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Director Game Engineer Jobs (NOW HIRING)

$150 - $200/hr

Partner with the Technical Director to create a realistic technical roadmap. Communicate ... Leads the Gameplay Engineering team. Partners closely with the Backend Lead, Technical Director ...

Director, Game PresentationThe Director of Game Presentation leads the strategic vision and ... Lead production planning with stadium operations, engineering teams, and technical crews to oversee ...

The Associate Game Developer works closely with the Development Director and Development Manager to ensure game rules reflect the core pillars of Atomic Mass Games. The Associate Game Developer ...

As an Engineering Director at teamLFG, you will hire, build and direct a technology organization to deliver amazing never-seen-before game experiences. Your organization will build and utilize a wide ...

As an Engineering Director at teamLFG, you will hire, build and direct a technology organization to deliver amazing never-seen-before game experiences. Your organization will build and utilize a wide ...

Experience bringing multiple large‑scale game titles to completion on PC and consoles * 7+ years of professional game programming experience * Experience managing direct reports * Experience ...

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Director Game Engineer information

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$59.5K

$111.6K

$203K

How much do director game engineer jobs pay per year?

As of Sep 10, 2026, the average yearly pay for director game engineer in the United States is $111,632.00, according to ZipRecruiter salary data. Most workers in this role earn between $80,500.00 and $132,500.00 per year, depending on experience, location, and employer.

What is the difference between Director Game Engineer vs Lead Game Engineer?

AspectDirector Game EngineerLead Game Engineer
ResponsibilitiesOversees engineering teams, sets strategic technical direction, manages project timelinesLeads technical development, mentors team members, ensures code quality and implementation
Required SkillsTechnical expertise, leadership, project management, communicationStrong coding skills, technical problem-solving, team leadership
Work EnvironmentExecutive-level collaboration, cross-department coordinationDevelopment teams, hands-on coding, technical planning
Common UsageUsed in larger studios or projects with multiple teamsUsed in both small and large teams for technical leadership

The main difference between a Director Game Engineer and a Lead Game Engineer lies in scope and focus. The Director typically oversees multiple teams and sets strategic goals, while the Lead focuses on technical leadership within a specific team. Both roles require strong technical skills, but the Director emphasizes management and coordination at a higher level.

More about Director Game Engineer jobs

What cities are hiring for Director Game Engineer jobs?

Cities with the most Director Game Engineer job openings:

What are the most commonly searched types of Game Engineer jobs?

The most popular types of Game Engineer jobs are:

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For Director Game Engineer jobs, the most frequently searched job titles are:

Infographic showing various Director Game Engineer job openings in the United States as of September 2026, with employment types broken down into 2% As Needed, 84% Full Time, 12% Part Time, 1% Temporary, and 1% Contract. Highlights an 90% Physical, 3% Hybrid, and 7% Remote job distribution, with an average salary of $111,632 per year, or $53.7 per hour.
Gardens
Construction • 11 - 50 employees

$150 - $200/hr

Other

Life, Retirement

This job post has expired today. Applications are no longer accepted.


Key responsibilities

  • Manage, mentor, and support the growth of the gameplay engineering team, including setting goals and providing feedback.

  • Review pull requests, unblock engineers on technical problems, and debug complex issues related to multiplayer systems, performance, and stability.

  • Collaborate with game design, art, and production teams to scope features, align engineering efforts with creative vision, and communicate technical status and risks.


Job description

At Gardens Interactive, we're building games centered on connection, collective adventure, and emergent stories. We believe the spirit with which we build games is reflected in the experiences our players have. The way we collaborate, solve problems, navigate uncertainty, and care for one another ultimately shapes the worlds we create. We're creating magical, shared experiences that bring players together, and we know those experiences come from teams that are curious, resilient, ambitious, and deeply committed to one another.

We're a fully remote studio that embraces collaboration, thoughtful iteration, and the courage to explore new ideas. If you enjoy solving difficult problems with kind, talented teammates and want to help build worlds where friendships flourish, we'd love to meet you.

As our Lead Game Engineer, you will...

Manage, mentor, and grow a team of game engineers: set goals, run 1:1s, give feedback, and support career development.

Plan, recruit, and interview technical roles within the Gameplay Engineering team.

Own team processes: planning, code review standards, on-call/bug triage, and how work gets scoped and estimated.

Create a healthy, high-trust engineering culture at a small-studio scale.

Hands-on Development

Review pull requests and unblock engineers on hard technical problems.

