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3D Art Intern Jobs (NOW HIRING)

... a Technical Art Intern to join the Rocket League team. You will sit between our artists and ... Hands-on with at least one 3D package (Maya, 3ds Max, or Blender) and the Substance suite * Working ...

Art Director Who we are: Because you voraciously follow what's happening in art and design through ... You can quickly make lots of 2D and 3D sketches that bring concepts and ideas to life to test ...

Art Director Who we are: Because you voraciously follow what's happening in art and design through ... You can quickly make lots of 2D and 3D sketches that bring concepts and ideas to life to test ...

Art Director Who we are: Because you voraciously follow what's happening in art and design through ... You can quickly make lots of 2D and 3D sketches that bring concepts and ideas to life to test ...

Interest in generative art, AI, and creative coding * Strong aesthetic eye and interest in design ... Our flagship product is a collaborative canvas for working across text, image, video, audio, and 3D ...

Interest in generative art, AI, and creative coding * Strong aesthetic eye and interest in design ... Our flagship product is a collaborative canvas for working across text, image, video, audio, and 3D ...

Be Seen First

Familiarity with 3D printing, especially resin or wax printing. * Experience with lost-wax casting, metalworking, or polishing. * Art or design background -- drawing, sculpture, digital art. What You ...

R&D Intern

Chicago, IL · On-site

$15.50 - $20.50/hr

... art preparation, automation, testing, content development, feature implementation, and product ... a new kind of 3D experience in augmented reality which is engaging, social, and interactive.

Gameplay Programmer Intern

Cary, NC · On-site

$119K - $132K/yr

... art and design * Help debug, test, and fix bugs in gameplay systems * Learn to write clean ... and 3D content that bring environments to life like never before. Epic's award-winning Unreal ...

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3D Art Intern information

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How much do 3d art intern jobs pay per hour?

As of Aug 31, 2026, the average hourly pay for 3d art intern in the United States is $17.04, according to ZipRecruiter salary data. Most workers in this role earn between $14.42 and $19.23 per hour, depending on experience, location, and employer.

What does a 3D Art Intern do?

A 3D Art Intern assists in creating three-dimensional models, textures, and visual assets used in video games, films, animations, or digital media. Their tasks often include modeling objects or characters, texturing surfaces, and sometimes working on lighting or rendering under the guidance of senior artists. Interns may use software like Blender, Maya, or 3ds Max and collaborate with other departments to ensure assets meet project requirements. This role is typically an entry-level position intended to provide hands-on experience and skill development in a professional environment.

What are the key skills and qualifications needed to thrive as a 3D Art Intern?

To thrive as a 3D Art Intern, you generally need a solid understanding of 3D modeling, texturing, and animation principles, often supported by coursework in digital art or a related field. Familiarity with industry-standard software such as Blender, Maya, or 3ds Max, and sometimes an online portfolio, is typically expected. Creativity, strong attention to detail, and the ability to take feedback well are standout soft skills for this role. These skills and qualities are crucial for producing high-quality assets and effectively collaborating within a creative team.
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Infographic showing various 3D Art Intern job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 77% Full Time, 20% Part Time, 1% Contract, and 1% Nights. Highlights an 95% Physical, 1% Hybrid, and 4% Remote job distribution, with an average salary of $35,436 per year, or $17 per hour.

Tech Art Intern

Cary, NC • On-site

Epic Games
PC Games • 1 - 5K employees

Internship

Posted 12 days ago


Job description

WHAT MAKES US EPIC?
At the core of Epic's success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it's building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we're always innovating.
Being Epic means being a part of a team that continually strives to do right by our community and users. We're constantly innovating to raise the bar of engine and game development.
ART
What We Do
Push your artistic talent to the limit on a team of world-class environment, character and concept artists who strive to innovate and inspire.
TECH ART INTERN
What You'll Do
We are looking for a Technical Art Intern to join the Rocket League team. You will sit between our artists and engineers: building tools that speed up how content gets into the build, authoring real-time materials, and profiling scenes so the game holds frame rate everywhere from mobile to high-refresh PC. You will have an impact on real work that ships into playable builds.
In this role, you will
  • Build small pipeline tools and scripts (Python, UEFN/Verse, DCC scripting APIs) that automate repetitive steps for arena, vehicle, and cosmetics artists
  • Profile arenas and assets in engine, then help fix what you find: draw calls, overdraw, texture memory, LODs, and vertex budgets
  • Author and iterate on real-time materials and shaders for signature Rocket League surfaces
  • Take assets from Maya, Blender, or Substance through to an optimized, working setup in engine and validate them in a playable build
  • Work directly with technical artists, rendering engineers, and environment artists to unblock issues and document what you learn
  • Show your work in art reviews and playtests, take feedback, and iterate quickly
What we're looking for
  • Currently enrolled in, or recently graduated from, a Technical Art, Computer Science, Digital Media, or Game Development program, or a portfolio strong enough to stand in for one
  • Scripting experience in Python, C#, or a DCC scripting API. Bonus if you have written something that saved someone else time
  • Hands-on with at least one 3D package (Maya, 3ds Max, or Blender) and the Substance suite
  • Working knowledge of Unreal Engine
  • Solid real-time rendering fundamentals: how lighting, shading, UV layout, texture memory, and poly budgets affect performance
  • Genuine curiosity about performance. You like finding out why a frame is slow
  • Clear, proactive communication. You raise blockers early instead of quietly grinding on them
  • A portfolio or reel showing technical art work: tools, shaders, procedural systems, or optimization case studies
  • Nice to have: profiling tools (Unreal Insights, RenderDoc, PIX), HLSL, Houdini, or experience shipping to mobile or console

This internship has a flexible start date in 2027. Recruitment will be ongoing until teams find an ideal match. Applicants must be legally authorized to work in the posting location for the duration of the internship. For more information about Epic's Early Career Program, visit epicgames.com/earlycareers. This is going to be Epic!
ABOUT US
Epic Games is a leading interactive entertainment company. For over 30 years we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.
Like what you hear? Come be a part of something Epic!
Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here.
Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here.