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Unity Vr Developer Jobs in Massachusetts (NOW HIRING)

3D/AR/VR Software Engineer

Boston, MA ยท On-site

$120K - $180K/yr

Therefore, we are hiring a 3D/AR/VR Software Engineer in support of our humanoid UI/UX team. In ... Experience working with Unity, Unreal, git, containers, build systems, and continuous-integration ...

3D/AR/VR Software Engineer

Boston, MA ยท On-site

$120K - $180K/yr

Therefore, we are hiring a 3D/AR/VR Software Engineer in support of our humanoid UI/UX team. In ... Experience working with Unity, Unreal, git, containers, build systems, and continuous-integration ...

3D/AR/VR Software Engineer

Boston, MA ยท On-site

$120K - $180K/yr

Therefore, we are hiring a 3D/AR/VR Software Engineer in support of our humanoid UI/UX team. In ... Experience working with Unity, Unreal, git, containers, build systems, and continuous-integration ...

3D/AR/VR Software Engineer

Boston, MA ยท On-site

$120K - $180K/yr

Therefore, we are hiring a 3D/AR/VR Software Engineer in support of our humanoid UI/UX team. In ... Experience working with Unity, Unreal, git, containers, build systems, and continuous-integration ...

Application Developer

Boston, MA ยท On-site

$87K - $123K/yr

Programming experience in C#, Unity. * C# network programming experience * Strong OO & SOLID ... VR/AR/XR development * Programming incorporating actigraphy, eye-tracking, EEG, and/or other ...

Application Developer

Boston, MA ยท On-site

$87K - $123K/yr

Programming experience in C#, Unity. * C# network programming experience * Strong OO & SOLID ... VR/AR/XR development * Programming incorporating actigraphy, eye-tracking, EEG, and/or other ...

... VR/AR technology). We are a small group adding to the banality of "work hard, play hard" but only ... C/C++, Python, C#/Unity, Matlab (preferred) - Familiarity with developing apps in Unity and Qt ...

... VR/AR technology). We are a small group adding to the banality of "work hard, play hard" but only ... C/C++, Python, C#/Unity, Matlab (preferred) - Familiarity with developing apps in Unity and Qt ...

Immersive Designer

Lexington, MA ยท On-site

$55K - $126K/yr

Work with a team of artists, programmers, instructional designers, and game designers to envision ... Experience in UI with AR and VR applications * Experience with 3D modeling * Experience in ...

Senior Data Operations Engineer

Boston, MA ยท On-site

$110K - $140K/yr

AR/VR development or production * Python, Java, or equivalent scripting * LIDAR * Robotics ... Blender or Unity * Film/TV production Beyond the toolkit * Comfortable moving between hardware and ...

Senior Data Operations Engineer

Boston, MA ยท On-site

$110K - $140K/yr

AR/VR development or production * Python, Java, or equivalent scripting * LIDAR * Robotics ... Blender or Unity * Film/TV production Beyond the toolkit: * Comfortable moving between hardware and ...

Senior Data Operations Engineer

Boston, MA ยท On-site

$110K - $140K/yr

AR/VR development or production * Python, Java, or equivalent scripting * LIDAR * Robotics ... Blender or Unity * Film/TV production Beyond the toolkit: * Comfortable moving between hardware and ...

Senior Data Operations Engineer

Boston, MA ยท On-site

$110K - $140K/yr

AR/VR development or production * Python, Java, or equivalent scripting * LIDAR * Robotics ... Blender or Unity * Film/TV production Beyond the toolkit: * Comfortable moving between hardware and ...

Immersive Designer

Lexington, MA ยท On-site

$55K - $126K/yr

Work with a team of artists, programmers, instructional designers, and game designers to envision ... Experience in UI with AR and VR applications * Experience with 3D modeling * Experience in ...

Immersive Designer

Lexington, MA ยท On-site

$55K - $126K/yr

Work with a team of artists, programmers, instructional designers, and game designers to envision ... Experience in UI with AR and VR applications * Experience with 3D modeling * Experience in ...

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Unity Vr Developer information

See Massachusetts salary details

$18

$57

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How much do unity vr developer jobs pay per hour?

