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Unity Vr Developer Jobs (NOW HIRING)

AR/VR application developer (Unity Engine + AOSP + Firmware) Job Location: Redmond, WA (Onsite for 5 days a week) Job Type: Fulltime Experience: 5 to 10 Years Skills: Experience with C/C++, bash ...

Senior XR/Unity Developer Location: Austin TX || Onsite Interview: Virtual Senior XR/Unity ... Stay updated with the latest AR/VR technologies, trends, and industry standards. * Provide ...

Experience with VR or AR development, whether through a headset SDK, such as Meta Quest or HTC Vive, or academic work * Experience with version control systems, such as Git or Unity Version Control

VR Software Engineer

Culver City, CA ยท On-site +1

$120K - $130K/yr

This role is ideal for a mid-level unity programmer/developer who enjoys tackling technical ... Design, develop, and maintain VR/AR applications, backend services, and supporting tools. * Write ...

VR Software Engineer

Culver City, CA ยท On-site +1

$120K - $130K/yr

This role is ideal for a mid-level unity programmer/developer who enjoys tackling technical ... Design, develop, and maintain VR/AR applications, backend services, and supporting tools. * Write ...

Engineer, Unity

Winter Park, FL ยท On-site

$97.70K - $131.50K/yr

Job Summary: We're looking for a mid-level Unity Developer who is eager to learn, and explore the ... In addition, integration of peripherals like Vive VR headset, Microsoft Azure Kinect, Meta VR and ...

Senior Unity Engineer

Wooster, OH

$91.10K - $125.10K/yr

Wooster Games is the studio behind Animal Company, a free-to-play VR co-op adventure game. Within a ... Keep dependency management, versioning, and package structure clean and developer-friendly.AI ...

Unity is a major plus * Passion for interactive experiences, games, and VR/AR * Experience in VR/AR is a major plus * Computer Science Degree and an MS Degree preferred Qualifications * Developers ...

Senior Software Engineer - VR/Virtual Reality

Seattle, WA ยท On-site +1

$139.40K - $183.80K/yr

Unity is a nice to have, but not a necessity * Passion for interactive experiences, games, and VR ... Developers and Engineers who want to solve challenging Virtual Reality problems * Inventive and ...

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Unity Vr Developer information

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How much do unity vr developer jobs pay per hour?

As of Jun 3, 2026, the average hourly pay for unity vr developer in the United States is $52.84, according to ZipRecruiter salary data. Most workers in this role earn between $40.38 and $64.66 per hour, depending on experience, location, and employer.

What is a Unity VR Developer job?

A Unity VR Developer is responsible for designing, developing, and optimizing virtual reality applications using Unity. They work with 3D models, physics, scripting (primarily in C#), and VR-specific tools to create immersive experiences. Their role often involves collaborating with designers, artists, and engineers to ensure smooth performance and interactive functionality across various VR platforms.

What are the key skills and qualifications needed to thrive in the Unity Vr Developer position, and why are they important?

To thrive as a Unity VR Developer, you need strong proficiency in Unity 3D, C# programming, and VR development principles, typically supported by a degree in computer science or a related field. Familiarity with VR hardware (like Oculus Rift, HTC Vive, or Meta Quest), version control systems like Git, and experience with 3D modeling tools or SDKs are common technical requirements. Creativity, strong problem-solving abilities, effective communication, and teamwork are highly valued soft skills for this role. These skills are vital to creating immersive, high-quality VR experiences and collaborating efficiently in multidisciplinary development teams.

What types of projects and responsibilities can I expect as a Unity VR Developer?

As a Unity VR Developer, you will typically work on designing, developing, and optimizing interactive VR applications or games within the Unity environment. Your responsibilities may include collaborating with artists and designers to implement 3D assets, writing and debugging C# scripts, and ensuring optimal performance of VR experiences across multiple hardware platforms. You will likely participate in team meetings, contribute to creative brainstorming sessions, and test new features to ensure an engaging and bug-free user experience. The role often offers opportunities to solve unique technical challenges and stay at the forefront of emerging VR technologies.
What cities are hiring for Unity Vr Developer jobs? Cities with the most Unity Vr Developer job openings:
What are the most commonly searched types of Unity Vr Developer jobs? The most popular types of Unity Vr Developer jobs are:
What states have the most Unity Vr Developer jobs? States with the most job openings for Unity Vr Developer jobs include:
Infographic showing various Unity Vr Developer job openings in the United States as of May 2026, with employment types broken down into 67% Full Time, and 33% Part Time. Highlights an 80% Physical, 5% Hybrid, and 15% Remote job distribution, with an average salary of $109,905 per year, or $52.8 per hour.

AR/VR Developer (OpenXR)

Transcend Softech LLC

Redmond, WA โ€ข On-site

Contractor

Posted 9 days ago


Job description

Position: AR/VR Developer (OpenXR)

Location: Redmond, WA

Job Type: Contractย 

Job Summary

Responsibilities
Develop XR applications using OpenXRย (end-to-end: architecture, implementation, testing, and iteration).
Build interactive features such as:
Input handling (controllers, hands, action sets, haptics) Scene/interaction systems (grabbing, ray interactions, UI in 3D) Rendering and performance optimizations (frame pacing, latency-sensitive updates) Integrate platform/runtime features where applicable (tracking spaces, anchor-like constructs, passthrough/scene understanding if available via extensions).
Create clean, testable code and contribute to basic CI/build scripts as needed.
Debug runtime/device issues (graphics, tracking, input) and provide clear repro steps and fixes.
Collaborate with product/UX and engineering stakeholders; document designs and tradeoffs.
Minimum Qualifications
3+ years of professional software development experience (or equivalent).
Hands-on experience shipping 3D real-time applicationsย (XR, games, simulation, or visualization).
Practical experience with OpenXRย (core concepts: instance/session, swapchains, spaces, actions).
Strong C/C++ and/or C#ย skills (depending on stack), plus solid debugging skills.
Experience with a real-time engine or framework such as:
Unity (C#) and OpenXR plugin ecosystem, or Unreal (C++) XR pipeline, or Custom/native OpenXR rendering with Vulkan/OpenGL/DirectX Understanding of rendering/perf constraints for XR (72/90/120 FPS targets, GPU/CPU bottlenecks, latency).
Preferred Qualifications
Shipped at least one OpenXR-based app or feature to production.
Experience with OpenXR extensions (e.g., hand tracking, eye gaze, foveated rendering, scene/space-related extensions).
Graphics experience: Vulkan/OpenGL/DirectX, shaders, profiling tools (RenderDoc, engine profilers).
Android XR experience (Gradle, NDK, JNI) or low-level platform integration.
Experience building reusable components/frameworks for XR interaction or app scaffolding.