This is a fully remote role. Much of the team's coordination happens asynchronously, so success ... Experience shipping an indie game, game jam project, mod, or significant personal project.
This is a fully remote role. Much of the team's coordination happens asynchronously, so success ... Experience shipping an indie game, game jam project, mod, or significant personal project.
Senior Gameplay Programmer - Remote or On Site
Redmond, WA · On-site +1
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Studio Wildcard - Redmond, WA or Remote Open role ... Senior Gameplay Programmer We're Studio Wildcard, developers of the smash indie hit ARK: Survival ...
Senior Gameplay Programmer - Remote or On Site
Redmond, WA · On-site +1
$115K - $160K/yr
Studio Wildcard - Redmond, WA or Remote Open role ... Senior Gameplay Programmer We're Studio Wildcard, developers of the smash indie hit ARK: Survival ...
Studio Wildcard - Redmond, WA or Remote Open role ... Senior Gameplay Programmer We're Studio Wildcard, developers of the smash indie hit ARK: Survival ...
Studio Wildcard - Redmond, WA or Remote Open role ... Senior Gameplay Programmer We're Studio Wildcard, developers of the smash indie hit ARK: Survival ...
Technical Artist - Remote or On Site
Redmond, WA · On-site +1
$142K - $170K/yr
Studio Wildcard - Redmond, WA or Remote Open role: Technical Artist We're Studio Wildcard ... the smash indie hit ARK: Survival Evolved -- one of the most popular and original video games in ...
Technical Artist - Remote or On Site
Redmond, WA · On-site +1
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Senior Gameplay Animator
Brooklyn, NY · On-site +1
$80K - $100K/yr
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Senior Gameplay Animator
Brooklyn, NY · On-site +1
$80K - $100K/yr
We're combining AAA experience with indie agility to deliver a big, ambitious game and are assembling a small team to make it happen. This is a long term contract position on a remote team.
Technical Artist - Remote or On Site
Redmond, WA · On-site +1
$70K - $120K/yr
Studio Wildcard - Redmond, WA or Remote Open role: Technical Artist We're Studio Wildcard ... the smash indie hit ARK: Survival Evolved -- one of the most popular and original video games in ...
Technical Artist - Remote or On Site
Redmond, WA · On-site +1
$70K - $120K/yr
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Creative / Game Recruiter
Fairfield, CT · Remote
Working knowledge of the gaming industry, including AAA, AA, and Indie studios, game genres (Action ... Remote-first work environment with access to industry-leading recruiting tools and resources.
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Creative / Game Recruiter
Fairfield, CT · Remote
Working knowledge of the gaming industry, including AAA, AA, and Indie studios, game genres (Action ... Remote-first work environment with access to industry-leading recruiting tools and resources.
Creative / Game Recruiter
Fairfield, CT · Remote
$50K - $65K/yr
Working knowledge of the gaming industry, including AAA, AA, and Indie studios, game genres (Action ... Remote-first work environment with access to industry-leading recruiting tools and resources.
Creative / Game Recruiter
Fairfield, CT · Remote
$50K - $65K/yr
Working knowledge of the gaming industry, including AAA, AA, and Indie studios, game genres (Action ... Remote-first work environment with access to industry-leading recruiting tools and resources.
Marketing Director
Boston, MA · On-site +1
Company Description Fire Hose Games is the Boston-based (but fully remote) independent game ... For more info, visit and Want to make an impact at a fantastic indie studio? This is your chance.
Marketing Director
Boston, MA · On-site +1
Company Description Fire Hose Games is the Boston-based (but fully remote) independent game ... For more info, visit and Want to make an impact at a fantastic indie studio? This is your chance.
Reallusion Character Creator 3D Artist
Winston Salem, NC · On-site +1
$104K - $109K/yr
LoA:SO is an in-development indie open-world RPG set in an original fantasy world: The game is ... NOTE: The address listed is our central office, but we are working as a completely remote ...
Reallusion Character Creator 3D Artist
Winston Salem, NC · On-site +1
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Japanese & English Customer Support Agent - Gaming
$19.25 - $25.50/hr
... and Indie studios in the gaming industry. Join us in our mission to build engaging player ... Level up your game and apply today! What are we looking for? Our PS Agent has a knack for the ...
Japanese & English Customer Support Agent - Gaming
$19.25 - $25.50/hr
... and Indie studios in the gaming industry. Join us in our mission to build engaging player ... Level up your game and apply today! What are we looking for? Our PS Agent has a knack for the ...
English & Japanese Customer Support Agent - Gaming
$19.25 - $25.50/hr
... and Indie studios in the gaming industry. Join us in our mission to build engaging player ... Level up your game and apply today! What are we looking for? Our PS Agent has a knack for the ...
