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Afternoon 3D Props Modeling Jobs (NOW HIRING)

Scanning Specialist

Boston, MA · On-site

$78.50 - $130.70/hr

Capture high-quality 3D scans of props in the studio. * Scouting locations and conduct environment ... Proficiency in 3D modeling software, including ZBrush, Maya, or Blender. * Deepattention to detail ...

Capture high-quality 3D scans of props in the studio. * Scouting locations and conduct environment ... Proficiency in 3D modeling software, including ZBrush, Maya, or Blender. * Deep attention to detail ...

Scanning Specialist

Boston, MA · Hybrid

$78K - $130K/yr

Capture high-quality 3D scans of props in the studio. * Scouting locations and conduct environment ... Proficiency in 3D modeling software, including ZBrush, Maya, or Blender. * Deep attention to detail ...

Scanning Specialist

Boston, MA · On-site

$78K - $130K/yr

Capture high-quality 3D scans of props in the studio. * Scouting locations and conduct environment ... Proficiency in 3D modeling software, including ZBrush, Maya, or Blender. * Deep attention to detail ...

Examines dressed set to ensure props and scenery do not interfere with movements of cast or view of ... Designs and builds scale models of set design or miniature sets used in filming backgrounds or ...

Examines dressed set to ensure props and scenery do not interfere with movements of cast or view of ... Designs and builds scale models of set design or miniature sets used in filming backgrounds or ...

Examines dressed set to ensure props and scenery do not interfere with movements of cast or view of ... Designs and builds scale models of set design or miniature sets used in filming backgrounds or ...

... full-time, on-site afternoon shift role (Monday - Thursday, 2:00 PM - 12:30 AM) offering a ... 3D models and assembly drawings to build frames, sub-assemblies, and enclosures using hand tools.

Senior Material Artist

Austin, TX · On-site

$90 - $105/hr

Create physically based Materials/Textures for use on props, environments, and characters with ... Strong knowledge of Maya and/or another 3D modeling package. * Good knowledge of Zbrush modeling.

Showing results 21-40

Afternoon 3D Props Modeling information

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$39.5K

$78.5K

$124.5K

How much do afternoon 3d props modeling jobs pay per year?

As of Sep 7, 2026, the average yearly pay for afternoon 3d props modeling in the United States is $78,472.00, according to ZipRecruiter salary data. Most workers in this role earn between $58,500.00 and $98,000.00 per year, depending on experience, location, and employer.

What is an afternoon 3D props modeling artist?

An Afternoon 3D Props Modeling job typically involves creating digital models of props—such as furniture, tools, or decorative items—for use in films, games, animations, or virtual environments, with work scheduled specifically in the afternoon hours. 3D prop modelers use specialized software like Blender, Maya, or 3ds Max to build and texture assets that meet the specifications of a project. These roles require both creative and technical skills, as well as the ability to collaborate with other artists and designers. Afternoon shifts might be offered to accommodate specific project timelines or to provide flexible working hours.

What are the key skills and qualifications needed to thrive as an afternoon 3D props modeling artist?

To thrive as a 3D Props Modeler, you need strong proficiency in 3D modeling, texturing, and a solid portfolio demonstrating your abilities, often supported by a degree in game design, animation, or a related field. Familiarity with industry-standard tools such as Autodesk Maya, Blender, ZBrush, and Substance Painter is typically required. Attention to detail, creativity, and effective communication are vital soft skills for collaborating with artists and meeting project specifications. These skills and qualities ensure that props meet visual and technical requirements, contributing to the overall quality and efficiency of production pipelines.

What are some common challenges faced by an afternoon 3D props modeling artist and how can these be addressed?

Afternoon 3D Props Modeling artists often work under tight deadlines to deliver high-quality assets for ongoing projects, which can be challenging when juggling multiple assignments. Balancing creative vision with technical constraints, such as polygon count and texture optimization, is also a frequent hurdle. Effective communication with other team members—like environment artists, animators, and project leads—helps ensure that props integrate smoothly into larger scenes. Staying organized and proactively seeking feedback can address many of these challenges and contribute to a positive workflow.

What is the difference between Afternoon 3D Props Modeling vs 3D Environment Artist?

AspectAfternoon 3D Props Modeling3D Environment Artist
Primary FocusCreating detailed 3D props and objects for scenesDesigning entire 3D environments and landscapes
Skills RequiredModeling, texturing, UV mapping, software proficiency (e.g., Maya, Blender)Modeling, texturing, layout, lighting, scene composition
Work EnvironmentGame studios, animation, film productionGame development, film, virtual reality projects
Typical OutputIndividual props, assets for scenesComplete environments, immersive worlds

Afternoon 3D Props Modeling focuses on creating detailed objects used within larger scenes, while 3D Environment Artists design entire scenes and worlds. Both roles require strong modeling and texturing skills, but differ in scope and output, with props being individual assets and environment artists crafting full environments.

