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Material Artist Jobs in Michigan (NOW HIRING)

The CGI artist creates automotive visual assets at the direction of Stellantis and external ... material shaders for the team material library. The role will require creative thinking and ...

The CGI artist creates automotive visual assets at the direction of Stellantis and external ... material shaders for the team material library. The role will require creative thinking and ...

Marketing Manager

Ann Arbor, MI

$50K - $55K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

Marquee Arts is a Michigan based non-profit organization committed to keeping community inspiration ... Design and produce visually engaging marketing materials for digital and print, including posters ...

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Material Artist information

See Michigan salary details

$26.6K

$112.9K

$132.9K

How much do material artist jobs pay per year?

As of Aug 15, 2026, the average yearly pay for material artist in Michigan is $112,907.00, according to ZipRecruiter salary data. Most workers in this role earn between $110,700.00 and $132,500.00 per year, depending on experience, location, and employer.

What is a material artist?

A Material Artist is responsible for creating realistic and high-quality textures and materials for 3D assets in video games, films, or other digital media. They work with tools like Substance Designer, Substance Painter, and Photoshop to develop materials that enhance the visual fidelity of environments, characters, and objects. This role requires a strong understanding of surface detail, lighting, and physically based rendering (PBR) workflows. Material Artists collaborate closely with environment artists, lighting artists, and technical teams to ensure assets fit seamlessly within a project. Their work plays a critical role in achieving a polished, immersive final product.

What does a material artist do?

A material artist creates and applies textures, materials, and surface details to 3D models in digital environments, often using software like Substance Painter or Maya. They work closely with 3D modelers and animators to ensure realistic or stylized surface qualities for video games, films, or virtual reality projects.

What are typical collaboration and workflow processes for material artists within a game development or VFX team?

Material Artists often work closely with environment artists, modelers, lighting artists, and technical artists to ensure that textures and materials integrate seamlessly into a project. Their daily tasks may involve creating, testing, and refining textures, responding to feedback, and attending team meetings to discuss visual direction and technical requirements. Collaboration is key, as Material Artists frequently exchange assets and coordinate with other departments to optimize performance and achieve the desired visual fidelity. This team-driven environment encourages creativity and allows Material Artists to continually develop their skills by learning from other specialists.

How do you become a material artist?

To become a material artist, typically one needs a background in art, design, or related fields, along with skills in 3D modeling and texturing software such as Substance Painter or Quixel. Gaining experience through a portfolio, internships, or entry-level positions in game or film industries can also be important, along with understanding material properties and rendering techniques.

What are the key skills and qualifications needed to thrive as a material artist, and why are they important?

To excel as a Material Artist, you need a solid background in 3D art, an understanding of texture creation, shading, and a strong artistic eye, usually supported by a degree in art, game design, or a related field. Expertise with tools like Substance Designer/Painter, Photoshop, and game engines such as Unreal or Unity is often essential. Attention to detail, problem-solving abilities, and effective communication skills help Material Artists collaborate efficiently within multidisciplinary teams. These capabilities ensure the creation of visually compelling and technically refined materials that elevate the overall quality of digital or interactive experiences.

What are the most commonly searched types of Material Artist jobs in Michigan?

The most popular types of Material Artist jobs in Michigan are:

What are popular job titles related to Material Artist jobs in Michigan?

For Material Artist jobs in Michigan, the most frequently searched job titles are:

What job categories do people searching Material Artist jobs in Michigan look for?

The top searched job categories for Material Artist jobs in Michigan are:

What cities in Michigan are hiring for Material Artist jobs?

Cities in Michigan with the most Material Artist job openings:

Infographic showing various Material Artist job openings in Michigan as of August 2026, with employment types broken down into 47% Full Time, 47% Part Time, and 6% Temporary. Highlights an 88% In-person, and 12% Remote job distribution, with an average salary of $112,907 per year, or $54.3 per hour.

CGI Artist

Stellantis

Auburn Hills, MI • On-site

Full-time

Re-posted 3 days ago


Stellantis rating

7.5

Company rating: 7.5 out of 10

Based on 130 frontline employees who took The Breakroom Quiz

14th of 44 rated automakers


Job description

The CGI artist creates automotive visual assets at the direction of Stellantis and external Agencies for use in marketing. This individual will need an eye for detail, artistic ability, and technical capacity to learn advanced software programs and vehicle configuration data and systems. This includes taking 3D data models and creating imagery using programs such as Keyshot, Maya, and Photoshop, and compiling animations in Adobe After Effects. This role is also responsible for creating or editing backgrounds and supplemental graphics, as well as material shaders for the team material library. The role will require creative thinking and flexibility with task management.
Basic Qualifications:
  • Minimum of High School Diploma/GED
  • 3+ years Computer Generated Imagery design
  • Software requirements: Adobe Creative Suite, Maya, Keyshot, Photograph editing software packages, AI image generation
  • Good design skills that promote effective marketing and communication
  • Proven ability to effectively manage multiple projects in a dynamic environment
  • Demonstrate positive attitude, with challenges viewed as opportunities
  • Process oriented and understands the value of process consistency and compliance
  • Must be self-motivated, customer-driven team player, able to develop close customer relations to best understand requirements & meet tight deadlines.

Preferred Qualifications:
  • Bachelor's Degree
  • Experience with Unreal Engine

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