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Remote Indie Game Jobs (NOW HIRING)

Working knowledge of the gaming industry, including AAA, AA, and Indie studios, game genres (Action ... Remote-first work environment with access to industry-leading recruiting tools and resources.

Creative / Game Recruiter

Fairfield, CT · Remote

$50K - $65K/yr

Working knowledge of the gaming industry, including AAA, AA, and Indie studios, game genres (Action ... Remote-first work environment with access to industry-leading recruiting tools and resources.

Company Description Fire Hose Games is the Boston-based (but fully remote) independent game ... For more info, visit and Want to make an impact at a fantastic indie studio? This is your chance.

Technical Systems Designer (Games) Full-Time Remote Position OBJECTIVES OF THIS ROLE We are in the ... We are looking for that "Indie dev" mindset. PREFERRED QUALIFICATIONS * Ego-free, highly motivated ...

Technical Systems Designer (Games) Full-Time Remote Position OBJECTIVES OF THIS ROLE We are in the ... We are looking for that "Indie dev" mindset. PREFERRED QUALIFICATIONS * Ego-free, highly motivated ...

We work with thousands of mobile apps globally--from indie developers to large publishers--and ... Our team is remote-first and globally distributed, with a strong focus on impact and execution.

... and Indie studios in the gaming industry. Join us in our mission to build engaging player ... Manage, set goals, and lead teams of specialists of varied sizes, both locally and remote.

$151K - $181K/yr

We're building coaching that translates complex poker theory into simple, motivating, gameplay ... indie demos, experimental mind

Remote Indie Game information

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$7

$20

$37

How much do remote indie game jobs pay per hour?

As of Jul 5, 2026, the average hourly pay for remote indie game in the United States is $20.94, according to ZipRecruiter salary data. Most workers in this role earn between $14.18 and $23.80 per hour, depending on experience, location, and employer.

What is the difference between Remote Indie Game vs Remote Game Designer?

AspectRemote Indie GameRemote Game Designer
Required CredentialsPortfolio, passion, self-taught or relevant coursesDegree in game design, computer science, or related field; portfolio
Work EnvironmentIndependent, small teams, flexible schedulesStudio or freelance, collaborative, project-based
Employer & Industry UsageIndie developers, small studios, self-published projectsGame studios, publishers, freelance consulting
Search & Comparison IntentFocus on independent development, small-scale projectsDesign process, gameplay mechanics, user experience

Remote Indie Games are typically developed by independent creators or small teams focusing on personal or niche projects, often with flexible credentials. Remote Game Designers work within studios or freelance, focusing on designing gameplay, mechanics, and user experience, often requiring formal education. Both roles involve remote work but differ in scope, environment, and credentials.

What are remote indie game developers?

Remote indie game developers are individuals or small teams who create video games independently from large studios, working primarily from remote locations such as their homes. They handle many aspects of game development, including design, programming, art, and sometimes marketing. The 'indie' label indicates that their games are typically self-funded or crowdfunded, allowing for more creative freedom. Remote work enables these developers to collaborate with others worldwide using online tools and platforms.

What are some common challenges faced by remote indie game developers when working on a project?

Remote indie game developers often face challenges such as coordinating across different time zones, ensuring clear communication among team members, and managing project timelines without the structure of a traditional office. Collaboration tools and regular check-ins are essential to keep everyone aligned, but self-motivation and proactive problem-solving are also key. Additionally, balancing creative freedom with production deadlines can be demanding, so strong organizational skills and adaptability are important for success in this role.

What are the key skills and qualifications needed to thrive as a Remote Indie Game Developer, and why are they important?

To thrive as a Remote Indie Game Developer, you need strong programming skills (often in languages like C# or C++), creativity in game design, and a solid understanding of the game development process, usually supported by a relevant degree or portfolio. Familiarity with game engines such as Unity or Unreal Engine, version control systems like Git, and sometimes graphic or sound design tools is expected. Self-motivation, time management, and effective communication are crucial soft skills when working remotely and often independently or in small teams. These skills enable developers to create polished, engaging games efficiently while collaborating and iterating in a distributed work environment.
More about Remote Indie Game jobs
What cities are hiring for Remote Indie Game jobs? Cities with the most Remote Indie Game job openings:
What are the most commonly searched types of Indie Game jobs? The most popular types of Indie Game jobs are:
What states have the most Remote Indie Game jobs? States with the most job openings for Remote Indie Game jobs include:
Senior Animator, Unannounced Super Fun Video Game (Contract)

Senior Animator, Unannounced Super Fun Video Game (Contract)

