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Director Game Engineer Jobs (NOW HIRING)

Gameplay Engineer

Bellevue, WA · On-site

$120 - $180/hr

As an early member of the game engineering team, you will have a direct impact on how the game plays and feels as it moves into full production. A successful candidate will combine a deep passion for ...

As an early member of the game engineering team, you will have a direct impact on how the game plays and feels as it moves into full production. A successful candidate will combine a deep passion for ...

Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and ... game. * Strong programming skills in C++ and deep familiarity with Unreal Engine systems. * Deep ...

Principal Engineer

Austin, TX · On-site +1

$217K - $246K/yr

Skydance Games , a division of Paramount, a Skydance Corporation, is building the future of ... This role does not manage or have direct reports or are responsible for employment decisions. The ...

Principal Engineer

Santa Monica, CA · Remote

$217K - $246K/yr

Skydance Games , a division of Paramount, a Skydance Corporation, is building the future of ... This role does not manage or have direct reports or are responsible for employment decisions. The ...

Principal Engineer

Austin, TX · Remote

$217K - $246K/yr

Skydance Games , a division of Paramount, a Skydance Corporation, is building the future of ... This role does not manage or have direct reports or are responsible for employment decisions. The ...

Principal Engineer

Seattle, WA · Hybrid

$217K - $246K/yr

Skydance Games , a division of Paramount, a Skydance Corporation, is building the future of ... This role does not manage or have direct reports or are responsible for employment decisions. The ...

As an early member of the game engineering team, you will have a direct impact on how the game plays and feels as it moves into full production. A successful candidate will combine a deep passion for ...

Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and ... game. * Strong programming skills in C++ and deep familiarity with Unreal Engine systems. * Deep ...

Principal Engineer

Austin, TX · On-site +1

$217K - $246K/yr

Skydance Games , a division of Paramount, a Skydance Corporation, is building the future of ... This role does not manage or have direct reports or are responsible for employment decisions. The ...

Principal Engineer

Seattle, WA · Remote

$217K - $246K/yr

Skydance Games , a division of Paramount, a Skydance Corporation, is building the future of ... This role does not manage or have direct reports or are responsible for employment decisions. The ...

Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and ... game. * Strong programming skills in C++ and deep familiarity with Unreal Engine systems. * Deep ...

Lead Gameplay Engineer

San Ramon, CA · On-site

$112K - $147K/yr

... game development. Responsibilities : • Lead a team of Gameplay Engineers to create best in class ... technology director on technical design and feature roll out. • Write clear, maintainable ...

Senior Gameplay AI Engineer Skydance Games, a division of Paramount, a Skydance Corporation, is ... direct responsibilities * A passionate eye toward delivering quality and highly‑tuned game feel

New

... Associate Technical Director, and be responsible for helping the team craft compelling and ... Keep current on technological developments and advancements in the game industry. * Identify ...

Showing results 21-40

Director Game Engineer information

See salary details

$59.5K

$111.6K

$203K

How much do director game engineer jobs pay per year?

As of Aug 19, 2026, the average yearly pay for director game engineer in the United States is $111,632.00, according to ZipRecruiter salary data. Most workers in this role earn between $80,500.00 and $132,500.00 per year, depending on experience, location, and employer.

What is the difference between Director Game Engineer vs Lead Game Engineer?

AspectDirector Game EngineerLead Game Engineer
ResponsibilitiesOversees engineering teams, sets strategic technical direction, manages project timelinesLeads technical development, mentors team members, ensures code quality and implementation
Required SkillsTechnical expertise, leadership, project management, communicationStrong coding skills, technical problem-solving, team leadership
Work EnvironmentExecutive-level collaboration, cross-department coordinationDevelopment teams, hands-on coding, technical planning
Common UsageUsed in larger studios or projects with multiple teamsUsed in both small and large teams for technical leadership

The main difference between a Director Game Engineer and a Lead Game Engineer lies in scope and focus. The Director typically oversees multiple teams and sets strategic goals, while the Lead focuses on technical leadership within a specific team. Both roles require strong technical skills, but the Director emphasizes management and coordination at a higher level.