Debug and resolve complex cross-system issues, especially around multiplayer sync, performance, and stability.

Prototype or build out gameplay systems directly when the team needs an extra pair of hands.

Cross-functional Collaboration

Partner closely with game design, art, and production to scope features and keep engineering aligned with the creative vision.

Partner with the Technical Director to create a realistic technical roadmap.

Communicate engineering status, risks, and trade-offs clearly to studio leadership.

What You'll Bring

6+ years of professional game development experience, with shipped title(s) built in Unreal Engine.

2+ years of experience directly managing or leading engineers (formal management, tech lead, or team lead experience).

Strong C++ skills and deep familiarity with Blueprint workflows.

Hands-on experience with online multiplayer systems, including replication, client-server architecture, netcode, and the performance/debugging challenges that come with them.

Solid grasp of software architecture and design patterns, and the judgment to know when to apply them versus keep things simple.

Experience working cross-functionally with design, art, and production in a real production environment.

Comfortable operating with high ownership in a lean team where you wear multiple hats.

Strong communication skills: able to explain technical trade-offs to non-engineers and rally a small team around a plan.

Nice to Have

Experience shipping a live-service or online multiplayer game post-launch (patching, live ops, backend services).

Experience at an independent or mid-size studio.

Experience with performance profiling and optimization.

The Team

Reports to the Technical Director.

Leads the Gameplay Engineering team.

Partners closely with the Backend Lead, Technical Director, Production, Design, Art, QA, and the broader engineering organization

How We Work

We believe great games are built by people who care deeply about both the work and one another. Our values guide how we collaborate, solve problems, make decisions, and grow together. They're practical behaviors, not slogans, and they're part of how we hire, give feedback, and support one another every day.

We're looking for teammates who are excited to:

Stay curious and ask thoughtful questions.

Adapt when plans change.

Exercise good judgment rather than chase perfection.

Care for the success of the whole team, not just their own work.

Pursue ambitious goals while remaining humble enough to keep learning.

Commit fully to the shared adventure we're building together.

You’ll Thrive Here If...

You enjoy asking questions before jumping to conclusions.

You adapt comfortably when priorities evolve.

You balance ambition with pragmatism.

You communicate thoughtfully and seek feedback.

You care about helping your teammates succeed.

You embrace uncertainty as part of creating something new.

Please Note: Applicants must be legally authorized to work in the United States or Canada. Gardens cannot assist with work authorizations or work visas. Applicants must also be willing to work within North American time zones (EST-PST).

Our Interview Process

(all interviews are 1 hour video calls on Google Meet unless otherwise noted)

Step 1: People Operations Introduction

Step 3: Panel Interview (3 - 1 Hour Sections)

Step 5: Offer

Life at Gardens

Gardens is a fully distributed game studio founded by creators behind titles including Journey, What Remains of Edith Finch, Blaseball, Dustforce, Ashen, Guild Wars 2, Baldur's Gate 3, and more.

We're developing our flagship project: a multiplayer fantasy adventure inspired by the friendships, discoveries, and unforgettable stories that emerge when people explore together.

We believe the best ideas come from teams with diverse experiences, perspectives, backgrounds, and ways of thinking. Every Gardener helps shape not only what we build, but how we build it.

Each of us arrives by a different path, bringing unique experiences, perspectives, and ways of seeing the world. That range is part of what makes our games and our studio better than any one of us could build alone.

Competitive salaries and pay transparency

Stock options

Life insurance, short-term and long-term disability, and additional benefits

401(k) contributions (U.S.) / RRSP + DPSP contributions (Canada)

Paid parental leave

A fully distributed remote studio across North American time zones

Benefits and perks listed may vary depending on the nature of your employment with Gardens and the country in which you work.

Physical Requirements: This is a primarily sedentary, remote role requiring the ability to remain stationary and perform computer-based work for extended periods, including sustained use of monitors, keyboards, mice, and game controllers for a minimum of six hours per day. Reasonable accommodations may be made to enable qualified individuals with disabilities to perform the essential functions of the role. Gardens is committed to providing reasonable accommodations for qualified individuals with disabilities.

Encouragement: We believe that diverse perspectives make our team stronger and our games better. If you're excited about this role but don't meet every single qualification, we encourage you to apply anyway.

Research consistently shows that talented people, particularly women, people of color, and those from historically underrepresented communities are less likely to apply unless they meet every listed requirement. We care far more about curiosity, growth, and a willingness to learn than checking every box.

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