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Material Artist Jobs (NOW HIRING)

Production Artist - Entry Level About the Company Our client is a creative, fast-paced organization ... Ensure brand consistency across all materials and platforms * Edit and resize graphics, images, and ...

New

Production Artist - Entry Level About the Company Our client is a creative, fast-paced organization ... Ensure brand consistency across all materials and platforms * Edit and resize graphics, images, and ...

Production Artist - Entry Level About the Company Our client is a creative, fast-paced organization ... Ensure brand consistency across all materials and platforms * Edit and resize graphics, images, and ...

Production Artist - Entry Level About the Company Our client is a creative, fast-paced organization ... Ensure brand consistency across all materials and platforms * Edit and resize graphics, images, and ...

Production Artist - Entry Level About the Company Our client is a creative, fast-paced organization ... Ensure brand consistency across all materials and platforms * Edit and resize graphics, images, and ...

Production Artist - Entry Level About the Company Our client is a creative, fast-paced organization ... Ensure brand consistency across all materials and platforms * Edit and resize graphics, images, and ...

Production Artist - Entry Level About the Company Our client is a creative, fast-paced organization ... Ensure brand consistency across all materials and platforms * Edit and resize graphics, images, and ...

New

Production Artist - Entry Level About the Company Our client is a creative, fast-paced organization ... Ensure brand consistency across all materials and platforms * Edit and resize graphics, images, and ...

Production Artist - Entry Level About the Company Our client is a creative, fast-paced organization ... Ensure brand consistency across all materials and platforms * Edit and resize graphics, images, and ...

Production Artist - Entry Level About the Company Our client is a creative, fast-paced organization ... Ensure brand consistency across all materials and platforms * Edit and resize graphics, images, and ...

Production Artist - Entry Level About the Company Our client is a creative, fast-paced organization ... Ensure brand consistency across all materials and platforms * Edit and resize graphics, images, and ...

New

Production Artist - Entry Level About the Company Our client is a creative, fast-paced organization ... Ensure brand consistency across all materials and platforms * Edit and resize graphics, images, and ...

Production Artist - Entry Level About the Company Our client is a creative, fast-paced organization ... Ensure brand consistency across all materials and platforms * Edit and resize graphics, images, and ...

Production Artist - Entry Level About the Company Our client is a creative, fast-paced organization ... Ensure brand consistency across all materials and platforms * Edit and resize graphics, images, and ...

Production Artist - Entry Level About the Company Our client is a creative, fast-paced organization ... Ensure brand consistency across all materials and platforms * Edit and resize graphics, images, and ...

New

Production Artist - Entry Level About the Company Our client is a creative, fast-paced organization ... Ensure brand consistency across all materials and platforms * Edit and resize graphics, images, and ...

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Showing results 1-20

Material Artist information

See salary details

$30.5K

$129.5K

$152.5K

How much do material artist jobs pay per year?

As of May 31, 2026, the average yearly pay for material artist in the United States is $129,541.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What is a Material Artist job?

A Material Artist is responsible for creating realistic and high-quality textures and materials for 3D assets in video games, films, or other digital media. They work with tools like Substance Designer, Substance Painter, and Photoshop to develop materials that enhance the visual fidelity of environments, characters, and objects. This role requires a strong understanding of surface detail, lighting, and physically based rendering (PBR) workflows. Material Artists collaborate closely with environment artists, lighting artists, and technical teams to ensure assets fit seamlessly within a project. Their work plays a critical role in achieving a polished, immersive final product.

What are the key skills and qualifications needed to thrive in the Material Artist position, and why are they important?

To excel as a Material Artist, you need a solid background in 3D art, an understanding of texture creation, shading, and a strong artistic eye, usually supported by a degree in art, game design, or a related field. Expertise with tools like Substance Designer/Painter, Photoshop, and game engines such as Unreal or Unity is often essential. Attention to detail, problem-solving abilities, and effective communication skills help Material Artists collaborate efficiently within multidisciplinary teams. These capabilities ensure the creation of visually compelling and technically refined materials that elevate the overall quality of digital or interactive experiences.

What are typical collaboration and workflow processes for Material Artists within a game development or VFX team?

