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Entry Level Game Tester Jobs (NOW HIRING)

This is an entry-level role, so we don't specify a degree, your age, or your background. We care ... If you don't play games in this genre, this isn't the role for you. 3. You learn fast and take ...

... testing workflows. * Explore and prototype future-facing features, including AI capabilities and ... Passion for game development and curiosity about building complex systems from the ground up.

Baseball Test Analyst

San Diego, CA · On-site

$17.75 - $18/hr

This is an entry level role and great for a recent grad! Game Testers at PlayStation for The Show are responsible for finding and replicating bugs/glitches and accurately reporting them to the ...

... gaming to biomedical and innovation start-ups. The City of Redmond seeks to continue a strong ... Pass the physical ability test administered by Public Safety Testing (PST) Score a 70% or better on ...

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Entry Level Game Tester information

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How much do entry level game tester jobs pay per hour?

As of Aug 8, 2026, the average hourly pay for entry level game tester in the United States is $18.29, according to ZipRecruiter salary data. Most workers in this role earn between $16.35 and $19.95 per hour, depending on experience, location, and employer.

What does an entry level game tester do?

An entry-level game tester tries out a video game made for a computer or game console system, such as PlayStation or Xbox. Your duties as a game tester may involve more technical aspects, such as searching the game for bugs or other technical problems, or your responsibilities may focus on evaluating how enjoyable or compelling the game is and whether it has market potential. In some cases, entry-level game testers perform both technical quality assurance and content evaluation. However, most testers that focus on content evaluation are members of the public, not full-time game testers.

What are the key skills and qualifications needed to thrive as an entry level game tester, and why are they important?

To thrive as an Entry Level Game Tester, you need strong attention to detail, basic knowledge of gaming platforms, and a passion for video games, often supported by a high school diploma or equivalent. Familiarity with bug tracking systems like JIRA and experience using different consoles or game testing tools is typically required. Excellent communication, problem-solving abilities, and patience help testers clearly report bugs and collaborate with development teams. These skills are crucial for identifying issues efficiently and ensuring games are released with minimal defects.

What are some typical challenges faced by entry level game testers, and how can they overcome them?

Entry level game testers often encounter repetitive tasks, tight deadlines, and the need to communicate detailed feedback clearly to development teams. Mastering bug reporting tools, staying organized, and developing a keen eye for inconsistencies are crucial for success. Building strong collaboration skills and being proactive in seeking clarification can help overcome communication barriers. Embracing these challenges is key to learning the processes that can lead to more advanced roles in quality assurance or game development.

What is the difference between Entry Level Game Tester vs Quality Assurance Tester?

AspectEntry Level Game TesterQuality Assurance Tester
Required CredentialsHigh school diploma or equivalent; basic understanding of gamingHigh school diploma; knowledge of testing processes
Work EnvironmentGame development studios, testing labsSoftware companies, game studios, testing environments
Industry UsagePrimarily in gaming industryBroader software industry, including gaming
Common Search IntentEntry Level Game Tester vs Quality Assurance Tester

Entry Level Game Testers focus on identifying bugs and providing feedback on gameplay, often working directly with game development teams. Quality Assurance Testers have a broader role in testing software quality across various projects, including games, ensuring functionality and performance. While both roles require similar credentials and work environments, the Game Tester role is more specialized in gaming, making it the most relevant comparison for those entering the gaming industry.

What is an entry level game tester?

Entry level game testers are professionals who play video games in development to identify bugs, glitches, and other issues before the games are released to the public. Their main responsibility is to ensure the game functions correctly, is enjoyable, and meets quality standards set by the developers. Game testers document and report problems to developers, who then work on fixing them. This role typically requires attention to detail, patience, and a passion for gaming, but does not usually require advanced technical skills or prior experience in the industry.
What cities are hiring for Entry Level Game Tester jobs? Cities with the most Entry Level Game Tester job openings:
What are the most commonly searched types of Game Tester jobs? The most popular types of Game Tester jobs are:
What states have the most Entry Level Game Tester jobs? States with the most job openings for Entry Level Game Tester jobs include:
Infographic showing various Entry Level Game Tester job openings in the United States as of August 2026, with employment types broken down into 66% Full Time, 22% Part Time, 2% Temporary, and 10% Contract. Highlights an 86% Physical, 1% Hybrid, and 13% Remote job distribution, with an average salary of $38,039 per year, or $18.3 per hour.

