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Entry Level 2D Animation Artist Jobs in Florida (NOW HIRING)

Creative Positions (Intern)

Fort Lauderdale, FL · On-site

$14.25 - $19/hr

They use their artistic and technical skills to bring characters and scenes to life through ... Animators work with a variety of software tools and technologies to create 2D and 3D animations.

Hearst Television (HTV) is seeking a graphic artist with exceptional design, organizational and ... Develop custom 2D and 3D animations for news and promotion for HTV stations as assigned

Hearst Television (HTV) is seeking a graphic artist with exceptional design, organizational and ... Develop custom 2D and 3D animations for news and promotion for HTV stations as assigned

Hearst Television (HTV) is seeking a graphic artist with exceptional design, organizational and ... Develop custom 2D and 3D animations for news and promotion for HTV stations as assigned

Hearst Television (HTV) is seeking a graphic artist with exceptional design, organizational and ... Develop custom 2D and 3D animations for news and promotion for HTV stations as assigned

Senior Vizrt News Designer

Winter Park, FL · On-site

$95K - $102K/yr

... Artist and C4D Qualification Requirements * Expertise in visualization, conceptualization, motion design, layout, typography, color theory, photography, and both 2D and 3D animation * A portfolio ...

Senior Vizrt News Designer

Winter Park, FL

$95K - $102K/yr

... Artist and C4D Qualification Requirements * Expertise in visualization, conceptualization, motion design, layout, typography, color theory, photography, and both 2D and 3D animation * A portfolio ...

Senior Vizrt News Designer

Winter Park, FL · On-site

$96K - $102K/yr

... Artist and C4D Qualification Requirements * Expertise in visualization, conceptualization, motion design, layout, typography, color theory, photography, and both 2D and 3D animation * A portfolio ...

Senior Vizrt News Designer

Winter Park, FL

$96K - $102K/yr

... Artist and C4D Qualification Requirements * Expertise in visualization, conceptualization, motion design, layout, typography, color theory, photography, and both 2D and 3D animation * A portfolio ...

Senior Vizrt News Designer

Winter Park, FL · On-site

$95K - $102K/yr

... Artist and C4D Qualification Requirements * Expertise in visualization, conceptualization, motion design, layout, typography, color theory, photography, and both 2D and 3D animation * A portfolio ...

Senior Vizrt News Designer

Winter Park, FL · On-site

$96K - $102K/yr

... Artist and C4D Qualification Requirements * Expertise in visualization, conceptualization, motion design, layout, typography, color theory, photography, and both 2D and 3D animation * A portfolio ...

Senior Vizrt News Designer

Winter Park, FL · On-site

$95K - $102K/yr

... Artist and C4D Qualification Requirements * Expertise in visualization, conceptualization, motion design, layout, typography, color theory, photography, and both 2D and 3D animation * A portfolio ...

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Entry Level 2D Animation Artist information

What does an entry level 2D animation artist do?

An Entry Level 2D Animation Artist creates basic animations, illustrations, and visual assets for various media such as games, television, or online content. They typically work under the guidance of senior animators and collaborate with other artists to bring characters, backgrounds, and scenes to life. Their tasks often include drawing storyboards, cleaning up frames, creating simple motion sequences, and assisting with revisions based on feedback. This role is ideal for those looking to build foundational skills and gain experience in the field of animation.

What are some common challenges faced by entry level 2D animation artists in their first year on the job?

As an entry-level 2D animation artist, you might encounter challenges such as adapting to industry-standard software, meeting tight deadlines, and balancing creative input with project guidelines. Collaboration with other team members, such as storyboard artists and animators, is essential and can require strong communication skills. Additionally, learning to accept and implement feedback quickly is a key part of professional growth in this role. Overcoming these challenges can help you build a solid foundation for advancement within the animation industry.

What are the key skills and qualifications needed to thrive as an entry level 2D animation artist, and why are they important?

To thrive as an Entry Level 2D Animation Artist, you need a solid grasp of drawing fundamentals, animation principles, and a portfolio showcasing your creative abilities, usually supported by a degree or coursework in animation or a related field. Proficiency with industry-standard software such as Adobe Animate, Toon Boom Harmony, and Photoshop is typically expected. Strong communication, attention to detail, and openness to feedback help artists collaborate effectively and grow in their roles. These skills and qualities are crucial for producing professional animations that meet project requirements and contribute to a creative team environment.