Material Artists often work closely with environment artists, modelers, lighting artists, and technical artists to ensure that textures and materials integrate seamlessly into a project. Their daily tasks may involve creating, testing, and refining textures, responding to feedback, and attending team meetings to discuss visual direction and technical requirements. Collaboration is key, as Material Artists frequently exchange assets and coordinate with other departments to optimize performance and achieve the desired visual fidelity. This team-driven environment encourages creativity and allows Material Artists to continually develop their skills by learning from other specialists.
What cities are hiring for Material Artist jobs? Cities with the most Material Artist job openings:
What are the most commonly searched types of Material Artist jobs? The most popular types of Material Artist jobs are:
What states have the most Material Artist jobs? States with the most job openings for Material Artist jobs include:
Infographic showing various Material Artist job openings in the United States as of May 2026, with employment types broken down into 45% Full Time, 44% Part Time, and 11% Contract. Highlights an 89% In-person, and 11% Remote job distribution, with an average salary of $129,541 per year, or $62.3 per hour.
Senior / Staff Technical Artist - Materials, Lighting & Procedural Environments

Senior / Staff Technical Artist - Materials, Lighting & Procedural Environments

General Motors

San Francisco, CA • On-site, Remote

$149.60K - $179.10K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 27 days ago


General Motors rating

8.1

Company rating: 8.1 out of 10

Based on 301 frontline employees who took The Breakroom Quiz

5th of 44 rated automakers


Job description

Job Description
We believe in improving people's lives by making transportation safer, more accessible, and more convenient. We're building advanced software and simulation technology to power autonomous vehicles that safely connect people to the places, things, and experiences they care about.
We seek and embrace diversity in all of its forms. We continuously push ourselves to think differently and take ownership wherever it's needed. This is a place for dreamers and doers to succeed. If you share our passion for achieving what some say is impossible, join us.
The Role
We're looking for a Senior Technical Artist - Materials, Shading & FX to help build the virtual worlds our AV stack learns from.
You will own the physically based material and FX pipeline for our simulation engines: designing procedural shaders, authoring photorealistic materials, building a scalable material library, and creating weather and water FX that behave realistically at city scale. Procedural environment experience is a plus, especially if combined with strong C++ skills.
You'll partner closely with content, rendering, simulation, and perception teams to ensure our worlds both look real and behave consistently for sensors and ML models.
What You'll Do
Material & shading pipeline
• Own the PBR material pipeline for our simulation engines (e.g., MDL, MaterialX, shader
graphs, or equivalent).
• Design procedural material and shader systems that generate families of related
materials (roads, terrain, vehicles, props) from controlled parameters.
• Author and calibrate photorealistic materials that remain physically plausible across
different cameras, exposure settings, and scenarios.
• Build and maintain a material library for our virtual world, including standards for naming,
parameter ranges.
• Profile and optimize shaders for performance in large, complex scenes.
• Implement and maintain low-level shader code where graphs aren't sufficient, exposing
artist-friendly controls.
Environmental FX (weather, water, and impacts)
• Create environmental FX including weather, water interaction (puddles, splashes,
standing water), debris, dust, and other large-scale events.
• Use simulation and procedural techniques for placement and behavior of FX, including
accumulation and interaction with the environment and vehicles.
• Author FX shaders and materials (particles, volumes) that integrate cleanly with the core
shading pipeline.
Procedural environments (bonus)
• Build or extend procedural systems to populate large-scale environments (roads, terrain,
foliage, props) while respecting performance and simulation constraints.
• Leverage industry standard DCC tools or write code/plugins where necessary to solve
simulation needs.
Collaboration & tools
• Partner with Simulation, ML, and Perception teams to align materials and FX with sensor
models and evaluation metrics.
• Work with rendering and tools engineers to profile, debug, and optimize materials and
FX.
• Share standards, build example scenes, and mentor artists and technical artists on PBR
and FX workflows.
• (Bonus) Use C++ and/or Python to extend engine features, add custom
nodes/operators, or integrate procedural environment systems.
Your Skills & Abilities
Experience
• 5+ years (Senior) or 8+ years (Staff) as a Technical Artist, FX TD, Look-Dev/Materials
TD, or similar hybrid role in games, VFX, animation, virtual production, or simulation.
• A strong reel/portfolio focused on materials/shading and FX, with clear notes on your
personal contributions.
• Experience on top-tier studios or flagship projects (high-end VFX/animation, AAA
games, virtual production, or similar).
Materials & shading
• Deep understanding of physically based rendering (PBR), BRDFs, and texture
workflows, and how to keep materials physically plausible.
• Proven experience owning a material/shader pipeline in a real-time or near-real-time
engine (Unreal, Unity, proprietary, etc.).
• Strong skills in procedural material authoring (e.g., Substance Designer, MaterialX, MDL,
custom node graphs).
• Comfort with both shader graphs and low-level shader code, including debugging and
performance tuning.
FX / VFX
• Production experience building weather and environmental FX (rain, snow, hail, fog,
water surfaces, spray, etc.).
• Experience simulating or procedurally generating FX and integrating them into a
game/simulation engine.
• A track record of making FX and materials work together (wetness, accumulation,
interaction with motion and environment).
Tools & mindset
• Strong Python skills for pipeline tools, exporters, validators, and DCC integrations;
PySide/PyQt is a plus.
• (Bonus) C++ experience extending engines or implementing high-performance
procedural or environment systems.
• (Bonus) Experience with procedural environment generation and placement systems in a
game, VFX, or simulation pipeline.
• Ability to profile and diagnose performance issues around materials, shaders, FX, and
environment complexity, and communicate findings to both artists and engineers.
• Comfortable owning problems end-to-end and bridging art and engineering when
priorities or constraints conflict.
What Will Give You A Competitive Edge
• Experience with USD and/or MDL in production pipelines.
• Background generating synthetic data or calibrating content to real-world cameras and
sensors.
• Familiarity with ray-traced or path-traced real-time rendering in large environments.
• Experience in autonomous vehicles, robotics, or other safety-critical simulation domains.
Compensation
The compensation information is a good faith estimate only. It is based on what a successful applicant might be paid in accordance with applicable state laws. The compensation may not be representative for positions located outside of the California Bay Area.
  • The salary range for this role is $153,200 and $234,100 . The actual base salary a successful candidate will be offered within this range will vary based on factors relevant to the position.

