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Vr Engineer Jobs (NOW HIRING)

... engineer VR experiences for users to cultivate self-awareness, regulate emotions, and unlock cognitive performance. The qualified Principal VR Developer will combine deep technical mastery in Unity ...

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Linux environment Compensation 220K-260K We are seeking a skilled RE/VR Engineer with expertise in reverse engineering complex binaries and virtualization techniques. The ideal candidate will be ...

Windows Vulnerability Research

Sterling, VA · On-site

$203K/yr

Nightwing is seeking a highly skilled Windows Vulnerability Research (VR) Engineer to support advanced research, development, and exploitation efforts on Windows platforms. The ideal candidate will ...

Windows Vulnerability Research

Sterling, VA · On-site

$203K/yr

Nightwing is seeking a highly skilled Windows Vulnerability Research (VR) Engineer to support advanced research, development, and exploitation efforts on Windows platforms. The ideal candidate will ...

ServiceNow VR Developer

Jersey City, NJ

$56.25 - $77.50/hr

Integrate ServiceNow VR with external vulnerability scanners and CMDB for automated vulnerability correlation and tracking. * Configure MID Servers, APIs, and data sources for vulnerability data ...

Engineer with experience in C/C++ and C# * Experience with the Unreal 4 engine is a must! * Unity is a major plus * Passion for interactive experiences, games, and VR/AR * Experience in VR/AR is a ...

We are seeking a 3D Developer / Game Developer with Virtual Reality (VR) and Extended Reality (XR) experience to support U.S. Army training and education initiatives at CASCOM in Fort Lee,VA. Program:

Senior Software Engineer - VR/Virtual Reality

Seattle, WA · On-site +1

$139K - $183K/yr

Experience in VR?AR is a major plus! * Computer Science Degree and an MS Degree preferred Qualifications * Developers and Engineers who want to solve challenging Virtual Reality problems * Inventive ...

We are seeking a 3D Developer / Game Developer with Virtual Reality (VR) and Extended Reality (XR) experience to support U.S. Army training and education initiatives at CASCOM in Fort Lee,VA. Program:

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Vr Engineer information

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$26.5K

$115.3K

$191.5K

How much do vr engineer jobs pay per year?

As of Jun 12, 2026, the average yearly pay for vr engineer in the United States is $115,350.00, according to ZipRecruiter salary data. Most workers in this role earn between $83,500.00 and $143,000.00 per year, depending on experience, location, and employer.

What engineers make $300,000 a year?

Senior engineers in specialized fields such as software engineering, data engineering, or systems engineering can earn $300,000 or more annually, especially with extensive experience, advanced skills, and working in high-demand industries like technology or finance. Executive or lead engineering roles often have compensation packages that reach or exceed this level, including bonuses and stock options.

What does a VR engineer do?

A VR engineer designs, develops, and tests virtual reality applications and hardware, focusing on creating immersive experiences. They often work with programming languages like C++ or Unity, and may be involved in 3D modeling, user interface design, and optimizing performance for VR devices.

What are some common challenges faced by VR Engineers, and how can they be addressed?

VR Engineers often encounter challenges such as optimizing performance for real-time rendering, ensuring compatibility across multiple VR devices, and maintaining user comfort to prevent motion sickness. Working closely with designers, QA testers, and other developers is essential to identify and resolve such issues efficiently. Staying up-to-date with rapid advancements in VR hardware and software is also important for producing cutting-edge solutions. Proactively seeking feedback and iterating on prototypes can help address usability and technical hurdles, resulting in smoother and more engaging VR experiences.

What engineers make $500,000?

Senior engineers in specialized fields such as software engineering, data engineering, or aerospace engineering can earn $500,000 or more annually, especially with extensive experience, advanced skills, and leadership roles. High compensation often includes bonuses, stock options, or profit sharing, particularly in technology companies or industries with high demand for technical expertise.

