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3D Props Modeling Jobs (NOW HIRING)

Immersive Artist

Austin, TX · On-site +1

$55K - $126K/yr

... 3D environments and models using industry software, including Maya, Z-Brush, and 3DS Max. You'll ... Your work will help craft environments, props, materials, and immersive visuals that improve ...

Immersive Artist

Austin, TX · On-site

$55K - $126K/yr

... 3D environments and models using industry software, including Maya, Z-Brush, and 3DS Max. You'll ... Your work will help craft environments, props, materials, and immersive visuals that improve ...

... 3D environments and models using industry software, including Maya, Z-Brush, and 3DS Max. You'll ... Your work will help craft environments, props, materials, and immersive visuals that improve ...

Show Set Designer

Los Angeles, CA · On-site

$70 - $80/hr

Your Day-to-Day: 3D Modeling & Drafting: * Under the management of the Senior Show Manager and in ... props, lighting, audio equipment, and hardware. * Develop in-field solutions and follow-up ...

Show Set Designer

Los Angeles, CA · On-site

$70 - $80/hr

Your Day-to-Day: 3D Modeling & Drafting: * Under the management of the Senior Show Manager and in ... props, lighting, audio equipment, and hardware. * Develop in-field solutions and follow-up ...

Show Set Designer

Los Angeles, CA · On-site

$70 - $80/hr

Your Day-to-Day: 3D Modeling & Drafting: * Under the management of the Senior Show Manager and in ... props, lighting, audio equipment, and hardware. * Develop in-field solutions and follow-up ...

With our proprietary 3D visualization technology, our worldwide network of designers empowered with ... Manage incoming and outgoing product samples, props and creative assets, including tracking ...

Show Set Designer

Los Angeles, CA · On-site

$100 - $125/hr

Your Day-to-Day: 3D Modeling & Drafting: * Under the management of the Senior Show Manager and in ... props, lighting, audio equipment, and hardware. * Develop in-field solutions and follow-up ...

$100 - $125/hr

Lead the vision and sourcing of props, furniture, and decor, ensuring alignment with design ... Expert in 3d modeling software such as Sketchup, Rhino, Cinema 4detc * Confident in 2D drafting ...

With our proprietary 3D visualization technology, our worldwide network of designers empowered with ... Manage incoming and outgoing product samples, props and creative assets, including tracking ...

With our proprietary 3D visualization technology, our worldwide network of designers empowered with ... Manage incoming and outgoing product samples, props and creative assets, including tracking ...

With our proprietary 3D visualization technology, our worldwide network of designers empowered with ... Manage incoming and outgoing product samples, props and creative assets, including tracking ...

Scenic Fabricator

Riverside, CA · On-site

$20 - $28/hr

This role supports the build and finish of immersive themed-entertainment environments, props ... The ideal candidate can take a project from drawings, models, or design intent through fabrication ...

Showing results 41-60

3d Props Modeling information

See salary details

$39.5K

$78.5K

$124.5K

How much do 3d props modeling jobs pay per year?

As of Sep 9, 2026, the average yearly pay for 3d props modeling in the United States is $78,472.00, according to ZipRecruiter salary data. Most workers in this role earn between $58,500.00 and $98,000.00 per year, depending on experience, location, and employer.

What is a 3d props modeling?

A 3D Props Modeling job involves creating digital assets such as furniture, weapons, vehicles, and other inanimate objects used in video games, films, animations, and VR experiences. Modelers use software like Blender, Maya, or 3ds Max to sculpt, texture, and optimize 3D models for real-time or pre-rendered environments. They work closely with concept artists and designers to ensure props fit the artistic vision and technical constraints. Attention to detail, knowledge of topology, and texturing skills are crucial for success in this role.

What does a typical workday look like for someone in 3d props modeling?

A typical workday for a 3D Props Modeler involves collaborating closely with concept artists, animators, and other members of the art team to create detailed and realistic digital props. You’ll spend a significant portion of your day modeling and texturing assets using specialized 3D software, reviewing feedback from supervisors, and making necessary adjustments to align with project specifications. Deadlines can be tight, so staying organized and managing multiple tasks effectively is important. You may also attend team meetings to discuss artistic direction, provide progress updates, and troubleshoot any technical or creative challenges that arise. This role offers a dynamic mix of independent work and teamwork, making it both creatively rewarding and collaborative.

