1

Game Engine Jobs (NOW HIRING)

Description The Game Developer is responsible for creating slot game front-end client software using our internal game engine. The Game Developer will act in both a project owner and project support ...

Part Time Unity Game Designer

Huntsville, AL · On-site

$152K/yr

Daily work will require experience in the Unity game engine and the ability to learn custom frameworks, toolsets, and workflows. This role is primarily geared towards college students looking to get ...

Part Time Unreal Game Designer

Huntsville, AL · On-site

$152K/yr

Daily work will require experience in the Unreal game engine and the ability to learn custom frameworks, toolsets, and workflows. This role is primarily geared towards college students looking to get ...

Design, develop, and maintain engine-level systems and game development tools using C++. * Build and enhance game modding tools, editor extensions, and development pipelines. * Extend engine ...

next page

Showing results 1-20

Game Engine information

See salary details

$5

$15

$28

How much do game engine jobs pay per hour?

As of Sep 7, 2026, the average hourly pay for game engine in the United States is $15.27, according to ZipRecruiter salary data. Most workers in this role earn between $13.46 and $18.27 per hour, depending on experience, location, and employer.

What is a game engine?

A game engine is a software framework designed to provide the core functionalities needed to develop video games. It typically includes tools and libraries for rendering graphics, simulating physics, handling audio, managing assets, and supporting scripting. By using a game engine, developers can focus on designing gameplay and content rather than building these systems from scratch. Popular examples include Unity, Unreal Engine, and Godot. Game engines are essential for streamlining the game development process and enabling cross-platform compatibility.

What are the key skills and qualifications needed to thrive as a game engine developer?

To thrive as a Game Engine Developer, you need strong programming skills in languages like C++ or C#, a solid understanding of computer graphics, and a degree in computer science or a related field. Familiarity with industry-standard game engines (such as Unity or Unreal Engine), debugging tools, and version control systems is typically required. Creativity, problem-solving, and effective teamwork are essential soft skills for designing innovative features and collaborating with artists and designers. These competencies are crucial for building robust, high-performance engines that power engaging and visually impressive games.

What are some common challenges faced by professionals working on game engines, and how can they be addressed?

Professionals working on game engines often encounter challenges such as balancing performance optimization with feature complexity, ensuring cross-platform compatibility, and maintaining clear documentation for large codebases. Addressing these challenges typically involves close collaboration with other developers, adopting modular design principles, and conducting regular code reviews. Additionally, staying updated with advances in graphics hardware and development tools is crucial for delivering a high-quality, efficient game engine.

What is the difference between Game Engine vs Game Developer?

AspectGame EngineGame Developer
Primary RoleSoftware framework used to build gamesProfessional who designs, develops, and codes games
Required SkillsProgramming, software architecture, tools integrationProgramming, creative design, problem-solving
Work EnvironmentTools and software development environmentGame studios, independent projects, freelance
CertificationsNone typically required, but programming certifications helpComputer science, software engineering degrees often preferred

While a game engine is a software platform that provides the tools to create games, a game developer is a professional who uses these tools to design and build games. The game engine is the foundation, whereas the game developer is the creator leveraging that foundation to produce interactive entertainment.

More about Game Engine jobs

What cities are hiring for Game Engine jobs?

Cities with the most Game Engine job openings:

What states have the most Game Engine jobs?

States with the most job openings for Game Engine jobs include:

Infographic showing various Game Engine job openings in the United States as of August 2026, with employment types broken down into 91% Full Time, 5% Part Time, 3% Contract, and 1% Nights. Highlights an 93% Physical, 1% Hybrid, and 6% Remote job distribution, with an average salary of $31,769 per year, or $15.3 per hour.

Game Engine Engineer, Platform

Worldscape Technology Inc.

Redmond, WA • On-site

$100 - $130/hr

Other

Medical, Dental, Vision, Life, Retirement

Re-posted 28 days ago


Job description

Worldscape is a cutting‑edge platform designed to unify distributed data, sensors, and intelligent agents across cloud, on‑prem, and edge environments. By combining geospatial intelligence, physics‑based 3D simulation, and reward‑driven AI, Worldscape enables organizations to build immersive digital twins for predictive modeling, scenario planning, and adaptive decision‑making. With a zero‑trust security framework, seamless integration with legacy systems, and robust developer tools, Worldscape empowers rapid deployment of agentic applications that drive resilience and efficiency in sectors like logistics, telecom, defense, and infrastructure.