What are the key skills and qualifications needed to thrive in the Vr Engineer position, and why are they important?

To thrive as a VR Engineer, you need expertise in computer programming (often C#/C++), 3D modeling, VR hardware integration, and a strong understanding of UX/UI, typically supported by a degree in computer science, engineering, or a related field. Familiarity with development platforms like Unity or Unreal Engine and knowledge of VR hardware (such as Oculus Rift, HTC Vive, or Meta Quest) are crucial; certifications in these engines can be advantageous. Strong problem-solving skills, creativity, and collaboration are important soft skills to help you design immersive and accessible virtual experiences. These skills are vital for building functional, engaging, and technically sound VR solutions that meet user and client needs in a dynamic and fast-evolving field.

How much do VR engineers make?

VR engineers typically earn a median annual salary ranging from $70,000 to $120,000, depending on experience, location, and skill level. Senior roles or those with specialized skills in 3D modeling, programming, and hardware integration can command higher salaries.

What is a VR Engineer job?

A VR Engineer is responsible for designing, developing, and optimizing virtual reality experiences and applications. They work with technologies such as game engines (like Unity or Unreal Engine), 3D modeling, programming languages (C++, C#, Python), and VR hardware (Oculus, HTC Vive, etc.). Their role includes writing code, troubleshooting technical issues, and ensuring performance optimization for immersive experiences. VR Engineers often collaborate with designers, artists, and other developers to create interactive and realistic virtual environments.

More about Vr Engineer jobs
What cities are hiring for Vr Engineer jobs? Cities with the most Vr Engineer job openings:
What are the most commonly searched types of Vr Engineer jobs? The most popular types of Vr Engineer jobs are:
What states have the most Vr Engineer jobs? States with the most job openings for Vr Engineer jobs include:
Infographic showing various Vr Engineer job openings in the United States as of June 2026, with employment types broken down into 50% Full Time, and 50% Part Time. Highlights an 94% Physical, 2% Hybrid, and 4% Remote job distribution, with an average salary of $115,350 per year, or $55.5 per hour.
Principal VR Developer - Unity

Principal VR Developer - Unity

HireNetworks

Austin, TX

$160K - $190K/yr

Other

Posted yesterday


Job description

Principal VR Developer

Our Austin-based VR client in the personalized biofeedback and wellness space seeks a highly experienced VR Developer to join their growing team! In this role (the most senior role on the VR engineering team), you will engineer VR experiences for users to cultivate self-awareness, regulate emotions, and unlock cognitive performance. The qualified Principal VR Developer will combine deep technical mastery in Unity and C# with the pragmatism and ambition to drive impact across the full product stack, architecting VR scenes and user experiences that users feel in their body, not just see through a screen. The Principal VR Developer will own how scenes are composed, how interactions are designed, how shaders and audio combine to produce a felt experience, and how biosignal-driven adaptation is woven into every moment a user spends with the device.

This is a direct-hire opportunity with benefits. Target salary range is $160,000 - $190,000 with some flexibility potential for the ideal candidate. The Principal VR Developer will sit primarily onsite in the Austin, TX company HQ, so candidates must be local to or willing to move to Austin. Relocation assistance may be available on a case-by-case basis. No visa sponsorship or subcontracting arrangements available.

Responsibilities of the Principal VR Developer:

  • ·       Architect end-to-end development and optimization of VR experiences in Unity, including scene composition, interaction systems, state management, and runtime performance targeting standalone Android-based VR hardware.
  • ·       Define the patterns other VR engineers build on: how scenes are loaded, how state flows between training modules, how adaptive logic plugs into experience code. Set the bar for scene structure, performance, and interaction quality across the team and hold it.
  • ·       Architect and maintain clean, scalable C# codebases, applying software design patterns that support rapid iteration and long-term maintainability.
  • ·       Translate physiological constructs (HRV coherence, EEG band ratios, eye-tracking patterns) into responsive, embodied scene behavior thresholds, feedback loops, intensity scaling, and progression and drive the closed-loop logic in real time within defined latency budgets.
  • ·       Build and integrate real-time data pipelines that ingest, process, and visualize live biosignal streams (EEG, PPG, EDA, IMU, eye tracking) within the VR environment to drive adaptive, personalized experiences.
  • ·       Develop and maintain integrations between the VR layer and broader backend systems REST/WebSocket APIs, cloud data infrastructure, and analytics pipelines contributing meaningfully beyond the Unity layer.
  • ·       Own the full graphics pipeline: writing and optimizing custom shaders (HLSL/ShaderGraph), render features, post-processing, and platform-specific GPU profiling to hit demanding frame rate and latency targets on-device.
  • ·       Engineer the spatial audio pipeline using frameworks such as Steam Audio or Resonance Audio, from sound design integration through real-time DSP implementation. Treat audio as a primary modality for regulation and presence, not a polish layer.
  • ·       Build against the device SDK owned by the Principal Systems Engineer surface clean integration boundaries, push back on leaky abstractions, and contribute the application-layer requirements that shape the SDK.
  • ·       Apply software expertise fluidly across the business: whether that’s prototyping a signal processing module, contributing to a web dashboard, improving dev tooling, or stress-testing a data pipeline, you bring rigor and speed wherever it’s needed.
  • ·       Partner with designers, product managers, neuroscientists, hardware engineers, and the Principal Systems Engineer to translate ambitious concepts into shippable products, balancing technical excellence with real-world constraints and timelines.
  • ·       Diagnose and resolve complex technical challenges across VR interaction, rendering performance, input systems, biosignal latency, and cross-platform compatibility.
  • ·       Set the technical direction for VR engineers on the team through architecture reviews, code review, and direct mentorship without taking on management — and champion a culture of pragmatic innovation, evaluating emerging tools, frameworks, and workflows with a bias toward shipping and learning fast.

Qualifications of the Principal VR Developer:

  • ·       Bachelor’s degree in Computer Science or a related field is preferred.
  • ·       10+ years'' industry experience in VR meditation, training, gaming, biofeedback, or similar fields, with a track record of shipping immersive, interactive experiences to real users (not prototypes) across multiple platforms.
  • ·       Deep mastery of Unity and C# at the level expected of the most senior VR engineer in the room, backed by a strong portfolio of shipped VR projects.
  • ·       Demonstrated ownership of the full graphics pipeline shaders (HLSL/ShaderGraph), render features, post-processing, and GPU profiling on Android-based standalone VR hardware.
  • ·       Hands-on experience with spatial audio pipelines (Steam Audio, Resonance Audio, or equivalent), including real-time DSP work.
  • ·       Experience architecting Unity codebases that scale across multiple engineers and multiple scenes without collapsing into ad-hoc state.
  • ·       Experience integrating real-time data streams into VR experiences within strict latency budgets, ideally including biosignal-driven adaptive systems (EEG, HRV, eye tracking, voice).
  • ·       Strong understanding of game development principles, object-oriented design, and VR-specific interaction models.
  • ·       Experience with third-party plugin integration and multi-platform development on Android-based XR platforms (Quest, Pico, Spaces), ideally including migrations between runtimes.
  • ·       Solid knowledge of Git and version control practices within an Agile environment.
  • ·       Excellent problem-solving skills with the ability to work autonomously and manage multiple projects simultaneously.
  • ·       Strong communication skills and a proven ability to set technical direction across crossfunctional, remote teams without formal authority.
  • ·       Experience building biofeedback, meditation, training, therapeutic, or otherwise non-game VR experiences where the felt outcome matters more than entertainment is strongly preferred.
  • ·       Experience working closely with research, neuroscience, or human-factors teams is strongly preferred.
  • ·       Familiarity with the platform / SDK layer underneath Unity enough to be a real partner to the Principal Systems Engineer is strongly preferred.

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