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Material Artist Jobs in California (NOW HIRING)

Audit draw calls, texture memory, overdraw, and material complexity; identify and action ... Interface with internal artist teams and codevelopers to maintain milestone cadences * Perform all ...

Expression of Interest - Technical Artist

Los Angeles, CA · On-site

$136K - $163K/yr

Develop, refine, and maintain materials, shaders, and rendering workflows that support the project's artistic direction. * Partner with artists to troubleshoot technical challenges related to assets ...

Character Artist

San Jose, CA · On-site +1

$141K - $148K/yr

3D Character & Creature Artist - Remote - Revenue Share 3MetaD is looking for a Digital Artist / 3D ... Knowledge of creating 2D textures, UV unwrapping, and developing materials and shaders for in-game ...

Character Artist

San Jose, CA · On-site +1

$141K - $148K/yr

3D Character & Creature Artist - Remote - Revenue Share 3MetaD is looking for a Digital Artist / 3D ... Knowledge of creating 2D textures, UV unwrapping, and developing materials and shaders for in-game ...

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Showing results 1-20

Material Artist information

See California salary details

$30.1K

$127.8K

$150.5K

How much do material artist jobs pay per year?

As of Aug 31, 2026, the average yearly pay for material artist in California is $127,844.00, according to ZipRecruiter salary data. Most workers in this role earn between $125,300.00 and $150,000.00 per year, depending on experience, location, and employer.

What is a material artist?

A Material Artist is responsible for creating realistic and high-quality textures and materials for 3D assets in video games, films, or other digital media. They work with tools like Substance Designer, Substance Painter, and Photoshop to develop materials that enhance the visual fidelity of environments, characters, and objects. This role requires a strong understanding of surface detail, lighting, and physically based rendering (PBR) workflows. Material Artists collaborate closely with environment artists, lighting artists, and technical teams to ensure assets fit seamlessly within a project. Their work plays a critical role in achieving a polished, immersive final product.

What are typical collaboration and workflow processes for material artists within a game development or VFX team?

Material Artists often work closely with environment artists, modelers, lighting artists, and technical artists to ensure that textures and materials integrate seamlessly into a project. Their daily tasks may involve creating, testing, and refining textures, responding to feedback, and attending team meetings to discuss visual direction and technical requirements. Collaboration is key, as Material Artists frequently exchange assets and coordinate with other departments to optimize performance and achieve the desired visual fidelity. This team-driven environment encourages creativity and allows Material Artists to continually develop their skills by learning from other specialists.

What are the key skills and qualifications needed to thrive as a material artist, and why are they important?

To excel as a Material Artist, you need a solid background in 3D art, an understanding of texture creation, shading, and a strong artistic eye, usually supported by a degree in art, game design, or a related field. Expertise with tools like Substance Designer/Painter, Photoshop, and game engines such as Unreal or Unity is often essential. Attention to detail, problem-solving abilities, and effective communication skills help Material Artists collaborate efficiently within multidisciplinary teams. These capabilities ensure the creation of visually compelling and technically refined materials that elevate the overall quality of digital or interactive experiences.

What are the most commonly searched types of Material Artist jobs in California?

The most popular types of Material Artist jobs in California are:

What are popular job titles related to Material Artist jobs in California?

For Material Artist jobs in California, the most frequently searched job titles are:

What cities in California are hiring for Material Artist jobs?

Cities in California with the most Material Artist job openings:

Infographic showing various Material Artist job openings in California as of August 2026, with employment types broken down into 79% Full Time, 19% Part Time, 1% Contract, and 1% Nights. Highlights an 79% Physical, 1% Hybrid, and 20% Remote job distribution, with an average salary of $127,844 per year, or $61.5 per hour.

Technical Artist, Assets/Materials

Los Angeles, CA • On-site

AGBO
Arts, Entertainment, and Recreation • 11 - 50 employees

$90 - $110/hr

Other

This job post has expired today. Applications are no longer accepted.


Job description

About the Company

Founded in 2017 by Anthony and Joe Russo, AGBO is an artist‑led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio’s projects include Academy Award–winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video’s visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.

AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post‑production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co‑produced by AGBO and Marvel Studios.

In 2023, AGBO welcomed Donald Mustard—former Chief Creative Officer at Epic Games and co‑creator of Fortnite—as a partner. Mustard brings a bold creative vision to AGBO: to expand what storytelling can be through immersive, interconnected worlds that span across media. We’re building the future of storytelling—and we’re looking for bold, creative minds to help shape it. If you’re ready to help define what comes next, we’d love to meet you.

Position Summary

AGBO is looking for a Technical Artist, Assets/Materials to serve as a key technical voice on asset quality, material systems, and the end‑to‑end pipeline that moves content from DCC tools into our game. You will design the materials library, enforce asset standards, and build the tools that keep the art team working efficiently and consistently.

Key Responsibilities
  • Design, build and maintain a library of modular master materials, material function, and material parameter collections in UE5
  • Create and enforce naming conventions, LOD specifications, collision set up requirements, and import settings across all asset categories
  • Build the asset pipeline; Automate import, validation, LOD generation, and asset audit processes using Python and Unreal’s scripting API
  • Develop complex materials for props, weapons, vehicles, and hard‑surface assets including decals, damage states, and runtime blending
  • Manage baking workflow, texture atlasing, channel packing, and export presets for all asset categories
  • Audit draw calls, texture memory, overdraw, and material complexity; identify and action optimization targets
  • Partner with Art Direction and translate visual targets & style guides into technically sound, scalable material solutions
  • Develop and maintain internal tooling; build Python/Blueprint tools for batch processing, asset validation, and content browser management
  • Interface with internal artist teams and codevelopers to maintain milestone cadences
  • Perform all other duties as assigned
Qualifications & Skills
  • 3‑5 years of professional experience as a Technical Artist focused on materials/shaders on shipped AAA titles
  • Deep knowledge and experience working in Unreal Engine 5 – Material Functions, Layers, Parameter Collections
  • Strong Substance Designer skills for procedural material authoring and baking workflows
  • Proficiency in HLSL and an understanding of the underlying GPU shader model
  • Python scripting experience for pipeline automation and tooling
  • Thorough understanding of PBR theory, texture compression, and memory budgeting
  • Experience with asset validation, audit pipelines, and large‑scale content management
Additional Information
  • This role is based in Los Angeles, CA or Raleigh, NC and only candidates located in or willing to relocate to the area will be considered.
  • Candidates must be legally authorized to work in the U.S.

The typical base salary for this position ranges from $90,000-$110,000 annually. Actual offers will be determined based on experience. Actual offers will be determined using local market data for the identified candidate’s geographic area and may vary from the stated range.

AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.

AGBO participates in E‑Verify - English | Spanish

The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.

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About AGBO

Sourced by ZipRecruiter

Industry

Arts, entertainment, and recreation

Company size

11 - 50 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2020

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