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Director Game Engineer Jobs (NOW HIRING)

Director of UI/UX

Cary, NC · On-site

$145K - $215K/yr

The Director of UX/UI will deliver world class experiences for our players, while also improving ... engineering, actively developing UI features in video games.to design features and complex UX ...

Director of UI/UX

Cary, NC · On-site

$145K - $215K/yr

The Director of UX/UI will deliver world class experiences for our players, while also improving ... engineering, actively developing UI features in video games.to design features and complex UX ...

Director of UI/UX

Cary, NC · On-site

$145K - $215K/yr

The Director of UX/UI will deliver world class experiences for our players, while also improving ... engineering, actively developing UI features in video games.to design features and complex UX ...

Director of UI/UX

Cary, NC · On-site

$145K - $215K/yr

The Director of UX/UI will deliver world class experiences for our players, while also improving ... engineering, actively developing UI features in video games.to design features and complex UX ...

Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and ... Collaborate directly with creative and design leadership to translate ambitious game design vision ...

Game Designer

Las Vegas, NV

$148K/yr

This role is responsible for directing the execution of the vision by game artists, animators and developers. The Game Designer works in a collaborative small team environment with a group of ...

SciPlay is a leading developer and publisher of digital games on mobile and web platforms ... The Director of Analytics will manage a high-quality analysts team that will work on a variety of ...

Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and ... Collaborate directly with creative and design leadership to translate ambitious game design vision ...

Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and ... Collaborate directly with creative and design leadership to translate ambitious game design vision ...

SciPlay is a leading developer and publisher of digital games on mobile and web platforms ... The Director of Analytics will manage a high-quality analysts team that will work on a variety of ...

Senior Gameplay Engineer

Los Angeles, CA · On-site

$137K - $257K/yr

Experience bringing a large-scale game title to completion on PC and consoles * Expert in C ... Direct shipped project experience in melee combat, ranged (weapon-based) combat, and combat AI ...

Gameplay Systems Engineer Location : Greenville, NC Department : AI Studio Reports To ... Director Status : Exempt WHO WE ARE: We are Valicy. We make games. We also make the machines they ...

Game Designer

$158K/yr

This role is responsible for directing the execution of the vision by game artists, animators and developers in a collaborative small team environment. Responsibilities : • Participates in the ...

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Director Game Engineer information

See salary details

$59.5K

$111.6K

$203K

How much do director game engineer jobs pay per year?

As of Jul 9, 2026, the average yearly pay for director game engineer in the United States is $111,632.00, according to ZipRecruiter salary data. Most workers in this role earn between $80,500.00 and $132,500.00 per year, depending on experience, location, and employer.

What is the difference between Director Game Engineer vs Lead Game Engineer?

AspectDirector Game EngineerLead Game Engineer
ResponsibilitiesOversees engineering teams, sets strategic technical direction, manages project timelinesLeads technical development, mentors team members, ensures code quality and implementation
Required SkillsTechnical expertise, leadership, project management, communicationStrong coding skills, technical problem-solving, team leadership
Work EnvironmentExecutive-level collaboration, cross-department coordinationDevelopment teams, hands-on coding, technical planning
Common UsageUsed in larger studios or projects with multiple teamsUsed in both small and large teams for technical leadership

The main difference between a Director Game Engineer and a Lead Game Engineer lies in scope and focus. The Director typically oversees multiple teams and sets strategic goals, while the Lead focuses on technical leadership within a specific team. Both roles require strong technical skills, but the Director emphasizes management and coordination at a higher level.

