in 3D animated visual aids for attorneys to use in demand packages, mediation, and ... The artist will create a wide variety of Models for Architecture, Characters, Props, Vehicles, and ...

... of props being created * Provide and manage documentation of processes and procedures for the ... 3D modeling and 2D/3D texturing software (A plus if experienced with Flow ("Shotgrid") and Miro)

Scenic Carpenter

Ronks, PA

$21 - $28.50/hr

The Scenic Carpenter is responsible to study blueprints, sketches, and 3D models to be able to construct, install, and repair sets and props in accordance with artistic and functional vision using ...

Scenic Carpenter

Ronks, PA · On-site

$21 - $28.50/hr

The Scenic Carpenter is responsible to study blueprints, sketches, and 3D models to be able to construct, install, and repair sets and props in accordance with artistic and functional vision using ...

Technical Artist

San Francisco, CA · On-site

$149K - $179K/yr

Create realistic 3D models, props, environments, and articulated assets in Blender * Build assets that are not just visually strong, but usable in interactive worlds * Own end-to-end 3D workflows ...

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Afternoon 3D Props Modeling information

See salary details

$39.5K

$78.5K

$124.5K

How much do afternoon 3d props modeling jobs pay per year?

As of Jun 16, 2026, the average yearly pay for afternoon 3d props modeling in the United States is $78,472.00, according to ZipRecruiter salary data. Most workers in this role earn between $58,500.00 and $98,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an Afternoon 3D Props Modeler, and why are they important?

To thrive as a 3D Props Modeler, you need strong proficiency in 3D modeling, texturing, and a solid portfolio demonstrating your abilities, often supported by a degree in game design, animation, or a related field. Familiarity with industry-standard tools such as Autodesk Maya, Blender, ZBrush, and Substance Painter is typically required. Attention to detail, creativity, and effective communication are vital soft skills for collaborating with artists and meeting project specifications. These skills and qualities ensure that props meet visual and technical requirements, contributing to the overall quality and efficiency of production pipelines.

What is an Afternoon 3D Props Modeling job?

An Afternoon 3D Props Modeling job typically involves creating digital models of props—such as furniture, tools, or decorative items—for use in films, games, animations, or virtual environments, with work scheduled specifically in the afternoon hours. 3D prop modelers use specialized software like Blender, Maya, or 3ds Max to build and texture assets that meet the specifications of a project. These roles require both creative and technical skills, as well as the ability to collaborate with other artists and designers. Afternoon shifts might be offered to accommodate specific project timelines or to provide flexible working hours.

What is the difference between Afternoon 3D Props Modeling vs 3D Environment Artist?

AspectAfternoon 3D Props Modeling3D Environment Artist
Primary FocusCreating detailed 3D props and objects for scenesDesigning entire 3D environments and landscapes
Skills RequiredModeling, texturing, UV mapping, software proficiency (e.g., Maya, Blender)Modeling, texturing, layout, lighting, scene composition
Work EnvironmentGame studios, animation, film productionGame development, film, virtual reality projects
Typical OutputIndividual props, assets for scenesComplete environments, immersive worlds

Afternoon 3D Props Modeling focuses on creating detailed objects used within larger scenes, while 3D Environment Artists design entire scenes and worlds. Both roles require strong modeling and texturing skills, but differ in scope and output, with props being individual assets and environment artists crafting full environments.

What are some common challenges faced by an Afternoon 3D Props Modeling artist and how can these be addressed?

Afternoon 3D Props Modeling artists often work under tight deadlines to deliver high-quality assets for ongoing projects, which can be challenging when juggling multiple assignments. Balancing creative vision with technical constraints, such as polygon count and texture optimization, is also a frequent hurdle. Effective communication with other team members—like environment artists, animators, and project leads—helps ensure that props integrate smoothly into larger scenes. Staying organized and proactively seeking feedback can address many of these challenges and contribute to a positive workflow.
More about Afternoon 3D Props Modeling jobs
What cities are hiring for Afternoon 3D Props Modeling jobs? Cities with the most Afternoon 3D Props Modeling job openings:
What are the most commonly searched types of 3D Props Modeling jobs? The most popular types of 3D Props Modeling jobs are:
What states have the most Afternoon 3D Props Modeling jobs? States with the most job openings for Afternoon 3D Props Modeling jobs include:
What job categories do people searching Afternoon 3D Props Modeling jobs look for? The top searched job categories for Afternoon 3D Props Modeling jobs are:
Infographic showing various Afternoon 3D Props Modeling job openings in the United States as of June 2026, with employment types broken down into 20% Full Time, 60% Part Time, and 20% Contract. Highlights an 89% Physical, 3% Hybrid, and 8% Remote job distribution, with an average salary of $78,472 per year, or $37.7 per hour.
3D Prop Artist

Full-time

Medical, Dental, Vision, Retirement, PTO

Posted 8 hours ago


Job description

About Us
Higharc is a VC-backed startup that is changing how new homes are designed and built. Join a founding team who've shipped products for Autodesk, Electronic Arts, Nike, and Apple. We have raised a total of $83M with support from top-notch venture capital firms and more than 18 strategic investors-industry leaders in construction, building products manufacturing, and distribution.
Higharc's cutting edge Visualization team is growing! We are seeking a 3D Prop Artist to lead outsourced asset production and oversee the translation of large manufacturer product libraries into high-quality, optimized, production-ready 3D assets.
What You'll Do
You will help scale our visualization capabilities by establishing clear asset standards, building efficient prop pipelines, and ensuring consistent quality across both internal and external production. Expect to:
  • Lead outsourced prop production, including vendor selection, briefing, quality control, and continuous improvement of workflows
  • Translate large manufacturer product catalogs into efficient, standardized, high-quality 3D prop libraries
  • Define and enforce asset standards for modeling, UVs, materials, naming conventions, LODs, and optimization
  • Create and refine photo-realistic 3D props and materials that meet both artistic and technical requirements
  • Build scalable pipelines for asset ingestion, review, iteration, and deployment into a custom web based platform and the Unreal Engine
  • Partner with internal visualization, engineering, and product teams to ensure assets integrate cleanly into production environments
  • Identify automation opportunities and leverage AI-assisted workflows to improve velocity without sacrificing quality
About You
You're a systems thinker brings strong game development experience, has shipped major projects, and understands how to turn real-world products into performant, reusable digital assets at scale.
You have:
  • 5+ years in game development or real-time production managing outsourced art production at scale
  • Expert knowledge utilizing Unreal Engine Editor
  • Professional experience utilizing Maya, Zbrush, Adobe Photoshop, and Substance Painter/Designer
  • Proven experience leading complex asset initiatives independently with strong ownership and a high quality bar
  • A track record of building or improving structured, scalable asset pipelines and asset standards
  • Experience developing automation or AI-enhanced production tools
  • Exceptional attention to detail--you work fast and accurately
  • Passion for architecture and interior design with a deep understanding of real-world materials, manufacturing logic, and construction details
Working at Higharc
Higharc has been remote first since our founding in 2018. We offer flexible hours so you can do your best work without missing out on life. Higharc offers competitive salaries with significant equity, in a fast-growing, well-funded company.
Personal healthiness is an important value for us- we provide comprehensive medical, dental, and vision coverage, with unlimited PTO, and meaningful maternity/paternity leave to all U.S based employees that are full-time. You'll also have access to other big-company benefits such like short and long-term disability plans and a 401K. Haven't worked remotely before? We provide a stipend to create the ideal home office.