1

Senior Technical Artist Jobs (NOW HIRING)

Technical Artist

Eugene, OR · On-site +1

$127K - $152K/yr

The Technical Artist will work with the Senior Technical Artist to support various projects on their technical art needs from scripting to tools. This is a full-time temporary role with the ...

Technical Artist (Mid - Senior)

Seattle, WA · Remote

$130K - $155K/yr

Role Overview We are seeking a talented and versatile Mid to Senior Technical Artist to bridge the gap between our artistic vision and technical execution. In this role, you will collaborate closely ...

Technical Artist (Mid - Senior)

Seattle, WA · On-site +1

$144K - $173K/yr

Role Overview We are seeking a talented and versatile Mid to Senior Technical Artist to bridge the gap between our artistic vision and technical execution. In this role, you will collaborate closely ...

Principal Technical Artist

Seattle, WA · Remote

$130K - $155K/yr

We're hiring a Principal Technical Artist to bring the next generation of these workflows into ... This is a senior individual contributor role: you'll work alongside our rendering, simulation, and ...

Principal Technical Artist

Seattle, WA

$144K - $173K/yr

We're hiring a Principal Technical Artist to bring the next generation of these workflows into ... This is a senior individual contributor role: you'll work alongside our rendering, simulation, and ...

Principal Technical Artist

Seattle, WA · On-site +1

$144K - $173K/yr

We're hiring a Principal Technical Artist to bring the next generation of these workflows into ... This is a senior individual contributor role: you'll work alongside our rendering, simulation, and ...

Showing results 21-40

Senior Technical Artist information

See salary details

$95.5K

$138.7K

$153.5K

How much do senior technical artist jobs pay per year?

As of Sep 7, 2026, the average yearly pay for senior technical artist in the United States is $138,713.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What is a senior technical artist?

A Senior Technical Artist bridges the gap between art and technology in game development or digital content creation. They optimize art workflows, develop tools, and ensure assets are both visually appealing and technically efficient. They collaborate with artists and engineers to troubleshoot issues, implement shaders, and improve pipelines. Their role requires proficiency in scripting, rendering, and performance optimization. Ultimately, they help streamline production and enhance visual fidelity while maintaining performance constraints.

What are the typical day-to-day responsibilities of a senior technical artist?

As a Senior Technical Artist, your daily routine often involves developing and maintaining art production pipelines, creating shaders and visual effects, and troubleshooting technical issues that arise during content creation. You'll collaborate closely with artists and programmers to ensure art assets are visually striking while also optimized for performance. Mentoring junior artists and reviewing asset quality may also be part of your responsibilities. This role is crucial in ensuring that creative visions are fully realized without compromising technical requirements or performance targets.

What are the key skills and qualifications needed to thrive in a senior technical artist position, and why are they important?

To thrive as a Senior Technical Artist, you need advanced knowledge of art pipelines, 3D modeling, shading, and scripting, typically supported by a degree in computer graphics, game development, or a related field. Proficiency with industry-standard tools such as Maya, Houdini, Unreal Engine, and scripting languages like Python or MEL is highly valued. Strong problem-solving skills, effective communication, and the ability to collaborate across multidisciplinary teams are essential soft skills. These qualities enable you to bridge the gap between art and engineering, ensuring visually impressive and technically optimized assets in fast-paced production environments.

More about Senior Technical Artist jobs

What cities are hiring for Senior Technical Artist jobs?

Cities with the most Senior Technical Artist job openings:

What are the most commonly searched types of Technical Artist jobs?

The most popular types of Technical Artist jobs are:

What states have the most Senior Technical Artist jobs?

States with the most job openings for Senior Technical Artist jobs include:

Infographic showing various Senior Technical Artist job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 89% Full Time, 6% Part Time, 3% Contract, and 1% Nights. Highlights an 90% Physical, 3% Hybrid, and 7% Remote job distribution, with an average salary of $138,713 per year, or $66.7 per hour.

Senior Technical Artist (Apex Legends)

Electronic Arts Inc.

Madison, WI • On-site

$143K - $217K/yr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 8 days ago


Job description

General Information
Locations: Vancouver - Great Northern Way, British Columbia, Canada
  • Location: Los Angeles - Chatsworth
  • State: California
  • Country: United States of America

  • Location: Madison
  • State: Wisconsin
  • Country: United States of America

Role ID
215737
Worker Type
Regular Employee
Studio/Department
EA Studios - Respawn
Work Model
Hybrid
Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide.
Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order, Star Wars™ Jedi: Survivor and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.
The Apex Legends team is seeking a Senior Technical Artist with deep expertise in character rigging to help power one of the most dynamic live service games in the world. As part of a large, collaborative team of passionate developers, you'll support our Animation and Modeling partners in delivering a constant stream of high-quality content-from new Legends and limited-time modes to seasonal updates and cosmetic releases that excite and engage millions of players globally.
In this role, you'll drive excellence in skinning and rigging, ensuring every character meets the highest standards of visual fidelity and runtime performance. You'll also champion pipeline improvements that scale across a fast-moving live environment, enabling the team to innovate quickly while maintaining polish and consistency. If you're excited about shaping characters that players connect with and celebrating the energy of a community that shows up every season ready for what's next, this is the place to do it.
Responsibilities
  • Report to the Lead Technical Artist, aligning on priorities, technical direction, and long-term pipeline goals.
  • Collaborate closely with Technical Art, Animation, and Character Art partners to implement solutions that are clean, scalable, and optimized for production.
  • Ensure exceptional quality in character rigging and skinning, upholding high standards for visual fidelity, deformation integrity, and runtime performance.
  • Educate and mentor junior and mid-level Technical Artists by creating clear documentation, sharing best practices, and fostering continued craft development.
  • Identify workflow opportunities and develop high-impact automation and tooling solutions that improve efficiency, consistency, and team output.

Qualifications
  • 5 years experience working in proprietary internal game engines and development environments.
  • Strong communication skills.
  • Experience rigging and skinning characters Maya.
  • Experience in writing Artist/Animator facing tools specifically for a large production environment.
  • Proficiency in Python.

Nice to Have
  • Familiarity with USD.
  • Knowledge of physics-based animation.
  • Have experience in live service content production.
  • Experience working in proprietary internal game engines and development environments.
  • Strong mathematical foundation used to troubleshoot and optimize 3D deformations.

In addition to opportunities for creative impact and professional growth which come with being a member of our team, working at Respawn has many other perks and benefits! Learn more at respawn.com/perks.
If this opportunity sounds like a great fit for you, we encourage you to apply.
Pay Transparency - North America
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$122,300 - $170,700 CAD
* California (depending on location e.g. Los Angeles vs. San Francisco) *$143,800 - $217,200 USD
Pay is just one part of the overall compensation at EA.
In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.
For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.
About Electronic Arts
We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.