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Entry Level Game Tester Jobs in Virginia (NOW HIRING)

This is an entry-level Electrical Engineer role for someone who wants to build hardware with their ... Support power system testing (DC/DC, AC/DC, battery management) and RF/sensor subsystem checkout ...

New

Team Member

Winchester, VA · On-site

$18/hr

May be required to obtain occupational license or permit issued by the Pennsylvania Gaming Control ... testing, service in the military, or any other protected status under Local, State or Federal ...

Team Member

Winchester, VA

$12.75 - $16.25/hr

May be required to obtain occupational license or permit issued by the Pennsylvania Gaming Control ... testing, service in the military, or any other protected status under Local, State or Federal ...

Entry Level Game Tester information

See Virginia salary details

$14

$18

$21

How much do entry level game tester jobs pay per hour?

As of Aug 21, 2026, the average hourly pay for entry level game tester in Virginia is $18.13, according to ZipRecruiter salary data. Most workers in this role earn between $16.20 and $19.76 per hour, depending on experience, location, and employer.

What is an entry level game tester?

Entry level game testers are professionals who play video games in development to identify bugs, glitches, and other issues before the games are released to the public. Their main responsibility is to ensure the game functions correctly, is enjoyable, and meets quality standards set by the developers. Game testers document and report problems to developers, who then work on fixing them. This role typically requires attention to detail, patience, and a passion for gaming, but does not usually require advanced technical skills or prior experience in the industry.

What does an entry level game tester do?

An entry-level game tester tries out a video game made for a computer or game console system, such as PlayStation or Xbox. Your duties as a game tester may involve more technical aspects, such as searching the game for bugs or other technical problems, or your responsibilities may focus on evaluating how enjoyable or compelling the game is and whether it has market potential. In some cases, entry-level game testers perform both technical quality assurance and content evaluation. However, most testers that focus on content evaluation are members of the public, not full-time game testers.

What are the key skills and qualifications needed to thrive as an entry level game tester, and why are they important?

To thrive as an Entry Level Game Tester, you need strong attention to detail, basic knowledge of gaming platforms, and a passion for video games, often supported by a high school diploma or equivalent. Familiarity with bug tracking systems like JIRA and experience using different consoles or game testing tools is typically required. Excellent communication, problem-solving abilities, and patience help testers clearly report bugs and collaborate with development teams. These skills are crucial for identifying issues efficiently and ensuring games are released with minimal defects.

What are some typical challenges faced by entry level game testers, and how can they overcome them?

Entry level game testers often encounter repetitive tasks, tight deadlines, and the need to communicate detailed feedback clearly to development teams. Mastering bug reporting tools, staying organized, and developing a keen eye for inconsistencies are crucial for success. Building strong collaboration skills and being proactive in seeking clarification can help overcome communication barriers. Embracing these challenges is key to learning the processes that can lead to more advanced roles in quality assurance or game development.

What is the difference between Entry Level Game Tester vs Quality Assurance Tester?

AspectEntry Level Game TesterQuality Assurance Tester
Required CredentialsHigh school diploma or equivalent; basic understanding of gamingHigh school diploma; knowledge of testing processes
Work EnvironmentGame development studios, testing labsSoftware companies, game studios, testing environments
Industry UsagePrimarily in gaming industryBroader software industry, including gaming
Common Search IntentEntry Level Game Tester vs Quality Assurance Tester

Entry Level Game Testers focus on identifying bugs and providing feedback on gameplay, often working directly with game development teams. Quality Assurance Testers have a broader role in testing software quality across various projects, including games, ensuring functionality and performance. While both roles require similar credentials and work environments, the Game Tester role is more specialized in gaming, making it the most relevant comparison for those entering the gaming industry.

What are the most commonly searched types of Game Tester jobs in Virginia?

The most popular types of Game Tester jobs in Virginia are:

What are popular job titles related to Entry Level Game Tester jobs in Virginia?

For Entry Level Game Tester jobs in Virginia, the most frequently searched job titles are:

What cities in Virginia are hiring for Entry Level Game Tester jobs?

Cities in Virginia with the most Entry Level Game Tester job openings:

Infographic showing various Entry Level Game Tester job openings in Virginia as of August 2026, with employment types broken down into 62% Full Time, 28% Part Time, 1% Temporary, and 9% Contract. Highlights an 84% Physical, 1% Hybrid, and 15% Remote job distribution, with an average salary of $37,713 per year, or $18.1 per hour.

Electrical Engineer I

Axon

Sterling, VA

Full-time

Medical, Dental, Vision, Retirement, PTO

Posted 2 days ago

New


Axon rating

8.8

Company rating: 8.8 out of 10

Based on 15 frontline employees who took The Breakroom Quiz

14th of 159 rated electronics manufacturers


Job description

Your Impact:

Dedrone stands out as the global leader in airspace defense technology and counter UAS solutions. Engineering at Dedrone is tasked with delivering innovative solutions and products to maintain our position on the cutting-edge of innovation.

