We're a remote team of ~20, we hire from anywhere in the world, and we care about one thing above ... You play RPGs, MMORPGs and indie games, and you understand how they're meant to feel. You know the ...
We're a remote team of ~20, we hire from anywhere in the world, and we care about one thing above ... You play RPGs, MMORPGs and indie games, and you understand how they're meant to feel. You know the ...
Marketing Director
Boston, MA · On-site +1
Company Description Fire Hose Games is the Boston-based (but fully remote) independent game ... For more info, visit and Want to make an impact at a fantastic indie studio? This is your chance.
Marketing Director
Boston, MA · On-site +1
Company Description Fire Hose Games is the Boston-based (but fully remote) independent game ... For more info, visit and Want to make an impact at a fantastic indie studio? This is your chance.
... indie hit ARK: Survival Evolved -- one of the most popular and original video games in recent years. Despite our massive success, we've been able to stay independent, so that we can steer our own ...
... indie hit ARK: Survival Evolved -- one of the most popular and original video games in recent years. Despite our massive success, we've been able to stay independent, so that we can steer our own ...
Senior Gameplay Programmer - Remote or On Site
Redmond, WA · On-site +1
$115K - $160K/yr
... indie hit ARK: Survival Evolved -- one of the most popular and original video games in recent years. Despite our massive success, we've been able to stay independent, so that we can steer our own ...
Senior Gameplay Programmer - Remote or On Site
Redmond, WA · On-site +1
$115K - $160K/yr
... indie hit ARK: Survival Evolved -- one of the most popular and original video games in recent years. Despite our massive success, we've been able to stay independent, so that we can steer our own ...
... publishers, indie creators, and digital asset makers. In this role, you will initiate and close ... For all others around the US, this position will be remote. This role is full-time, with an ...
... publishers, indie creators, and digital asset makers. In this role, you will initiate and close ... For all others around the US, this position will be remote. This role is full-time, with an ...
... publishers, indie creators, and digital asset makers. In this role, you will initiate and close ... For all others around the US, this position will be remote. This role is full-time, with an ...
... publishers, indie creators, and digital asset makers. In this role, you will initiate and close ... For all others around the US, this position will be remote. This role is full-time, with an ...
Show us great animation work, shipped games, side projects, game jam projects, mods, tools you've ... This is a fully remote role. Much of the team's coordination happens asynchronously, so success ...
Show us great animation work, shipped games, side projects, game jam projects, mods, tools you've ... This is a fully remote role. Much of the team's coordination happens asynchronously, so success ...
Reallusion Character Creator 3D Artist
Winston Salem, NC · On-site +1
$104K - $109K/yr
LoA:SO is an in-development indie open-world RPG set in an original fantasy world: The game is ... NOTE: The address listed is our central office, but we are working as a completely remote ...
Reallusion Character Creator 3D Artist
Winston Salem, NC · On-site +1
$104K - $109K/yr
LoA:SO is an in-development indie open-world RPG set in an original fantasy world: The game is ... NOTE: The address listed is our central office, but we are working as a completely remote ...
Technical Artist - Remote or On Site
Redmond, WA · On-site +1
$142K - $170K/yr
Studio Wildcard - Redmond, WA or Remote Open role: Technical Artist We're Studio Wildcard ... the smash indie hit ARK: Survival Evolved -- one of the most popular and original video games in ...
Technical Artist - Remote or On Site
Redmond, WA · On-site +1
$142K - $170K/yr
Studio Wildcard - Redmond, WA or Remote Open role: Technical Artist We're Studio Wildcard ... the smash indie hit ARK: Survival Evolved -- one of the most popular and original video games in ...
Technical Artist - Remote or On Site
Redmond, WA · On-site +1
$70K - $120K/yr
Studio Wildcard - Redmond, WA or Remote Open role: Technical Artist We're Studio Wildcard ... the smash indie hit ARK: Survival Evolved -- one of the most popular and original video games in ...
Technical Artist - Remote or On Site
Redmond, WA · On-site +1
$70K - $120K/yr
Studio Wildcard - Redmond, WA or Remote Open role: Technical Artist We're Studio Wildcard ... the smash indie hit ARK: Survival Evolved -- one of the most popular and original video games in ...
Senior Gameplay Animator
Brooklyn, NY · On-site +1
$80K - $100K/yr
We're combining AAA experience with indie agility to deliver a big, ambitious game and are assembling a small team to make it happen. This is a long term contract position on a remote team.
Senior Gameplay Animator
Brooklyn, NY · On-site +1
$80K - $100K/yr
We're combining AAA experience with indie agility to deliver a big, ambitious game and are assembling a small team to make it happen. This is a long term contract position on a remote team.
