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Material Artist Game Jobs (NOW HIRING)

Senior Material Artist

Austin, TX ยท On-site

$80 - $100/hr

Senior Material Artist Would you like to work on some of the greatest franchises in gaming history ... Certain Affinity is a game development studio in Texas, based out of Austin, and we have a growing ...

Technical Artist (Mid - Senior)

Seattle, WA ยท On-site +1

$144K - $173K/yr

We believe that great games can only be built with great people and that great people thrive and do ... Develop advanced, optimized materials via node graphs using 3D/vector math. Create stunning real ...

Technical Artist (Mid - Senior)

Seattle, WA ยท Remote

$130K - $155K/yr

We believe that great games can only be built with great people and that great people thrive and do ... Develop advanced, optimized materials via node graphs using 3D/vector math. Create stunning real ...

$100 - $125/hr

Naughty Dog games have long been lauded for their evocative, character-driven stories and attention ... Outstanding understanding of shading/materials and the relationship with lighting * Excellent ...

Senior Technical Artist

Cary, NC ยท On-site

$117K - $140K/yr

Create high-quality, game-ready materials for characters and other cosmetics * Build materials that leverage procedural textures and custom material logic to achieve distinctive visual effects

... materials, visual storytelling, gameplay readability, and environmental polish * Develop and ... Mentor artists across different experience levels by providing technical guidance, artistic ...

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Material Artist Game information

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How much do material artist game jobs pay per hour?

As of Sep 9, 2026, the average hourly pay for material artist game in the United States is $24.65, according to ZipRecruiter salary data. Most workers in this role earn between $17.55 and $27.88 per hour, depending on experience, location, and employer.

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Infographic showing various Material Artist Game job openings in the United States as of August 2026, with employment types broken down into 72% Full Time, 25% Part Time, 2% Contract, and 1% Nights. Highlights an 77% Physical, 1% Hybrid, and 22% Remote job distribution, with an average salary of $51,263 per year, or $24.6 per hour.

Senior Material Artist

Austin, TX โ€ข On-site

Certain Affinity, Inc.
PC Gamesย โ€ขย 51 - 200 employees

$80 - $100/hr

Other

Posted 7 days ago


Job description

Senior Material Artist

Would you like to work on some of the greatest franchises in gaming history? What about working on our new original IP? Certain Affinity is a game development studio in Texas, based out of Austin, and we have a growing presence in Toronto, Canada. Our culture reflects the values and the vibrant nature of the cities we call home. This includes a commitment to evolution, diversity, excellence, and work-life balance. We are also excited to be the latest recipient of the Canadian Studio of the Year award. We're best known for co-developing numerous AAA FPS games, though now we are creating compelling new games of our own. We're always on the lookout for amazing talent to join our team.

As a Senior Material Artist at Certain Affinity, you will work with a small team of Material Artists to create highly detailed materials assets, including textures, masks, and setting up shaders and maintaining material libraries for the game environments and other world assets.

This position is open to candidates in British Columbia, Alberta, Ontario and Nova Scotia Canada only.

Responsibilities
  • Create physically based Materials/Textures for use on props, environments, and characters with little oversight.
  • Assist in master material creation in Unreal and maintaining material pipelines.
  • Collaborate with other artists to build and integrate assets into a visually consistent and highly immersive world.
  • Match established art styles while helping improve visual direction.
  • Mentor more junior artists on technique and process
  • Help streamline material creation workflows in Substance Designer
Requirements
  • Portfolio demonstrating a wide variety of materials using both procedural and 3d sculpted techniques including tiled textures and 0-1 UV mapped assets. Assets must show strong attention to detail that focus on believability and overall composition.
  • Shipped 2+ AAA title as a material artist.
  • Solid technical understanding of PBR standards and surface/light interactions.
  • Driven to learn new workflows, technologies, and techniques.
  • Strong foundation knowledge in traditional arts.
  • Strong knowledge of Unreal Engine 5.
  • Very strong knowledge of Substance Designer and Substance Painter.
  • Strong knowledge of Maya and/or another 3D modeling package.
  • Good knowledge of Zbrush modeling.
  • Solid understanding of color theory, and be able to create balanced and appealing color palettes.
  • Must be punctual, diligent, articulate, and organized. Salary Range: 90K-105K CAD
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