As of Sep 13, 2026, the average hourly pay for unity vr developer in Massachusetts is $57.71, according to ZipRecruiter salary data. Most workers in this role earn between $44.09 and $70.62 per hour, depending on experience, location, and employer.

What is a Unity VR Developer?

A Unity VR Developer is responsible for designing, developing, and optimizing virtual reality applications using Unity. They work with 3D models, physics, scripting (primarily in C#), and VR-specific tools to create immersive experiences. Their role often involves collaborating with designers, artists, and engineers to ensure smooth performance and interactive functionality across various VR platforms.

What do Unity VR Developers do?

As a Unity VR Developer, you will typically work on designing, developing, and optimizing interactive VR applications or games within the Unity environment. Your responsibilities may include collaborating with artists and designers to implement 3D assets, writing and debugging C# scripts, and ensuring optimal performance of VR experiences across multiple hardware platforms. You will likely participate in team meetings, contribute to creative brainstorming sessions, and test new features to ensure an engaging and bug-free user experience. The role often offers opportunities to solve unique technical challenges and stay at the forefront of emerging VR technologies.

What skills and qualifications are needed to thrive as a Unity VR Developer?

To thrive as a Unity VR Developer, you need strong proficiency in Unity 3D, C# programming, and VR development principles, typically supported by a degree in computer science or a related field. Familiarity with VR hardware (like Oculus Rift, HTC Vive, or Meta Quest), version control systems like Git, and experience with 3D modeling tools or SDKs are common technical requirements. Creativity, strong problem-solving abilities, effective communication, and teamwork are highly valued soft skills for this role. These skills are vital to creating immersive, high-quality VR experiences and collaborating efficiently in multidisciplinary development teams.

What are the most commonly searched types of Unity Vr Developer jobs in Massachusetts?

The most popular types of Unity Vr Developer jobs in Massachusetts are:

Infographic showing various Unity Vr Developer job openings in Massachusetts as of August 2026, with employment types broken down into 79% Full Time, 7% Part Time, 1% Temporary, 12% Contract, and 1% Nights. Highlights an 81% Physical, 5% Hybrid, and 14% Remote job distribution, with an average salary of $120,030 per year, or $57.7 per hour.

3D/AR/VR Software Engineer

Boston, MA โ€ข On-site

FieldAI
201 - 500 employees

$120K - $180K/yr

Other

Posted 7 days ago


Job description

FieldAI is transforming how robots interact with the real world. Our growing R&D team is based in Boston, where we develop risk-aware, reliable, field-ready AI systems that tackle the hardest problems in robotics and unlock the potential of embodied intelligence. We take a pragmatic approach that goes beyond off-the-shelf, purely data-driven methods or transformer-only architectures, combining cutting-edge research with real-world deployment. Our solutions are already deployed globally, and we continuously improve model performance through rapid iteration driven by real field use.

FieldAI robots reconstruct and interact with the physical world to unprecedented levels. This asks for an unprecedented user experience. Therefore, we are hiring a 3D/AR/VR Software Engineer in support of our humanoid UI/UX team.

In this role, you will implement, integrate, maintain, and support AR/VR applications that enable supervision, manipulation, and locomotion capabilities for humanoid robots. You will help turn new robotic capabilities into reliable, maintainable, user-facing systems that can be deployed, evaluated, and operated on real robots. Your work will span design, prototyping, UI implementation, and robot integration, user-study-based evaluation. You will draw on your expertise on input and interaction design, rendering, to build innovative 3D interfaces for robotics.