Sr. Engine Programmer
Bellevue, WA · Remote
Studio Wildcard, creators of the smash indie hit ARK: Survival Evolved, was founded in 2014. ARK ... Debug and patch complex gameplay and engine-level vulnerabilities to shut down client-side exploits ...
Quick apply
Sr. Engine Programmer
Bellevue, WA · Remote
Studio Wildcard, creators of the smash indie hit ARK: Survival Evolved, was founded in 2014. ARK ... Debug and patch complex gameplay and engine-level vulnerabilities to shut down client-side exploits ...
Sr. Engine Programmer
Bellevue, WA · Remote
Studio Wildcard, creators of the smash indie hit ARK: Survival Evolved, was founded in 2014. ARK ... Debug and patch complex gameplay and engine-level vulnerabilities to shut down client-side exploits ...
Sr. Engine Programmer
Bellevue, WA · Remote
Studio Wildcard, creators of the smash indie hit ARK: Survival Evolved, was founded in 2014. ARK ... Debug and patch complex gameplay and engine-level vulnerabilities to shut down client-side exploits ...
Sr. Engine Programmer
Bellevue, WA · Remote
ARK has become one of the most successful cross-platform indie titles ever and continues to break ... Debug and patch complex gameplay and engine-level vulnerabilities to shut down client-side exploits ...
Quick apply
Sr. Engine Programmer
Bellevue, WA · Remote
ARK has become one of the most successful cross-platform indie titles ever and continues to break ... Debug and patch complex gameplay and engine-level vulnerabilities to shut down client-side exploits ...
Creative / Game Recruiter
Fairfield, CT · Remote
Working knowledge of the gaming industry, including AAA, AA, and Indie studios, game genres (Action ... Remote-first work environment with access to industry-leading recruiting tools and resources.
Quick apply
Creative / Game Recruiter
Fairfield, CT · Remote
Working knowledge of the gaming industry, including AAA, AA, and Indie studios, game genres (Action ... Remote-first work environment with access to industry-leading recruiting tools and resources.
Creative / Game Recruiter
Fairfield, CT · Remote
$50K - $65K/yr
Working knowledge of the gaming industry, including AAA, AA, and Indie studios, game genres (Action ... Remote-first work environment with access to industry-leading recruiting tools and resources.
Creative / Game Recruiter
Fairfield, CT · Remote
$50K - $65K/yr
Working knowledge of the gaming industry, including AAA, AA, and Indie studios, game genres (Action ... Remote-first work environment with access to industry-leading recruiting tools and resources.
Creative / Game Recruiter
Fairfield, CT · Remote
$50K - $65K/yr
Working knowledge of the gaming industry, including AAA, AA, and Indie studios, game genres (Action ... Remote-first work environment with access to industry-leading recruiting tools and resources.
Quick apply
Creative / Game Recruiter
Fairfield, CT · Remote
$50K - $65K/yr
Working knowledge of the gaming industry, including AAA, AA, and Indie studios, game genres (Action ... Remote-first work environment with access to industry-leading recruiting tools and resources.
Creative / Game Recruiter
Fairfield, CT · Remote
$50K - $65K/yr
Working knowledge of the gaming industry, including AAA, AA, and Indie studios, game genres (Action ... Remote-first work environment with access to industry-leading recruiting tools and resources.
Creative / Game Recruiter
Fairfield, CT · Remote
$50K - $65K/yr
Working knowledge of the gaming industry, including AAA, AA, and Indie studios, game genres (Action ... Remote-first work environment with access to industry-leading recruiting tools and resources.
Salary: $70,000 - $90,000 We're Studio Wildcard, developers of the smash indie hit ARK: Survival Evolved -- one of the most popular and original video games in recent years. Despite our massive ...
New
Quick apply
Salary: $70,000 - $90,000 We're Studio Wildcard, developers of the smash indie hit ARK: Survival Evolved -- one of the most popular and original video games in recent years. Despite our massive ...
New
We're Studio Wildcard, developers of the smash indie hit ARK: Survival Evolved -- one of the most popular and original video games in recent years. Despite our massive success, we've been able to ...
New
Quick apply
We're Studio Wildcard, developers of the smash indie hit ARK: Survival Evolved -- one of the most popular and original video games in recent years. Despite our massive success, we've been able to ...
New
Remote Indie Games information
See salary details
$7.93 - $10.62
2% of jobs
$10.62 - $13.31
17% of jobs
$14.41 is the 25th percentile. Wages below this are outliers.
$13.31 - $16
15% of jobs
$16 - $18.68
8% of jobs
The median wage is $19.80 / hr.
$18.68 - $21.37
19% of jobs
$23.25 is the 75th percentile. Wages above this are outliers.
