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Remote Indie Games Jobs (NOW HIRING)

We're a remote team of ~20, we hire from anywhere in the world, and we care about one thing above ... You play RPGs, MMORPGs and indie games, and you understand how they're meant to feel. You know the ...

Company Description Fire Hose Games is the Boston-based (but fully remote) independent game ... For more info, visit and Want to make an impact at a fantastic indie studio? This is your chance.

Studio Wildcard, creators of the smash indie hit ARK: Survival Evolved, was founded in 2014. ARK ... Debug and patch complex gameplay and engine-level vulnerabilities to shut down client-side exploits ...

Studio Wildcard, creators of the smash indie hit ARK: Survival Evolved, was founded in 2014. ARK ... Debug and patch complex gameplay and engine-level vulnerabilities to shut down client-side exploits ...

ARK has become one of the most successful cross-platform indie titles ever and continues to break ... Debug and patch complex gameplay and engine-level vulnerabilities to shut down client-side exploits ...

Working knowledge of the gaming industry, including AAA, AA, and Indie studios, game genres (Action ... Remote-first work environment with access to industry-leading recruiting tools and resources.

Creative / Game Recruiter

Fairfield, CT · Remote

$50K - $65K/yr

Working knowledge of the gaming industry, including AAA, AA, and Indie studios, game genres (Action ... Remote-first work environment with access to industry-leading recruiting tools and resources.

Creative / Game Recruiter

Fairfield, CT · Remote

$50K - $65K/yr

Working knowledge of the gaming industry, including AAA, AA, and Indie studios, game genres (Action ... Remote-first work environment with access to industry-leading recruiting tools and resources.

Creative / Game Recruiter

Fairfield, CT · Remote

$50K - $65K/yr

Working knowledge of the gaming industry, including AAA, AA, and Indie studios, game genres (Action ... Remote-first work environment with access to industry-leading recruiting tools and resources.

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Remote Indie Games information

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How much do remote indie games jobs pay per hour?

As of Jul 29, 2026, the average hourly pay for remote indie games in the United States is $20.94, according to ZipRecruiter salary data. Most workers in this role earn between $14.18 and $23.80 per hour, depending on experience, location, and employer.

What are remote indie game developers?

Remote indie game developers are professionals or small teams who create independent video games while working from locations outside of traditional offices, often from their homes. These developers typically handle many aspects of game creation themselves, such as design, programming, and art, and often publish their games without the backing of a major publisher. Working remotely allows for flexibility, collaboration across time zones, and the ability to participate in a global indie game development community. Indie games are known for their creativity, unique art styles, and innovative gameplay, often standing out from mainstream titles.

What are the key skills and qualifications needed to thrive as an Indie Game Developer working remotely, and why are they important?

To thrive as a remote Indie Game Developer, you need strong programming skills, game design knowledge, and a portfolio of completed projects, often supported by a degree in computer science or related field. Proficiency with engines like Unity or Unreal, version control systems such as Git, and digital collaboration tools is typically required. Creativity, self-motivation, and effective communication are essential soft skills for coordinating with remote teams and managing project timelines. These skills are crucial for delivering high-quality games independently while collaborating effectively from different locations.

What are some common challenges faced by remote indie game developers, and how can they be addressed?

Remote indie game developers often encounter challenges such as effective team communication across time zones, maintaining motivation without in-person collaboration, and managing limited resources for both development and marketing. To address these hurdles, teams typically rely on regular video meetings, clear project management tools, and online collaboration platforms to stay organized and connected. Proactively scheduling check-ins and fostering a supportive online community within the team can also help sustain engagement and creativity throughout the game's development cycle.

What is the difference between Remote Indie Games vs Remote Game Designer?

AspectRemote Indie GamesRemote Game Designer
Required SkillsCreative coding, storytelling, basic art skillsGame mechanics, level design, storytelling
Work EnvironmentIndependent, small teams, flexible schedulesStudio or freelance, collaborative or solo work
Industry UsageIndie game development, small studios, personal projectsGame development companies, studios, freelance projects

Remote Indie Games typically involve developing small-scale, creative projects independently or in small teams, focusing on innovation and personal vision. Remote Game Designers often work within larger teams or studios, focusing on designing gameplay, mechanics, and levels. While both roles require creativity and a passion for gaming, Indie Developers tend to have broader skill sets, whereas Game Designers specialize in game design elements.

