Skydance Games, a division of Paramount, a Skydance Corporation, is building the future of franchise-driven interactive entertainment. As part of a global storytelling company defined by iconic worlds and multigenerational fandom, we see gaming not as an extension of our brands, but as one of the most powerful ways their stories come to life and evolve alongside the audiences who love them.
Through creativity, collaboration, and trust, we empower our teams to push boundaries and turn bold ideas into experiences that resonate with fans around the world.
Do you want to craft games that challenge expectations and inspire players? Come build something extraordinary with us.ย ย
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For more information on how we process your personal information, please review the Privacy policy located at https://privacy.paramount.com/recruitment-privacy-notice.
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Skydance is looking for a Principal Game Engineer skilled in working with creative teams toย
architect key game features and frameworks. The Principal Engineer plays a critical role inย
driving innovation and ensuring that the organization stays at the forefront of technologyย
trends. This role does not manage or have direct reports or are responsible for employmentย
decisions. The Principal Engineer is considered a craft/thought leader, responsible forย
technical leadership, mentoring, and guidance to other members of the team, and isย
recognized as an industry leader or master performer in exercising their competencies.
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*Currently we can hire remote candidates with legal residence in Arizona, California, Florida, Michigan, New York,Texas, Washington and Canada.
Responsibilities
- Design and implement new game features from scratch using a combination of C++,ย Blueprints, and other tools.
- Collaborate with designers, artists, and audio developers to iterate on and refine keyย game systems.
- Take ownership of major systems, maintain development schedules, and driveย implementation tasks at all levels of complexity.
- Developing and guide technology development using modular approaches for useย across multiple titles.
Qualifications
- Multiple years of professional experience with several shipped games.
- Extensive experience with Unreal Engine, modifying and creating custom tech toย extend the engineโs feature set.
- Deep understanding of the challenges with modern game development, with provenย history of building new technology to help teams overcome these challenges
- Self-motivated and self-directing, willing to pitch in areas of development beyondย direct responsibilities.
- Experience providing feedback and guidance to other engineers โ helping them stayย on track and true to the overall vision of the game.
- Excellent communication skills, both written and verbal.
The annual salary range for this position in Los Angeles is $217,000 โ $246,000. The salary offered may vary based on the candidateโs location, qualifications, experience and relevant expertise, among other factors.ย The range indicated is for base salary only and does not reflect the total compensation package, including bonus, benefits, etc.ย
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We realize that skills and expertise can come from many different experiences and paths, and we encourage you to apply even if you donโt meet all of the requirements as written in the job description.ย
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#Games #LI-hybrid
Paramount, a Skydance Corporation is a diversified media company creating high quality, event-level entertainment for global audiences. The Company brings to life stories of immersive worlds across its feature film, television, interactive/games, and animation divisions.
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Recruitment Fraud Alert
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