2

Remote 3D Props Modeling Jobs (NOW HIRING)

3D Artist (Remote)

San Francisco, CA ยท Remote

$110K - $140K/yr

Rigging and animating characters and props; * Retargeting character animation using mocap data ... modeling, texturing, Unity scene layout and lighting, and motion graphic animation. * Ability to ...

3D ORD Modeler

$26.59 - $46.54/hr

This position is remote, and the selected candidate will have flexibility in work location while ... Utilizing advanced computer modeling software to optimize and solve three-dimensional civil ...

3D Animator

Pasadena, CA ยท On-site +1

Model, texture, shade, and light assets for high-quality scientific and technical visualization ... This is a remote position *M&S Consulting proactively fulfills its role as an equal opportunity ...

Model, texture, shade, and light assets for high-quality scientific and technical visualization ... This is a remote position *M&S Consulting proactively fulfills its role as an equal opportunity ...

3D Designer Work hours: 8-5 PST (Remote) Duration: Contract through June 2026 (Potential to extend ... and modeling. * Ability to work well with ambiguity and limited project briefs, taking the ...

... Remote capacity . This role is centered on developing detailed piping system designs, including full 3D models, isometrics, and BOM packages for fabrication and installation. The Sr. Designer will ...

Create models and set dress these landscapes to support the narrative * Collaborate with project ... Active and passionate Sky player This position is available for remote work for candidates within ...

Position Summary The 3D Generalist at STERIS is responsible for creating 3D content (models and ... Excellent opportunities for advancement in a stable long-term career * #LI-KS1 #LI-Remote Pay range ...

Uptalent.io is seeking a skilled Remote MEP BIM Modeler to join our innovative and dynamic team ... Develop 3D models and construction documentation for MEP systems. * Ensure accuracy and ...

next page

Showing results 1-20

Remote 3D Props Modeling information

See salary details

$39.5K

$78.5K

$124.5K

How much do remote 3d props modeling jobs pay per year?

As of Jul 14, 2026, the average yearly pay for remote 3d props modeling in the United States is $78,472.00, according to ZipRecruiter salary data. Most workers in this role earn between $58,500.00 and $98,000.00 per year, depending on experience, location, and employer.

What are some common challenges faced by remote 3D props modelers and how can they be overcome?

Remote 3D props modelers often encounter challenges such as communicating design changes effectively with team members who may be in different time zones, managing feedback loops, and maintaining consistent asset quality across projects. To overcome these challenges, it's important to use collaborative project management tools, establish clear guidelines for file naming and version control, and participate in regular virtual check-ins with art directors or leads. Proactive communication and thorough documentation help ensure everyone stays aligned and work proceeds smoothly.

What are the key skills and qualifications needed to thrive as a Remote 3D Props Modeler, and why are they important?

To thrive as a Remote 3D Props Modeler, you need strong skills in 3D modeling, texturing, and digital sculpting, usually backed by a relevant degree or portfolio. Proficiency in industry-standard software such as Blender, Autodesk Maya, ZBrush, and Substance Painter, as well as familiarity with version control systems, is typically required. Attention to detail, time management, and effective remote communication are vital soft skills for standing out in this role. These skills ensure high-quality asset creation, adherence to project specifications, and efficient collaboration within distributed teams.

What is remote 3D props modeling?

Remote 3D props modeling involves creating digital models of objects (props) used in video games, movies, animation, or virtual reality environments, all while working from a location outside of a traditional studio. 3D props modelers use specialized software to design, sculpt, and texture objects such as furniture, vehicles, or tools that enhance the realism and storytelling of digital scenes. Working remotely, they collaborate with art directors and teams online, often sharing files and feedback through cloud-based platforms.
More about Remote 3D Props Modeling jobs
What cities are hiring for Remote 3D Props Modeling jobs? Cities with the most Remote 3D Props Modeling job openings:
What are the most commonly searched types of 3D Props Modeling jobs? The most popular types of 3D Props Modeling jobs are:
What states have the most Remote 3D Props Modeling jobs? States with the most job openings for Remote 3D Props Modeling jobs include:
Infographic showing various Remote 3D Props Modeling job openings in the United States as of July 2026, with employment types broken down into 81% Full Time, 3% Part Time, and 16% Contract. Highlights an 100% Remote job distribution, with an average salary of $78,472 per year, or $37.7 per hour.
3D Artist (Remote)

3D Artist (Remote)

Prisms VR

San Francisco, CA โ€ข Remote

$110K - $140K/yr

Full-time

Posted 6 days ago


Job description

OUR MISSION:

Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming K12 STEM education through experiential real-world problem-solving powered by the next generation of spatial computing. We utilize adaptive Virtual Reality (VR) to engage, inspire, and open pathways to creative problem-solving to rapidly improve engagement and proficiencies in Math and Science across our country and beyond. Our mission is to break down barriers to access and build STEM proficiencies at scale for all students, worldwide.

JOB DESCRIPTION:

Prisms is looking for a multifaceted 3D Artist who enjoys designing all aspects of 3D content development. As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic animations for virtual reality. The ideal candidate should know and enjoy every aspect of the 3D content development process and have a working knowledge of developing assets for Unity.

KEY RESPONSIBILITIES

  • Collaborate with a team of content designers and developers to design rich and attractive immersive environments and interactive props in a fast and iterative manner.
  • Demonstrate the generalist ability to problem-solve multiple facets of a 3D-for-real-time pipeline fo numerous projects with tight deadlines. Day-to-day tasks include but are not limited to:
    • Designing & creating characters, environments & prop assets;
    • Rigging and animating characters and props;
    • Retargeting character animation using mocap data;
    • Scene Layout and Lighting in Unity;
    • Creating Particle Effects;
    • Asset optimization for Mobile Standalone VR;
    • Creating 3D explainer animations based on STEM concepts using the in-house Unity Animation Timeline tool.
  • Design and adhere to standards and specifications that are consistent with the project vision and brand
    aesthetics.
  • Be a proactive member of the development team and report on task status and potential issues to
  • Ensure the product meets brand standards and expectations in all aspects.
  • Create and maintain documentation and guidelines relating to Art development.

REQUIREMENTS

  • Solid understanding of compositions, color theories, and other industry-standard best 3D art practices.
  • Solid knowledge of modern 3D authoring tools (Maya, Blender, Houdini, ZBrush, etc.)
  • Solid knowledge of Texture and Material Authoring tools like Substance Painter & Designer, Photoshop, etc.
  • Solid understanding of the technical limitations of real-time game engines and mobile VR platforms.
  • Experience in creating Motion Graphic Animation in After Effects or a similar tool.
  • Working experience in Unity.
  • Experience in creating shaders using Shadergraph or Amplify Editor.
  • Experience in creating particle effects using Unity Shuriken Particle System or VFX Graph.
  • Working experience in version control systems (Git Preferred).
  • Ability to maintain clean, organized, and non-destructive workflow.
  • Receptive to the iterative design process and willing to participate in many areas of VR development beyond art responsibilities.
  • Highly motivated and skilled at both working individually and collaborating with a team.
  • Strong written and verbal communication skills

PREFERRED QUALIFICATIONS

  • Experience in Virtual Reality Development.
  • Experience working in a fast-paced production environment
  • Experience in 3D Simulation, such as cloth, water, and/or particles.

PORTFOLIO

  • The ideal portfolio should showcase all aspects of 3D generalist skills, including your ability in modeling, texturing, Unity scene layout and lighting, and motion graphic animation.
  • Ability to complete an art test if requested.

      3D Artist