More about Director Game Engineer jobs

What cities are hiring for Director Game Engineer jobs?

Cities with the most Director Game Engineer job openings:

What are the most commonly searched types of Game Engineer jobs?

The most popular types of Game Engineer jobs are:

What states have the most Director Game Engineer jobs?

States with the most job openings for Director Game Engineer jobs include:

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The top searched job categories for Director Game Engineer jobs are:

Infographic showing various Director Game Engineer job openings in the United States as of August 2026, with employment types broken down into 2% As Needed, 83% Full Time, 12% Part Time, 1% Temporary, and 2% Contract. Highlights an 91% Physical, 3% Hybrid, and 6% Remote job distribution, with an average salary of $111,632 per year, or $53.7 per hour.

Gameplay Engineer

Komodo Co., Ltd.

Bellevue, WA • On-site

$120 - $180/hr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Posted 7 days ago


Job description

About KOMODO

KOMODO is a 100% privately-owned company that has published over 120 games globally. We are now building our first fully in-house title, a competitive PVP action game focused on modernizing the shoot ‘em up genre. Alongside this, we continue to expand Steam Deck sales across Asia, including the introduction of new Steam and other gaming hardware.


Supported by experienced mentors from across the industry, we are building a small and powerful team where every individual has the freedom and creative agency to make a meaningful impact. This is an opportunity to join at an early stage, where your work will directly influence core gameplay, visual identity, and overall player experience.


If you’re looking for a role where your ideas matter, your contributions are visible, and you can help build something from the ground up, KOMODO offers a rare opportunity to do exactly that!


The Opportunity

KOMODO is looking for a talented Gameplay Engineer to join the core team behind Nanos, the codename for a competitive PvP action game currently in development.


You will help build the core gameplay systems that make combat feel responsive and satisfying. This includes developing controls, ability systems, match flow, and gameplay logic. You will work closely with designers and artists to turn creative ideas into polished, high-performance features.


As an early member of the game engineering team, you will have a direct impact on how the game plays and feels as it moves into full production.


A successful candidate will combine a deep passion for gaming with strong technical skills in coding and rapid prototyping. You are someone who enjoys turning creative ideas into functional gameplay experiences, with a focus on responsiveness and player feel. Experience developing competitive or PvP-based games is highly desirable, along with a collaborative mindset and a drive to take action and deliver results.


Requirements
  • Strong proficiency in C++ and experience developing in Unreal Engine
  • Solid understanding of gameplay systems, player input, and state management
  • Ability to build prototypes and iterate quickly based on feedback
  • Skill in writing clean, maintainable, and efficient code
  • Strong communication and teamwork skills with the ability to collaborate effectively across disciplines
  • High proficiency in English communication. The ability to discuss design and technical topics clearly is strongly preferred

Tech Stack (Engineering)
  • Unreal Engine (C++, Blueprints)
  • Git
  • Unreal Gameplay Framework
  • Unreal physics, animation, and UI systems

Preferred Qualifications
  • Experience developing competitive or PvP-based games
  • Familiarity with networking, replication, or multiplayer systems
  • Strong debugging and performance optimization skills
  • Interest in responsive, expressive gameplay systems
  • Japanese communication ability is a plus

  • Performance-based Profit Sharing

  • KOMODO Special Holidays ( 5-business day Summer holiday, 7 business Winter holiday, 1-day Birthday holiday, and 1 day Game Launch Day )
  • 15 days PTO
  • Full Medical, Vision, Dental
  • 401(k)
  • Group Life, AD&D
  • Free language learning classes (Japanese, English)
  • Company Events
  • A Steam Deck will be provided to employees for their employment.
  • Free Games and Manga

Some benefits will be available after the completion of the probationary period.

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