2

Remote Aaa Games Jobs (NOW HIRING)

At Insomniac, we've embraced a digital-first culture, and support in-office, remote and hybrid working arrangements. We're passionate about creating robust, scalable systems for AAA games and ...

Project Art Director

Eugene, OR · On-site +1

$121K - $127K/yr

The ideal candidate has shipped shooter titles, recent AAA games, demonstrated experience leading ... We're happy to support our team no matter where they prefer to work: remote, in office, or hybrid.

Project Art Director

Eugene, OR · On-site +1

$106K - $127K/yr

The ideal candidate has shipped shooter titles, recent AAA games, demonstrated experience leading ... We're happy to support our team no matter where they prefer to work: remote, in office, or hybrid.

Production Lead (Remote)

Loveland, CO · Remote

$19.25 - $26.25/hr

Personally contributed to the development and launch of at least one AA or AAA game in a production ... How We Work Second Unit is a remote-first U.S. studio. Our primary employment model is W-2 hourly.

Art Lead (Remote)

Loveland, CO · Remote

$123K - $130K/yr

Personally contributed art to the development and launch of at least one AA or AAA game ... How We Work Second Unit is a remote-first U.S. studio. Our primary employment model is W-2 hourly.

Project Art Director

Eugene, OR · On-site +1

$106K - $127K/yr

The ideal candidate has shipped shooter titles, recent AAA games, demonstrated experience leading ... We're happy to support our team no matter where they prefer to work: remote, in office, or hybrid.

Staff Environment Artist

Seattle, WA · Remote

$150K - $170K/yr

This role is a remote based position. What You'll Do: Environment Art & Pipeline * Create high ... AAA games * Multiple shipped titles as an environment artist * Strong understanding of full ...

Games Producer- Talent Pool

Charleston, SC · On-site +1

$116K - $117K/yr

Experience in AAA, AA, or mobile game development as a Producer, Associate Producer, or similar ... Experience managing co-development, outsourcing, or remote teams is a plus. * Passion for games and ...

Games Producer- Talent Pool

Fort Lauderdale, FL · On-site +1

$118K - $120K/yr

Experience in AAA, AA, or mobile game development as a Producer, Associate Producer, or similar ... Experience managing co-development, outsourcing, or remote teams is a plus. * Passion for games and ...

next page

Showing results 1-20

Remote Aaa Games information

See salary details

$61.5K

$127K

How much do remote aaa games jobs pay per year?

As of Sep 3, 2026, the average yearly pay for remote aaa games in the United States is $123,552.00, according to ZipRecruiter salary data. Most workers in this role earn between $124,000.00 and $126,000.00 per year, depending on experience, location, and employer.

What are remote AAA games jobs?

Remote AAA games jobs refer to positions within the development, design, production, or support of high-budget, high-profile video games (known as 'AAA' games) that can be performed from a remote location rather than in a traditional office setting. These roles can include artists, programmers, game designers, producers, and more, all collaborating virtually to build large-scale, commercially successful games. As the gaming industry embraces remote work, many leading studios are offering flexible arrangements, allowing professionals to contribute to blockbuster titles from anywhere in the world.

What are the key skills and qualifications needed to thrive as a remote AAA games developer?

To thrive as a Remote AAA Games Developer, you need strong programming skills (often in C++ or C#), a solid understanding of game design principles, and experience with large-scale game development, typically supported by a relevant degree or portfolio. Familiarity with industry-standard engines like Unreal Engine or Unity, version control systems (such as Git), and possibly certifications in game development are commonly required. Exceptional communication, self-motivation, and effective collaboration are critical soft skills for remote work in multidisciplinary teams. These skills and qualifications ensure the ability to deliver high-quality, complex games efficiently while maintaining team cohesion and meeting project goals from a distributed environment.

What are some common challenges faced by remote AAA game developers, and how can they be addressed?

Remote AAA game developers often encounter challenges related to communication, coordination across time zones, and maintaining creative synergy with team members. To address these, studios typically use robust collaboration tools, schedule regular video meetings, and establish clear documentation practices. Building strong relationships through virtual team-building activities also helps foster a cohesive work environment. Staying proactive in communication and being adaptable to different workflows are key to thriving in a remote AAA game development setting.
More about Remote Aaa Games jobs

What cities are hiring for Remote Aaa Games jobs?

Cities with the most Remote Aaa Games job openings:

What are the most commonly searched types of Aaa Games jobs?

The most popular types of Aaa Games jobs are:

What states have the most Remote Aaa Games jobs?

States with the most job openings for Remote Aaa Games jobs include:

Infographic showing various Remote Aaa Games job openings in the United States as of August 2026, with employment types broken down into 100% Full Time. Highlights an 100% Remote job distribution, with an average salary of $123,552 per year, or $59.4 per hour.

Senior Gameplay Programmer (CONTRACT)

Insomniac Games

OR • On-site, Remote

Contractor

Posted 5 days ago


Job description

This is a 12 month contract. This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions.

Insomniac is looking for a Senior Gameplay Programmer (Contract). In this role you'll collaborate closely with our content teams as we design, implement and maintain industry leading experiences, with a heavy focus on enemy, boss and ally behaviors. A Senior Gameplay Programmer anticipates design needs and player expectations and leverages their experience to provide feedback on code quality, user experience, and performance throughout the course of development. We value ownership, technical expertise, initiative, and effective communication.

At Insomniac, we've embraced a digital-first culture, and support in-office, remote and hybrid working arrangements. We're passionate about creating robust, scalable systems for AAA games and delivering outstanding new player experiences while fostering employee well-being!

Essential duties and responsibilities include the following:

  • Collaborate across teams to drive player experience and feature quality with a focus on Enemy<>Player interactions
  • Act as a subject matter expert on our enemy and boss teams, providing mentorship/assistance to more junior staff through code reviews and participation in relevant special interest groups
  • Create features and systems that can work flexibly and dynamically across diverse environments and situations
  • Architect and implement systems that are as simple as possible without compromising scalability and extensibility
  • Accurately estimate assigned work, contribute to efforts to ensure work is in scope, and proactively update team on task status
  • Understand complex existing systems and how they interact. Expand or create new systems as needed to deliver on the promise of our features
  • Work across teams to understand how our internal customers use the tools and systems that we develop to deliver great gameplay experiences
  • Drive new feature and architecture development within enemy behavior systems

Skills you should bring to this role:

  • Prior experience owning and delivering features in the areas of enemy, boss, or ally behaviors
  • Extensive C++ skills
  • Knowledge of memory management, performance optimization, systems interfaces, and other programming principles and best practices.
  • Knowledge of mathematical concepts, particularly 3D math and visualization using linear algebra
  • An eye for player-centered design
  • Ability and willingness to articulate strengths and weaknesses of proposed features, and to advocate for alternatives