What is the difference between Entry Level 2D Animation Artist vs Junior 2D Animator?

AspectEntry Level 2D Animation ArtistJunior 2D Animator
Required SkillsBasic drawing, software proficiency, understanding of animation principlesAdvanced animation techniques, storytelling, character development
Work EnvironmentAnimation studios, freelance projects, educational settingsProduction teams, media companies, advertising agencies
Typical ResponsibilitiesAssisting in animations, creating assets, learning workflowsCreating animations, refining scenes, collaborating with teams

The Entry Level 2D Animation Artist typically focuses on foundational skills and assisting in animation projects, often in educational or entry-level roles. A Junior 2D Animator has more experience, handles more complex animations, and contributes more directly to production. Both roles require similar certifications and work environments, but the Junior 2D Animator is expected to have a deeper understanding of animation techniques and storytelling.

What are the most commonly searched types of 2D Animation Artist jobs in Florida?

The most popular types of 2D Animation Artist jobs in Florida are:

What job categories do people searching Entry Level 2D Animation Artist jobs in Florida look for?

The top searched job categories for Entry Level 2D Animation Artist jobs in Florida are:

What cities in Florida are hiring for Entry Level 2D Animation Artist jobs?

Cities in Florida with the most Entry Level 2D Animation Artist job openings:

Infographic showing various Entry Level 2D Animation Artist job openings in Florida as of August 2026, with employment types broken down into 47% Full Time, 34% Part Time, 5% Temporary, and 14% Contract. Highlights an 91% In-person, and 9% Remote job distribution.

VFX Artist - GameSim - Talent Pipeline

Keywords Studios

Orlando, FL • On-site

$60 - $80/hr

Other

Medical, Dental, Vision, Retirement, PTO

Re-posted 7 days ago


Keywords Studios rating

8.7

Company rating: 8.7 out of 10

Based on 5 frontline employees who took The Breakroom Quiz

9th of 78 rated media


Job description

GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we’re proud to put our names on. If you love building environments and believable spaces we’d like to meet you. Our headquarters is based in Orlando, FL!

Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.

We are looking for a VFX Artist with strong real-time effects skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.

This role is ideal for someone who enjoys creating high-quality visual effects while also helping teams stay aligned, organized, and efficient. Depending on the project, this person may contribute directly to hands‑on VFX production, in‑engine implementation, feedback, task breakdowns, optimization, workflow documentation, and cross‑discipline collaboration.

Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable VFX artist with strong fundamentals, a practical production mindset, and the ability to translate creative or design direction into clear, executable effects work.

This is a hands‑on production role with opportunities to support small pods or strike teams, guide VFX quality, mentor other artists, and grow toward lead‑level responsibilities.

This role offers flexible work options, including remote, hybrid or in‑office arrangements.