More about Remote Indie Games jobs
What cities are hiring for Remote Indie Games jobs? Cities with the most Remote Indie Games job openings:
What are the most commonly searched types of Indie Games jobs? The most popular types of Indie Games jobs are:
What states have the most Remote Indie Games jobs? States with the most job openings for Remote Indie Games jobs include:
Infographic showing various Remote Indie Games job openings in the United States as of July 2026, with employment types broken down into 73% Full Time, 24% Part Time, 2% Temporary, and 1% Contract. Highlights an 61% Physical, and 39% Remote job distribution, with an average salary of $43,561 per year, or $20.9 per hour.

Full-time

Posted 12 days ago


Job description

Soulbound (https://soulbound.game/) is a top-down pixel-art MMO launching on Steam. Over 1 million players played the browser version; we've rebuilt the entire game for PC - new engine, new progression, new narrative framework. We're a remote team of ~20, we hire from anywhere in the world, and we care about one thing above all: passion.
Forget everything you think QA is. This is not a role where you log bugs and toss them over a wall. At Spiderware, QA means finding, understanding, and solving. When something breaks, you're the detective: you work out exactly how it broke, chase down why, and then help drive the fix by pulling in engineers, designers, whoever it takes, until it's actually solved. You'll be the person who protects what a million players see, on a game that ships changes in real time. It's the most hands-on QA role you will find anywhere. This is an entry-level role, so we don't specify a degree, your age, or your background. We care about three things:
1. You solve problems, not just spot them. When a quest snags or a number looks wrong, you can't let it go, and you can't stop at "it's broken." You want to know why. You form a theory, test it, narrow it down, and hand the team a solved case.
2. You're a gamer. You play RPGs, MMORPGs and indie games, and you understand how they're meant to feel. You know the difference between "annoying" and "broken," and you can say why. If you don't play games in this genre, this isn't the role for you.
3. You learn fast and take feedback. You write clearly, follow a repro step-by-step, and turn "it's weird" into something an engineer can act on in minutes. When someone shows you a better way, you use it the same day.
What You'll Actually Do
  • Playtest new quests, systems and builds before players ever see them
  • Break the game on purpose then investigate why it broke, isolate the cause, and propose the fix
  • Work directly with engineers and designers to get problems actually solved, not just filed
  • Verify fixes and run regression passes on a live, fast-moving game
  • Stress-test around the big moments like launches, events, updates
  • Feed patterns back to the whole team: you're the player's early-warning system
  • Feedback what feels fun, and what doesn't, working with designers to improve the experience.
  • Have a space to propose your ideas and improvement designs to the design team.

What This Is (And What It Isn't)
This is your foot in the door in the games industry with real QA experience on a shipping MMO with a proven player base, direct access to the people building it, and a genuine path to ongoing roles.
Where This Leads
Almost everyone who joins Spiderware at junior level starts in QA or Support, by design. It's the fastest way to learn the game inside out: you play it, you test it, you see exactly where players get stuck. It's also how you learn the studio, how we operate, who does what, how it all fits together. From there the path is wide open: QA and Support people here have become quest designers, narrative writers, game designers, and heads of department, some within six months. If you're passionate and dedicated, the opportunity is enormous.
Requirements
  • A genuine passion for gaming especially RPGs, MMORPGs, indie and top-down/pixel-art games
  • Sharp attention to detail
  • Clear written communication, you can describe a problem so someone else can reproduce it
  • You must be self-motivated and proactive, working remote, you don't wait to be told what to test, you think ahead and work without being directed.
  • Thick skin, you can take direct, sometimes brutal feedback and use it to improve.
  • Available to commit meaningful hours, night shifts or weekends. this isn't a "check in once a week" role.
  • English speaking at native level, reading and writing.
  • A steam profile with a strong playtime record.

Nice to Have
  • Experience filing bugs (any tracker)
  • Modding or running game servers
  • A basic feel for how games are built
  • Familiarity with test cases or checklists

Benefits
  • You'll learn faster here than at any studio you could join, because we ship to a live game in real time and you see the results the same day
  • Real QA experience on a live game with 1M+ players
  • Direct access to the studio founder, design and engineering, with no layers between you and the people who fix things
  • Learn professional QA end to end: repro, triage, root-cause investigation, regression, release testing
  • Flexible hours that fit around your studies or other commitments
  • Work remotely from anywhere in the world
  • Genuine path to ongoing roles for standout performers
  • Small, fast-moving indie studio where your work protects what millions of players see