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Junior Game Tester Jobs (NOW HIRING)

Junior Software Developer- Table Games

Las Vegas, NV · On-site

$64K - $83K/yr

Contribute to the design, development, testing, and integration of software for table game systems ... Job Summary The Junior Software Engineer - Table Games is responsible for supporting the design ...

Junior Software Developer- Table Games

Las Vegas, NV · On-site

$64K - $83K/yr

Job Summary The Junior Software Engineer - Table Games is responsible for supporting the design ... Contribute to the design, development, testing, and integration of software for table game systems

Junior Software Developer- Table Games

Las Vegas, NV · On-site

$64K - $83K/yr

Job Summary The Junior Software Engineer - Table Games is responsible for supporting the design ... Contribute to the design, development, testing, and integration of software for table game systems

... junior staff by helping them to make decisions and solve problems. * Serve as the main point of ... in game testing. * Ability to prioritize in a complex and fast-paced environment. * Good ...

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Junior Java Developer

Philadelphia, PA · On-site

$60K - $80K/yr

... other testing frameworks. • Participate in design meetings and contribute ideas for system ... We have helped so far hundreds of businesses in the software, gaming, hospitality, energy ...

Implement automated testing, security scanning, including SAST/DAST, and deployment workflows ... BLN24 benefits are game changing. We like our team to play hard and that means they need to be ...

Implement automated testing, security scanning, including SAST/DAST, and deployment workflows ... BLN24 benefits are game changing. We like our team to play hard and that means they need to be ...

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junior .NET developer

Jersey City, NJ · On-site

$60K - $80K/yr

Collaborate with team members during development, testing, and deployment activities. * Participate ... We have helped so far hundreds of businesses in the software, gaming, hospitality, energy ...

Junior Data Integration Developer

Mclean, VA · On-site

$67K - $87K/yr

Support integration testing and API validation activities. * Document data flows, API integrations ... BLN24 benefits are game changing. We like our team to play hard and that means they need to be ...

Support integration testing and API validation activities. * Document data flows, API integrations ... BLN24 benefits are game changing. We like our team to play hard and that means they need to be ...

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Junior Game Tester information

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How much do junior game tester jobs pay per hour?

As of Jul 14, 2026, the average hourly pay for junior game tester in the United States is $18.29, according to ZipRecruiter salary data. Most workers in this role earn between $16.35 and $19.95 per hour, depending on experience, location, and employer.

What does a typical workday look like for a Junior Game Tester?

A typical workday for a Junior Game Tester involves playing through assigned game sections, identifying bugs or glitches, and documenting issues thoroughly using standardized bug tracking software. You'll collaborate closely with other testers and report your findings to the quality assurance (QA) team leads and developers for further investigation. Testers often follow detailed test cases and may participate in team meetings to discuss common issues or updates to testing priorities. This structured, collaborative environment helps ensure all aspects of the game are polished before release, and provides valuable feedback to the development team.

What are the key skills and qualifications needed to thrive in the Junior Game Tester position, and why are they important?

To thrive as a Junior Game Tester, you need a keen eye for detail, basic understanding of gaming platforms, and familiarity with gameplay mechanics, often coupled with a high school diploma or relevant experience. Experience with bug tracking tools such as JIRA, a basic grasp of QA processes, and optional certifications like ISTQB Foundation Level can be beneficial. Strong communication skills, patience, and the ability to follow detailed instructions make candidates stand out in this role. These qualities ensure thorough identification and reporting of game issues, effective team collaboration, and a high standard of game quality.

What is a Junior Game Tester job?

A Junior Game Tester is responsible for playing and evaluating video games to identify bugs, glitches, and other issues before a game is released. They follow test plans, document errors, and provide feedback to developers to help improve game quality. This role requires attention to detail, patience, and an understanding of gameplay mechanics. Junior Game Testers work closely with QA teams to ensure a smooth player experience. It's an entry-level position that can lead to more advanced roles in game development or quality assurance.

More about Junior Game Tester jobs
What cities are hiring for Junior Game Tester jobs? Cities with the most Junior Game Tester job openings:
What are the most commonly searched types of Game Tester jobs? The most popular types of Game Tester jobs are:
What states have the most Junior Game Tester jobs? States with the most job openings for Junior Game Tester jobs include:
Infographic showing various Junior Game Tester job openings in the United States as of July 2026, with employment types broken down into 64% Full Time, 26% Part Time, 2% Temporary, and 8% Contract. Highlights an 87% Physical, 1% Hybrid, and 12% Remote job distribution, with an average salary of $38,039 per year, or $18.3 per hour.
Student TA - PRJ-3000-3050 - ANIMATION - 3D Game (Samson), F25-S26

