1

Unity Vr Developer Jobs (NOW HIRING)

You'll lead end-to-end product UX for XR experiences (VR/AR/MR), using interactive Unity work to ... You'll work closely with engineering to carry learnings into shipped experiences, and you'll ...

XR Developer

Mclean, VA · On-site

$77K - $176K/yr

XR Developer The Opportunity: Are you looking for an opportunity to apply your passion ... VR and AR technologies * Experience with 3D game or simulation technologies, including Unity or ...

Senior Software Engineer

San Mateo, CA · Hybrid

$193K - $289K/yr

... VR/AR headset hardware; utilizing modern computer graphics pipelines and frameworks, including ... and Unity to develop 3D CCD content for assets generation; using machine learning frameworks ...

Proficiency with Unity for XR development. Preferred * Experience developing for standalone VR/AR ... Department Biomedical Engineering Compensation Range In compliance with the New Jersey Wage ...

next page

Showing results 1-20

Unity Vr Developer information

See salary details

$17

$52

$81

How much do unity vr developer jobs pay per hour?

As of Jul 14, 2026, the average hourly pay for unity vr developer in the United States is $52.84, according to ZipRecruiter salary data. Most workers in this role earn between $40.38 and $64.66 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive in the Unity Vr Developer position, and why are they important?

To thrive as a Unity VR Developer, you need strong proficiency in Unity 3D, C# programming, and VR development principles, typically supported by a degree in computer science or a related field. Familiarity with VR hardware (like Oculus Rift, HTC Vive, or Meta Quest), version control systems like Git, and experience with 3D modeling tools or SDKs are common technical requirements. Creativity, strong problem-solving abilities, effective communication, and teamwork are highly valued soft skills for this role. These skills are vital to creating immersive, high-quality VR experiences and collaborating efficiently in multidisciplinary development teams.

What is a Unity VR Developer job?

A Unity VR Developer is responsible for designing, developing, and optimizing virtual reality applications using Unity. They work with 3D models, physics, scripting (primarily in C#), and VR-specific tools to create immersive experiences. Their role often involves collaborating with designers, artists, and engineers to ensure smooth performance and interactive functionality across various VR platforms.

What types of projects and responsibilities can I expect as a Unity VR Developer?

As a Unity VR Developer, you will typically work on designing, developing, and optimizing interactive VR applications or games within the Unity environment. Your responsibilities may include collaborating with artists and designers to implement 3D assets, writing and debugging C# scripts, and ensuring optimal performance of VR experiences across multiple hardware platforms. You will likely participate in team meetings, contribute to creative brainstorming sessions, and test new features to ensure an engaging and bug-free user experience. The role often offers opportunities to solve unique technical challenges and stay at the forefront of emerging VR technologies.

More about Unity Vr Developer jobs
What cities are hiring for Unity Vr Developer jobs? Cities with the most Unity Vr Developer job openings:
What are the most commonly searched types of Unity Vr Developer jobs? The most popular types of Unity Vr Developer jobs are:
What states have the most Unity Vr Developer jobs? States with the most job openings for Unity Vr Developer jobs include:
Infographic showing various Unity Vr Developer job openings in the United States as of July 2026, with employment types broken down into 85% Full Time, 3% Part Time, 1% Temporary, and 11% Contract. Highlights an 82% Physical, 3% Hybrid, and 15% Remote job distribution, with an average salary of $109,905 per year, or $52.8 per hour.

Senior Vizrt Integrator / Developer - Contract

Astucemedia

New York, NY

Contractor

Re-posted 17 days ago


Job description

Company Description

Astucemedia is a global leader in innovative creative and software solutions for real-time data visualization on live TV, studios, museums, immersive experiences, and sports venues. Our software and services enhance augmented reality graphics, virtual sets, video walls, interactive apps, and on-screen overlays across television and digital platforms.

We're a team of passionate trailblazers who thrive on creativity, collaboration, and cutting-edge technology-and we're looking for someone who's just as excited to shape the future with us.

With our proprietary Data Platform software and plugins for real-time graphics engines by Vizrt, Unreal, and Unity, Astucemedia stands at the forefront of data-driven graphics for finance, sports, and elections. Our esteemed clients include ABC News/Disney, NBC Universal, Fox Sports, CBS Sports, beIN Sports, NFL Network, BNN Bloomberg, Yahoo Finance, CBC, Radio-Canada, Sky News Arabia, Al Arabiya, Dubai TV, The Media Majlis Museum in Qatar, and Times Square. 

Job Description

The Senior Vizrt Integrator is responsible for the technical implementation, data integration, and operational reliability of Vizrt graphics.

This role ensures that designs are converted into robust, data-driven, and production-ready templates. This role requires good knowledge on different vizrt components and products to implement optimal solution.

Work Expected

  • Build and maintain Vizrt templates based on approved designs and behavior logic

  • Implement logic using Viz Script, JavaScript, or HTML (Pilot Edge)

  • Integrate data sources (JSON, XML, APIs, databases, middleware)

  • Develop custom control interfaces for Trio / Pilot Edge / Other Third Party

  • Ensure templates are scalable, reusable, and optimized for live playout

  • Handle naming conventions, scene logic, and version control

  • Troubleshoot data, performance, and playout issues

  • Support live production, rehearsals, and dry runs

  • Collaborate with designers, developers, and broadcast operations

  • Document workflows, templates, and technical decision

Qualifications
  • 10+ years of professional experience with Vizrt.
  • Strong knowledge of real-time rendering, 3D asset integration, and on-air graphics pipelines.

  • Proven experience working on live broadcast or fast-turnaround production environments.

  • Solid understanding of data visualization, animation, and motion graphics in a broadcast context.

  • Familiarity with complementary tools such as Unity, Unreal, or AR/VR frameworks is a plus.

  • Excellent problem-solving skills, attention to detail, and ability to work under tight deadlines.

  • Strong communication skills and ability to collaborate effectively with cross-functional teams.

Additional Information

Travel Requirements: Must be eligible and have no restrictions for travel to the United States (This role includes a 6-week on-site deployment in New York City)