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Gameplay Developer Jobs in Quebec (NOW HIRING)

Platform Engineer

Montreal, QC · On-site

CA$100K - CA$160K/yr

... game. For more information, visit xsolla.com. Qualifications & Skills: * 4 to 7 years of experience as a DevOps/SRE/Platform engineer * Extensive experience with Linux * Extensive experience with ...

Full-Stack Engineer

Montreal, QC · On-site

CA$90K - CA$115K/yr

Grounded in the belief in the future of video games, Xsolla is resolute in the mission to bring ... Any experience working on internal platforms or developer-facing tools. $90,000 - $115,000 a year ...

Backend Engineer (Go)

Montreal, QC · On-site

CA$90K - CA$150K/yr

Grounded in the belief in the future of video games, Xsolla is resolute in the mission to bring ... Identify opportunities to reduce technical debt and improve the developer experience.

Backend Engineer (PHP&Golang)

Montreal, QC · On-site

CA$80K - CA$130K/yr

Grounded in the belief in the future of video games, Xsolla is resolute in the mission to bring ... Have experience in programming and industrial web application backend development in PHP and/or ...

Grounded in the belief in the future of video games, Xsolla is resolute in the mission to bring ... Knowledge/experience with DevOps practices * Experience with IaC, Ansible/Puppet/Terraform ...

You'll collaborate with a passionate group of game developers including our Lead Rendering Programmer, Technical Artists, and Art Direction. You will be responsible for modifying core shaders ...

L'equipe DevOps de Turbulent est sur appel en rotation. * Surveiller, analyser et maintenir ... Cloud Imperium Games est reconnu pour creer des jeux video revolutionnaires qui repoussent les ...

Side is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in Japan in 1994, Side ...

Side is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in Japan in 1994, Side ...

We are looking for DevOps to help our team revolutionize the multiplayer gaming experience. The ideal candidate embraces all technologies and is willing to learn more daily. Furthermore, you love ...

Prior experience in game tech, digital commerce, or storefront platforms - understanding the publisher/developer relationship and headless vs. hosted deployment patterns. * Experience building ...

Showing results 41-60

Gameplay Developer information

What is the difference between Gameplay Developer vs Game Designer?

AspectGameplay DeveloperGame Designer
Primary FocusImplementing gameplay mechanics, coding, scriptingConceptualizing game features, designing user experience
Required SkillsProgramming, scripting, technical problem-solvingCreativity, storytelling, game mechanics design
Work EnvironmentGame development teams, programming studiosDesign studios, creative teams, collaborative environments
Common ToolsUnity, Unreal Engine, C++, scripting languagesDesign software, storyboarding tools, game design documentation

While both roles are essential in game development, a Gameplay Developer focuses on coding and implementing gameplay features, whereas a Game Designer concentrates on creating game concepts and mechanics. Understanding these differences helps clarify career paths and collaboration within game development teams.

What jobs can a gameplay developer do?

A gameplay developer can work on designing, programming, and implementing game mechanics, features, and systems for video games. They often collaborate with artists, designers, and testers, and may specialize in areas such as AI, physics, or user interface development using tools like Unity or Unreal Engine.

What are popular job titles related to Gameplay Developer jobs in Quebec?

For Gameplay Developer jobs in Quebec, the most frequently searched job titles are:

What job categories do people searching Gameplay Developer jobs in Quebec look for?

The top searched job categories for Gameplay Developer jobs in Quebec are:

What cities in Quebec are hiring for Gameplay Developer jobs?

Cities in Quebec with the most Gameplay Developer job openings:

Infographic showing various Gameplay Developer job openings in Quebec as of August 2026, with employment types broken down into 84% Full Time, 3% Part Time, and 13% Contract. Highlights an 80% Physical, 6% Hybrid, and 14% Remote job distribution.

Senior Gameplay Animator (First-Person) - [Far Cry]

Ubisoft

Montreal, QC

Full-time

Re-posted 26 days ago


Job description

Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

Job Description

As a Senior Gameplay Animator (First-Person) at Ubisoft Montreal, you will be responsible for creating animations and animation systems for the main character in First Person view.

What you'll do

  • Create first-person animations that follow the visual language defined by the Animation Director and respect game design constraints.
  • Produce high-quality animations using keyframe animation. Most main character animations are fully keyframed based on multiple video references.
  • Process and enhance motion capture data, which is used as a foundation for selected animation systems.
  • Fine-tune animation data with a high level of precision, as required by the game engine, with strong attention to detail.
  • Export and integrate animations according to technical guidelines, in collaboration with the Technical Director or Technical Animator, as well as designers and programmers.
  • Test, review, and iterate on animation systems directly in-game.
  • Work closely with fellow animators, the Animation Director, programmers, and designers to deliver features on time and at the expected quality level.
  • Take ownership of the final in-game feel of your work, which is the primary measure of animation quality.
Qualifications
  • Strong experience creating gameplay animations for video games.
  • Proven experience in 3C animation and first-person animation systems (FPS).
  • Strong expertise in motion capture data processing.
  • A sharp eye for visual quality and detail.
  • An open and collaborative mindset, with the ability to find compromises when solving complex problems.
  • Motivation and pride in delivering high-quality work.
  • Flexibility and resilience when adapting to production changes.
  • A passion for teamwork and sharing ideas in a creative environment.
  • Solid understanding of technical constraints related to game engine integration.
  • Ability to work effectively in a multidisciplinary team while aligning with artistic and technical visions.
  • Familiarity with MotionBuilder is a plus.
  • Experience working on a shipped AAA title is an asset.

What to send our way

  • portfolio showcasing your best animation work, including first-person examples when possible.
  • Your CV highlighting your experience and skills.