  • Bonus Potential: An incentive pay program offers payouts based on company performance, job level, and individual performance.

Benefits
  • Benefits: GM offers a variety of health and wellbeing benefit programs. Benefit options include medical, dental, vision, Health Savings Account, Flexible Spending Accounts, retirement savings plan, sickness and accident benefits, life insurance, paid vacation & holidays, tuition assistance programs, employee assistance program, GM vehicle discounts and more.

GM does not provide immigration-related sponsorship for this role. Do not apply for this role if you will need GM immigration sponsorship now or in the future. This includes direct company sponsorship, entry of GM as the immigration employer of record on a government form, and any work authorization requiring a written submission or other immigration support from the company (e.g., H1-B, OPT, STEM OPT, CPT, TN, J-1, etc).
About GM
Our vision is a world with Zero Crashes, Zero Emissions and Zero Congestion and we embrace the responsibility to lead the change that will make our world better, safer and more equitable for all.
Why Join Us
We believe we all must make a choice every day - individually and collectively - to drive meaningful change through our words, our deeds and our culture. Every day, we want every employee to feel they belong to one General Motors team.
Benefits Overview
From day one, we're looking out for your well-being-at work and at home-so you can focus on realizing your ambitions. Learn how GM supports a rewarding career that rewards you personally by visiting Total Rewards resources.
Non-Discrimination and Equal Employment Opportunities (U.S.)
General Motors is committed to being a workplace that is not only free of unlawful discrimination, but one that genuinely fosters inclusion and belonging. We strongly believe that providing an inclusive workplace creates an environment in which our employees can thrive and develop better products for our customers.
All employment decisions are made on a non-discriminatory basis without regard to sex, race, color, national origin, citizenship status, religion, age, disability, pregnancy or maternity status, sexual orientation, gender identity, status as a veteran or protected veteran, or any other similarly protected status in accordance with federal, state and local laws.
We encourage interested candidates to review the key responsibilities and qualifications for each role and apply for any positions that match their skills and capabilities. Applicants in the recruitment process may be required, where applicable, to successfully complete a role-related assessment(s) and/or a pre-employment screening prior to beginning employment. To learn more, visit How we Hire.
Accommodations
General Motors offers opportunities to all job seekers including individuals with disabilities. If you need a reasonable accommodation to assist with your job search or application for employment, emailus or call us at 1-800-865-7580. In your email, please include a description of the specific accommodation you are requesting as well as the job title and requisition number of the position for which you are applying.

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About General Motors

Sourced by ZipRecruiter

General Motors is a company with global scale and capabilities, headquartered in Detroit, Michigan, with employees around the world. The company employs over 165,000 people, serves six continents, operates across 22 time zones, and has a diverse workforce speaking 75 languages1. GM’s vision is to drive the world forward by pioneering innovations that move and connect people to what matters. The company is working towards an all-electric future with its new Ultium Platform and is pushing transportation options beyond our wildest imaginations with autonomous vehicles. GM is also committed to becoming the most inclusive company in the world.

Industry

Transportation equipment manufacturing

Company size

10,000+ Employees

Headquarters location

Detroit, MI, US

Year founded

1908