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Remote Game Engineer Jobs in Chicago, IL (NOW HIRING)

Senior AI Engineer

Oakbrook Terrace, IL · On-site +1

$105K - $144K/yr

... game-changing AI solutions. We help companies de-risk AI adoption while demonstrating solid ROI ... We offer unlimited PTO, a flexible remote work policy, and a supportive environment that ...

Senior AI Engineer

Chicago, IL · On-site +1

$107K - $147K/yr

... game-changing AI solutions. We help companies de-risk AI adoption while demonstrating solid ROI ... We offer unlimited PTO, a flexible remote work policy, and a supportive environment that ...

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Remote Game Engineer information

See Chicago, IL salary details

$54.1K

$146.2K

$184.9K

How much do remote game engineer jobs pay per year?

As of Aug 12, 2026, the average yearly pay for remote game engineer in Chicago, IL is $146,219.00, according to ZipRecruiter salary data. Most workers in this role earn between $125,700.00 and $172,000.00 per year, depending on experience, location, and employer.

What is the difference between Remote Game Engineer vs Remote Software Developer?

AspectRemote Game EngineerRemote Software Developer
Required SkillsGame development, C++, Unity, Unreal EngineGeneral programming, Java, Python, C#
Work EnvironmentGame studios, remote teams focused on gaming projectsVarious industries including tech, finance, healthcare
Industry UsagePrimarily in gaming and entertainmentBroad, across multiple sectors
CertificationsOptional game development certifications, programming skillsGeneral software development certifications

Remote Game Engineers focus on creating and optimizing video games using specialized tools like Unity and Unreal Engine, often within gaming companies. Remote Software Developers have a broader scope, working on various software applications across industries. While both roles require strong programming skills, Remote Game Engineers need specific experience in game design and engines, whereas Remote Software Developers may work on web, mobile, or enterprise software.

What are the most commonly searched types of Game Engineer jobs in Chicago, IL? The most popular types of Game Engineer jobs in Chicago, IL are:
What are popular job titles related to Remote Game Engineer jobs in Chicago, IL? For Remote Game Engineer jobs in Chicago, IL, the most frequently searched job titles are:
What job categories do people searching Remote Game Engineer jobs in Chicago, IL look for? The top searched job categories for Remote Game Engineer jobs in Chicago, IL are:
What cities near Chicago, IL are hiring for Remote Game Engineer jobs? Cities near Chicago, IL with the most Remote Game Engineer job openings:
Infographic showing various Remote Game Engineer job openings in Chicago, IL as of August 2026, with employment types broken down into 89% Full Time, 5% Part Time, and 6% Contract. Highlights an 87% Physical, 5% Hybrid, and 8% Remote job distribution, with an average salary of $146,219 per year, or $70.3 per hour.

Game Developer (Java / libGDX) - Remote

micro1 AI

Chicago, IL • Remote

$20 - $120/hr

Part-time

This job post has expired today. Applications are no longer accepted.


Job description

Job Title: Junior Game Developer (Java / libGDX)


Job Type: Contractor


Location: Remote


Job Summary: In this role, you'll apply your expertise to help train next-generation AI systems. Your work will shape how models learn, reason, and perform through high-quality, real-world input. No prior experience in AI is required — your domain knowledge is what matters.


Key Responsibilities:

  1. Develop, maintain, and optimize simple 2D game features using Java and libGDX frameworks.
  2. Collaborate closely with AI specialists to design engaging game interactions and collect high-quality training data.
  3. Implement basic game mechanics including sprite management, game loops, and input handling.
  4. Troubleshoot and debug code to ensure optimal performance and reliability of game modules.
  5. Participate in code reviews and contribute to the improvement of internal coding standards.
  6. Document technical processes and game development workflows clearly for cross-functional teams.
  7. Communicate effectively with team members, providing regular status updates and seeking feedback.



Required Skills and Qualifications:

  1. Basic knowledge of Java programming and object-oriented principles.
  2. Hands-on experience with libGDX through coursework, personal projects, or prototypes.
  3. Understanding of fundamental game development concepts such as game loops, sprites, and input management.
  4. Strong written and verbal communication skills, with a focus on clear technical documentation.
  5. Ability to work collaboratively in a fully remote team environment.
  6. Demonstrated interest and initiative in building games or interactive applications.
  7. Willingness to complete an AI interview as part of the selection process.



Preferred Qualifications:

  1. Portfolio of small games or demo projects (GitHub links or playable demos encouraged).
  2. Familiarity with vectors, collision detection, or basic 2D physics.
  3. Experience using Git for version control and collaborative development.