What You Will Get To Do Set Research Vision and Strategy
  • Define and execute the robotics AI research roadmap in alignment with FieldAIโ€™s mission and product goals.
  • Identify emerging research directions, tools, and techniques across robotics, embodied AI, and machine learning.
  • Establish clear technical goals, milestones, and success metrics tied to real-world robot performance.
Design and Implement Interactive Workflows in AR/VR
  • Design and implement intuitive 3D workflows for supervising, manipulating, and controlling humanoid robots in AR/VR.
  • Build interaction techniques for spatial input, visualization, teleoperation, task specification, and robot feedback.
  • Prototype, evaluate, and iterate on new interaction concepts through user studies and deployment on real robotic systems.
Integrate the UI with the Robot
  • Integrate AR/VR applications with robot perception, planning, manipulation, locomotion, and control systems.
  • Build robust interfaces for exchanging commands, state, sensor data, and 3D scene representations between robots and userโ€‘facing applications.
  • Debug and optimize end-to-end system behavior across headsets, networks, compute infrastructure, and robotic hardware.
Deploy and Support Systems in the Real World
  • Turn research prototypes into reliable, maintainable applications that can be deployed and operated on real robots.
  • Develop tooling, testing, monitoring, and deployment workflows that support repeatable operation across robots and environments.
  • Diagnose failures in the field and continuously improve system performance, reliability, usability, and robustness.
Collaborate Across Disciplines
  • Work closely with researchers and engineers across perception, planning, control, manipulation, and hardware.
  • Translate new robotic capabilities into userโ€‘facing workflows and identify interface requirements that inform system design.
  • Contribute to technical design discussions, code reviews, experimentation, and the development of software infrastructure.
What You Have
  • Bachelorโ€™s or Masterโ€™s degree in Computer Science, Human-Computer Interaction, Game Development, Creative Technology, Design, Robotics, Electrical Engineering, or a related field.
  • Strong programming skills in C#, C++, or a different relevant language
  • Experience designing, implementing, testing, and maintaining production-quality software.
  • Experience working with Unity, Unreal, git, containers, build systems, and continuous-integration workflows.
  • Experience working with Meta Quest, Apple, Varjo or comparable headsets
  • Strong debugging skills across complex, interactive, distributed, and performance-sensitive systems.
  • Ability to understand prototype code and convert it into maintainable, reliable implementations.
  • Ability to work effectively in a fast-paced, highly collaborative environment.
  • Ownership, attention to detail, and a strong focus on reliability and usability for software evaluated by end users.
The Extras That Set You Apart
  • Experience with robots.
  • Experience integrating software with physical systems, sensors, or real-time processes.
  • Experience with teleoperation systems or human-in-the-loop industrial user interfaces.
  • Experience with safety-critical user interfaces or workstations (aircraft cockpits, driver/operator cabs)
  • Experience designing and administrating user studies for ergonomics and human factors.
  • Experience with gloves or other forms of haptics for AR/VR applications.
  • Experience integrating systems with ATAK

$120,000 - $180,000 a year

Why Join Field AI?

FieldAI is tackling one of roboticsโ€™ hardest problems: deploying robots in unstructured, previously unknown environments. Our Field Foundational Modelsโ„ข advance perception, planning, localization, and manipulation with an emphasis on explainability and safety, so our systems can be trusted where it matters most.

You will work alongside a world-class team that values creativity, resilience, and bold thinking. We bring a decade-long track record of real-world deployments, strong performance in DARPA challenges, and experience from organizations such as DeepMind, NASA JPL, Boston Dynamics, NVIDIA, Amazon, Tesla Autopilot, Cruise, Zoox, Toyota Research Institute, and SpaceX.

Our R&D organization is growing and anchored in Boston, with close collaboration across our teams in Southern California and with colleagues around the US and globally.

Be Part of the Next Robotics Revolution

Solving problems at this scale takes a team as unique as the mission. We are looking for people who push beyond conventional approaches, enjoy tackling tough and ambiguous questions, and bring interdisciplinary perspective. Our success depends on exceptional AI researchers and engineers, as well as strong software developers, product designers, field deployment experts, and communicators who can turn breakthroughs into real capability.

We are headquartered in Irvine, Southern California, with teammates across the US and around the world. Join us to shape the future of embodied intelligence as part of a fun, close-kissed team building systems that work in the real world.

Equal Opportunity

FieldAI celebrates diversity and is committed to creating an inclusive environment for all employees. Candidates and employees are evaluated based on merit, qualifications, and performance. We do not discriminate on the basis of race, color, religion, sex, gender, national origin, ethnicity, veteran status, disability status, age, sexual orientation, gender identity, marital status, or any other legally protected status.

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