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Commission 2D Animation Artist Jobs (NOW HIRING)

R&D Technical Artist

Cupertino, CA · On-site +1

$172K - $258K/yr

Additionally, this role might be eligible for discretionary bonuses or commission payments as well ... Using Final Cut Pro to edit video or 2D animation timelines. Creating models and animations for ...

The lead also coaches junior artists, collaborates with other departments, and supports production ... For over 50 years, our 2D and 3D production facility hascreated award-winning feature films and TV ...

Senior Artist

Chicago, IL · On-site

$130K - $156K/yr

The Senior Artist will use their artistic expertise with color, composition, shape, typography ... including 2D game assets and animations. * Expertise in Adobe Creative Suite (Photoshop ...

Senior Artist

Chicago, IL · On-site

$130K - $156K/yr

The Senior Artist will use their artistic expertise with color, composition, shape, typography ... including 2D game assets and animations. * Expertise in Adobe Creative Suite (Photoshop ...

... creation, from artist tools and production workflows to infrastructure, security, and data ... and 2D animation. Establish guidelines around data governance, model lifecycle management, and ...

Sr 3d Graphic Artist

Seffner, FL · On-site

$111K - $133K/yr

Integrating 3D renders into 2D photographs seamlessly * Reviewing 3D models & checking for quality ... Creating 3D animation * Oversee all design projects, from conception to delivery * Accountable for ...

... creation, from artist tools and production workflows to infrastructure, security, and data ... and 2D animation. Establish guidelines around data governance, model lifecycle management, and ...

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Commission 2D Animation Artist information

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$5

$29

$37

How much do commission 2d animation artist jobs pay per hour?

As of Jun 10, 2026, the average hourly pay for commission 2d animation artist in the United States is $29.11, according to ZipRecruiter salary data. Most workers in this role earn between $24.76 and $32.93 per hour, depending on experience, location, and employer.

What is the difference between Commission 2D Animation Artist vs 2D Animator?

AspectCommission 2D Animation Artist2D Animator
CredentialsPortfolio, proficiency in animation softwarePortfolio, proficiency in animation software
Work EnvironmentFreelance, project-basedStudio or freelance, project or full-time
Industry UsageEntertainment, advertising, online contentEntertainment, gaming, advertising

The Commission 2D Animation Artist and 2D Animator roles share similar skills and work environments, often requiring proficiency in animation software and a strong portfolio. However, the Commission 2D Animation Artist typically works on a freelance, project-by-project basis, focusing on custom commissions, while a 2D Animator may work in a studio or as a full-time employee on various projects. Both roles are integral to the animation industry, but their work settings and client interactions differ.

More about Commission 2D Animation Artist jobs
What cities are hiring for Commission 2D Animation Artist jobs? Cities with the most Commission 2D Animation Artist job openings:
What are the most commonly searched types of 2D Animation Artist jobs? The most popular types of 2D Animation Artist jobs are:
What states have the most Commission 2D Animation Artist jobs? States with the most job openings for Commission 2D Animation Artist jobs include:
What job categories do people searching Commission 2D Animation Artist jobs look for? The top searched job categories for Commission 2D Animation Artist jobs are:
Infographic showing various Commission 2D Animation Artist job openings in the United States as of June 2026, with employment types broken down into 100% Full Time. Highlights an 83% Physical, 1% Hybrid, and 16% Remote job distribution, with an average salary of $60,546 per year, or $29.1 per hour.
R&D Technical Artist

R&D Technical Artist

Apple

Cupertino, CA • On-site, Remote

$172K - $258K/yr

Full-time

Medical, Dental, Retirement

Posted 13 days ago


Apple rating

8.1

Company rating: 8.1 out of 10

Based on 661 frontline employees who took The Breakroom Quiz

6th of 30 rated technology retailers


Job description

Imagine what you can do here. Apple is a place where extraordinary people gather to do their lives best work. Together we create products and experiences people once couldn’t have imagined, and now, can’t imagine living without. It’s the diversity of those people and their ideas that inspires the innovation that runs through everything we do.
Description
APPLE INC has the following available in Cupertino, California and various unanticipated locations throughout the USA. Build highly interactive and graphically intense applications for some of Apple’s most advanced technologies, including the augmented reality (AR) and virtual reality (VR) support offered in ARKit and Metal2. Work alongside product designers and engineers on new applications demanding rapid experimentation and prototyping. Understand the state-of-the-art in real-time graphics and interactive 3D applications to help create prototypes for a broad range of application categories, including productivity, communication, and entertainment. Encapsulate the current POR and technological decision points and visually communicate them upwards within the team to leadership for critical program steering decisions. 40 hours/week. At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $172,100 - $258,600/yr and your base pay will depend on your skills, qualifications, experience, and location.
PAY & BENEFITS: Apple employees also have the opportunity to become an Apple shareholder through participation in Apple’s discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple’s Employee Stock Purchase Plan. You’ll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits: https://www.apple.com/careers/us/benefits.html.
Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.
Preferred Qualifications
N/A
Minimum Qualifications
Bachelor’s degree or foreign equivalent in Industrial Design or a related field and 2 years of experience in the job offered or related occupation.
Education and/or experience must include:
Use Houdini, After Effects, and Cinema 4D to generate 3D Models for experience prototypes, concepts, and applications.
Use Final Cut Pro, Keynote, Houdini, After Effects, and Cinema 4D, to generate visual assets and animations for executive communications.
Creating 2D graphics in Illustrator, Sketch, and Photoshop.
Using After Effects to generate 2D animated motion graphics.
Using Final Cut Pro to edit video or 2D animation timelines.
Creating models and animations for real-time and offline applications for VR/AR experiences or simulations.

What Apple employees say

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About Apple

Sourced by ZipRecruiter

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, intelligent people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same real passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Cupertino, CA, US

Year founded

1976