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Senior Technical Artist Jobs (NOW HIRING)

$100 - $120/hr

ABOUT THE ROLE: The Senior AI Video Technical Artist is a hands‑on production role owning AI shot execution, reusable video workflows, technical QA, product‑fidelity validation, and ...

$100 - $120/hr

The Senior AI Video Technical Artist is a hands-on production role owning AI shot execution, reusable video workflows, technical QA, product-fidelity validation, and production-ready handoff across ...

Sr. AI Video Technical Artist

Manhattan Beach, CA · On-site

$134K - $161K/yr

The Senior AI Video Technical Artist is a hands-on production role owning AI shot execution, reusable video workflows, technical QA, product-fidelity validation, and production-ready handoff across ...

Sr. AI Video Technical Artist

Manhattan Beach, CA · On-site

$135K - $161K/yr

The Senior AI Video Technical Artist is a hands-on production role owning AI shot execution, reusable video workflows, technical QA, product-fidelity validation, and production-ready handoff across ...

Sr. AI Video Technical Artist

Manhattan Beach, CA · On-site

$134K - $161K/yr

The Senior AI Video Technical Artist is a hands-on production role owning AI shot execution, reusable video workflows, technical QA, product-fidelity validation, and production-ready handoff across ...

NY · On-site

$80 - $120/hr

About the role As a Senior Unreal Lighting Artist, you aren't just placing lights; you are a visual ... the technical reality of Unreal Engine 5. The ideal candidate is a self-starter who doesn't wait ...

Senior Artist

Detroit, MI · On-site

$90 - $120/hr

Explico is seeking senior level visualization professionals for our Detroit or Denver office. WHO ... Experience and/or formal education in 3D computer graphics as a technical artist * Blender ...

Showing results 41-60

Senior Technical Artist information

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$95.5K

$138.7K

$153.5K

How much do senior technical artist jobs pay per year?

As of Sep 7, 2026, the average yearly pay for senior technical artist in the United States is $138,713.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What is a senior technical artist?

A Senior Technical Artist bridges the gap between art and technology in game development or digital content creation. They optimize art workflows, develop tools, and ensure assets are both visually appealing and technically efficient. They collaborate with artists and engineers to troubleshoot issues, implement shaders, and improve pipelines. Their role requires proficiency in scripting, rendering, and performance optimization. Ultimately, they help streamline production and enhance visual fidelity while maintaining performance constraints.

What are the typical day-to-day responsibilities of a senior technical artist?

As a Senior Technical Artist, your daily routine often involves developing and maintaining art production pipelines, creating shaders and visual effects, and troubleshooting technical issues that arise during content creation. You'll collaborate closely with artists and programmers to ensure art assets are visually striking while also optimized for performance. Mentoring junior artists and reviewing asset quality may also be part of your responsibilities. This role is crucial in ensuring that creative visions are fully realized without compromising technical requirements or performance targets.

What are the key skills and qualifications needed to thrive in a senior technical artist position, and why are they important?

To thrive as a Senior Technical Artist, you need advanced knowledge of art pipelines, 3D modeling, shading, and scripting, typically supported by a degree in computer graphics, game development, or a related field. Proficiency with industry-standard tools such as Maya, Houdini, Unreal Engine, and scripting languages like Python or MEL is highly valued. Strong problem-solving skills, effective communication, and the ability to collaborate across multidisciplinary teams are essential soft skills. These qualities enable you to bridge the gap between art and engineering, ensuring visually impressive and technically optimized assets in fast-paced production environments.

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What cities are hiring for Senior Technical Artist jobs?

Cities with the most Senior Technical Artist job openings:

What are the most commonly searched types of Technical Artist jobs?

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What states have the most Senior Technical Artist jobs?

States with the most job openings for Senior Technical Artist jobs include:

Infographic showing various Senior Technical Artist job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 89% Full Time, 6% Part Time, 3% Contract, and 1% Nights. Highlights an 90% Physical, 3% Hybrid, and 7% Remote job distribution, with an average salary of $138,713 per year, or $66.7 per hour.

Senior Procedural Technical Artist (Apex Legends)

Electronic Arts Inc.

Madison, WI • On-site

$143K - $217K/yr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 21 days ago


Key responsibilities

  • Collaborate with artists, designers, and programmers to ensure procedural systems meet their goals and improve workflows.

  • Design artist-friendly tools and markup to generate content elements quickly and easily.

  • Prototype ideas, evaluate new technologies, and teach the team how to benefit from procedural techniques and tools.


Job description

General Information
Locations: Vancouver - Great Northern Way, British Columbia, Canada
  • Location: Los Angeles - Chatsworth
  • State: California
  • Country: United States of America

  • Location: Madison
  • State: Wisconsin
  • Country: United States of America

Role ID
214775
Worker Type
Regular Employee
Studio/Department
EA Studios - Respawn
Work Model
Hybrid
Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide.
Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order, Star Wars™ Jedi: Survivor and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.
The Apex Legends team is looking for a Senior Procedural Technical Artist to drive the development and maintenance of procedural workflows across the franchise. You will be working within a multidisciplinary group specifically focused on identifying opportunities for these techniques, building solutions and carrying them across the finish line into production.
Why Join Us?
  • This role is an opportunity to participate in a dedicated, long term workflow initiative to modernize the way we make content.
  • As a Senior you will have broad agency to guide and deliver solutions as you see fit.
  • Opportunity to help establish these workflows across the franchise and change how we work.

Responsibilities
  • Cross-Discipline Collaboration: Champion these techniques with artists, designers, and programmers to ensure procedural systems meet their goals and improve their workflows.
  • Procedural System Development: Design artist-friendly tools and markup to generate content elements (e.g., set dressing, buildings, greeble, and destruction) quickly and easily.
  • Performance Optimization: Optimize procedural workflows so they are fast but also the outputs of them so they produce ideal assets.
  • Research & Development: Prototype ideas and evaluate new technologies
  • Education & Mentorship: Teach the team how to benefit from these techniques and how to use these tools to their advantage, write clear documentation and guide artists in procedural software techniques.

Qualifications
  • Experienced production artist with solid understanding of fundamentals
  • Deep understanding of game pipelines and workflows
  • Technical proficiency processing geometry and procedurally placing content in Houdini, Bifrost or another package.
  • Ability to design scalable solutions that adapt to specific product needs, ideally without incurring additional art authoring burden.
  • Able to demonstrate a pragmatic approach to cost, risk, and tradeoffs when considering new technology.
  • Self-supporting in Houdini, Python, VEX, USD.

If this opportunity sounds like a great fit for you, please submit your resume and portfolio and we will get back to you once we have reviewed them.
Pay Transparency - North America
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$122,300 - $170,700 CAD
* California (depending on location e.g. Los Angeles vs. San Francisco) *$143,800 - $217,200 USD
Pay is just one part of the overall compensation at EA.
In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.
For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.
About Electronic Arts
We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.