What are the key skills and qualifications needed to thrive in 3d props modeling, and why are they important?

Success in 3D Props Modeling requires strong skills in 3D modeling, texturing, and an understanding of form and proportion, often supported by a degree or diploma in 3D art, animation, or a related field. Mastery of industry-standard software such as Autodesk Maya, Blender, 3ds Max, and familiarity with game engines like Unreal Engine or Unity are typically expected. Attention to detail, creativity, time management, and the ability to collaborate with art directors and team members are essential soft skills. These capabilities are crucial for producing high-quality, visually accurate props that meet the creative vision and technical requirements of films, games, or visual effects projects.

How to get into 3D props modeling jobs?

To pursue a career in 3D props modeling, develop skills in 3D modeling software such as Blender, Maya, or 3ds Max, and build a strong portfolio showcasing your work. Gaining experience through internships, freelance projects, or online courses can improve your chances, and understanding the needs of the gaming, film, or animation industries is beneficial.

Is 3D props modeling still in demand?

3D props modeling remains in demand within industries such as gaming, film, and virtual reality, where high-quality assets are essential. Skilled artists proficient in software like Blender, Maya, or 3ds Max continue to find opportunities, especially with the growth of immersive media and digital content creation.

What cities are hiring for 3D Props Modeling jobs?

Cities with the most 3D Props Modeling job openings:

What are the most commonly searched types of 3D Props Modeling jobs?

The most popular types of 3D Props Modeling jobs are:

What states have the most 3D Props Modeling jobs?

States with the most job openings for 3D Props Modeling jobs include:

What other helpful pages are available for 3D Props Modeling?

Other pages related to 3D Props Modeling:

Infographic showing various 3D Props Modeling job openings in the United States as of September 2026, with employment types broken down into 1% Internship, 87% Full Time, 10% Part Time, and 2% Contract. Highlights an 81% Physical, 4% Hybrid, and 15% Remote job distribution, with an average salary of $78,472 per year, or $37.7 per hour.

Real-Time Environment Artist - ILM San Francisco (Project Hire)

San Francisco, CA • On-site

The Walt Disney Company
Amusement, Gambling, and Recreation • 10K+ employees

Full-time

Re-posted 5 days ago


Key responsibilities

  • Create believable real-time 3D assets, props, and environments from concept art, photographic reference, and creative direction.

  • Build, model, texture, assemble, and set dress detailed 3D environments in a real-time engine, applying materials and lighting to support visual storytelling.

  • Test, optimize, and troubleshoot environment content to meet visual quality, performance, and technical requirements, while collaborating with cross-functional team members.


Walt Disney Company rating

7.5

Company rating: 7.5 out of 10

Based on 132 frontline employees who took The Breakroom Quiz

5th of 52 rated entertainment


Job description

Job Posting Title:

Real-Time Environment Artist - ILM San Francisco (Project Hire)

Req ID:

10153285

Job Description:

We are looking for an artist who reflects the innovative spirit, creative talent, production excellence, inclusive mindset, and passion for great storytelling that defines ILM.

Real-Time Environment Artists create immersive, high-fidelity environments and assets for interactive experiences and virtual-production workflows. Working closely with Art Directors, Creative Directors, and cross-functional partners, they build visually compelling and technically performant worlds that support the player experience, creative exploration, and virtual scouting process.

Depending on the project, their work may support interactive gameplay, immersive storytelling, virtual scouting, or other real-time production workflows.

What You'll Do
  • Create a wide range of believable real-time 3D assets, props, and environments from concept art, photographic reference, and creative direction.

    • Create and maintain both organic and hard-surface environment assets, materials, and textures.

  • Build blocking geometry for initial environment layouts and develop environments from early blockout through final art implementation.

  • Maintain a consistent visual standard throughout the development process, from initial blockout through final polish and delivery.

  • Model, texture, assemble, edit, and set dress detailed 3D environments in a real-time engine.

  • Apply materials and lighting to support the intended mood, visual storytelling, and creative goals of each environment.

