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Remote Material Artist Jobs (NOW HIRING)

VFX Artist

Minneapolis, MN · Remote

$105.60K - $144K/yr

This full-time, remote position provides an exciting opportunity to contribute to innovative visual ... Responsibilities * Create high-quality visual effects for marketing materials and product ...

Develop project-based materials and shaders in Unreal Engine, including parent materials and ... Remote candidates may be considered; preference will be given to candidates based in or near Los ...

Technical Artist

Chicago, IL · On-site +1

$130.90K - $156.70K/yr

Remote - US and Canada only thatgamecompany designs and develops artistically crafted, broadly ... Document workflows and best practices for materials and vfx Must-Haves * A good understanding of ...

Develop and revise models, materials, lighting, and compositions for interactive and rendered ... A passion for solving visual and technical challenges Working at Higharc Higharc has been remote ...

We are seeking a 3D Prop Artist to lead outsourced asset production and oversee the translation of ... materials, manufacturing logic, and construction details Working at Higharc Higharc has been remote ...

Technical Artist - Monopoly GO!

Culver City, CA · On-site +1

$139K - $166.30K/yr

... remote basis. At Scopely, we care deeply about what we do and want to inspire play every day ... With the team's support, create content with the internal Unity toolset: UI, shaders, materials ...

Senior VFX Artist - Art Center

CA · On-site +1

$115K - $155K/yr

Remote - Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine ... Strong expertise in Niagara systems and real-time shader/material workflows * Deep understanding of ...

Graphic Artist (Minimalist Design Specialist) - Freelance, Remote Our client is a health and ... Design packaging, promotional materials, and brand assets that reflect minimalist aesthetics and ...

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Remote Material Artist information

See salary details

$30.5K

$129.5K

$152.5K

How much do remote material artist jobs pay per year?

As of May 30, 2026, the average yearly pay for remote material artist in the United States is $129,541.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Remote Material Artist, and why are they important?

To thrive as a Remote Material Artist, you need expertise in texture creation, a strong understanding of PBR workflows, and proficiency in digital art, typically supported by a relevant degree or portfolio. Mastery of tools like Substance Designer, Substance Painter, Photoshop, and experience with game engines such as Unreal or Unity are essential. Attention to detail, creativity, and strong communication skills help you collaborate effectively and deliver high-quality assets in a remote environment. These skills ensure visually compelling, technically sound materials that enhance the realism and appeal of digital projects.

How does a Remote Material Artist typically collaborate with other team members during the asset creation process?

As a Remote Material Artist, collaboration is usually facilitated through project management tools, version control systems, and frequent virtual meetings. You'll work closely with 3D modelers, environment artists, and art directors to ensure that materials and textures align with the overall visual style and technical requirements of the project. Clear communication and file organization are crucial, as you'll often need to give and receive feedback on assets asynchronously. Building strong remote working habits and maintaining open channels with your team will help ensure a smooth workflow and high-quality results.

What is a Remote Material Artist?

A Remote Material Artist is a digital artist who specializes in creating textures, materials, and surface details for 3D models and environments, typically for video games, films, or virtual reality projects—all while working remotely. They use specialized software like Substance Painter, Substance Designer, or Photoshop to generate realistic or stylized materials such as wood, metal, fabric, or stone. These materials are then applied to 3D assets to enhance visual quality and realism. Remote Material Artists collaborate with other artists and developers through online platforms, enabling them to contribute from anywhere in the world.
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Digital Artist | $98/hr - Remote

Crossing Hurdles

Manhattan, NY • Remote

$98/hr

Full-time

Posted 9 days ago


Job description

Overview Position: Fine Artist (Painter, Sculptor, or Illustrator) Type: Hourly contract Compensation: $49–$98/hr Location: Remote Commitment: 10–40 hours/week Responsibilities Create and curate original artwork using traditional and digital media (ink, watercolor, charcoal, oil, or digital tools). Apply visual elements such as line, space, mass, color, and perspective to communicate concepts, emotions, and moods for AI training. Collaborate with clients, writers, editors, art directors, and internal teams to define artistic objectives and deliverables.

Analyze and document creative processes to provide clear, detailed input for AI learning workflows. Maintain an up-to-date professional portfolio showcasing diverse styles and capabilities. Communicate artistic decisions and methodologies clearly in both written and verbal formats.

Support promotion of AI-enhanced artwork through digital portfolios, online channels, or marketing materials as needed. Qualifications Proven experience in fine arts, illustration, painting, sculpture, or related visual disciplines. Proficiency with traditional art techniques and digital tools, including platforms like Adobe Creative Cloud.

Strong written and verbal communication skills with the ability to explain creative concepts clearly. Experience collaborating with cross-functional creative teams. Excellent eye for detail, aesthetics, and visual storytelling.

Ability to manage and present a diverse artistic portfolio. Interest in the intersection of art and AI, with willingness to learn new tools and workflows. #J-18808-Ljbffr