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Remote Indie Game Jobs (NOW HIRING)

Staff Product Manager, Unity AI

Mountain View, CA · On-site +1

$157K - $205K/yr

  • Medical

  • Life

  • Retirement

  • PTO

Mountain View, SF/Bay: $200,400 - $260,500 Bellevue, Seattle, NYC, Remote CA: $178,300 - $231,800 ... The top mobile games in the world, the most played PC indie titles, the most innovative console ...

Account Coordinator, Sports (Remote)

Los Angeles, CA · Remote

$57K - $60K/yr

  • Medical

  • Life

  • Retirement

... smallest of indie films to the largest blockbuster studio releases; television sit-coms to ... video games to film trailers; and, even user-generated content to being sampled in some of your ...

Machine Learning Engineer

Bellevue, WA · On-site +1

$117K - $152K/yr

  • Medical

  • Life

  • Retirement

  • PTO

Mountain View, SF/Bay: $117,000 - $152,000 gross USD Bellevue, Seattle, NYC, Remote CA: $104,100 ... The top mobile games in the world, the most played PC indie titles, the most innovative console ...

Machine Learning Engineer

San Francisco, CA · On-site +1

$117K - $152K/yr

  • Medical

  • Life

  • Retirement

  • PTO

Mountain View, SF/Bay: $117,000 - $152,000 gross USD Bellevue, Seattle, NYC, Remote CA: $104,100 ... The top mobile games in the world, the most played PC indie titles, the most innovative console ...

Machine Learning Engineer

Mountain View, CA · On-site +1

$117K - $152K/yr

  • Medical

  • Life

  • Retirement

  • PTO

Mountain View, SF/Bay: $117,000 - $152,000 gross USD Bellevue, Seattle, NYC, Remote CA: $104,100 ... The top mobile games in the world, the most played PC indie titles, the most innovative console ...

Director, Executive Compensation

New York, NY · On-site +1

$152K - $229K/yr

  • Medical

  • Life

  • Retirement

  • PTO

... NYC, Remote CA: $183,000 - $274,600 Rest of US: $152,800 - $229,200 This range reflects the ... The top mobile games in the world, the most played PC indie titles, the most innovative console ...

Director, Executive Compensation

San Francisco, CA · On-site +1

$152K - $229K/yr

  • Medical

  • Life

  • Retirement

  • PTO

... NYC, Remote CA: $183,000 - $274,600 Rest of US: $152,800 - $229,200 This range reflects the ... The top mobile games in the world, the most played PC indie titles, the most innovative console ...

Account Coordinator, Sports

Los Angeles, CA · On-site +1

$57K - $60K/yr

  • Medical

  • Life

  • Retirement

... smallest of indie films to the largest blockbuster studio releases; television sit-coms to ... This role is remote and will work east coast hours (9:00 AM - 6:00 PM ET). The right candidate for ...

Showing results 21-29

Remote Indie Game information

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How much do remote indie game jobs pay per hour?

As of Aug 15, 2026, the average hourly pay for remote indie game in the United States is $20.94, according to ZipRecruiter salary data. Most workers in this role earn between $14.18 and $23.80 per hour, depending on experience, location, and employer.

What is the difference between Remote Indie Game vs Remote Game Designer?

AspectRemote Indie GameRemote Game Designer
Required CredentialsPortfolio, passion, self-taught or relevant coursesDegree in game design, computer science, or related field; portfolio
Work EnvironmentIndependent, small teams, flexible schedulesStudio or freelance, collaborative, project-based
Employer & Industry UsageIndie developers, small studios, self-published projectsGame studios, publishers, freelance consulting
Search & Comparison IntentFocus on independent development, small-scale projectsDesign process, gameplay mechanics, user experience

Remote Indie Games are typically developed by independent creators or small teams focusing on personal or niche projects, often with flexible credentials. Remote Game Designers work within studios or freelance, focusing on designing gameplay, mechanics, and user experience, often requiring formal education. Both roles involve remote work but differ in scope, environment, and credentials.

What is a remote indie game developer?

Remote indie game developers are individuals or small teams who create video games independently from large studios, working primarily from remote locations such as their homes. They handle many aspects of game development, including design, programming, art, and sometimes marketing. The 'indie' label indicates that their games are typically self-funded or crowdfunded, allowing for more creative freedom. Remote work enables these developers to collaborate with others worldwide using online tools and platforms.

What are some common challenges faced by remote indie game developers when working on a project?

Remote indie game developers often face challenges such as coordinating across different time zones, ensuring clear communication among team members, and managing project timelines without the structure of a traditional office. Collaboration tools and regular check-ins are essential to keep everyone aligned, but self-motivation and proactive problem-solving are also key. Additionally, balancing creative freedom with production deadlines can be demanding, so strong organizational skills and adaptability are important for success in this role.