More about Afternoon 3D Props Modeling jobs

What cities are hiring for Afternoon 3D Props Modeling jobs?

Cities with the most Afternoon 3D Props Modeling job openings:

What are the most commonly searched types of 3D Props Modeling jobs?

The most popular types of 3D Props Modeling jobs are:

What states have the most Afternoon 3D Props Modeling jobs?

States with the most job openings for Afternoon 3D Props Modeling jobs include:

What job categories do people searching Afternoon 3D Props Modeling jobs look for?

The top searched job categories for Afternoon 3D Props Modeling jobs are:

Infographic showing various Afternoon 3D Props Modeling job openings in the United States as of August 2026, with employment types broken down into 88% Full Time, 10% Part Time, and 2% Contract. Highlights an 85% Physical, 4% Hybrid, and 11% Remote job distribution, with an average salary of $78,472 per year, or $37.7 per hour.

3D Environment Artist - Talent Pool (N Americas)

side

Fort Lauderdale, FL • Remote

Full-time

Re-posted 11 days ago


Job description

About This Opportunity

Please note, this listing is not for an immediate open position but for our Talent Pool for Co-Development Roles. By applying, you express interest in being considered for future project-based opportunities that align with your skills and experience.

These opportunities are contingent on client needs and project availability. As projects are initiated or client proposals are developed, we will review candidates from this pool and contact those who most closely align with the specific requirements of the co-development opportunity.

How We Keep You Engaged

We maintain strong relationships with our talent pool by providing regular updates, industry insights, and information on upcoming opportunities. We will check in to confirm your availability and interest.

Our hiring teams carefully vet and select top candidates who best meet project needs, ensuring that you are matched with the right opportunity when it becomes available.

Next Steps

If you are passionate about contributing to cutting-edge projects and want to be considered for future co-development opportunities, we encourage you to apply to this listing. While there may not be an immediate opening, your application ensures that you will be part of our ongoing talent review for upcoming roles.

Key Responsibilities

  • Create high-quality 3D environment assets, including landscapes, architecture, and props, ensuring alignment with the project’s creative vision and gameplay requirements.
  • Work closely with art leads, game designers, and other team members to craft immersive, visually appealing game worlds.
  • Utilize industry-standard tools to model, texture, and optimize assets for real-time performance across platforms.
  • Contribute to the development and maintenance of art pipelines and workflows to ensure efficient production.
  • Ensure consistency in environmental art style and quality across the project.
  • Collaborate in troubleshooting and resolving artistic or technical issues that arise during production.
  • Stay updated on industry trends and techniques to continuously improve the quality of environment art.

Requirements

Experience:

  • 3+ years of experience as an Environment Artist in the video game industry.
  • Demonstrated contribution to at least one shipped title on PC, console, mobile, or VR/AR.

Technical Skills:

  • Proficiency with industry-standard tools such as Maya, Blender, Photoshop, Substance Painter/Designer, and either Unity or Unreal Engine.
  • Strong understanding of 3D modeling, UV mapping, texturing, and material creation.
  • Familiarity with optimization techniques for real-time environments.

Artistic Skills:

  • Strong eye for composition, lighting, color theory, and detail.
  • Ability to create both realistic and stylized environments as needed.

Collaboration Skills:

  • Strong communication and teamwork abilities to collaborate effectively with cross-disciplinary teams.
  • Problem-solving mindset and the ability to adapt to feedback and iterative processes.

Passion for Gaming: Genuine enthusiasm for crafting immersive game worlds.

Preferred Skills

  • Experience working with procedural tools or pipelines (e.g., Houdini).
  • Familiarity with photogrammetry workflows.
  • Knowledge of scripting or technical art tools for workflow efficiency.


Note: Specific requirements may vary depending on project needs.

Benefits

About Side 
Side (formerly PTW) is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in 2009 and drawing on 30+ years' experience from our parent company in Japan, Side has since grown to become a global force with 20 studios in 14 countries across North America, Europe, South America, and Asia. 

Our industry-leading services include game development, art production, audio production, quality assurance, localization, localization QA, player support, community management, and datasets.

Help us bring stories to the world! Join a global team of passionate gamers and contribute to delivering unforgettable game experiences.

Experience our side of life. For more information, visit www.side.inc