Responsibilities
  • Create custom real‑time visual effects and implement them in‑engine using Unreal Engine 5, Unity, or proprietary tools.
  • Build high‑quality effects for gameplay, environments, cinematics, atmosphere, combat, interaction, destruction, UI/game feedback, and other project needs.
  • Create all necessary textures, flipbooks, materials, meshes, simulations, and supporting assets for real‑time VFX.
  • Maintain clean, readable, well‑structured material graphs, Niagara systems, parameters, naming conventions, and reusable effect setups.
  • Use tools such as Photoshop, Substance Designer, Blender, Houdini, Maya, EmberGen, or other software as needed to support effect creation.
  • Work with complex material setups, Blueprints, scripting hooks, animation events, gameplay triggers, or engine‑specific implementation needs.
  • Troubleshoot VFX issues in partnership with Technical Art, Engineering, Design, Animation, Audio, and other disciplines.
  • Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory, spawn rates, scalability settings, and platform performance constraints.
  • Help ensure effects are readable, performant, and aligned with gameplay needs, art direction, timing, mood, and player feedback.
  • Review work from internal artists, partner studios, or external vendors and provide clear, constructive, actionable feedback.
  • Help maintain a consistent quality bar across a set of effects, a feature, a level, or a small team pod.
  • Support short‑term planning by helping break down VFX requests into clear tasks, priorities, dependencies, risks, and definitions of done.
  • Proactively identify production risks, including missing gameplay hooks, performance spikes, unclear direction, pipeline gaps, dependency issues, or inconsistent style execution.
  • Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers, Animators, Audio Designers, and Producers.
  • Support client‑facing communication when needed by clarifying requirements, sharing WIP, explaining constraints, and aligning on expected outcomes.
  • Contribute to VFX workflow improvements, reusable templates, documentation, libraries, naming standards, or scalability rules when appropriate.
Nice to Have
  • Proficiency with common production tools such as Perforce, Jira, Miro, and Confluence.
  • Houdini experience.
  • EmberGen experience.
  • Unity experience.
  • Substance Designer experience.
  • Experience with proprietary engines or custom VFX tools.
  • Scripting or coding skills, such as C#, Python, Blueprint, or similar.
  • 2D animation or traditional animation experience.
  • 3D animation, simulation, or procedural content creation experience.
  • Experience creating both stylized and realistic effects.
  • Experience with foliage, atmospherics, environmental effects, weather, destruction, or ambient world VFX.
  • Experience working with outsourcing, co‑development teams, partner studios, or external vendors.
  • Experience collaborating with teams across different countries, cultures, and time zones.
  • Experience establishing VFX standards, templates, naming conventions, libraries, scalability rules, or pipeline documentation.
  • Experience supporting client reviews, milestone deliveries, or cross‑studio feedback loops.
  • Experience leading a small pod, strike team, feature group, or informal group of artists.
Portfolio Requirements
  • Please include a portfolio that clearly demonstrates your real‑time VFX capabilities.
  • Your portfolio must include:
    • Real‑time VFX assets with strong readability, timing, shape language, and clearly understandable visual elements.
    • At least one example shown in a real‑time gameplay context, preferably a video of the effect happening in‑game or during interactive gameplay.
    • Examples of strong material definition and texture work, with clean, readable, well‑constructed setups.
    • Effects that demonstrate fundamentals such as composition, mood, color choices, timing, motion, impact, readability, and understanding of natural energies.
    • Examples of effects implemented in‑engine, preferably in Unreal Engine 4 or 5 / Niagara.
    • Breakdowns showing your process, including textures, materials, emitters, timing, implementation, optimization, or technical setup where applicable.
    • Clear explanations of what you personally created, especially for any team‑created work.
  • Strongly preferred portfolio examples include:
    • Before/after examples showing how you improved an effect through feedback, mentorship, optimization, or art direction.
    • A small set of effects that demonstrate consistent style, quality bar, or gameplay readability across a feature or content set.
    • Examples of templates, libraries, material systems, naming conventions, scalability setups, or pipeline improvements you helped create.
    • Examples that show how you balanced visual quality with performance constraints.

Please note: if your portfolio is mostly isolated effects in presentation scenes without runtime gameplay context, this may not be the right fit. We are looking for artists who understand how VFX function inside real‑time gameplay, not just how they look in isolation.

How to apply
  • Resume + portfolio link required.
  • An art test may be required as part of the process.

Arizona (AZ), Connecticut (CT), Florida (FL), Iowa (IA), Illinois (IL), Massachusetts (MA), Maine (ME), Michigan (MI), Minnesota (MN), New Hampshire (NH), Nevada (NV), Ohio (OH), Oregon (OR), South Carolina (SC), Tennessee (TN), Texas (TX), Virginia (VA), Wisconsin (WI), Montana (MT), Alabama (AL), Georgia (GA), Indiana (IN), Louisiana (LA), North Carolina (NC), New Jersey (NJ), Oklahoma (OK), and Utah (UT).

While applicants from all listed states will be considered, the ideal candidate will be located in Orlando (FL) Austin (TX) or New Orleans (LA). Applicants must be legally authorized to work in the United States and reside in one of the eligible states listed above.

Salary Range: $70,000 USD to $75,000 USD

What's in it for you?
  • Opportunity to work on different projects
  • 3 weeks of accrued paid time off
  • Benefits package including medical, dental and vision
  • Sick Leave
  • Disability Coverage
  • Corporate holidays
  • 401(k) Retirement Plan with company matching
  • Professional Development
  • Snacks, drinks, ping pong, and more!

GameSim is an equal opportunity employer. We welcome applicants of all backgrounds and identities and evaluate candidates based on skills, experience, and alignment with the role.

Keywords Studios is dedicated to following a well‑established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.

PERSONAL DATA PROTECTION POLICY

By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice at https://www.keywordsstudios.com/en/applicant-privacy-notice.

E-Verify Notification

This Organization Participates in E-Verify

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About Keywords Studios

Sourced by ZipRecruiter

Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.

Industry

Arts, entertainment, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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