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Vr Developer Jobs (NOW HIRING)

MDAEdge is seeking a skilled Unity AR/VR Developer to support Meta Oculus headset development, focusing on creating immersive training experiences powered by AI-driven interactions. The role involves ...

THE ROLE YinzCam, Inc. is seeking an AR Developer in Pittsburgh, PA to create new augmented reality experiences for professional sports teams/stadiums by analyzing user needs and software ...

AR/VR Interaction Designer

Austin, TX · On-site +1

$132K - $181K/yr

Our Software Engineers are responsible for designing, prototyping, developing, and debugging ... Job Overview The AR/VR Interaction Designer will craft intuitive, immersive experiences that help ...

AR/VR Interaction Designer

Austin, TX · On-site

$132K - $181K/yr

Our Software Engineers are responsible for designing, prototyping, developing, and debugging ... Job Overview The AR/VR Interaction Designer will craft intuitive, immersive experiences that help ...

Junior Content Developer (Remote)

San Francisco, CA · Remote

$68K - $89K/yr

OUR MISSION Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming K12 STEM education through experiential real-world problem-solving powered by the next ...

We are seeking a Linux VR/RE Develope r to participate in the design, development, test and ... following programming languages: Python, C/C++, Java on a Linux platform • Three years of ...

$91.47 - $125.77/hr

Über den Job Wir suchen eine:n erfahrene:n Lead DevOps Engineer - Gaming / VR (w/d/m), der/die unsere DevOps-Strategie maßgeblich mitgestaltet und die technologische Grundlage für die Entwicklung ...

Engineer with experience in C/C++ and C# * Experience with the Unreal 4 engine is a must! * Unity is a major plus * Passion for interactive experiences, games, and VR/AR * Experience in VR/AR is a ...

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Vr Developer information

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How much do vr developer jobs pay per hour?

As of Aug 29, 2026, the average hourly pay for vr developer in the United States is $52.84, according to ZipRecruiter salary data. Most workers in this role earn between $40.38 and $64.66 per hour, depending on experience, location, and employer.

What is a VR developer?

A VR Developer designs, develops, and optimizes virtual reality experiences using game engines like Unity or Unreal Engine. They write code, create interactive environments, and work with 3D assets to build immersive applications for gaming, training, simulation, and more. VR Developers also optimize performance for smooth user experiences and may collaborate with designers, artists, and engineers.

What does a VR developer do?

A typical day for a VR Developer involves designing, coding, and testing interactive 3D environments or applications using VR engines such as Unity or Unreal. You may work closely with artists, designers, and UX specialists to integrate assets and implement feedback, ensuring a seamless and immersive user experience. Daily tasks often include debugging, optimizing performance, and keeping up with the latest VR technologies and tools. Engagement in team meetings and frequent collaboration are common, making communication and adaptability important parts of the work environment.

What skills and qualifications are needed to be a VR developer?

To thrive as a VR Developer, you need strong programming skills (typically in C# or C++), understanding of 3D graphics, and experience with VR engines like Unity or Unreal, often supported by a degree in computer science or a related field. Familiarity with VR hardware, SDKs, and version control tools, as well as certifications in XR development, are often advantageous. Creative problem-solving, effective communication, and teamwork are standout soft skills for this role. These abilities ensure you can build engaging, high-performance VR experiences and collaborate efficiently in cross-disciplinary teams.

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What cities are hiring for Vr Developer jobs?

Cities with the most Vr Developer job openings:

What are the most commonly searched types of Vr Developer jobs?

The most popular types of Vr Developer jobs are:

Who are the top companies hiring for Vr Developer jobs?

The top employers for Vr Developer jobs are:

What states have the most Vr Developer jobs?

States with the most job openings for Vr Developer jobs include:

Infographic showing various Vr Developer job openings in the United States as of August 2026, with employment types broken down into 84% Full Time, 2% Part Time, and 14% Contract. Highlights an 81% Physical, 5% Hybrid, and 14% Remote job distribution, with an average salary of $109,905 per year, or $52.8 per hour.

AR/VR Developer (OpenXR)

Transcend Softech LLC

Redmond, WA • On-site

Contractor

Re-posted 7 days ago


Job description

Position: AR/VR Developer (OpenXR)

Location: Redmond, WA

Job Type: Contract 

Job Summary

Responsibilities
Develop XR applications using OpenXR (end-to-end: architecture, implementation, testing, and iteration).
Build interactive features such as:
Input handling (controllers, hands, action sets, haptics) Scene/interaction systems (grabbing, ray interactions, UI in 3D) Rendering and performance optimizations (frame pacing, latency-sensitive updates) Integrate platform/runtime features where applicable (tracking spaces, anchor-like constructs, passthrough/scene understanding if available via extensions).
Create clean, testable code and contribute to basic CI/build scripts as needed.
Debug runtime/device issues (graphics, tracking, input) and provide clear repro steps and fixes.
Collaborate with product/UX and engineering stakeholders; document designs and tradeoffs.
Minimum Qualifications
3+ years of professional software development experience (or equivalent).
Hands-on experience shipping 3D real-time applications (XR, games, simulation, or visualization).
Practical experience with OpenXR (core concepts: instance/session, swapchains, spaces, actions).
Strong C/C++ and/or C# skills (depending on stack), plus solid debugging skills.
Experience with a real-time engine or framework such as:
Unity (C#) and OpenXR plugin ecosystem, or Unreal (C++) XR pipeline, or Custom/native OpenXR rendering with Vulkan/OpenGL/DirectX Understanding of rendering/perf constraints for XR (72/90/120 FPS targets, GPU/CPU bottlenecks, latency).
Preferred Qualifications
Shipped at least one OpenXR-based app or feature to production.
Experience with OpenXR extensions (e.g., hand tracking, eye gaze, foveated rendering, scene/space-related extensions).
Graphics experience: Vulkan/OpenGL/DirectX, shaders, profiling tools (RenderDoc, engine profilers).
Android XR experience (Gradle, NDK, JNI) or low-level platform integration.
Experience building reusable components/frameworks for XR interaction or app scaffolding.