English & Japanese Customer Support Agent - Gaming
$19.25 - $25.50/hr
... and Indie studios in the gaming industry. Join us in our mission to build engaging player ... Level up your game and apply today! What are we looking for? Our PS Agent has a knack for the ...
Technical Systems Designer
OR · Remote
Technical Systems Designer (Games) Full-Time Remote Position OBJECTIVES OF THIS ROLE We are in the ... We are looking for that "Indie dev" mindset. PREFERRED QUALIFICATIONS * Ego-free, highly motivated ...
Technical Systems Designer
OR · Remote
Technical Systems Designer (Games) Full-Time Remote Position OBJECTIVES OF THIS ROLE We are in the ... We are looking for that "Indie dev" mindset. PREFERRED QUALIFICATIONS * Ego-free, highly motivated ...
Technical Systems Designer (Games) Full-Time Remote Position OBJECTIVES OF THIS ROLE We are in the ... We are looking for that "Indie dev" mindset. PREFERRED QUALIFICATIONS * Ego-free, highly motivated ...
Technical Systems Designer (Games) Full-Time Remote Position OBJECTIVES OF THIS ROLE We are in the ... We are looking for that "Indie dev" mindset. PREFERRED QUALIFICATIONS * Ego-free, highly motivated ...
Business Operations Associate / Analyst
San Francisco, CA · On-site +1
... games of any scale, supporting both indie and AAA teams. You'll be joining a deeply experienced ... A remote-first work environment with annual in-person meetups * 100% medical, dental, vision ...
Business Operations Associate / Analyst
San Francisco, CA · On-site +1
... games of any scale, supporting both indie and AAA teams. You'll be joining a deeply experienced ... A remote-first work environment with annual in-person meetups * 100% medical, dental, vision ...
We work with thousands of mobile apps globally--from indie developers to large publishers--and ... Our team is remote-first and globally distributed, with a strong focus on impact and execution.
We work with thousands of mobile apps globally--from indie developers to large publishers--and ... Our team is remote-first and globally distributed, with a strong focus on impact and execution.
Pragma Platform is the game industry leading backend - cross-platform authentication, social ... A remote-first work environment with annual in-person meetups * 100% medical, dental, vision ...
Pragma Platform is the game industry leading backend - cross-platform authentication, social ... A remote-first work environment with annual in-person meetups * 100% medical, dental, vision ...
... and Indie studios in the gaming industry. Join us in our mission to build engaging player ... Manage, set goals, and lead teams of specialists of varied sizes, both locally and remote.
... and Indie studios in the gaming industry. Join us in our mission to build engaging player ... Manage, set goals, and lead teams of specialists of varied sizes, both locally and remote.
$151K - $181K/yr
We're building coaching that translates complex poker theory into simple, motivating, gameplay ... indie demos, experimental mind
$151K - $181K/yr
We're building coaching that translates complex poker theory into simple, motivating, gameplay ... indie demos, experimental mind
Remote Indie Game information
See salary details
$7.93 - $10.62
2% of jobs
$10.62 - $13.31
17% of jobs
$14.41 is the 25th percentile. Wages below this are outliers.
$13.31 - $16
15% of jobs
$16 - $18.68
8% of jobs
The median wage is $19.80 / hr.
$18.68 - $21.37
19% of jobs
$23.25 is the 75th percentile. Wages above this are outliers.
$21.37 - $24.06
20% of jobs
$24.06 - $26.75
7% of jobs
$26.75 - $29.44
5% of jobs
$29.44 - $32.12
3% of jobs
$32.12 - $34.81
2% of jobs
$34.81 - $37.50
1% of jobs
$7
$20
$37
How much do remote indie game jobs pay per hour?
What is the difference between Remote Indie Game vs Remote Game Designer?
| Aspect | Remote Indie Game | Remote Game Designer |
|---|---|---|
| Required Credentials | Portfolio, passion, self-taught or relevant courses | Degree in game design, computer science, or related field; portfolio |
| Work Environment | Independent, small teams, flexible schedules | Studio or freelance, collaborative, project-based |
| Employer & Industry Usage | Indie developers, small studios, self-published projects | Game studios, publishers, freelance consulting |
| Search & Comparison Intent | Focus on independent development, small-scale projects | Design process, gameplay mechanics, user experience |
Remote Indie Games are typically developed by independent creators or small teams focusing on personal or niche projects, often with flexible credentials. Remote Game Designers work within studios or freelance, focusing on designing gameplay, mechanics, and user experience, often requiring formal education. Both roles involve remote work but differ in scope, environment, and credentials.
What are remote indie game developers?
What are some common challenges faced by remote indie game developers when working on a project?
What are the key skills and qualifications needed to thrive as a Remote Indie Game Developer, and why are they important?
$60 - $70/hr
Full-time
Posted 7 days ago
Job description
We're building a PvE co-op action game with a small, highly autonomous team.
