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Junior Designer Jobs in Quebec (NOW HIRING)

Collaborative, Respectful & Supportive Work Environment Junior Project Manager The Junior Project ... designs and developing specifications that align with our product offering; * Support sales and ...

... Environment Junior Project Manager The Junior Project Manager will work closely with cross ... designs and developing specifications that align with our product offering; Support sales and ...

Collaborative, Respectful & Supportive Work Environment Junior Project Manager The Junior Project ... designs and developing specifications that align with our product offering; * Support sales and ...

Mentor junior and mid-level designers on both craft and professional judgment * Give final-eyes feedback on decks before they go out the door Requirements * 5+ years of design experience, ideally ...

The Designer transforms trend insights and inspiration into distinctive pieces that reflect the identity of our exclusive collections while meeting the needs of our clientele. Responsibilities

Diffusion Momentum (Le Carré 150) est actuellement à la recherche d'un designer graphique, responsable de la conception et de la réalisation de supports de communication pour l'ensemble de nos ...

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Junior Designer information

What are the key skills and qualifications needed to thrive as a junior designer, and why are they important?

To thrive as a Junior Designer, you need a solid understanding of design principles, proficiency in graphic design software (such as Adobe Creative Suite), and a relevant degree or portfolio of work. Familiarity with tools like Photoshop, Illustrator, and Figma is typically expected, along with knowledge of basic web design or UX/UI concepts. Strong attention to detail, creativity, and effective communication skills help you stand out in collaborative and fast-paced environments. These skills and qualities are crucial for producing compelling visual content and successfully contributing to team projects.

What is a junior designer?

Junior Designers are entry-level professionals who assist in creating visual concepts for various media, such as websites, advertisements, and branding materials. They typically work under the supervision of senior designers and help execute design projects by preparing drafts, participating in brainstorming sessions, and making revisions based on feedback. Junior Designers often use tools like Adobe Creative Suite and play a key role in supporting the design team while developing their own skills and portfolio. This position provides valuable experience for career advancement in graphic or digital design.

What is the difference between Junior Designer vs Graphic Designer?

AspectJunior DesignerGraphic Designer
Required CredentialsAssociate degree or relevant certification, portfolioBachelor’s degree in graphic design or related field, portfolio
Work EnvironmentEntry-level, collaborative teams, internshipsCreative agencies, in-house teams, freelance
Industry UsageCommonly used for entry-level rolesBroader, includes senior and specialized roles

The main difference is that a Junior Designer is an entry-level position focusing on developing skills and supporting design projects, while a Graphic Designer typically has more experience and handles more complex design tasks. Junior Designers often work under supervision, whereas Graphic Designers may work independently or lead projects.

How does a junior designer typically collaborate with more senior team members on projects?

As a Junior Designer, you’ll often work closely with senior designers and creative leads, contributing to various stages of the design process. You might assist with brainstorming sessions, create initial drafts or mockups, and incorporate feedback from senior staff to refine your work. This collaborative structure helps you learn industry best practices, develop a stronger design sense, and expand your technical skills. Regular communication and openness to constructive critique are key to growing in this supportive, team-oriented environment.

How much is a junior designer paid?

A junior designer's salary typically ranges from $40,000 to $55,000 annually, depending on location, industry, and experience. Entry-level roles often require proficiency in design tools like Adobe Creative Suite and a strong portfolio. Salaries can vary based on company size and geographic region.
What are the most commonly searched types of Designer jobs in Quebec? The most popular types of Designer jobs in Quebec are:
What are popular job titles related to Junior Designer jobs in Quebec? For Junior Designer jobs in Quebec, the most frequently searched job titles are:
What job categories do people searching Junior Designer jobs in Quebec look for? The top searched job categories for Junior Designer jobs in Quebec are:
What cities in Quebec are hiring for Junior Designer jobs? Cities in Quebec with the most Junior Designer job openings:
What are popular job titles related to Junior Designer jobs in QC? For Junior Designer jobs in QC, the most frequently searched job titles are:
Infographic showing various Junior Designer job openings in Quebec as of August 2026, with employment types broken down into 89% Full Time, 5% Part Time, 1% Temporary, and 5% Contract. Highlights an 88% Physical, 5% Hybrid, and 7% Remote job distribution.

Senior Combat Designer (AI archetype)

Cloud Chamber

Montreal, QC

Full-time

Re-posted 5 days ago


Job description

As a Senior Combat Designer at Cloud Chamber, you will collaborate with an innovative team of designers, artists, and engineers to create industry-leading AI characters and combat gameplay. You will be responsible for expanding and building on the ideas of player expression and emergent design experiences. Utilizing your deep knowledge of Unreal Engine, you will develop interactive AI characters to support the overall creative vision for our project, ensuring that our ambitious design goals are achieved and ultimately bring the richly imagined world of BioShock to life.

What You'll Do:

  • Work with the Leads, Design Director, and the design team to pitch and develop interactive AI characters and execute the vision for the game.
  • Act as the primary owner of AI and combat implementation in cross-disciplinary pods.
  • Develop working prototypes of AI and combat scenarios.
  • Communicate progress, workflows, and availability of AI and combat standards to content developers. 
  • Maintain and tune assigned combat AI behavior and parameters through to project completion.
  • Create detailed and easy-to-follow design documentation.
  • Collaborate across development sites in Novato and Montreal on a day-to-day basis.
  • Expand and build on the ideas of player expression and emergent design experiences.
  • Use your creativity to execute on design goals and solve design challenges that push our games forward.
  • Participate in brainstorm sessions, refine, and execute on ideas within a schedule.
  • Collaborate with cross-disciplinary teams to execute on design implementation and problem solving.

What We'll Do Together:

At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles.

In this combat design capacity, you will support the Creative Director's vision, ensuring creative intent is translated into a performant reality while taking ownership of complex design challenges.

Skills & Experiences:

  • Shipped at least one AAA title as a designer responsible for AI combatants.
  • 5+ years professional experience in video game design.
  • Excellent written and verbal communication skills.
  • Experience working with a variety of established game toolsets.
  • Proven ability to collaborate effectively within cross-disciplinary groups and across multi-site team settings.
  • Deep understanding of game mechanics, combat systems, and AI NPC design.
  • Fluent with game development tools, and experience with pipelines, standards and workflows.
  • Strong presentation skills.
  • Current knowledge of gaming industry development landscape, technology and tools.
  • Understanding of how AI, tactical space, and player verbs combine to create magic in both scripted and unscripted settings.
  • In-depth knowledge of industry standard AI, progression systems, and player mechanics features.

Who You Are:

  • A strong empathetic team member, able to take ownership over your tasks and mentor more junior designers.
  • A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment.
  • A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.
  • A persistent and self-motivated person with a proactive mindset.
  • Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities.
  • An active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence.
  • Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints.
  • A strong owner of your tasks, who strives to drive their work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality.
  • Dedicated to upholding Cloud Chamber's core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors.

Who We Are:

At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you've rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.

For candidates located in Quebec:
This position requires professional proficiency in both French and English. Proficiency in English is required to collaborate with our U.S. teams and international partners, as well as to handle specialized technical documentation (reading, writing, and communication).

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