Second Dinner Studios, Inc

Remote

$60 - $70/hr

Full-time

Posted 7 days ago


Job description

Our Team
We're building a PvE co-op action game with a small, highly autonomous team.
Each discipline is represented by a single owner. There is no large animation department, dedicated technical animation team, or production layer separating disciplines. The people who thrive here are comfortable making decisions, solving problems independently, and moving work forward without extensive process or oversight.
We care more about demonstrated capability than years of experience, previous titles, or studio pedigree. Show us great animation work, shipped games, side projects, game jam projects, mods, tools you've built, pipelines you've improved, or anything else that demonstrates your ability to create and ship great experiences.
Your Role
Animation is the primary focus of this role.
We're looking for someone who can create both expressive character performances and exceptional gameplay animation. Our characters need to feel compelling when viewed up close through facial expressions, acting, personality, and charm, while also feeling responsive, readable, and satisfying during gameplay.
You'll own animation from rigging and implementation through final polish. Most of your time will be spent creating animation, but because of our team's size, you'll also be expected to identify technical challenges, improve workflows, and occasionally step outside traditional discipline boundaries when it helps the project move forward.
This is a fully remote role. Much of the team's coordination happens asynchronously, so success requires clear written communication, proactive updates, and the ability to make progress without waiting for meetings or direction.
The strongest candidates tend to be builders. They make games outside of work, participate in game jams, create mods, experiment with new tools, or otherwise demonstrate a habit of learning and creating beyond their day job.
What You'll Do
  • Create high-quality character, gameplay, and combat animation.
  • Bring personality, appeal, emotion, and charm to characters through performance and facial animation.
  • Create responsive, readable, and satisfying gameplay animation that supports combat and player feedback.
  • Rig, skin, and prepare assets for animation.
  • Implement, iterate on, and polish animation directly in Unreal Engine.
  • Work closely with Design and Engineering to improve gameplay feel, responsiveness, readability, and player experience.
  • Coordinate with Character Art, Environment Art, and VFX to ensure assets integrate smoothly into the game.
  • Identify bottlenecks and improve workflows through tooling, automation, technical solutions, or process improvements.
  • Evaluate and leverage AI-assisted workflows when they meaningfully improve iteration speed, content creation, or production efficiency.
  • Occasionally collaborate with external art partners to review deliverables, communicate feedback, and maintain quality standards.
  • Own animation as a discipline from concept through final implementation.

What You'll Need
  • A portfolio demonstrating exceptional animation work.
  • Demonstrated strength in both character performance animation and gameplay animation.
  • Strong understanding of character acting, facial expression, appeal, timing, and physicality.
  • Strong understanding of gameplay readability, responsiveness, combat feel, and player feedback.
  • Strong rigging skills.
  • Experience implementing animation content in Unreal Engine.
  • Comfort working directly in-engine to solve problems and iterate on content.
  • The ability to independently own a discipline and make forward progress with minimal oversight.
  • Strong written communication skills and comfort working in a fully remote, asynchronous
  • environment.
  • The ability to discuss technical and creative tradeoffs with designers, engineers, artists, and external partners.
  • Comfort learning unfamiliar tools, workflows, or disciplines when doing so benefits the project.
  • Comfort using AI-assisted tools as part of a modern game development workflow.

Nice to Have, But Not Necessary
  • Experience as a Technical Animator, Tech Artist, Art Director, or other cross-disciplinary role.
  • Experience building tools, pipelines, procedural systems, or workflow automation.
  • Experience managing external vendors or outsourcing relationships.
  • Experience shipping an indie game, game jam project, mod, or significant personal project.
  • Experience working on small teams where individuals routinely contribute outside their primary discipline.
  • Experience with cooperative action games, boss-focused encounters, or other highly replayable multiplayer experiences.
  • Affinity for complex competitive games such as League of Legends, Teamfight Tactics, or similar titles.
  • Experience with endgame MMO content such as raiding in World of Warcraft, Final Fantasy XIV, or similar games.
  • Familiarity with anime-inspired visual styles, character archetypes, and modern anime storytelling conventions.

This position pays a range of $60 - 70 per hour (USD).
Individual pay within this range may span multiple levels within the discipline and is determined by assessed job-related skills, experience, relevant education, or training. It also factors in market demands and business needs. The disclosed range is not adjusted based on location and may be subject to change or modification based on business needs in the future. This role is contracted through a third-party that provides health benefits, etc., which your recruiter can discuss more during the hiring process.
We are an equal opportunity employer that places high value on diversity and inclusion. We do not discriminate on the basis of race, color, ancestry, national origin, religion, age, disability status, sex (including pregnancy), gender, gender identity, gender expression, sexual orientation, medical condition, genetic information, marital status, military status, or veteran status.
You must be legally authorized to work and reside in the United States. We do not sponsor visas or support employment outside the U.S. for this role.