Each discipline is represented by a single owner. There is no large animation department, dedicated technical animation team, or production layer separating disciplines. The people who thrive here are comfortable making decisions, solving problems independently, and moving work forward without extensive process or oversight.
We care more about demonstrated capability than years of experience, previous titles, or studio pedigree. Show us great animation work, shipped games, side projects, game jam projects, mods, tools you've built, pipelines you've improved, or anything else that demonstrates your ability to create and ship great experiences.
Your Role
Animation is the primary focus of this role.
We're looking for someone who can create both expressive character performances and exceptional gameplay animation. Our characters need to feel compelling when viewed up close through facial expressions, acting, personality, and charm, while also feeling responsive, readable, and satisfying during gameplay.
You'll own animation from rigging and implementation through final polish. Most of your time will be spent creating animation, but because of our team's size, you'll also be expected to identify technical challenges, improve workflows, and occasionally step outside traditional discipline boundaries when it helps the project move forward.
This is a fully remote role. Much of the team's coordination happens asynchronously, so success requires clear written communication, proactive updates, and the ability to make progress without waiting for meetings or direction.
The strongest candidates tend to be builders. They make games outside of work, participate in game jams, create mods, experiment with new tools, or otherwise demonstrate a habit of learning and creating beyond their day job.
What You'll Do
- Create high-quality character, gameplay, and combat animation.
- Bring personality, appeal, emotion, and charm to characters through performance and facial animation.
- Create responsive, readable, and satisfying gameplay animation that supports combat and player feedback.
- Rig, skin, and prepare assets for animation.
- Implement, iterate on, and polish animation directly in Unreal Engine.
- Work closely with Design and Engineering to improve gameplay feel, responsiveness, readability, and player experience.
- Coordinate with Character Art, Environment Art, and VFX to ensure assets integrate smoothly into the game.
- Identify bottlenecks and improve workflows through tooling, automation, technical solutions, or process improvements.
- Evaluate and leverage AI-assisted workflows when they meaningfully improve iteration speed, content creation, or production efficiency.
- Occasionally collaborate with external art partners to review deliverables, communicate feedback, and maintain quality standards.
- Own animation as a discipline from concept through final implementation.
What You'll Need
- A portfolio demonstrating exceptional animation work.
- Demonstrated strength in both character performance animation and gameplay animation.
- Strong understanding of character acting, facial expression, appeal, timing, and physicality.
- Strong understanding of gameplay readability, responsiveness, combat feel, and player feedback.
- Strong rigging skills.
- Experience implementing animation content in Unreal Engine.
- Comfort working directly in-engine to solve problems and iterate on content.
- The ability to independently own a discipline and make forward progress with minimal oversight.
- Strong written communication skills and comfort working in a fully remote, asynchronous
- environment.
- The ability to discuss technical and creative tradeoffs with designers, engineers, artists, and external partners.
- Comfort learning unfamiliar tools, workflows, or disciplines when doing so benefits the project.
- Comfort using AI-assisted tools as part of a modern game development workflow.
Nice to Have, But Not Necessary
- Experience as a Technical Animator, Tech Artist, Art Director, or other cross-disciplinary role.
- Experience building tools, pipelines, procedural systems, or workflow automation.
- Experience managing external vendors or outsourcing relationships.
- Experience shipping an indie game, game jam project, mod, or significant personal project.
- Experience working on small teams where individuals routinely contribute outside their primary discipline.
- Experience with cooperative action games, boss-focused encounters, or other highly replayable multiplayer experiences.
- Affinity for complex competitive games such as League of Legends, Teamfight Tactics, or similar titles.
- Experience with endgame MMO content such as raiding in World of Warcraft, Final Fantasy XIV, or similar games.
- Familiarity with anime-inspired visual styles, character archetypes, and modern anime storytelling conventions.
This position pays a range of $60 - 70 per hour (USD).
Individual pay within this range may span multiple levels within the discipline and is determined by assessed job-related skills, experience, relevant education, or training. It also factors in market demands and business needs. The disclosed range is not adjusted based on location and may be subject to change or modification based on business needs in the future. This role is contracted through a third-party that provides health benefits, etc., which your recruiter can discuss more during the hiring process.
We are an equal opportunity employer that places high value on diversity and inclusion. We do not discriminate on the basis of race, color, ancestry, national origin, religion, age, disability status, sex (including pregnancy), gender, gender identity, gender expression, sexual orientation, medical condition, genetic information, marital status, military status, or veteran status.
You must be legally authorized to work and reside in the United States. We do not sponsor visas or support employment outside the U.S. for this role.
About Second Dinner Studios
Sourced by ZipRecruiter
Company size
11 - 50 Employees
Headquarters location
Irvine, CA, US
Year founded
2018