Full-time

Posted 22 days ago


Job description

Soulbound (https://soulbound.game/) is a top-down pixel-art MMO launching on Steam. Over 1 million players played the browser version; we've rebuilt the entire game for PC - new engine, new progression, new narrative framework. We're a remote team of ~20, we hire from anywhere in the world, and we care about one thing above all: passion.
Forget everything you think QA is. This is not a role where you log bugs and toss them over a wall. At Spiderware, QA means finding, understanding, and solving. When something breaks, you're the detective: you work out exactly how it broke, chase down why, and then help drive the fix by pulling in engineers, designers, whoever it takes, until it's actually solved. You'll be the person who protects what a million players see, on a game that ships changes in real time. It's the most hands-on QA role you will find anywhere. This is an entry-level role, so we don't specify a degree, your age, or your background. We care about three things:
1. You solve problems, not just spot them. When a quest snags or a number looks wrong, you can't let it go, and you can't stop at "it's broken." You want to know why. You form a theory, test it, narrow it down, and hand the team a solved case.
2. You're a gamer. You play RPGs, MMORPGs and indie games, and you understand how they're meant to feel. You know the difference between "annoying" and "broken," and you can say why. If you don't play games in this genre, this isn't the role for you.
3. You learn fast and take feedback. You write clearly, follow a repro step-by-step, and turn "it's weird" into something an engineer can act on in minutes. When someone shows you a better way, you use it the same day.
What You'll Actually Do
  • Playtest new quests, systems and builds before players ever see them
  • Break the game on purpose then investigate why it broke, isolate the cause, and propose the fix
  • Work directly with engineers and designers to get problems actually solved, not just filed
  • Verify fixes and run regression passes on a live, fast-moving game
  • Stress-test around the big moments like launches, events, updates
  • Feed patterns back to the whole team: you're the player's early-warning system
  • Feedback what feels fun, and what doesn't, working with designers to improve the experience.
  • Have a space to propose your ideas and improvement designs to the design team.

What This Is (And What It Isn't)
This is your foot in the door in the games industry with real QA experience on a shipping MMO with a proven player base, direct access to the people building it, and a genuine path to ongoing roles.
Where This Leads
Almost everyone who joins Spiderware at junior level starts in QA or Support, by design. It's the fastest way to learn the game inside out: you play it, you test it, you see exactly where players get stuck. It's also how you learn the studio, how we operate, who does what, how it all fits together. From there the path is wide open: QA and Support people here have become quest designers, narrative writers, game designers, and heads of department, some within six months. If you're passionate and dedicated, the opportunity is enormous.
Requirements
  • A genuine passion for gaming especially RPGs, MMORPGs, indie and top-down/pixel-art games
  • Sharp attention to detail
  • Clear written communication, you can describe a problem so someone else can reproduce it
  • You must be self-motivated and proactive, working remote, you don't wait to be told what to test, you think ahead and work without being directed.
  • Thick skin, you can take direct, sometimes brutal feedback and use it to improve.
  • Available to commit meaningful hours, night shifts or weekends. this isn't a "check in once a week" role.
  • English speaking at native level, reading and writing.
  • A steam profile with a strong playtime record.

Nice to Have
  • Experience filing bugs (any tracker)
  • Modding or running game servers
  • A basic feel for how games are built
  • Familiarity with test cases or checklists

Benefits
  • You'll learn faster here than at any studio you could join, because we ship to a live game in real time and you see the results the same day
  • Real QA experience on a live game with 1M+ players
  • Direct access to the studio founder, design and engineering, with no layers between you and the people who fix things
  • Learn professional QA end to end: repro, triage, root-cause investigation, regression, release testing
  • Flexible hours that fit around your studies or other commitments
  • Work remotely from anywhere in the world
  • Genuine path to ongoing roles for standout performers
  • Small, fast-moving indie studio where your work protects what millions of players see