Worldscape is seeking an experienced Game Engine Engineer to join our fast‑moving, innovative Platform team. The Game Engine Engineer will participate in the design, implementation, and optimization of the real‑time physics systems that underpin the simulation in our applications. You will work on scalable physics solutions, integrate tightly with the data fabric, animation, and rendering pipelines, and drive innovation in physics‑led simulation techniques to deliver responsive interactions across vehicles, environments, and all other simulation assets.

This is an onsite role that will be located in Redmond, WA.

Key Attributes:
  • Innovation Mindset: Passion for pushing the boundaries of real‑time physics in interactive simulation.
  • Coding‑Skills: Expertise in coding languages, including C++ and game scripting.
  • Problem‑Solving: Creative and analytical approach to complex simulation challenges.
  • Communication: Clear articulation of technical concepts to non‑technical stakeholders.
Responsibilities:
  • Work on game physics: data models, simulation loops, solver strategies, and integration points across engine and simulation systems.
  • Focus on core physics features: Collision detection (broad phase/narrow phase), entity controllers, vehicle dynamics with an emphasis on orbital mechanics, particles/fluid mechanics with an emphasis on atmospheric dynamics.
  • Integrate with simulation logic (gameplay) & animation: Build physics‑driven interactions, authoring tools, and runtime hooks (e.g., inverse kinematics, state machines, event systems).
  • Help with performance optimization: Profile, optimize, and budget frame time and memory across platforms; lead multi‑threading/Job System/SIMD efforts; evaluate GPU compute opportunities.
  • Stability & robustness: Establish test suites, golden scenarios, and verification and validation practices; reduce edge case instability (stacking, tunneling, jitter, constraint drift).
  • Tooling & workflow: Build/debug tools, visualizers, probes, and authoring pipelines that accelerate designer iteration and QA efficiency.
  • Quality & live support: Work on crashes and regressions for the game engine; support content changes post‑launch without destabilizing the simulation.
Professional Qualifications:
  • Education: BS/MS in Computer Science, Software Engineering, Physics, Mathematics (or equivalent practical experience).
  • Experience: 0 to 4+ years in real‑time/game physics engineering; shipped at title, AA/AAA preferred.
  • Programming: Experience C++ (modern standards), data‑oriented design, memory management, profiling/debugging (VTune, PIX, Nsight, RenderDoc, etc.).
  • Rigid‑body dynamics, collision detection (GJK, SAT, continuous collision detection/time of impact), integration schemes (semi‑implicit Euler, RK, constraint solvers).
  • Numerical stability, error control, and performance tradeoffs under real‑time constraints.
  • Engine Integration: Experience integrating physics with animation (animation blending, IK), gameplay systems, and rendering pipelines.
  • Performance: Multi‑threading/job systems, SIMD/vectorization, cache‑friendly data structures, frame/memory budgeting across platforms.
  • Collaboration: Proven ability to lead cross‑disciplinary efforts and communicate complex technical topics clearly.
Preferred Qualifications:
  • 2+ years’ experience in Modern Game Engines & Middleware: Unreal Engine (Chaos), Unity (DOTS/Physics), Havok, Bullet, PhysX; custom engine experience strongly preferred.
  • 1+ years’ experience in Advanced Simulation: Fracture systems, granular materials, vehicle tire models, buoyancy/aero effects; GPU compute (CUDA, compute shaders).
  • Experience with existing physics models and systems integration.
  • Networking: Deterministic simulation strategies, rollback/prediction, server authority models, cross‑platform latency mitigation.
  • Console/Platform: Shipping experience on Xbox, PlayStation, Switch, and PC; familiarity with platform TRCs/TCRs and performance certification.
  • Tooling & Scripting: Python/C#/Lua for tools and editor extensions; in‑engine visualization/debugging overlays.
  • Optimization Expertise: Broad phase structures (sweep‑and‑prune, BVH), island building, sleeping strategies, CCD tunneling avoidance; job scheduling and affinity tuning.
  • Content Pipelines: Collaboration with design/tech art to create authoring guidelines for physics assets; LOD strategies for physics complexity.

$100,000 - $130,000 a year

Final compensation will be determined based on factors such as experience, skills, and qualifications. In addition to base salary, this role may be eligible for performance‑based bonuses and equity awards.

What we offer:
  • Competitive salary and meaningful equity
  • Attractive benefits package
  • Flexible time off policy
  • Medical, Dental and Vision insurance
  • HSA health insurance options
  • 401k plan
  • Basic and Voluntary Life Insurance
  • Fast‑paced environment with flexibility and ownership

Worldscape is committed to creating a diverse and inclusive workplace and is proud to be an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, color, gender identity or expression, marital status, national origin, disability, protected veteran status, race, religion, pregnancy, sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances.

Employment is contingent upon successful completion of a background check.

#J-18808-Ljbffr