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On Call 3D Props Modeling Jobs (NOW HIRING)

Technical Artist

San Francisco, CA · On-site

$149K - $179K/yr

Create realistic 3D models, props, environments, and articulated assets in Blender * Build assets that are not just visually strong, but usable in interactive worlds * Own end-to-end 3D workflows ...

... props for galleries. -Ensuring everything leaving the Art Department meets standards both in ... 3D Modeling experience is a plus. -Must have an eye for detail, including the ability to stage ...

Utilizes various modeling & drafting techniques, 3D modeling/animating & drawing techniques and ... props, and more. * Develops presentation animatics including the overall creative animatic, timing ...

Senior Structural Engineer

Washington, DC · On-site

$115K - $160K/yr

Summary Abbott on Call is seeking an experienced and innovative Senior Naval Architect with strong ... You will play a key role in developing structural models, performing FEA simulations, and producing ...

Senior Structural Engineer

Washington, DC · On-site

$115K - $160K/yr

Summary Abbott on Call is seeking an experienced and innovative Senior Naval Architect with strong ... You will play a key role in developing structural models, performing FEA simulations, and producing ...

... models, and animated content like vehicles and interactive props. * Own end-to-end delivery for ... Strong background in 3D computational geometry and numerical methods : mesh processing, level-of ...

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On Call 3D Props Modeling information

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$39.5K

$78.5K

$124.5K

How much do on call 3d props modeling jobs pay per year?

As of Jun 9, 2026, the average yearly pay for on call 3d props modeling in the United States is $78,472.00, according to ZipRecruiter salary data. Most workers in this role earn between $58,500.00 and $98,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an On Call 3D Props Modeler, and why are they important?

To excel as an On Call 3D Props Modeler, you need strong 3D modeling skills, a solid grasp of design principles, and proficiency in industry-standard software such as Blender, Maya, or 3ds Max, often supported by a relevant degree or portfolio. Experience with texture mapping, rendering engines, and familiarity with asset management systems or pipelines is highly valued. Attention to detail, creativity, time management, and effective communication help you deliver high-quality assets on tight deadlines and collaborate with art and production teams. These skills ensure that props meet technical and artistic standards, support overall project goals, and contribute to seamless production workflows.

What are some common challenges faced in an On Call 3D Props Modeling role, and how can new hires prepare for them?

In an On Call 3D Props Modeling position, one of the main challenges is adapting quickly to varying project requirements and deadlines, as assignments can be unpredictable and fast-paced. New hires may also need to familiarize themselves with different production pipelines, software, and artistic styles, depending on the client or studio's needs. Building a strong foundation in industry-standard 3D modeling tools, maintaining a flexible workflow, and developing excellent communication skills will help you integrate smoothly with teams and deliver quality assets on tight schedules.

What are On Call 3D Props Modeling jobs?

On Call 3D Props Modeling jobs involve creating digital models of props—such as furniture, tools, weapons, or set pieces—for use in films, video games, animation, and virtual reality projects. Being 'on call' means artists are hired as needed, often for short-term assignments or to meet tight deadlines. These professionals use software like Blender, Maya, or 3ds Max to design, sculpt, and texture props according to project specifications. Flexibility, strong artistic skills, and the ability to adapt to different art styles are essential for success in this role.
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Technical Artist

Moonlake AI

San Francisco, CA • On-site

$149K - $179K/yr

Full-time

Posted 29 days ago


Job description

Introducing Moonlake, AI for creating world simulations.
About Moonlake
Moonlake is building the frontier of interactive world models: systems that generate, simulate, and reason over 3D environments for embodied AI, robotics and gaming. We develop the simulation infrastructure to build worlds (e.g., assets, scenes, digital twins) at scale.
Our team sits at the intersection of:
  • Embodied AI
  • Robotics simulation
  • Interactive 3D worlds
  • World models
  • Real-time generation
  • AI infrastructure

Moonlake is building the next generation of AI infrastructure for interactive digital worlds. Our mission is to enable anyone to create, simulate, and interact with rich environments using natural language and multimodal inputs, turning simple ideas into worlds with structure, logic, and agents that can perceive and act.
Our team has raised $28M in seed funding from NVIDIA Ventures, Threshold Ventures, AIX ventures and notable angels including Naval Ravikant and Jeff Dean to build the foundational layer for the future of AI - powering everything from creative tools and games to robotics training, simulations, and digital twins. Our goal is to make building and experimenting with these environments as accessible and scalable as publishing video on the internet.
The Role
We're looking for a Technical Artist / 3D Generalist who can create high-quality, realistic 3D assets and environments primarily in Blender.
This person will help build the visual and structural foundation for interactive AI-generated worlds: objects, scenes, environments, physicalized assets, and production-ready 3D content. The ideal candidate is both artistic and technical: someone who can model, texture, render, iterate quickly, and understand how 3D assets behave inside interactive environments.
What You'll Do
  • Create realistic 3D models, props, environments, and articulated assets in Blender
  • Build assets that are not just visually strong, but usable in interactive worlds
  • Own end-to-end 3D workflows: modeling, texturing, materials, lighting, rendering, optimization, and scene polish
  • Help create environments that support physics, interaction, gameplay, simulation, and embodied AI workflows
  • Work closely with research and engineering teams building world models, real-time video models, and multimodal 3D systems
  • Translate abstract prompts or product needs into clean, usable, production-quality 3D assets
  • Improve visual quality, realism, and consistency across generated or hand-authored 3D worlds
What We're Looking For
  • Deep proficiency with Blender
  • Strong 3D modeling skills across hard-surface, environment, and object creation
  • Ability to create realistic renders
  • Strong understanding of materials, lighting, geometry, topology, and scene composition
  • Comfort working across the full 3D pipeline, preferably mostly or entirely inside Blender
  • Technical mindset: you understand how assets are used in engines, simulations, games, or interactive environments
  • Fast iteration speed and high visual taste
  • Strong portfolio showing polished 3D work
Bonus Points
  • Background in games, simulation, robotics, virtual worlds, or interactive media
  • Experience with game engines or real-time 3D workflows
  • Familiarity with physics-ready assets, rigging, articulation, collision, or procedural workflows
  • Experience creating 3D content for AI, synthetic data, RL environments, or world-modeling systems
  • Ability to work with tools beyond Blender, while still being strongest in Blender
Why This Role Matters
Moonlake is not just generating static 3D assets. The company is building systems that create interactive, multimodal worlds where geometry, physics, affordances, symbolic logic, visuals, and audio all remain coherent together. (moonlakeai.com)
You'll help define the visual and technical quality bar for the worlds Moonlake creates.
We are committed to being an on-site, in-person team currently based in San Francisco.