  • Process and clean up photogrammetry assets for integration into real-time environments.

  • Test content in builds and proactively identify visual, performance, or integration issues affecting the quality of the environment. Tune and optimize assets and environments to meet the visual-quality, performance, memory, and run-time requirements of the project.

  • Actively participate in the QA process to identify and fix bugs.

  • Create and implement materials, LODs, foliage, and other environment-art elements needed to support efficient real-time rendering.

  • Collaborate with Leads, Art Directors, Designers, Technical Artists, and Engineers to solve artistic and technical challenges.

  • Prepare scenes and content for internal reviews, creative working sessions, and virtual scouting sessions as needed. Support client-facing creative sessions and other real-time working sessions as needed.

  • Contribute to environment-art workflows, documentation, asset briefs, and best practices that improve consistency and iteration speed.

  • Proactively seek feedback, respond constructively to direction, and keep Leads and Production informed of progress and developments.

  • Participate in dailies and reviews, contribute aesthetic solutions, and share knowledge with other members of the team.

  • Work toward defined milestones and deadlines while continuing to develop your skills and stay current with relevant tools, techniques, and industry trends.

  • Support the development of Apprentice and Junior Artists as appropriate.

What We're Looking For
  • 3-5 years of relevant professional experience in game development, VFX, animation, virtual production, or a related field, with shipped titles or comparable completed productions.

  • A strong foundation in traditional or digital art, with a particular emphasis on landscapes, interiors, environmental composition, and visual storytelling.

  • Strong 3D modeling and texturing skills using Maya, 3ds Max, Blender, or equivalent software.

  • Proficiency with Photoshop and 3D painting tools such as Substance Painter or equivalent software.

  • Experience using a real-time engine such as Unreal Engine or Unity.

  • Familiarity with environment-art workflows such as terrain or landscape editing, material setup, LOD creation, asset optimization, foliage tools, and scene assembly.

  • Experience taking environments from early blockout through final polish and real-time engine integration.

  • A solid understanding of PBR workflows, materials, textures, and lighting.

  • Strong understanding of form, shape, structure, silhouette, scale, proportion, color, and detail.

  • Experience with sculpting software such as ZBrush or Mudbox.

  • Ability to create work in a range of visual styles, from photorealistic to stylized.

  • Ability to work with a high degree of self-direction and motivation while meeting deadlines.

  • Strong communication, collaboration, time-management, and prioritization skills.

  • A team-oriented attitude and an openness to new ideas, constructive criticism, artistic direction, and changes.

  • Familiarity with source-control tools such as Perforce or equivalent software.

Bonus Points
  • Experience creating environments for virtual production, virtual scouting, VR, AR, or other emerging platforms.

  • Experience working with photogrammetry.

  • Familiarity with procedural modeling, procedural asset-placement tools, or world-building tools.

  • Experience with software such as Houdini, Mari, World Machine, Quixel, or equivalent tools.

  • Familiarity with Blueprint visual scripting or similar real-time engine tools.

  • Familiarity with advanced Unreal Engine material creation or scripting tools such as Python or MEL.

JoinILM

The hiring range for this position in San Francisco is $104,300 to 136,900 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.

Job Posting Segment:

ILM San Francisco

Job Posting Primary Business:

ILM San Francisco

Primary Job Posting Category:

Environment - Studios

Employment Type:

Full time

Primary City, State, Region, Postal Code:

San Francisco, CA, USA

Alternate City, State, Region, Postal Code:

Date Posted:

2026-06-05

What Walt Disney Company employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom


Walt Disney logo

About Walt Disney

Sourced by ZipRecruiter

At Disney, we're storytellers. We make the impossible, possible. We do this through utilizing and developing cutting-edge technology and pushing the envelope to bring stories to life through our movies, products, interactive games, parks and resorts, and media networks. Now is your chance to join our talented team that delivers unparalleled creative content to audiences around the world. "We create happiness." That's our motto at Walt Disney Parks and Resorts. And it permeates everything we do. At Disney, you'll help inspire that magic by enabling our teams to push the limits of entertainment and create the never-before-seen!

Industry

Amusement, gambling, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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