Student TA - PRJ-3000-3050 - ANIMATION - 3D Game (Samson), F25-S26

DigiPen Institute of Technology

Redmond, WA • On-site

Part-time

Re-posted 19 days ago


Job description

Applicants MUST be a current student at DigiPen Institute of Technology to qualify for this position.
  • Student Employment at DigiPen is open to all currently matriculated students if they meet the qualifications for the job.
  • Students may not work during any time when they have a class scheduled, a class is canceled, or a class ends early.
  • Student workers must reside within the State of Washington. Remote work outside of Washington will not be permitted.
Job Title: Student TA - PRJ-3000-3050 - ANIMATION - 3D Game (Samson), F25-S26
Reports to: Brigitte Samson
Class Times:
Fridays - 1:00 - 4:00 p.m.
TA work hours are to be scheduled outside of the Junior Lab hours, as they would conflict with your PRJ-402 Lab hours. (Tuesday 2:00 PM - 4:50 PM, Thursday 10:00 AM - 1:50 PM)
Primary Duties and Responsibilities
  • Assist students in working through their game art creation pipeline, from testing with proxies to establishing best practices to develop their unique game art asset look.
  • Review and advise on early versions of skeletons, rigs, planned animation, and workflow.
  • Identify and resolve issues with the game teams in regard to 3D game art assets, game camera, lighting, and material shaders and bring them to the instructor's attention.
  • Help students understand game creation phases to establish game mood and feel by supporting them to produce the targeted level of art assets required for various milestones. Support the creation of quick early placeholders/stand-ins and some art pieces establishing the look and feel by the end of the prototype phase, in the Fall, and completed 3D game art through the Spring milestones.
  • Assist the instructors and game teams outside of their two PRJ weekly labs.
    • Student TAs will arrange with instructors to schedule blocks of work hours. These will be variable based on Student TA's class schedule and PRJ students' needs, so they may be irregular but flexible.
  • Assist Junior game teams - help students work through their art creation process, art export pipeline issues, and team dynamics, along with best practice team management and communication, production planning, and scope feasibility by evaluating situations and providing timely expert advice, feedback, and learning resources.
  • Offer proactive support - occasionally check in with game teams just to ask what they are working on, how they are considering feedback received, and whether they have questions or require advice. This can be at any time the teams gather for work sessions outside of labs.
  • Maintain effective and ongoing communication with instructors, game teams, and other TAs, as well as other duties as assigned by the instructor.
    • Provide game teams with verbal and written feedback and/or submission videos.
    • Report troubles, ideas, course improvements, student issues, and team updates on a regular basis, in meetings and in writing, to the Instructors and other TAs.
  • Meet with the instructor monthly for performance feedback and duty modification.

Qualifications/Competencies
  • Must have a solid foundation as a generalist in 3D art production
  • Possess a high level of motivation and self-organization.
  • Possess a positive attitude toward learning and a willingness to help others excel.
  • Must be capable of evaluating team issues and articulating those core issues in a clear manner both back to the team and to the course instructors.
  • Must be willing and able to help students solve problems - not just identify problems
  • Strong communicator: Able to listen and communicate with art students effectively at their level of understanding. Effective and comfortable at discussing game art ideas and their creation process. Able to propose clear solutions steps to students who are still learning the basics.
  • Be comfortable interacting with other students in game teams on an instructional level as a TA, in production, technical, design, and/or artistic domains.
  • Should have the ability to work well remotely and in person
  • Accountable for tracking and reporting the amount of time worked

Experience
  • Ideal candidates will have created a 3D game in Unity/Unreal and can show a significant 3D art contribution in a team project. Can show applied knowledge of the fundamentals in creating art for a 3D game.
  • Have a solid applied knowledge of painting software.

Working Conditions
  • Available to work up to 8 hours per week from Fall AND Spring
    • Vacations and illnesses can be accommodated within reason; please keep your instructor informed.
  • Timely attendance to your assigned hours with complete focus.
  • Available via Teams chat and/or voice for scheduled meetings and work sessions.
  • Be able to work outside of the two Junior labs every week is required.
  • Be able to meet with students and teams in off hours - scheduling these ahead of time or working with game teams whenever you are available works better than regular office hours.

Expected dates of employment: September 2, 2025 - April 17, 2026
Expected number of hours per week: 8
*** Once again, students are not permitted to work during any time when they are scheduled for a class. ***
Wage Range:
$16.66 - 17.75 per hour, depending on number of terms worked at DigiPen
Requirements to Apply:
  • Resume
  • Cover Letter
  • Current Semester Academic Schedule

Working Conditions:
The usual and customary methods of performing the job's functions require the following physical demands: some lifting, carrying, pushing, and/or pulling; some stooping, kneeling, and/or crouching; and fine finger dexterity. May need to lift up to 25 lbs. Generally, the job requires 80% sitting, 10% walking, and 10% standing.
DigiPen Student Employee Academic Requirements:
  • Are currently a Matriculated student at DigiPen Institute of Technology
  • Good Academic Standing - not on Academic Warning as defined in DigiPen Course Catalog
  • A minimum cumulative GPA of 2.5 or higher
  • Have taken and passed PRJ-3050 or PRJ-352 with a B or better

Requirement Exceptions:
It is possible to still be selected for a position with DigiPen if you do not meet the requirements above, so don't let that dissuade you from applying!
Once you have applied for - and the supervisor decides to offer you - a position, we will contact the necessary managers (Supervisor, Department Chair, and/or the Dean of Faculty) to complete and sign off on an Academic Waiver form, depending on which requirements need to be waived. Once the Waiver is returned to us, we'll continue you through the hiring process.
Equal opportunity is a priority of DigiPen Institute of Technology, as the institution is committed to fostering a positive learning environment for all. The Institute's intent is to hire the most qualified individuals for faculty and staff, attracting candidates from diverse backgrounds of race and ethnicity, gender, gender identity, gender expression, sexual orientation, age, socioeconomic status, veteran status, nationality, culture, religion, and physical abilities. We are committed to broadening our candidate pool to include more diverse individuals and ensuring fairness in hiring by avoiding bias and determining criteria to judge all candidates prior to posting each new position.
Equal Opportunity Employer
This employer is required to notify all applicants of their rights pursuant to federal employment laws. For further information, please review the Know Your Rights notice from the Department of Labor.