2

Remote Material Artist Jobs (NOW HIRING)

3D Artist (Remote)

San Francisco, CA · Remote

$110K - $140K/yr

As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic ... Solid knowledge of Texture and Material Authoring tools like Substance Painter & Designer ...

Build elegant materials in Unreal Engine 5 for particle systems and world geometry. * Create memory ... Remote Please note that 2K Games and its studios never uses instant messaging apps or personal ...

Staff Environment Artist

Seattle, WA · Remote

$150K - $170K/yr

This role is a remote based position. What You'll Do: Environment Art & Pipeline * Create high ... Deep familiarity with Unreal Engine workflows and tooling, including material and shader workflows

Graphic Arts Specialist I

PA · On-site +1

$38K/yr

Government Services Center - Westtown, PA Job Type: Full Time, Non Exempt Remote Employment ... Design, layout, and produce a variety of materials for digital and print platforms, including, but ...

Grants Assistant

$23 - $24/hr

Prepare and maintain standard organizational materials for grant applications, including ... the arts and cultural sector. Working Conditions: You will perform sedentary work in a remote ...

Showing results 21-40

Remote Material Artist information

See salary details

$30.5K

$129.5K

$152.5K

How much do remote material artist jobs pay per year?

As of Aug 8, 2026, the average yearly pay for remote material artist in the United States is $129,541.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

How does a remote material artist typically collaborate with other team members during the asset creation process?

As a Remote Material Artist, collaboration is usually facilitated through project management tools, version control systems, and frequent virtual meetings. You'll work closely with 3D modelers, environment artists, and art directors to ensure that materials and textures align with the overall visual style and technical requirements of the project. Clear communication and file organization are crucial, as you'll often need to give and receive feedback on assets asynchronously. Building strong remote working habits and maintaining open channels with your team will help ensure a smooth workflow and high-quality results.

What is a remote material artist?

A Remote Material Artist is a digital artist who specializes in creating textures, materials, and surface details for 3D models and environments, typically for video games, films, or virtual reality projects—all while working remotely. They use specialized software like Substance Painter, Substance Designer, or Photoshop to generate realistic or stylized materials such as wood, metal, fabric, or stone. These materials are then applied to 3D assets to enhance visual quality and realism. Remote Material Artists collaborate with other artists and developers through online platforms, enabling them to contribute from anywhere in the world.

What are the key skills and qualifications needed to thrive as a remote material artist, and why are they important?

To thrive as a Remote Material Artist, you need expertise in texture creation, a strong understanding of PBR workflows, and proficiency in digital art, typically supported by a relevant degree or portfolio. Mastery of tools like Substance Designer, Substance Painter, Photoshop, and experience with game engines such as Unreal or Unity are essential. Attention to detail, creativity, and strong communication skills help you collaborate effectively and deliver high-quality assets in a remote environment. These skills ensure visually compelling, technically sound materials that enhance the realism and appeal of digital projects.
More about Remote Material Artist jobs
What cities are hiring for Remote Material Artist jobs? Cities with the most Remote Material Artist job openings:
What are the most commonly searched types of Material Artist jobs? The most popular types of Material Artist jobs are:
What states have the most Remote Material Artist jobs? States with the most job openings for Remote Material Artist jobs include:
What job categories do people searching Remote Material Artist jobs look for? The top searched job categories for Remote Material Artist jobs are:
Infographic showing various Remote Material Artist job openings in the United States as of August 2026, with employment types broken down into 100% Full Time. Highlights an 100% Remote job distribution, with an average salary of $129,541 per year, or $62.3 per hour.

VFX Artist - GameSim - Talent Pipeline

Keywords Studios

Austin, TX • On-site, Remote

Full-time

Re-posted 6 days ago


Keywords Studios rating

8.7

Company rating: 8.7 out of 10

Based on 5 frontline employees who took The Breakroom Quiz

9th of 76 rated media


Job description

GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!

Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.

We are looking for a VFX Artist with strong real-time effects skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.

This role is ideal for someone who enjoys creating high-quality visual effects while also helping teams stay aligned, organized, and efficient. Depending on the project, this person may contribute directly to hands-on VFX production, in-engine implementation, feedback, task breakdowns, optimization, workflow documentation, and cross-discipline collaboration.

Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable VFX artist with strong fundamentals, a practical production mindset, and the ability to translate creative or design direction into clear, executable effects work.

This is a hands-on production role with opportunities to support small pods or strike teams, guide VFX quality, mentor other artists, and grow toward lead-level responsibilities.

This role offers flexible work options, including remote, hybrid or in-office arrangements.

Responsibilities
  • Create custom real-time visual effects and implement them in-engine using Unreal Engine 5, Unity, or proprietary tools.
  • Build high-quality effects for gameplay, environments, cinematics, atmosphere, combat, interaction, destruction, UI/game feedback, and other project needs.
  • Create all necessary textures, flipbooks, materials, meshes, simulations, and supporting assets for real-time VFX.
  • Maintain clean, readable, well-structured material graphs, Niagara systems, parameters, naming conventions, and reusable effect setups.
  • Use tools such as Photoshop, Substance Designer, Blender, Houdini, Maya, EmberGen, or other software as needed to support effect creation.
  • Work with complex material setups, Blueprints, scripting hooks, animation events, gameplay triggers, or engine-specific implementation needs.
  • Troubleshoot VFX issues in partnership with Technical Art, Engineering, Design, Animation, Audio, and other disciplines.
  • Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory, spawn rates, scalability settings, and platform performance constraints.
  • Help ensure effects are readable, performant, and aligned with gameplay needs, art direction, timing, mood, and player feedback.
  • Review work from internal artists, partner studios, or external vendors and provide clear, constructive, actionable feedback.
  • Help maintain a consistent quality bar across a set of effects, a feature, a level, or a small team pod.
  • Support short-term planning by helping break down VFX requests into clear tasks, priorities, dependencies, risks, and definitions of done.
  • Proactively identify production risks, including missing gameplay hooks, performance spikes, unclear direction, pipeline gaps, dependency issues, or inconsistent style execution.
  • Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers, Animators, Audio Designers, and Producers.
  • Support client-facing communication when needed by clarifying requirements, sharing WIP, explaining constraints, and aligning on expected outcomes.
  • Contribute to VFX workflow improvements, reusable templates, documentation, libraries, naming standards, or scalability rules when appropriate.

What Keywords Studios employees say

Workplace

Get the full story on Breakroom


Keywords Studios logo

About Keywords Studios

Sourced by ZipRecruiter

Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.

Industry

Arts, entertainment, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

Social media