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Material Artist Jobs (NOW HIRING)

Technical Artist, Assets/Materials

Raleigh, NC ยท On-site

$123K - $147K/yr

Audit draw calls, texture memory, overdraw, and material complexity; identify and action ... Interface with internal artist teams and codevelopers to maintain milestone cadences * Perform all ...

Technical Artist, Assets/Materials

Raleigh, NC ยท On-site

$123K - $147K/yr

Audit draw calls, texture memory, overdraw, and material complexity; identify and action ... Interface with internal artist teams and codevelopers to maintain milestone cadences * Perform all ...

Technical Artist, Assets/Materials

Raleigh, NC ยท On-site

$123K - $147K/yr

Audit draw calls, texture memory, overdraw, and material complexity; identify and action ... Interface with internal artist teams and codevelopers to maintain milestone cadences * Perform all ...

Audit draw calls, texture memory, overdraw, and material complexity; identify and action ... Interface with internal artist teams and codevelopers to maintain milestone cadences * Perform all ...

Makeup artists are responsible for consulting with clients and creating custom looks based on their specifications, determining which materials and colors are the most suitable and having knowledge ...

Technical Artist

Manhattan, NY ยท On-site

$139K - $166K/yr

Material Creation - Design complex materials in Unreal and instruct artists on best practices for material creation * Lighting - Be well versed in the various lighting techniques in Unreal and ...

Technical Artist

Manhattan, NY

$139K - $166K/yr

Material Creation - Design complex materials in Unreal and instruct artists on best practices for material creation * Lighting - Be well versed in the various lighting techniques in Unreal and ...

Makeup artists are responsible for consulting with clients and creating custom looks based on their specifications, determining which materials and colors are the most suitable and having knowledge ...

Senior Technical Artist

Cary, NC ยท On-site

$117K - $140K/yr

While this position favors a materials specialist, the ideal candidate brings a generalist mindset and a solid understanding of the broader game art pipeline. You'll work closely with artists ...

Assess all products and pallets, notifying supervisor(s) of any damaged materials. * Responsible ... About Music & Arts Music & Arts embodies the world of creativity and music by encouraging our ...

Graphic Artist

Lancaster, CA ยท On-site

$5.0K/mo

Materials and equipment used in mechanical and manual lettering processes. Standard art techniques ... Create artistic designs for materials to be used in instructional, departmental and college ...

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Material Artist information

See salary details

$30.5K

$129.5K

$152.5K

How much do material artist jobs pay per year?

As of Jul 8, 2026, the average yearly pay for material artist in the United States is $129,541.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What is a Material Artist job?

A Material Artist is responsible for creating realistic and high-quality textures and materials for 3D assets in video games, films, or other digital media. They work with tools like Substance Designer, Substance Painter, and Photoshop to develop materials that enhance the visual fidelity of environments, characters, and objects. This role requires a strong understanding of surface detail, lighting, and physically based rendering (PBR) workflows. Material Artists collaborate closely with environment artists, lighting artists, and technical teams to ensure assets fit seamlessly within a project. Their work plays a critical role in achieving a polished, immersive final product.

What are typical collaboration and workflow processes for Material Artists within a game development or VFX team?

Material Artists often work closely with environment artists, modelers, lighting artists, and technical artists to ensure that textures and materials integrate seamlessly into a project. Their daily tasks may involve creating, testing, and refining textures, responding to feedback, and attending team meetings to discuss visual direction and technical requirements. Collaboration is key, as Material Artists frequently exchange assets and coordinate with other departments to optimize performance and achieve the desired visual fidelity. This team-driven environment encourages creativity and allows Material Artists to continually develop their skills by learning from other specialists.

What are the key skills and qualifications needed to thrive in the Material Artist position, and why are they important?

To excel as a Material Artist, you need a solid background in 3D art, an understanding of texture creation, shading, and a strong artistic eye, usually supported by a degree in art, game design, or a related field. Expertise with tools like Substance Designer/Painter, Photoshop, and game engines such as Unreal or Unity is often essential. Attention to detail, problem-solving abilities, and effective communication skills help Material Artists collaborate efficiently within multidisciplinary teams. These capabilities ensure the creation of visually compelling and technically refined materials that elevate the overall quality of digital or interactive experiences.