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Director of UI/UX

Firaxis

Cary, NC • On-site

$145K - $215K/yr

Full-time

Posted 7 days ago


Job description

Who We Are
MAKE LIFE EPIC
Founded in 1996, Firaxis Games is a world-renowned game development studio with an unwavering mission to "build games that stand the test of time". The name Firaxis, a fusion of "fiery" and "axis," communicates the company's dynamic development process that results in the creation of ground breaking titles with unparalleled gameplay delivered to gamers around the world. Under the creative direction of industry legend Sid Meier, Firaxis has released dozens of hit games on multiple platforms and is recognized as an industry leader in game development.
CORE VALUES:
GAMEPLAY FIRST
Let gameplay drive decision making
BE ACCOUNTABLE
Deliver great work for the studio, the team & yourself
PEOPLE FOCUSED
Maintain an environment where people are happy
EMBRACE ENTHUSIASM
Find opportunities to contribute and collaborate
WORK SMART
Put effort where it pays off the most
What We Need
Firaxis Games is looking for a talented, motivated, and experienced Director to define the vision and execution for user experience (UX) and user interface (UI) design for a franchise in Firaxis' future. The Director of UX/UI will deliver world class experiences for our players, while also improving the outcomes, quality, and efficiency of the UX/UI team.
  • You are OUTCOME focused and know how to deliver the appropriate quality for the milestone or release.
  • You know when speed is required and you know when it's time to slow down and think through a problem.
  • Context switching is easy for you, as you can operate as a Director, a Lead or an Individual Contributor, focused on the Franchise or on multiple projects in the Franchise, multiple times within the same day.
  • You are able to direct the work across all UI development regardless of discipline, and you can define and drive the tooling and pipeline needs of the team.
  • You have excellent people and management skills.
  • You're comfortable in Unreal Engine, Figma and every other tool or technology that emerges.
  • You can easily navigate multiple worlds of competing priorities.
  • You can build, grow and retain a world class team of design, art and /or tech professionals.
  • You know when to use a soft touch... a Bulldozer... or anything in between.

Still here? Then we want to talk to you!
What You Will Do
  • Lead a cross-discipline UI team team of UX designers (up to 10)
  • Work with Game Directors and Designers to translate goals and constraints into compelling user-facing experiences
  • Collaborate with other UX/UI Craft leads, ensuring strong cross-team relationships and communication
  • Present and pitch designs to the Creative Director, Game Directors and Franchise Leadership.
  • Produce UX design work such as competitive analysis, information design, content strategy, user stories, journey mapping, and accessibility standards
  • Work collaboratively across multiple teams within the Franchise to create consistency and resolve design discrepancies
  • Build flexible design systems that enhance our ability to develop design more efficiently and consistently

Who We Think Will Be A Great Fit
  • You have 7+ years of experience working collaboratively in at least one of UX design, UI art, or UI engineering, actively developing UI features in video games.to design features and complex UX systems and complete them across multiple platforms (mobile, web, PC, consoles)
  • You have 7+ years of experience working in flexible environments and on multi-disciplinary teams
  • You have 5+ years of experience managing a team up to 10 people or equivalent training
  • 5+ years of experience presenting to other team members and stakeholders
  • You are a results oriented, empathetic, and compassionate leader
  • You are skilled with Unreal Engine's UMG system, Figma, the Adobe Suite, and prototyping software
  • You have a strong portfolio demonstrating user-centered design solutions with strong visual direction and interaction design
  • Thorough understanding of UI/UX design, art, and engineering practices.
  • Significant management and mentoring experience including experience with disciplinary and career development practices.
  • Strong understanding of game development processes and gameplay mechanics.
  • A willingness to advocate for the player and be their voice when needed.
  • Strong alignment with Firaxis values and Mission
  • Must possess current US work authorization.
  • Leadership: Proven ability to manage, mentor, and influence cross-functional teams.
  • Tools: Familiarity with modern design/prototyping tools (e.g., Figma, Sketch), Unreal Engine, etc.

2K is an equal opportunity employer. We provide reasonable accommodations to enable individuals with disabilities to perform the essential functions of the role. Information regarding salary ranges and benefits is provided in accordance with applicable pay transparency laws.
The pay range for this position in North Carolinaat the start of employment is expected to be between $145,900 and $215,920 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for employees in regular roles may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits, provided that temporary or intern roles will not be eligible for many of these payments or benefits. Details of participation in compensation and benefit plans (if applicable) will be provided if an employee receives an offer of employment.If hired, employee will be in an ~at-will position~ and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.
Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.