$21.37 - $24.06
20% of jobs
$24.06 - $26.75
7% of jobs
$26.75 - $29.44
5% of jobs
$29.44 - $32.12
3% of jobs
$32.12 - $34.81
2% of jobs
$34.81 - $37.50
1% of jobs
$7
$20
$37
How much do remote indie games jobs pay per hour?
What are remote indie game developers?
What are the key skills and qualifications needed to thrive as an Indie Game Developer working remotely, and why are they important?
What are some common challenges faced by remote indie game developers, and how can they be addressed?
What is the difference between Remote Indie Games vs Remote Game Designer?
| Aspect | Remote Indie Games | Remote Game Designer |
|---|---|---|
| Required Skills | Creative coding, storytelling, basic art skills | Game mechanics, level design, storytelling |
| Work Environment | Independent, small teams, flexible schedules | Studio or freelance, collaborative or solo work |
| Industry Usage | Indie game development, small studios, personal projects | Game development companies, studios, freelance projects |
Remote Indie Games typically involve developing small-scale, creative projects independently or in small teams, focusing on innovation and personal vision. Remote Game Designers often work within larger teams or studios, focusing on designing gameplay, mechanics, and levels. While both roles require creativity and a passion for gaming, Indie Developers tend to have broader skill sets, whereas Game Designers specialize in game design elements.

Full-time
Posted 12 days ago
Job description
Forget everything you think QA is. This is not a role where you log bugs and toss them over a wall. At Spiderware, QA means finding, understanding, and solving. When something breaks, you're the detective: you work out exactly how it broke, chase down why, and then help drive the fix by pulling in engineers, designers, whoever it takes, until it's actually solved. You'll be the person who protects what a million players see, on a game that ships changes in real time. It's the most hands-on QA role you will find anywhere. This is an entry-level role, so we don't specify a degree, your age, or your background. We care about three things:
1. You solve problems, not just spot them. When a quest snags or a number looks wrong, you can't let it go, and you can't stop at "it's broken." You want to know why. You form a theory, test it, narrow it down, and hand the team a solved case.
2. You're a gamer. You play RPGs, MMORPGs and indie games, and you understand how they're meant to feel. You know the difference between "annoying" and "broken," and you can say why. If you don't play games in this genre, this isn't the role for you.
3. You learn fast and take feedback. You write clearly, follow a repro step-by-step, and turn "it's weird" into something an engineer can act on in minutes. When someone shows you a better way, you use it the same day.
What You'll Actually Do
- Playtest new quests, systems and builds before players ever see them
- Break the game on purpose then investigate why it broke, isolate the cause, and propose the fix
- Work directly with engineers and designers to get problems actually solved, not just filed
- Verify fixes and run regression passes on a live, fast-moving game
- Stress-test around the big moments like launches, events, updates
- Feed patterns back to the whole team: you're the player's early-warning system
- Feedback what feels fun, and what doesn't, working with designers to improve the experience.
- Have a space to propose your ideas and improvement designs to the design team.
What This Is (And What It Isn't)
This is your foot in the door in the games industry with real QA experience on a shipping MMO with a proven player base, direct access to the people building it, and a genuine path to ongoing roles.
Where This Leads
Almost everyone who joins Spiderware at junior level starts in QA or Support, by design. It's the fastest way to learn the game inside out: you play it, you test it, you see exactly where players get stuck. It's also how you learn the studio, how we operate, who does what, how it all fits together. From there the path is wide open: QA and Support people here have become quest designers, narrative writers, game designers, and heads of department, some within six months. If you're passionate and dedicated, the opportunity is enormous.
Requirements
- A genuine passion for gaming especially RPGs, MMORPGs, indie and top-down/pixel-art games
- Sharp attention to detail
- Clear written communication, you can describe a problem so someone else can reproduce it
- You must be self-motivated and proactive, working remote, you don't wait to be told what to test, you think ahead and work without being directed.
- Thick skin, you can take direct, sometimes brutal feedback and use it to improve.
- Available to commit meaningful hours, night shifts or weekends. this isn't a "check in once a week" role.
- English speaking at native level, reading and writing.
- A steam profile with a strong playtime record.
Nice to Have
- Experience filing bugs (any tracker)
- Modding or running game servers
- A basic feel for how games are built
- Familiarity with test cases or checklists
Benefits
- You'll learn faster here than at any studio you could join, because we ship to a live game in real time and you see the results the same day
- Real QA experience on a live game with 1M+ players
- Direct access to the studio founder, design and engineering, with no layers between you and the people who fix things
- Learn professional QA end to end: repro, triage, root-cause investigation, regression, release testing
- Flexible hours that fit around your studies or other commitments
- Work remotely from anywhere in the world
- Genuine path to ongoing roles for standout performers
- Small, fast-moving indie studio where your work protects what millions of players see