More about Material Artist jobs
What cities are hiring for Material Artist jobs? Cities with the most Material Artist job openings:
What are the most commonly searched types of Material Artist jobs? The most popular types of Material Artist jobs are:
What states have the most Material Artist jobs? States with the most job openings for Material Artist jobs include:
Infographic showing various Material Artist job openings in the United States as of July 2026, with employment types broken down into 50% Full Time, 49% Part Time, and 1% Contract. Highlights an 99% Physical, and 1% Remote job distribution, with an average salary of $129,541 per year, or $62.3 per hour.
Material Artist - Talent Pool (2026 Opportunities)

Material Artist - Talent Pool (2026 Opportunities)

Liquid Development

Portland, OR โ€ข Remote

$24 - $28/hr

Contractor

Medical, Dental, Vision, Retirement

Posted 16 hours ago


Job description

Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely talented team to remain on the cutting edge of content creation. Everyday Liquid Development is producing work at the forefront of modern game production and the demands for our services continue to grow. Our team has contributed to AAA titles within the Halo, Mass Effect, Borderlands, and Call of Duty franchises - Liquid Development is the team these titles turn to when they need the best.

Check Us Out On ArtStation:
https://www.artstation.com/liquiddevelopment

We're building our 2026 talent pool for exceptional Material Artists! By applying, you're not applying for a specific role today-instead, you're joining a curated network of creative professionals that we may reach out to as new projects emerge. While this isn't an active opening at the moment, it helps us get to know your style and experience early on. If your skills and experience align with upcoming opportunities, we'll contact you to explore a potential collaboration. Join us now to stay on our radar for exciting future work.

We are looking for a 3D Material Artists with a strong artistic eye and a passion for crafting high quality, game-ready materials. You will join an experienced team on a long-term project, working closely with Environment Art, Concept Art, and Engineering to develop materials that are visually compelling and faithful to the project's artistic direction.

Some of the cool stuff you'll be doing:

  • Create and maintain a wide range of PBR materials and surface treatments that support and elevate the project's visual direction
  • Build and manage Substance Designer graphs for both tileable materials, trims, and surface detail
  • Collaborate with Environment Artists to ensure materials are integrated consistently and effectively across in-game environments
  • Contribute to the development and documentation of material workflows, standards, and libraries
  • Track and address material-related bugs during production and post production

Requirements

What you'll bring to the table:

  • A strong portfolio with recent workdemonstrating an artistic approach to material and surface creation across a variety of styles and real-world surface types (**must submit to be considered**)
  • 3+ years of experience in video game production with at least one shipped title
  • Strong grasp of composition, color theory, and the physical properties of real-world surfaces.
  • Proficiency in Substance Designer and Substance Painter
  • Solid understanding of PBR workflows and material creation pipelines
  • Technical proficiency in game art workflows including UV layout, texel density, and texture optimization
  • Strong proactive collaboration and communication skills

This is a fully remote ongoing contract only position. At this time, this position is not available to California residents.

Due to the high volume of applications, we kindly ask you to not reach out to the Liquid Development team. Once you submit your application, you will receive a confirmation email that the hiring team will be reviewing your application. You will hear directly from our Talent Acquisition team once we have an update for you regarding your application status.

Benefits

What's in it for you?

If working on some of the biggest and best titles with some of the coolest people within the games industry isn't enough, we also offer:

  • Work alongside dynamic individuals in the gaming industry
  • Work within a company with upward career growth opportunities
  • Work Fully Remote
  • Full Time Employment Benefits for applicants located in US only include:
    • Medical, Dental, Vision benefits
    • Voluntary Long-term / Short-term Disability
    • 401K w/ company match
  • Salary RANGE: $50K - $70K per year ($24/hr to $28/hr)

Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.

Note to Recruitment Agencies

Please be advised that Keywords Studios does not consider unsolicited resumes, or any form of contact initiated by unauthorized third parties, including recruitment or placement agencies, unless a pre-existing, valid agreement is in place. Any fees incurred by unauthorized third parties will not be compensated by Keywords Studios.

AI Notice

Keywords Studios is committed to fair and ethical hiring practices. We expect candidates to conduct themselves with honesty and to participate in all applications and interviews independently, presenting their own knowledge and experience. Candidates should refrain from using AI assistance or third-party tools or services that could influence, capture, or otherwise interfere with the authenticity of the assessment process.

E-Verify Notification

This Organization Participates in E-Verify

Esta Organizacion Participa en E-Verify

PERSONAL DATA PROTECTION POLICY

By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice athttps://www.keywordsstudios.com/en/applicant-privacy-notice.ย 

Role Information: EN
Studio: Liquid Development
Location: Americas, United States, Oregon
Area of Work: Art Services
Service: Create
Employment Type: Full Time, Contractor
Working Pattern: Remote