This is an entry-level Electrical Engineer role for someone who wants to build hardware with their own hands and grow into a design engineer. You'll work side-by-side with our electrical engineering team across the full lifecycle of next-generation cUAS hardware - building and bringing up boards, designing cable assemblies and wire harnesses, laying out PCBs, running verification and qualification tests, and troubleshooting hardware down to the component level.

Expect to spend real time at the bench. Roughly a third of this job is hands-on build, test, and debug work, and you'll also take ownership of our lab - its equipment, calibration, fixtures, and organization. The rest is design work alongside senior engineers, starting with cables, harnesses, and PCB layout, and growing into schematic capture and design ownership of your own boards. We're an analysis-driven team: we expect decisions to be backed by a calculation or a measurement, and we'll teach you how we do that.

You'll collaborate closely with electrical, mechanical, and firmware engineers, product managers, and manufacturing partners, and your work directly supports our mission of protecting airspace and the public from the emerging cUAS threat.

Location: Sterling, VA - hybrid, onsite Tuesday through Friday

Where This Role Goes:

This is a genuine growth role, and we've mapped it out rather than leaving it vague:

  • First six months - build, wire, and test to existing drawings; run bench tests to written plans; get our lab in order and learn our products.
  • Six to twelve months - own cable and harness design end to end, including the documentation; take on routine PCB layouts; build and document your own test fixtures.
  • One to two years - handle layout for most of our boards, own our library and layout standards, write your own test plans, and begin schematic capture on well-bounded blocks.
  • Beyond - schematic ownership of whole boards, analysis you present at design reviews, and a clear path to Electrical Engineer II.

What You'll Do:

  • Build, assemble, and rework prototype and pilot-run electronic assemblies, including PCBs, cable/wire harnesses, and mechanical/electrical integration, following schematics, assembly drawings, and IPC workmanship standards.
  • Design cable assemblies and wire harnesses - connector and contact selection, pinouts and wire lists, gauge selection with proper derating, shielding and grounding, labeling, and the drawings someone else can build from.
  • Lay out printed circuit boards from schematics owned by senior engineers, and generate complete fabrication and assembly packages. You'll grow into schematic capture as your fluency builds.
  • Perform hardware bring-up, functional test, and debug of new boards and systems, using lab equipment such as multimeters, oscilloscopes, spectrum analyzers, power supplies, and signal generators.
  • Diagnose and troubleshoot electrical faults to the component level, and work with engineers to root-cause and resolve issues found during bring-up, integration, and qualification testing.
  • Support power system testing (DC/DC, AC/DC, battery management) and RF/sensor subsystem checkout across a range of power levels and environmental conditions relevant to cUAS platforms.
  • Execute test plans and formal verification/validation procedures (EMC, environmental, MIL-STD, etc.), accurately recording data and clearly documenting results and anomalies - and grow into writing those test plans yourself.
  • Own our lab: equipment inventory and calibration tracking, ESD and electrical safety practice, consumables, and the cable and fixture organization that lets the whole team move faster.
  • Build and maintain test fixtures, jigs, and bench setups to support engineering development and production test needs.
  • Maintain organized, accurate documentation for builds, test data, calibration records, firmware/hardware revisions, BOMs, and non-conformances.
  • Partner daily with electrical, mechanical, and firmware engineers as well as product and manufacturing teams to support fast-moving R&D and production programs.

What You Bring:

  • Bachelor's degree in electrical engineering or a related field. An associate's degree or technical certificate in Electronics Engineering Technology with strong hands-on experience also works.
  • 0-3 years of professional experience. New graduates are encouraged to apply - internships, co-ops, capstone projects, competition teams (FSAE, robotics, rocketry), military electronics, and serious maker or hobbyist work all count.
  • At least one project you can walk us through where you designed or built the electronics yourself, and can explain the decisions you made and why. School and personal projects are entirely fair game.
  • Hands-on proficiency with soldering, rework, and cable/harness assembly. IPC-A-610 / J-STD-001 training or certification is a plus.
  • Working knowledge of lab test equipment (DMM, oscilloscope, power supply, function generator) and comfort reading schematics and assembly drawings.
  • Solid grasp of electrical fundamentals (analog and digital circuits, power distribution) and real enthusiasm for growing into circuit design and PCB layout.
  • Some exposure to schematic and PCB capture tools. We use Altium Designer, but we don't expect you to know it - KiCad, Eagle, OrCAD, or a single class project all count, and we'll train you on ours.
  • A habit of checking your own work. We want to hear about a time you ran a calculation or a test to confirm a decision instead of building it and hoping.
  • Strong attention to detail and disciplined documentation habits; comfortable following formal test procedures and workmanship standards.
  • Good troubleshooting instincts and a drive to understand root cause, not just symptoms.
  • Ability to work effectively in a fast-paced, dynamic environment with high levels of ambiguity, and eagerness to take on greater engineering scope as your skills develop.
Benefits that Benefit You:
  • Competitive salary and 401k with employer match
  • Discretionary paid time off
  • Paid parental leave for all
  • Medical, Dental, Vision plans
  • Fitness Programs
  • Emotional & Mental Wellness support
  • Learning & Development programs
  • Employee Resource Groups (ERGs)
  • And yes, we have snacks in our offices

Benefits listed herein may vary depending on the nature of your employment and the location where you work.


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