What are the key skills and qualifications needed to thrive as a remote indie game developer?

To thrive as a Remote Indie Game Developer, you need strong programming skills (often in languages like C# or C++), creativity in game design, and a solid understanding of the game development process, usually supported by a relevant degree or portfolio. Familiarity with game engines such as Unity or Unreal Engine, version control systems like Git, and sometimes graphic or sound design tools is expected. Self-motivation, time management, and effective communication are crucial soft skills when working remotely and often independently or in small teams. These skills enable developers to create polished, engaging games efficiently while collaborating and iterating in a distributed work environment.
More about Remote Indie Game jobs

What cities are hiring for Remote Indie Game jobs?

Cities with the most Remote Indie Game job openings:

What are the most commonly searched types of Indie Game jobs?

The most popular types of Indie Game jobs are:

What states have the most Remote Indie Game jobs?

States with the most job openings for Remote Indie Game jobs include:

Infographic showing various Remote Indie Game job openings in the United States as of August 2026, with employment types broken down into 67% Full Time, 22% Part Time, 2% Temporary, and 9% Contract. Highlights an 85% Physical, 1% Hybrid, and 14% Remote job distribution, with an average salary of $43,561 per year, or $20.9 per hour.

Business Development & Sales Manager - North America

Pragma

Remote

Full-time

Posted 20 days ago


Job description

About Pragma & FirstLook (www.pragma.gg)
Pragma is building the modern operating system for game development, trusted by over 120 game studios, including Square Enix, Sony, EA, Krafton, Scopely, Brain Jar Games, and more.
Pragma Engine is the game industry leading backend - cross-platform authentication, social, commerce, player data, matchmaking, telemetry, and more. Works as your backend or with your existing backend.
FirstLook (including creators.gg and player.gg) is our player relationship management platform that helps studios onboard, understand, and reward their players throughout a game's entire lifecycle - from first playtest to live operations. We've onboarded millions of players and power community growth for 250+ studios.
You'll be joining a deeply experienced team who have scaled some of the largest games in the world, including League of Legends and Destiny 2. Our team also brings platform experience from Google, Twitch, Amazon, and Microsoft.
We are a Series B company backed by globally renowned technology investors, including Greylock, Insight Partners, and Upfront Ventures.
About the Role
We're looking for an experienced Business Development & Sales Manager based in North America to drive FirstLook's growth across the NA gaming market. You'll own the full sales cycle - from identifying opportunities to closing deals - whilst building long-term relationships with game studios of all sizes. We have a great team and you'll be supported in your mission and day-to-day.
This is a high-impact role where you'll be working directly with studio leadership, helping them transform how they build relationships with their players. You'll be joining early enough to shape our North American GTM strategy whilst having the backing of a well-funded company with product market fit.
What You'll Do
Sales & Business Development
  • Own the full sales cycle for FirstLook select NA partners
  • Identify and qualify new business opportunities with indie studios, AA publishers, and AAA enterprises
  • Build relationships with key decision-makers at NA game studios and publishers
  • Build and maintain a robust pipeline through outbound prospecting, events, and partnerships
  • Represent FirstLook at gaming events (Gamescom, Devcom, GDC, etc.)
  • Deliver compelling product demonstrations that showcase FirstLook's value
  • Navigate enterprise sales cycles with multiple stakeholders
  • Close deals ranging from self-service SMB to large enterprise contracts
  • Meet and exceed quarterly revenue targets

Market Intelligence
  • Become an expert on the NA gaming market and competitive landscape
  • Partner with product and engineering to translate customer feedback into product direction
  • Track industry trends, studio launches, and funding announcements
  • Share market insights with leadership to inform product and GTM strategy
  • Develop case studies and success stories from North America customers

Requirements
Experience
  • 3-5 years in B2B sales, business development, or account management
  • Experience selling SaaS, developer tools, or gaming technology strongly preferred
  • Proven track record of meeting/exceeding sales targets
  • Experience with full-cycle enterprise sales (discovery → demo → negotiation → close)
  • Comfortable working with both technical and business stakeholders
  • Experience with APAC and/or mobile gaming studios a plus (not required)

Skills
  • Deep understanding of the gaming industry and development lifecycle
  • Ability to deliver compelling product demonstrations and presentations
  • Strong communication skills across cultures and languages
  • Self-starter mentality - comfortable building processes and owning your territory
  • Technical enough to understand product capabilities and high level understanding for topics such as API integrations
  • Proficient with modern software solutions (we use modern software at Pragma to work quickly and efficiently)

Location & Logistics
  • Based in North America (US preferred)
  • Willingness to travel regularly for customer meetings and industry events (GDC, Gamescom etc)
  • Remote-first with occasional team gatherings